This adds a plugin called screen-share.so. If the screen-share.so module
is imported, it will add the CTRL+ALT+s keybinding to start a screen
sharing session. If you press CTRL+ALT+S, weston will spawn another copy
of weston, this time with the RDP backend, and mirrors the current screen
to it and adds any seats from RDP as aditional seats. The current screen
is defined as the one with the mouse pointer. Currently the CTRL+ALT+s
keybinding is hardcoded as the only way to activate screen sharing. If, at
some point, shells want more control over the screen sharing process, the
API's should be easy to update and export to make this possible.
For security, the command and path to weston is currently hard-coded. It
would not take much aditional code to make this configurable or to allow a
shell to launch other screen-sharing programs. However, handling those
security issues is outside the scope of this patch so it is hard-coded for
now.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
While disable by default, passing --enable-libinput-backend to
./configure switches the input backend in weston's drm, fbdev and rpi
compositing backends to use libinput instead of udev-seat.c, evdev.c and
friends.
When enabled, weston now also depends on libinput >= 0.1.0.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This moves all the auxiliary build scripts into a build-aux directory,
and fixes an issue with configure being unable to find scripts because
it tries to change to an empty directory to get the absolute path,
which results in getting the path to the user's home directory instead.
,--
checking whether build environment is sane... yes
/bin/bash: /home/user/missing: No such file or directory
configure: WARNING: 'missing' script is too old or missing
`---
Signed-off-by: Guillem Jover <guillem@hadrons.org>
We rely on .git/logs/HEAD to be a file that changes when we commit to HEAD.
The first idea is to make the makefile rule depend on .git/HEAD, but that's
a symbolic ref that points to the current ref in refs/heads. However,
.git/logs/HEAD changes whenever we commit to HEAD, so we can use that in the
makefile rule.
This makes automake place the object files in the same subdir as the
source file. For a recursive build system as we have now, there's
no difference, but with a non-recursive build system it means that
the object files don't all end up in the toplevel directory.
The API to use remoteFx encoding has changed between master and stable 1.1
branch. This patch should fix compilation for both.
This new version adds checks for the freerdp/version.h file
Previously the option was --enable-demo-clients and the conditional was
ENABLE_DEMO_CLIENTS. They control whether or not we install the demo clients
(ie all other clients than weston-terminal and weston-info). Rename the
option and the conditional to better reflect this.
This adds a test that tries to simulate a simple game loop that would
be like this:
while (1) {
draw_something();
eglSwapBuffers();
}
In this case the test is relying on eglSwapBuffers to throttle to a
sensible frame rate.
The test then verifies that only 2 EGL buffers are used. This is done
via a new request and event in the wayland-test protocol.
Currently this causes 3 buffers to be created because the release
event generated by the swap buffers is not processed by Mesa until it
blocks for the frame complete event in the next swap buffers call, but
that is too late.
This can be fixed in Mesa by issuing a sync request after the swap
buffers and blocking on it before deciding whether to allocate a new
buffer.
The tablet-shell is unmaintained and unused. It is currently
dead-weight and a burden when we make changes to weston. Let's
drop it for now, we can pull it out of git if we find a need for it later.
If posix_fallocate is available, use it instead of ftruncate. Unlike
ftruncate, when posix_fallocate succeeds, it guarantees that you cannot
run out of disk space, when later writing to the mmap()'ed file.
With posix_fallocate, if os_create_anonymous_file() succeeds, the
program cannot get a SIGBUS later from accessing this file via mmap. If
there is insufficient disk space, the function fails and errno is set to
ENOSPC.
This is useful on systems, that limit the available buffer space by
having XDG_RUNTIME_DIR on a small tmpfs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The default can be set by passing WESTON_SHELL_CLIENT as an argument
to configure, similarly to WESTON_NATIVE_BACKEND.
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
If libdrm is available, weston-launch and launcer-util.c will support
getting the drm device and setting and dropping drm master, otherwise
we'll only support getting input devices.
This adds a window frame with a close button. Similar to the X11 backend,
The window supports dragging but not resizing.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Instead of connecting to weston-launch from launcher-util, we now try to
connect to logind first. If logind provides session-devices, we use them.
If not, we fall back to the old weston-launch facility.
This adds optional libdbus integration for weston. If libdbus is available
and not disabled via --disable-dbus during weston build, we now provide
basic DBusConnection main-loop integration for weston.
The dbus.c file provides a new helper to integrate any DBusConnection
object into a wl_event_loop object. This avoids any glib/qt/..
dependencies but instead only uses the low-level libdbus library.
Note that we do not provide dummy fallbacks for dbus helpers in case
dbus-support is disabled. The reason for that is that you need dbus/dbus.h
for nearly any operation you want to do via dbus. Therefore, only the most
basic helpers which can be used independently provide a "static inline"
dummy fallback to avoid #ifdef all over the code.
The time spent loading EGL and GLES libraries from disk can be a
considerable hit in some embedded use cases. If Weston is compiled
with EGL support, the binary will depend on those libraries, even if
a software renderer is in use.
This patch splits the GL renderer into a separate loadable module,
and moves the dependency on EGL and GLES to it. The backends still
need the EGL headers for the native types and EGLint. The function
load_module() is renamed to weston_load_module() and exported, so
that it can be used by the backends.
The gl renderer interface is changed so that there is only one symbol
that needs to be dlsym()'d. This symbol contains pointers to all the
functions and data necessary to interact with the renderer. As a side
effect, this change simplifies gl-renderer.h a great deal.