Removed duplicate definitions of the container_of() macro and
refactored sources to use the single implementation.
Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
When printing out logs from Weston's actions, mainly for debugging, it
can be very difficult to identify the different surfaces. Inspecting
the configure function pointer is not useful, as the configure functions
may live in modules.
Add vfunc get_label to weston_surface, which will produce a short,
human-readable description of the surface, which allows identifying it
better, rather than just looking at the surface size, for instance.
Set the label function from most parts of Weston, to identify cursors and
drag icons, and panels, backgrounds, screensavers and lock surfaces, and
the desktop shell's application surfaces.
v2: renamed 'description' to 'label', so we get
weston_surface_set_label_func().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If a keyboard exists but it has no current focus, yet something asks the
input-panel to come up, we would crash here. Check that there is a focus
before attempting to use it.
Maybe there should not even exist a case where input-panel tries to come
up without a keyboard focus, but I am not sure there is no race where it
could happen.
In any case, this fix was brought up by the ivi-shell work, where I
suppose you can somehow hit it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Tanibata, Nobuhiko <ntanibata@jp.adit-jv.com>
An error makes the client exit, which cleans up the resources anyway.
Note (Jason Ekstrand):
This is safe for two reasons. First, we should be handling object
destruction nicely anyway. Second, in each of these cases, the resources
don't have any implementation or destruction set so it has absolutely no
effect on the rest of weston whether we destroy it now or later.
This introduces a new struct, weston_layer_entry, which is now used
in place of wl_list to keep the link for the layer list in weston_view
and the head of the list in weston_layer.
weston_layer_entry also has a weston_layer*, which points to the layer
the view is in or, in the case the entry it's the head of the list, to
the layer itself.
We now dynamically move the input panel (i.e. virtual
keyboard) surface to the output containing the currently
focused surface.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=71015
Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
It is possible that an input panel will be shown quickly, hidden and
shown again, before the animation for the first appeareance finished.
In that case, another animation would be created and the effect of the
two combined could cause the panel to not appear in the screen.
This patch fixes this by keeping a reference to the previous animation
and deleting it when a new one is created.
When a client calls the input panel (weston-keyboard e.g.)
and then goes fullscreen, the panel will not be hidden
anymore.
Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
The keyboard is too chatty, make it use a dbg() function for logging
which defaults to disabled.
Also drop a noisy fprintf() in input_panel_configure().
If a surface is not on any output, scheduling a repaint for it is a no-op.
weston_view_schedule_repaint() schedules repaints for all outputs that
overlap with the surface extents, but if the surface is completely
outside all outputs nothing will be scheduled. Fix this for now by starting
the slide slightly into the output.
The input-panel codes tries to see determine if a buffer has not yet
been attached (or a NULL buffer has been attached), and doesn't map
the input panel surface yet in that case. However, it test for
buffer_ref being NULL, which can happen for other reasons. The right
test is to see if surface->width is 0, which means that either a
buffer hasn't yet been attached or a NULL buffer has been attached.
https://bugs.freedesktop.org/show_bug.cgi?id=72519
If we're not currently showing the input panels, we still need to set the
panel position so that it's set when we later need to show them. This fixes
the initial flicker of the input panel in the wrong position when we first
show it.