Currently we destroy the renderer before the outputs are destroyed, but
that sometimes leads to an error since a reference to the renderer is
necessary in order to destroy a gl_renderer_output.
Since destroying the renderer is common among all backends, just move
that call into weston_compositor_shutdown() immediately after the
outputs being destroyed.
While the pixman image might be attached, the underlying buffer might be
already gone under certain circumstances. This is easily reproduced by
attempting to resize gnome-terminal on a fbdev backend.
$ WAYLAND_DEBUG=1 strace -emunmap weston --backend=fbdev-backend.so
...
[1524826.942] wl_shm@7.create_pool(new id wl_shm_pool@23, fd 40, 1563540)
[1524827.315] wl_shm_pool@23.create_buffer(new id wl_buffer@24, 0, 759, 515, 3036, 0)
...
[1524829.488] wl_surface@14.attach(wl_buffer@24, 0, 0)
[1524829.766] wl_surface@14.set_buffer_scale(1)
[1524829.904] wl_surface@14.damage(0, 0, 759, 515)
[1524830.248] wl_surface@14.frame(new id wl_callback@25)
[1524830.450] wl_surface@14.commit()
...
[1524846.706] wl_shm@7.create_pool(new id wl_shm_pool@26, fd 40, 1545000)
[1524847.215] wl_shm_pool@26.create_buffer(new id wl_buffer@27, 0, 750, 515, 3000, 0)
[1524847.735] wl_buffer@24.destroy()
[1524847.953] -> wl_display@1.delete_id(24)
[1524848.144] wl_shm_pool@23.destroy()
munmap(0xb5b2e000, 1563540) = 0
[1524849.021] -> wl_display@1.delete_id(23)
[1524849.425] wl_surface@14.attach(wl_buffer@27, 0, 0)
[1524849.730] wl_surface@14.set_buffer_scale(1)
[1524849.821] wl_surface@14.damage(0, 0, 750, 515)
<No commit yet, so drawing is attempted from older buffer that used to be
attached to the surface, which happens to come from a destroyed pool,
resulting it an invalid read from address 0xb5b2e000>
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Remove those listeners when the output is destroyed, otherwise they'll
point to invalid data that may lead to corruption when assigning a new
output for the view.
--
This is possibly related to bug 72845. I didn't have enough equipment
to try and reproduce it.
https://bugs.freedesktop.org/show_bug.cgi?id=72845
Record from the output of the surface that has keyboard focus for the
seat used to activate the recorder key binding. If there is no focused
surface, record from the first one.
Also, use the weston_transformed_region() to transform the damage
region of the output into the coordinates expected by read_pixels().
https://bugs.freedesktop.org/show_bug.cgi?id=71401
If the compositor hasn't been rendering for a while when the recording
stops, the time difference between the last rendered frame and that
moment won't be in the encoded video. Fix that by forcing one extra
frame to be recorded when the user presses the recorder key binding.
https://bugs.freedesktop.org/show_bug.cgi?id=71142
The pixman renderer doesn't use the weston_surface_to_buffer*
functions to alter coordinates depending on buffer transformation,
buffer scaling, and surface scaler (wl_surface_scaler).
pixman_transform_scale() is used instead to perform said
transformations without having to modify each coordinate.
Implements wl_surface_scaler.set by setting desired
src_{x,y,width,height} and dst_{width,height} values in the
weston_buffer_viewport struct, then altering coordinates in
weston_surface_to_buffer* functions if there is a scaler set for said
surface.
This registers the wl_scaler global object and lets clients create
wl_surface_scaler objects for surfaces. wl_surface_scaler.set is not
implemented so this doesn't really do anything useful yet.
Surfaces that are created by clients get their size automatically updated
by the attach/commit. Surfaces created directly by shells (such as black
surfaces) sometimes need to be manually resized. This function allows you
to do that while being somewhat less messy than messing with the internals
of weston_surface manually.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
If the saved position for a fullscreen or maximized output view is in an
output that has been unplugged, the coordinates don't make sense
anymore. In that case, invalidate them and use the initial position
algorithm when changing them back to the basic state.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Previously, if a pointer was inside an output that was unplugged, it
could potentialy end up outside any valid output forever. With this
patch, the pointer is moved to the "closest" output to the pointer.
Set a flag when an output is being destroyed and use that to avoid
repainting. This allows functions that schedule an output repaint to
be called when the output is being destroyed without causing the
compositor to crash.
Use the output destroy signal to move the views in the event the output
was unplugged.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Previously, when an output was moved due to another output being
unplugged, the views on the first output would remain in the same
position.
This patch adds an output_move signal that the views listen too in
order to repostion themselves in the event of an unplug.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Instead of having the backends move the remaining outputs when one is
destroyed, let the core compositor deal with that.
Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
When destroying ouputs, they would sometimes be removed before the call
to weston_output_destory() and sometimes after, depending on the
backend. Now the output is remove withing that function so the behavior
is standard across all backends.
We now no longer add joysticks at all. They show up as absolute motion
devices without has_button, so we don't add them as a pointer. We may add
a keyboard for the keyboard-style keys, but that's fine. With the previous
commit, we no longer generate spurious absolute pointer motion for the abs
axes.
https://bugs.freedesktop.org/show_bug.cgi?id=71687
Some joysticks have certain buttons that acts keyboard keys. As such,
we'll reconize them as keyboards but not pointers. In that case, don't
send pointer motion events when we get absolute joystick events.
This rule triggers for devices with an ABS_X/Y evaluators and no
keyboard or multitouch events. There is no way we would ever add such
a device as a pointer, keyboard or touch device anyway. A pointer
device requires has_button (in which case the !has_key condtion would
fail); a keyboard device would also mean !has_key is false and a touch
screen device implies that !device->is_mt is false.
We split the device probing and idenfication somewhat arbitrarily between
these two functions. This commit combines them into one. Return of -1
indicates error, 0 success, but succesful probing can return a device
with device->caps == 0, which means we don't handle the device.
The gl renderer typically repaints everything since we don't have
EGL_buffer_age under X, but the pixman renderer carefully only repaints
damaged regions. So to actually repaint anything with the pixman
renderer, we need to damage the output.
https://bugs.freedesktop.org/show_bug.cgi?id=72351
udev-seat will call weston_launcher_open(), so we better init launcher
first. Fixes a segfault.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fix the default seat name, so that we can find the input devices by
default.
This is just a quick fix. Further enhancement would be to make the
default seat on rpi taken from a command line option like the other
backends do. Furthermore, udev_input_init() should accept NULL as seat
to use the default seat, avoiding us hardcoding "seat0" all over.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
In a recent commit 37d38d932c, "rpi: Use
common udev_input for input device handling", the rpi-backend was made
to use the common udev code.
It just forgot to actually build the common udev code into the
rpi-backend.
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Compiling fbdev backend on RaspberryPi caused the following warning:
compositor-fbdev.c: In function 'fbdev_compositor_create':
compositor-fbdev.c:929:6: warning: passing argument 2 of
'gl_renderer->create' makes integer from pointer without a cast [enabled
by default]
compositor-fbdev.c:929:6: note: expected 'EGLNativeDisplayType' but
argument is of type 'void *'
Fix the definition of EGL_DEFAULT_DISPLAY to match the definition in
EGL/egl.h (of Mesa).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The tablet-shell is unmaintained and unused. It is currently
dead-weight and a burden when we make changes to weston. Let's
drop it for now, we can pull it out of git if we find a need for it later.
This fixes crashes caused by popup windows that don't have override_redirect
(e.g., menus in VLC and KDE apps).
Signed-off-by: Dima Ryazanov <dima@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Fixes a crash caused by accessing a deleted view in weston_wm_window_schedule_repaint. It can be easily reproduced by switching between menus in Firefox.
Signed-off-by: Dima Ryazanov <dima@gmail.com>
The commit "Remove the weston_view.geometry.width/height fields" changed
the type of the surface configure callback function, but did not change
the callbacks in data-device.c. This commit fixes the type of the
functions left needed to be changed.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The logind API was designed to allow any kind of devices and any number of
devices. It has no idea of "main DRM device" or similar. However, the
weston DRM backend was designed with a single DRM device as master.
Therefore, we wake it up unconditionally on session-wakeup. But this may
fail with logind as a session may be awake, but not all devices have been
resumed, yet.
Therefore, we change the weston-logind backend to deal with this case
correctly. Instead of waking up the compositor on session-wakeup, we wait
for the main DRM device to wake up. Once we get the event, we notify the
compositor.
For sleep, we reverse this logic. On *any* of the following events we
tell the compositor to go to sleep:
- Session gets inactive
- DRM device gets inactive
- DRM device is removed
This guarantees, that weston is only active if *both*, the session and the
main DRM device are awake/active.
Note that we could actually rely solely on the DRM-device Pause/Resume
events from logind and drop all the Active-Prop-Changed handling. logind
guarantees proper ordering of both. However, in case we ever change weston
to support multiple GPUs, we need the per-device notification. Thus, keep
the code. This also makes weston more fail-safe in case logind fails to
send the PauseDevice event (for whatever reason..).