wl_surface role error codes were added during the 1.6.90 development to
libwayland.
Reported-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
- ivi-layout.so
- introduces ivi-layout-export.h, ivi-layout.[ch]
API set of controlling properties of surface and layer which groups
surfaces. An unique ID whose type is integer is required to create
surface and layer. With the unique ID, surface and layer are identified
to control them. The API set consists of APIs to control properties of
surface and layers about followings,
- visibility.
- opacity.
- clipping (x,y,width,height).
- position and size of it to be displayed.
- orientation per 90 degree.
- add or remove surfaces to a layer.
- order of surfaces/layers in layer/screen to be displayed.
- commit to apply property changes.
- notifications of property change.
Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
WL_CALIBRATION, introduced in weston-1.1, requires the translation component
of the calibration matrix to be in screen coordinates. libinput does not have
access to this and it's not a very generic way to do this anyway. So with
the libinput backend, WL_CALIBRATION support is currently broken (#82742).
This cannot be fixed in libinput without changing its API for this specific
use-case.
This patch lets weston take care of WL_CALIBRATION. It takes the original
format and normalizes it before passing it to libinput. This way libinput
still does the coordinate transformation, weston just needs to provide the
initial configuration.
Note that this needs an updated libinput, otherwise libinput will try to
transform coordinates as well.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=82742
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Compositor needs the wl_surface error enums and the keyboard repeat info
protocol added in 1.5.91.
weston-info, window.c, and Weston's wayland backend need also the
keyboard repeat info.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Libinput is stabilizing soon, so let's flip the default switch now. The
old input code will still be carried as an option for a while.
Cc: Peter Hutterer <peter.hutterer@who-t.net>
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Jonas Ådahl <jadahl@gmail.com>
Enable by adding the following to your weston.ini:
[libinput]
enable_tap=true
This also makes weston require libinput >= 0.5.0.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
No functional changes, just adjusting for API changes in libinput:
- libinput_destroy() replaced by libinput_unref()
- log functions now take a libinput context, userdata is gone
- udev seat creation is now libinput_udev_create_context() and
libinput_udev_assign_seat()
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
When running the autogen.sh script, libtoolize complains thusly:
libtoolize: Consider adding `AC_CONFIG_MACRO_DIR([m4])' to configure.ac and
libtoolize: rerunning libtoolize, to keep the correct libtool macros in-tree.
libtoolize: Consider adding `-I m4' to ACLOCAL_AMFLAGS in Makefile.am.
Silence the warnings by following libtoolize's advice.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Also update configure.ac to require libinput 0.3 when enabled, as it is
the version where double replaced li_fixed_t.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Post release bump. The master branch version is always x.y.90,
where x.y is the most recent stable branch. This lets other packages
rely on git master as opposed to 1.5.0.
This adds a plugin called screen-share.so. If the screen-share.so module
is imported, it will add the CTRL+ALT+s keybinding to start a screen
sharing session. If you press CTRL+ALT+S, weston will spawn another copy
of weston, this time with the RDP backend, and mirrors the current screen
to it and adds any seats from RDP as aditional seats. The current screen
is defined as the one with the mouse pointer. Currently the CTRL+ALT+s
keybinding is hardcoded as the only way to activate screen sharing. If, at
some point, shells want more control over the screen sharing process, the
API's should be easy to update and export to make this possible.
For security, the command and path to weston is currently hard-coded. It
would not take much aditional code to make this configurable or to allow a
shell to launch other screen-sharing programs. However, handling those
security issues is outside the scope of this patch so it is hard-coded for
now.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
While disable by default, passing --enable-libinput-backend to
./configure switches the input backend in weston's drm, fbdev and rpi
compositing backends to use libinput instead of udev-seat.c, evdev.c and
friends.
When enabled, weston now also depends on libinput >= 0.1.0.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
This moves all the auxiliary build scripts into a build-aux directory,
and fixes an issue with configure being unable to find scripts because
it tries to change to an empty directory to get the absolute path,
which results in getting the path to the user's home directory instead.
,--
checking whether build environment is sane... yes
/bin/bash: /home/user/missing: No such file or directory
configure: WARNING: 'missing' script is too old or missing
`---
Signed-off-by: Guillem Jover <guillem@hadrons.org>
We rely on .git/logs/HEAD to be a file that changes when we commit to HEAD.
The first idea is to make the makefile rule depend on .git/HEAD, but that's
a symbolic ref that points to the current ref in refs/heads. However,
.git/logs/HEAD changes whenever we commit to HEAD, so we can use that in the
makefile rule.
This makes automake place the object files in the same subdir as the
source file. For a recursive build system as we have now, there's
no difference, but with a non-recursive build system it means that
the object files don't all end up in the toplevel directory.