Add autotools remnants, as well as more comprehensive vim swapfiles,
Sublime Text configuration, and git format-patch output.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
- introduces ivi-shell-user-interface.c
This is launched from hmi-controller by launch_hmi_client_process and
invoke a
client process.
The basic flow is as followed,
1/ process invoked
2/ read configuration from weston.ini.
3/ draw png file to surface according to configuration of weston.ini
4/ all parts of UI are ready. request "UI_ready" to draw UI.
5/ Enter event loop
6/ If a surface receives touch/pointer event, followings are invoked
according
to type of event and surface
6-1/ If a surface to launch ivi_application receive touch up, it execs
ivi-application configured in weston.ini.
6-2/ If a surface to switch layout mode receive touch up, it sends a
request,
ivi_hmi_controller_switch_mode, to hmi-controller.
6-3/ If a surface to show workspace having launchers, it sends a
request,
ivi_hmi_controller_home, to hmi-controller.
6-4/ If touch down events happens in workspace,
ivi_hmi_controller_workspace_control is sent to slide workspace.
When control finished, event:
ivi_hmi_controller_workspace_end_control
is received.
Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This started as a copy of simple-shm.c before it was converted to
xdg_shell.
This demo excercises the presentation feedback interface in five
different modes:
- A continuous repaint loop triggered by frame callbacks, and using
immediate commits, just gathering presentation feedback and computing
some time intervals for statistics.
- The same as above, except with 1s sleep before actually repainting as
a response to frame callback. This tests how well the compositor can
do a repaint from idle state (not continuously repainting), assuming
nothing else is causing repaints.
- A continuous repaint loop triggered by 'presented' events rather than
by frame callbacks. If Weston uses an appropriate scheduling
algorithm, this mode achieves the smallest possible frame latency
(below one output refresh period).
In all modes, all frames are pre-rendered at startup, so no rendering
happens during the animation.
[Louis-Francis Ratté-Boulianne: split queuing feature]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
This allows for easily testing a compositor's damage tracking in all
currently available configurations including wl_surface.buffer_transform,
wl_surface.buffer_scale, and wl_viewport. It also includes a
--rotating-damage that flag instructs the client to change the
wl_surface.buffer_transform on every commit. This tests the compositor for
proper handling of texture uploads even when the transform has changed but
the buffer size hasn't.
[paalanen: added also *.trs to ignore]
Signed-off-by: Bryce Harrington <b.harrington@samsung.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This moves all the auxiliary build scripts into a build-aux directory,
and fixes an issue with configure being unable to find scripts because
it tries to change to an empty directory to get the absolute path,
which results in getting the path to the user's home directory instead.
,--
checking whether build environment is sane... yes
/bin/bash: /home/user/missing: No such file or directory
configure: WARNING: 'missing' script is too old or missing
`---
Signed-off-by: Guillem Jover <guillem@hadrons.org>
Previously weston.ini had hardcoded paths for the weston-* clients in
/usr/bin and /usr/libexec. This was a bit annoying when testing Weston
because you wouldn't usually install those in the system prefix. This
patch adds a make rule to automatically generate weston.ini from a
template file with some replacement markers for the paths so that they
can have the right prefix.
Automake (1.12 here) parallel-tests installs a test-driver file, another
file to add to .gitignore.
While at it, remove the duplicate cscope.out entry and add TAGS (the
result of automake's "make tag")
The gears code is moved into a new file gearc.c and the window decoration
and management code stays in window.c. A new application 'terminal' is the
second user of the windowing code, but doesn't do anything useful yet.