Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Use the helper we have for these, rather than open-coding.
This commit is not believed to result in any functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
shell-utils contains a number of helpers which are currently in use by
both desktop-shell and kiosk-shell. In order to extend this use to
fullscreen-shell as well (which can benefit from reusing the
weston_curtain infrastructure to be able to create solid-colour views
which may or may not be opaque, as well as one function within
fullscreen-shell which was copied wholesale to shell-utils), we need to
create a separate Meson dependency object, and avoid the existing
pattern of including the source from shared/ within the source list for
each shell.
This requires creating a new top-level directory for these shared helper
functions which are required by each shell, but are not part of
libweston in and of itself.
shell-utils depends on libweston-desktop; libweston-desktop depends on
libweston; libweston depends on shared.
Thus it is not possible to expose a dependency object from the shared/
directory which declares a dependency on the libweston-desktop
dependency, as Meson processes directories in order and resolves
variable references as they are parsed.
In order to break this deadlock, this commit creates a new top-level
directory called 'shell-utils' containing only this file, which can be
parsed by Meson after libweston-desktop (making the libweston-desktop
Meson dependency variable available to the build file to declare a
dependency on that), but before the shells (making the new Meson
depenendency object available to each shell which wishes to use it).
This commit contains no functional changes to any observable code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This will allow us to create a solid weston_buffer as well, since we
need to store that separately.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not all solid-colour views want to be opaque: sometimes we use them with
non-opaque alpha values in order to shade views underneath them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Given that we have a struct for argument params, we might as well use it
rather than have them split between the struct and native params. For
consistency between the implementations, this also includes a shift from
float to int positioning for the base offset within the compositor's
global co-ordinate space.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The name implied that it was a surface in and of itself, rather than
parameters used by a helper to create a surface and view.
Rename it now that we have weston_curtain as a name, and clean up
initialisers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
create_solid_color_surface actually returns a weston_view that it
creates internally. Since weston_solid_color_view is long and dull,
rename it to weston_curtain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.
Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.
I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.
Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have a string helper which wraps asprintf(). Uses that one because it
clears out the destination string, but also it won't return the number
of bytes unlinke asprintf().
Fixes warnings like:
warning: ignoring return value of ‘asprintf’ declared with attribute
‘warn_unused_result’.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
weston_config_section_get_double() was not covered with tests before.
This patch follows the testing style already present in the file.
Cannot use ZUC_ASSERT_EQ() here, because that would convert the values
to integers before comparison. Luckily, simple strict equality
comparison works here, because we are testing conversion to float, not
the results of lossy calculations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everywhere else where use this trick, we also have 'used' in the
attributes, except here. Make this consistent.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/517
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.
Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.
Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.
This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate over rgb[] array instead of repeating the code for .r, .g and
.b.
Also in process_pipeline_comparison() f_max_err variable is dropped
since it was not used much.
This should make the code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Individual struct fields are inconvenient to index into, yet most
operations on a color just repeat the same for each of RGB channel.
Being able to index into RGB avoids repeating the same code for each
channel.
Alpha channel is left as separate, since it is almost never handled the
same as RGB.
The union keeps the old .r, .g and .b addressing working. The static
asserts ensure the aliasing is correct.
For demonstration, two simple functions in color_util.c are converted.
Unfortunately initializers need to be corrected everywhere. Field .a is
not explicitly initialized because it is unused in these cases.
This change should make code easier to read.
This change requires gnu99 or c11 standard. gnu99 is already the default
in top-level meson.build.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Given that the test-helper code relies on the screenshooter protocol,
make sure it's available for us to build, and the dependency ensures we
build in order.
Fixes: #588
Signed-off-by: Daniel Stone <daniels@collabora.com>
1. Use fixture_setup to set the generated by LCMS output profile based on
given chromaticities and white points. The following list of well known
chromaticities:
- sRGB
- adobe RGB
- bt2020
and white point is D65. Use INTENT_ABSOLUTE_COLORIMETRIC to avoid BPC.
Input profile is always sRGB and it is used internally by Weston as
stock profile.
2. Use these hardcoded matrixes as part of pipeline 1DLUT->3x3->1DLUT.
The diagnostic code to retrieve the transform matrix is availble into
test in the comments. The conversion matrixes generated for the
following cases:
- sRGB to sRGB (unity)
- sRGB to adobeRGB
- sRGB to BT2020
3. Compare GPU shaders(gl texture3D) vs manual pipeline calculation
Use different max tolerable error per transform.
There are comments how number of points in 3DLUT is related to tolerance.
Tolerance depends more on the 1D LUT used for the inv EOTF than
the tested 3D LUT size: 9x9x9, 17x17x17, 33x33x33, 127x127x127.
4. Enable build matrix-shaper test if color-management-lcms is enabled.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Test different scenarios where child subsurfaces of unmapped
subsurfaces would get mapped. This test will fail in various
ways without the commit
"libweston/compositor: Do not map subsurfaces without buffer"
Also try to test potential regressions of that patch.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Changing `wl_surface_damage()` to `wl_surface_damage_buffer()`
should not have an effect on the existing tests.
The new test will fail without the commit
"libweston/compositor: Cache buffer damage for synced subsurfaces"
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Give a role and a label for the test desktop shell background surface.
This makes it easier reading scenegraph dumps and other surface related
debug messages in tests when you don't have to guess what this
mysterious "PID 0, surface ID 0" surface is.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to destroy the SHM buffer by the end of the test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This fixes a leak found running drm-smoke-test with ASan. Do not forget
to call prog_args_fini() when:
- skipping DRM-backend tests because we don't have
WESTON_TEST_SUITE_DRM_DEVICE set.
- we fail to acquire the lock needed to run DRM-backend tests.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We need to unlink this before freeing it since it's being called from
weston_signal_emit_mutable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This simulates an output removal which should trigger a crash when
the compositor is shutdown abruptly by having a view with a listener installed
on its output_destroy signal.
This patch assumes that weston_compositor_remove_output() has already
been amended to use the more safer version for triggering signal
emission.
As both shells use this construct it should catch any potential signal
corruption.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
One of the best things about a real test framework is that they handle
timeouts for you.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
drm-smoke-test can't run at the same time as anything else which touches
DRM devices. This includes any test which would use the GL renderer or
GL/GBM on the client side, since they will open DRM devices to probe
them at init time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It simply returns the number of format/modifier pairs in the array. This
will be useful for the next commits, in which we add support for dma-buf
feedback.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
No functional change. Moved color processing
functions into shared files which can be used
between different tests.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This is prompted by the spurious CI failure
https://gitlab.freedesktop.org/wayland/weston/-/jobs/13891809
saying:
31/36 output-damage TIMEOUT 122.52s 8 subtests passed
32/36 output-transforms TIMEOUT 122.52s 16 subtests passed
33/36 subsurface TIMEOUT 122.52s
34/36 xwayland TIMEOUT 122.51s
35/36 ivi-shell-app TIMEOUT 122.51s
ERROR: Job failed: execution took longer than 5m0s seconds
That is hitting both kinds of timeouts at the same time: the per-test
timeouts, and the CI job total timeout.
That run seems to have had a particularly ill fortune, as a simple retry
finished the same job in 2 minutes, and the longest running test took
only 24 seconds.
Nevertheless, by Daniel Stone's suggestion let's bump both timeouts:
- the per-test timeout to 120 seconds, which with the multiplier in CI
goes up to 8 minutes
- the job timeout for all build related jobs to 15 minutes
The timeout for tests_standalone is not bumped as we are not adding
significant amounts of new tests there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit "drm-formats: save result of intersection in the first
array", every block of code where weston_drm_format_array_create() and
destroy() are being called could use init() and fini() instead.
Remove these two functions from the API to make it leaner. This patch
also modifies the code that depends on these functions to use init() and
fini().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
In the current API, we have some set operations: join, intersect and
subtract. Both join and subtract receives two DRM format arrays and save
the result in the first one.
For the intersection we have a slightly different approach, what makes
the API weird. We don't save the result in the arguments, instead we
return a new array with the result.
Modify weston_drm_format_array_intersect() in order to make it similar
to the other two set operations.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Our core test structure is 36 bytes wide. Declaring it with a 32-bit
alignment should thus stripe it to 64 bytes. For some reason, clang+lld
lays them out with a 96-byte stride within the section (does it want an
entire 32-bit word when building with ASan?), getting the code wildly
confused when it tries to step through the structures.
So we could fix all our tests to avoid the fragile section dance, or we
could just waste another 4 bytes per test definition by bumping the
alignment up to 64 bytes, which seems to do enough to magically accord
with what clang+lld+ASan expect.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This fixes all ASan reported leaks in this test.
This test program has several tests named *_multiple that just run
another test function 30 times. Previously without cleanup all the
created clients would be left lingering, but now they are torn down. Ths
might cause a change in test behaviour, although that was never the
intention:
> It is intentional to run it so many times, but it is not intentional
> to run a hundred clients at a time. The problem is that currently we
> have no destroy function for client. However, the clients do not run
> simultaneously but serially, so the effect should be the same as if
> we'd destroy them (after the client finishes its body, it just 'is'
> and does nothing until the process exits)
- the original review discussion in
https://lists.freedesktop.org/archives/wayland-devel/2015-March/020957.html
The intention for the repeat testing is that as the Weston instance
remains from test to another, each test needs to undo its changes to the
devices. Failing to correcntly undo would accumulate devices.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes all ASan reported leaks.
The manual touch release is slightly awkward as we need to open-code a
part of input_destroy() to avoid double-freeing pointer->wl_touch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Not printing these will drop 7980 lines or roughly 350 kB from the test
logs. Now I don't have scroll through them all, and I don't have to
watch them if I run this test manually.
These prints were useful when developing the test, but we don't need
them printed in CI all the time. Printing the final count should be
enough.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that GL-renderer and color manager implement linear light blending
for sRGB EOTF, add a test case to verify the result is expected.
As noted in test comments, this new tests is quite powerful in ensuring
the whole linear light pipeline is working correctly with 1D LUTs in
GL-renderer. This test will even catch smashing source_lut.scale = 1.0f
and source_lut.offset = 0.0f which would result in wrong texture sample
positions for LUT data.
As the assumption is that by default content and outputs are in sRGB
color space, this test should not need fix-ups or become stale when more
color management features are implemented.
The sRGB EOTF can be found in:
http://www.color.org/sRGB.pdf (beware, typos)
https://www.w3.org/Graphics/Color/srgbhttps://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#TRANSFER_SRGB
Note on AMD Polaris 11 error threshold: this is quite likely due to
using fp16 format shadow framebuffer and GCN fp32 to fp16 conversion
instruction rounding mode. When using fp32 shadow framebuffer, the error
glitch is not present and the threshold could be significantly lower.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of checking just the monotonicity of the blending results, this
changes the alpha-blending test to compute the reference blend result
itself and then comparing to the compositor result. This way we can be
sure that the compositor implements the exact correct formula and not
something that just looks nice, as verifying the reference images are
actually correct is hard.
The reference image is renamed to follow the fact that this is not
primarily a monotonicity test anymore. The reference image is also
redundant, but I think it has documentary value.
The #if 0'd block of code was very useful in figuring out blending
errors in a future test case, so it is included here. I have a feeling
we are going to need it again.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Refactor the alpha-blending test to allow using all three images
foreground, background, and screenshot in a future new verification
function.
This is a pure refactoring, no change in behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>