/* * Copyright © 2012 John Kåre Alsaker * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "config.h" #include #include #include "backend.h" #include "libweston-internal.h" #ifdef ENABLE_EGL #include #include #else typedef int EGLint; typedef int EGLenum; typedef void *EGLDisplay; typedef void *EGLSurface; typedef void *EGLConfig; typedef intptr_t EGLNativeDisplayType; typedef intptr_t EGLNativeWindowType; #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) #define EGL_PBUFFER_BIT 0x0001 #define EGL_WINDOW_BIT 0x0004 #endif /* ENABLE_EGL */ enum gl_renderer_border_side { GL_RENDERER_BORDER_TOP = 0, GL_RENDERER_BORDER_LEFT = 1, GL_RENDERER_BORDER_RIGHT = 2, GL_RENDERER_BORDER_BOTTOM = 3, }; /** * Options passed to the \c display_create method of the GL renderer interface. * * \see struct gl_renderer_interface */ struct gl_renderer_display_options { /** The EGL platform identifier */ EGLenum egl_platform; /** The native display corresponding to the given EGL platform */ void *egl_native_display; /** EGL_SURFACE_TYPE bits for the base EGLConfig */ EGLint egl_surface_type; /** Array of DRM pixel formats acceptable for the base EGLConfig */ const uint32_t *drm_formats; /** The \c drm_formats array length */ unsigned drm_formats_count; }; struct gl_renderer_output_options { /** Native window handle for \c eglCreateWindowSurface */ EGLNativeWindowType window_for_legacy; /** Native window handle for \c eglCreatePlatformWindowSurface */ void *window_for_platform; /** Array of DRM pixel formats acceptable for the window */ const uint32_t *drm_formats; /** The \c drm_formats array length */ unsigned drm_formats_count; }; struct gl_renderer_pbuffer_options { /** Width of the rendering surface in pixels */ int width; /** Height of the rendering surface in pixels */ int height; /** Array of DRM pixel formats acceptable for the pbuffer */ const uint32_t *drm_formats; /** The \c drm_formats array length */ unsigned drm_formats_count; }; struct gl_renderer_interface { /** * Initialize GL-renderer with the given EGL platform and native display * * \param ec The weston_compositor where to initialize. * \param options The options struct describing display configuration * \return 0 on success, -1 on failure. * * This function creates an EGLDisplay and initializes it. It also * creates the GL ES context and sets it up. It attempts GL ES 3.0 * and falls back to GL ES 2.0 if 3.0 is not supported. * * If \c platform is zero or EGL_EXT_platform_base is not supported, * choosing the platform is left for the EGL implementation. Otherwise * the given platform is used explicitly if the EGL implementation * advertises it. Without the advertisement this function fails. * * If neither EGL_KHR_no_config_context or EGL_MESA_configless_context * are supported, the arguments egl_surface_type, drm_formats, and * drm_formats_count are used to find a so called base EGLConfig. The * GL context is created with the base EGLConfig, and outputs will be * required to use the same config as well. If one or both of the * extensions are supported, these arguments are unused, and each * output can use a different EGLConfig (pixel format). * * The first format in drm_formats that matches any EGLConfig * determines which EGLConfig is chosen. On EGL GBM platform, the * pixel format must match exactly. On other platforms, it is enough * that each R, G, B, A channel has the same number of bits as in the * DRM format. */ int (*display_create)(struct weston_compositor *ec, const struct gl_renderer_display_options *options); /** * Attach GL-renderer to the output with a native window * * \param output The output to create a rendering surface for. * \param options The options struct describing output configuration * \return 0 on success, -1 on failure. * * This function creates the renderer data structures needed to repaint * the output. The repaint results will be directed to the given native * window. * * If EGL_EXT_platform_base is supported then \c window_for_platform is * used, otherwise \c window_for_legacy is used. This is because the * handle on X11 platform is different between the two. * * The first format in drm_formats that matches any EGLConfig * determines which EGLConfig is chosen. See \c display_create about * how the matching works and the possible limitations. * * This function should be used only if \c display_create was called * with \c EGL_WINDOW_BIT in \c egl_surface_type. */ int (*output_window_create)(struct weston_output *output, const struct gl_renderer_output_options *options); /** * Attach GL-renderer to the output with internal pixel storage * * \param output The output to create a rendering surface for. * \param options The options struct describing the pbuffer * \return 0 on success, -1 on failure. * * This function creates the renderer data structures needed to repaint * the output. The repaint results will be kept internal and can only * be accessed through e.g. screen capture. * * The first format in drm_formats that matches any EGLConfig * determines which EGLConfig is chosen. See \c display_create about * how the matching works and the possible limitations. * * This function should be used only if \c display_create was called * with \c EGL_PBUFFER_BIT in \c egl_surface_type. */ int (*output_pbuffer_create)(struct weston_output *output, const struct gl_renderer_pbuffer_options *options); void (*output_destroy)(struct weston_output *output); /* Sets the output border. * * The side specifies the side for which we are setting the border. * The width and height are the width and height of the border. * The tex_width patemeter specifies the width of the actual * texture; this may be larger than width if the data is not * tightly packed. * * The top and bottom textures will extend over the sides to the * full width of the bordered window. The right and left edges, * however, will extend only to the top and bottom of the * compositor surface. This is demonstrated by the picture below: * * +-----------------------+ * | TOP | * +-+-------------------+-+ * | | | | * |L| |R| * |E| |I| * |F| |G| * |T| |H| * | | |T| * | | | | * +-+-------------------+-+ * | BOTTOM | * +-----------------------+ */ void (*output_set_border)(struct weston_output *output, enum gl_renderer_border_side side, int32_t width, int32_t height, int32_t tex_width, unsigned char *data); /* Create fence sync FD to wait for GPU rendering. * * Return FD on success, -1 on failure or unsupported * EGL_ANDROID_native_fence_sync extension. */ int (*create_fence_fd)(struct weston_output *output); };