As discussed in the following thread:
https://lists.freedesktop.org/archives/wayland-devel/2017-August/034755.html
the existing plane assignment in the DRM backend is vulnerable to
accidental masking of the intended fullscreen surface. This change
adds a simple stateful memory to the plane assignment algorithm
to prevent that.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Stop suggesting to run Weston as root, it is only meant for debugging.
Instead, mention the two supported ways to run Weston on DRM and fbdev:
weston-launch helper and logind service.
Cc: "Ucan, Emre (ADITG/ESB)" <eucan@de.adit-jv.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
[Pekka: added forgotten "using" word.]
Change code related to key events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a test environment variable to allow disabling universal planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change all backends to set the core backend pointer early.
This is necessary for libweston core to be able to access the backend
vfuncs before the backend init function returns. Particularly,
weston_output_init() will be needing to inspect the backend vfuncs to
see if the backend has been converted to a new API. Backends that create
outputs as part of their init would fail without setting the pointer
earlier.
For consistency, all backends are modified instead of just those that
could hit an issue.
Libweston core will take care of resetting the backend pointer to NULL
in case of error since "libweston: ensure backend is not loaded twice".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by Daniel Stone <daniels@collabora.com>
'release' is a more appropriate name because the function does not free
the underlying memory. The main reason for this is that we need the name
weston_output_destroy() for new API that actually will free also the
underlying memory.
Since the function is only used in backends and external backends are
not a thing, this does not cause libweston major version bump, even
though it does change the ABI. There is no way external users could have
successfully used this function.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by Daniel Stone <daniels@collabora.com>
Move the remaining scattered setup of the fixed properties into
create_output_for_connector(). All these are already known and they
cannot change.
This helps future refactoring.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by Daniel Stone <daniels@collabora.com>
This fixes a regression where monitor make and model would always be
advertised as "unknown" to Wayland clients. The EDID strings were parsed
at create_output_for_connector() time, but the fallback "unknown" values
were set in weston_drm_output_api::set_mode vfunc later. This made the
correct monitor info be shown in the log, but not sent to clients.
The purpose of the "unknown" assignments is to give fallback values in
case EDID is not providing them.
Fix all that by moving all setting of the make, model and serial into
create_output_for_connector(). These values cannot change afterwards
anyway. While at it, document find_and_parse_output_edid().
The ugly casts in create_output_for_connector() are required to silence
compositor warnings from ignoring const attribute. This is temporary,
and a future refactoring will get rid of the casts.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by Daniel Stone <daniels@collabora.com>
Add 'name' argument to weston_output_init(). This is much more obvious
than the assert inside weston_output_init() to ensure the caller has set
a field in weston_output first.
Now weston_output_init() will strdup() the name itself, which means we
can drop a whole bunch of strdup()s in the backends. This matches
weston_output_destroy() which was already calling free() on the name.
All backends are slightly reordered to call weston_output_init() before
accessing any fields of weston_output, except the Wayland backend which
would make it a little awkward to do it in this patch. Mind, that
weston_output_init() still does not reset the struct to zero - it is
presumed the caller has done it, since weston_output is embedded in the
backend output structs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: David Fort <contact@hardening-consulting.com>
[Daniel: document name copying]
Acked-by Daniel Stone <daniels@collabora.com>
Initialize the list in weston_output_init() instead of doing it
separately in each backend.
One would expect weston_output_init() to initialize all weston_output
members, at least those that are not NULL.
We rely on the set_size() functions to be called only once, as is
assert()'d. If set_size() becomes callable multiple times, this patch
will force them to be fixed to properly manage the mode list instead of
losing all members.
compositor-wayland.c is strange in
wayland_output_create_for_parent_output(): it first called
wayland_output_set_size() that initialized the mode list with a single
mode manufactured from width and height and set that mode as current.
Then it continued to reset the mode list and adding the list of modes
from the parent output, leaving the current mode left to point to a mode
struct that is no longer in the mode list and with a broken 'link'
element. This patch changes things such that the manufactured mode is
left in the list, and the parent mode list is added. This is probably
not quite right either.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by Daniel Stone <daniels@collabora.com>
Gets rid of the constant size char array.
While here, document the function.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Remove the option, because it is hard to use.
Drm connector ids are hard to reach for users,
and they can change when kernel or device tree
is modified.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
[Pekka: bump WESTON_DRM_BACKEND_CONFIG_VERSION]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
drm_pending_state is currently skeletal, but will be used to retain
data through begin_repaint -> assign_planes -> repaint -> repaint_flush.
The flush and cancel functions are currently identical, only freeing the
state, but they will be used for different purposes in later patches.
Specifically, the intent is to apply any pending output changes (through
PageFlip/SetCrtc, or the atomic ioctls) in flush, and only free the
state in cancel.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Retain drm_plane tracking objects for all actual DRM planes when using
universal planes, not just overlay planes. Rename uses of 'sprite' to
'plane' to make it clear that it can now be any kind of plane, not just
an overlay/sprite.
These are currently unused.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add awareness of, rather than support for, universal planes. Activate
the client cap when we start if possible, and if this is activated,
studiously ignore non-overlay planes. For now.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a cache for DRM property IDs and values, and use it for the two
connector properties we currently update: DPMS and EDID.
As DRM property ID values are not stable, we need to do a name -> ID
lookup each run in order to discover the property IDs and enum values to
use for those properties. Rather than open-coding this, add a property
cache which we can use across multiple different object types.
This patch takes substantial work from the universal planes support
originally authored by Pekka Paalanen, though it has been heavily
reworked.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
All planes being displayed have a framebuffer. What makes 'fb_plane'
special is that it's being displayed as the primary plane by KMS.
Previous patchsets renamed this to 'primary_plane' to match the KMS
terminology, namely the CRTC's base plane, which is controlled by
drmModeSetCrtc in the legacy API, and identified by PLANE_TYPE ==
"Primary" in the universal-plane API.
However, Weston uses 'primary_plane' internally to refer to the case
where client content is _not_ directly displayed on a plane, but
composited via the renderer, with the result of the compositing then
shown.
Rename to 'scanout_plane' as our least-ambiguous name, and document it a
bit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
This moves the single sprite creation code from create_sprites() into a
new function. The readability clean-up is small, but my intention is to
write an alternate version of create_sprites(), and sharing the single
sprite creation code is useful.
The removal code now actually removes the plane from the list.
In doing this, the gymnastics required to exact the CRTC ID the plane
was last on when making a disabling drmModeSetPlane call have been
removed; specifying the CRTC is not necessary when disabling a plane.
(The atomic API goes a step further, mandating it be zero.)
[daniels: Genericised from drm_sprite to drm_plane, moving some of the
logic back into create_sprites(), also symmetrical
drm_plane_destroy.]
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Fix a regression with VT-switching away from Weston and then back
causing drmModePageFlip() to fail with ENOSPC or EINVAL, leaving one or
more outputs not updated. The regression appeared in
47224cc9312fef05c1a523ea0da0a1aae66f100d:
compositor-drm: Delete drm_backend_set_modes
Fix it by forcing a drmModeSetCrtc() on all outputs both initially
created and after VT-switch in.
Cc: Daniel Stone <daniels@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v2: moved state_invalid=true from create_output_for_connector() to
drm_output_enable()
Reviewed-by: Daniel Stone <daniels@collabora.com>
commit a7cba1d4cd changed the way
the cursor plane is setup. Previously it was pre-emptively set
disabled for the next frame, and that would be changed at next
frame time if the cursor plane was to be used. It was changed
to be disabled at plane assignment time.
We disable the use of planes entirely by setting disable_planes to
a non-zero value, which bypasses all calls to assign_planes - so
if the plane was set-up in the previous frame it will retain its
state post-disable.
This leads to desktop zoom leaving the cursor plane in place when
it sets disable_planes.
This patch clears any stale cursor plane state from the redraw
handler if disable_planes is set so drm_output_set_cursor()
will do the right thing.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reported-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
We make the differentiation where planes are an abstract framebuffer
with a position within a CRTC/output, and sprites are special cases of
planes that are neither the primary (base/framebuffer) nor cursor plane.
drm_sprite, OTOH, contains nothing that's actually specific to sprites,
and we end up duplicating a lot of code to deal with them, especially
when we come to use an entirely plane-based interface with atomic
modesetting.
Rename drm_sprite to drm_plane, to reflect that it's actually generic.
No functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
[Pekka: dropped the removal of an unrelated comment]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
page_flip_pending is only be set when do a pageflip to a newly-rendered
buffer; if the flag is not set, we have landed in the start_repaint_loop
path where the vblank query fails, and thus we must pageflip to the same
buffer.
This test was not sufficient for what it was supposed to guard:
releasing framebuffers back. When using client-supplied framebuffers, it
is possible to reuse the same buffer multiple times, and we would send a
framebuffer-release event too early.
However, since we have a properly reference-counted drm_fb now, we can
just drop this test, and rely on the reference counting to prevent
too-early release of client framebuffers.
page_flip_pending now becomes exactly what the name suggests: a flag
which indicates whether or not we are expecting a pageflip event. Add
asserts here to verify that we never receive a pageflip event we weren't
expecting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
vblank_pending is currently a bool, which is reset on every vblank
requests (i.e. sprite pageflip). This can occur more than once per
frame, so turn it into a callback, so we only fire frame-done when we've
collected all the events.
This fixes unexpected behaviour when multiple views per output have been
promoted to DRM planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Previously, framebuffers were stored as fb_current and fb_pending.
In this scheme, current was the last buffer that the kernel/hardware had
acknowledged displaying: a framebuffer would be created, set as
fb_pending, and Weston would request the kernel display it. When the
kernel signals that the request was completed and the hardware had made
the buffer current (i.e. page_flip_handler / vblank_handler), we would
unreference the old fb_current, and promote fb_pending to fb_current.
In other words, the view is 'which buffer has turned to light?'.
This patch changes them to a tristate of fb_last, fb_current and
fb_pending, based around the kernel's view of the current state.
fb_pending is used purely as a staging area for request construction;
when the kernel acknowledges a request (e.g. drmModePageFlip returns 0),
the previous buffer is moved to fb_last, and this new buffer to
fb_current. When the kernel signals that the request has completed and
the hardware has made the buffer current, we simply unreference and
clear fb_last, without touching fb_current/fb_pending.
The view here is now 'which state is current in the kernel?'.
As all state changes are incremental on the last state submitted to the
kernel, even if the hardware has not yet been able to make it current,
this simplifies state tracking: all state submissions will always be
relative to fb_current, rather than the previous
(fb_pending) ? fb_pending : fb_current.
The use of fb_pending is strictly bounded between a repaint cycle
(including a grouped set of repaints) beginning, and those repaints
being flushed to the kernel.
fb_current will always be valid between an output's first repaint
flush, and when a disable/destroy request has been processed. For a
plane, it will be valid when a repaint cycle enabling that plane has
been flushed, and when a repaint cycle disabling that plane has been
flushed.
fb_last is only present when a repaint request for the output/plane has
been submitted, but not yet completed by the hardware.
This is the same set of constructs which will be used for storing
plane/output state objects in future patches.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We implement v2 so use that instead of the DRM_EVENT_CONTEXT_VERSION
macro.
The latter defines the version of the drmEventContext struct declared in
the header [used in the current build] and can be 2, 3 or even 1000.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Instead of setting state members directly in the drm_output_render
functions (to paint using Pixman or GL), just return a drm_fb, and let
the core function place it in state.
This brings damage handling in line with repaint state, so we do not
clear damage if repaint fails.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Call drm_output_render unconditionally, doing an early exit if we're
already rendering a client buffer on the primary plane.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
'next' is used as a framebuffer which has either been rendered but not
had a configuration request (pageflip or CRTC set) applied to it, or
when for a framebuffer that has had configuration requested but not
applied (delayed pageflip where the event has not been applied).
'current' is used as the last framebuffer for which we know
configuration has been fully applied, i.e. CRTC set executed or pageflip
requested and event received.
Rename these members to fb_current and fb_pending, doing some small
reordering of drm_output whilst in the vicinity.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Now that we have better types in drm_fb, use it for cursor buffers as
well. This gives us easier refcounting for our cursors, as well as a
unified buffer-destruction path.
Currently this makes no difference, as the KMS legacy cursor update API
uses GEM names directly, and never touches DRM FBs. However, the cursor
plane becomes a regular KMS plane under atomic, at which point we
require DRM FBs.
Take the opportunity to move to drm_fb ahead of time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Sometimes we need to duplicate an existing drm_fb, e.g. when
pageflipping to the same buffer to kickstart the repaint loop. To handle
situations like these, and simplify resource management for dumb and
cursor buffers, refcount drm_fb.
drm_fb_get_from_bo has a path where it may reuse a drm_fb, if the BO has
been imported and not released yet. As drm_fb_unref now relies on actual
refcounting (backed up by asserts), we add a balancing drm_fb_ref() to
the path where we return a reused drm_fb.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We only need it for the GBM surface the FB was originally created
against; a mismatch here is very bad indeed, so no reason to pass it in
explictly every time rather than store it.
Following patches change drm_fb to be explicitly reference counted; in
order to reduce churn, rename drm_output_release_fb to drm_fb_unref
whilst changing its call signature here, even though it does not yet
actually perform reference counting.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The drm_fb destroy callback to mostly the same thing regardless of
whether the buffer is a dumb buffer or gbm buffer. This patch refactors
the common parts into a new function that can be called for both cases.
[daniels: Rebased on top of fb->fd changes, cosmetic changes.]
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This uses the new pixel-format helpers, so we can also replace depth/bpp
with these.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalaneN@collabora.co.uk>
Rather than magically trying to infer what the buffer is and what we
should do with it when we go to destroy it, add an explicit type
instead.
In doing so, the test for dumb images (destroying them, but only if
they're not the 'live' ones) is removed. This was dead code, as the only
path which could cause us to shuffle images is drm_output_switch_mode.
This calls drm_output_release_fb before the images are reallocated in
drm_output_fini_pixman / drm_output_init_pixman, with the reallocation
unconditionally destroying the images, so can never be hit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Make drm_output_set_cursor more deterministic, by calculating more state
and performing more plane manipulation, inside
drm_output_prepare_cursor_view.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Implement new repaint_begin and repaint_flush hooks inside
weston_backend, allowing backends to gang together repaints which
trigger at the same time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
On startup, we cannot lock on to the repaint timer because it is unknown
to us. We deal with this by claiming that the moment of entry into the
repaint loop is the moment a frame returned, causing finish_frame to
delay our initial repaint to (refresh_time - repaint_delay), typically
around 9ms of utterly wasted time.
Add an explicit stamp == NULL, to determine that we are just beginning
our repaint loop, that the timings are in fact totally invalid, and that
it would be beneficial to repaint the output immediately. This will only
trigger when the display had previously been disabled or the previous
state is unknown, e.g. at startup, or coming back from DPMS off.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Weston will not repaint until previous update has been acked by a
pageflip event coming from the drm driver. However, some buggy drivers
won’t return those events or will stop sending them at some point and
Weston output repaints will completely freeze. To ease developers’ task
in testing their drivers, this patch makes compositor-drm use a timer
to detect cases where those pageflip events stop coming.
This timeout implementation is software only and includes basic
features usually found in a watchdog. We simply exit Weston gracefully
with a log message and an exit code when the timout is reached.
The timeout value can be set via weston.ini by adding a
pageflip-timeout=<MILLISECONDS> entry under [core]
section. Setting it to 0 disables the timeout feature.
v2:
- Made sure we would get both the pageflip and the vblank events before
stopping the timer.
- Reordered the error and success cases in
drm_output_pageflip_timer_create() to be more in line with the rest
of the code.
v3:
- Reordered (de)arming of the timer with the code around it to avoid it
being rearmed before the current dearming.
- Return the proper value for the dispatcher in the pageflip_timeout
callback.
- Also display the output name in case the timer fires.
v4:
- Reordered a forgotten timer rearming after its drmModePageFlip().
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=83884
Signed-off-by: Frederic Plourde <frederic.plourde at collabora.co.uk>
Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Don't import buffers which span multiple outputs, short-cut any attempt
to import SHM buffers, and ignore buffers with a global alpha set.
I'm not convinced all of these conditions entirely make sense, but this
at least makes them equally nonsensical.
Differential Revision: https://phabricator.freedesktop.org/D1414
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
And properly deconstruct it in drm_output_destroy.
Might be useful for finding out which modes are supported
before even setting them, in case we want to extend the
modesetting API.
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Previously in picking CRTC -> encoder -> connecting routing, we went for
the first triplet we found which claimed to work.
Preserving the existing routing means that startup will be faster: on a
multi-head system, changing the routing implies disabling both CRTCs,
then re-enabling them with a new configuration, which may involve
retraining links etc.
Furthermore, the existing routing may be set for a reason; each
CRTC/encoder is not necessarily as capable as the other, so the routing
may be configured to stay within such device limits.
Try where possible to respect the routing we pick up, rather than
blithely configuring our own.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Given that we can have render-only devices, or vgem in a class of its
own, ignore any non-KMS devices in compositor-drm's device selection.
For x86 platforms, this is mostly a non-issue since we look at the udev
boot_vga issue, but other architectures which lack this, and have
multiple KMS devices present, will hit this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Thierry Reding <treding@nvidia.com>
Reported-by: Daniel Vetter <daniel.vetter@intel.com>
Remove the last usage of connector_allocator, which was to check for
displays which have been hot-unplugged, and replace it with an array
which doesn't rely on the connector IDs remaining below 32 (or 64).
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reported-by: Peter Senna Tschudin <peter.senna@collabora.com>
Rather than using connector_allocator to determine whether an output is
newly connected or not, use a list walk across all outputs instead.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reported-by: Peter Senna Tschudin <peter.senna@collabora.com>
crtc_allocator was used as a bitmask of CRTC IDs, so we didn't try to
use the same CRTC for multiple outputs. Unfortunately, this only works
to the extent that CRTC object IDs fit within the bitmask; though they
were previously, they are not guaranteed to be under 32 or even 64.
Replace the only use of crtc_allocator with a list walk across outputs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reported-by: Peter Senna Tschudin <peter.senna@collabora.com>