Instead of assuming the file prefix contains the path and filename
prefix, give these two items separately.
A NULL or empty string path may still be given to refer to the current
directory.
Signed-off-by: Aleksander Morgado <aleksander@aleksander.es>
Reviewed-by: Daniel Stone <daniels@collabora.com>
The purpose of this argument is to hold timestamp information about
events that occurred on the GPU. This argument allows us to include GPU
timestamps in timepoints such as the beginning and end of frame
rendering.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This clarifies what is supposed to be the libweston code.
v2: screen-share.c is already in compositor/ instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
Use shared code for this kind of stuff.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Logging is activated and deactivated with the debug key binding 't'.
When activated, it creates a new log file, where it records the events.
The log file contains events and detailed object information entries in
JSON format, and is meant to be parsed in sequence from beginning to the
end.
The emitted events are mostly related to the output repaint cycle, like
when repaint begins, is submitted to GPU, and when it completes on a
vblank. This is recorded per-output. Also some per-surface events are
recorded, including when surface damage is flushed.
To reduce the log size, events refer to objects like outputs and
surfaces by id numbers. Detailed object information is emitted only as
needed: on the first object occurrence, and afterwards only if
weston_timeline_object::force_refresh asks for it.
The detailed information for surfaces includes the string returned by
weston_surface::get_label. Therefore it is important to set
weston_timeline_object::force_refresh = 1 whenever the string would
change, so that the new details get recorded.
A rudimentary parser and SVG generator can be found at:
https://github.com/ppaalanen/wesgr
The timeline logs can answer questions including:
- How does the compositor repaint cycle work timing-wise?
- When was the vblank deadline missed?
- What is the latency from surface commit to showing the new content on
screen?
- How long does it take to process the scenegraph?
v2: weston_surface::get_description renamed to get_label.
v3: reafctor a bit into fprint_quoted_string().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>