/* * Copyright (C) 2013 DENSO CORPORATION * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** * The ivi-layout library supports API set of controlling properties of * surface and layer which groups surfaces. An unique ID whose type is integer * is required to create surface and layer. With the unique ID, surface and * layer are identified to control them. The API set consists of APIs to control * properties of surface and layers about followings, * - visibility. * - opacity. * - clipping (x,y,width,height). * - position and size of it to be displayed. * - orientation per 90 degree. * - add or remove surfaces to a layer. * - order of surfaces/layers in layer/screen to be displayed. * - commit to apply property changes. * - notifications of property change. * * Management of surfaces and layers grouping these surfaces are common * way in In-Vehicle Infotainment system, which integrate several domains * in one system. A layer is allocated to a domain in order to control * application surfaces grouped to the layer all together. * * This API and ABI follow following specifications. * http://projects.genivi.org/wayland-ivi-extension/layer-manager-apis */ #ifndef _IVI_LAYOUT_EXPORT_H_ #define _IVI_LAYOUT_EXPORT_H_ #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #include "stdbool.h" #include "compositor.h" #define IVI_SUCCEEDED (0) #define IVI_FAILED (-1) struct ivi_layout_layer; struct ivi_layout_screen; struct ivi_layout_surface; struct ivi_layout_surface_properties { wl_fixed_t opacity; int32_t source_x; int32_t source_y; int32_t source_width; int32_t source_height; int32_t start_x; int32_t start_y; int32_t start_width; int32_t start_height; int32_t dest_x; int32_t dest_y; int32_t dest_width; int32_t dest_height; enum wl_output_transform orientation; bool visibility; int32_t transition_type; uint32_t transition_duration; }; struct ivi_layout_layer_properties { wl_fixed_t opacity; int32_t source_x; int32_t source_y; int32_t source_width; int32_t source_height; int32_t dest_x; int32_t dest_y; int32_t dest_width; int32_t dest_height; enum wl_output_transform orientation; uint32_t visibility; int32_t transition_type; uint32_t transition_duration; double start_alpha; double end_alpha; uint32_t is_fade_in; }; enum ivi_layout_notification_mask { IVI_NOTIFICATION_NONE = 0, IVI_NOTIFICATION_OPACITY = (1 << 1), IVI_NOTIFICATION_SOURCE_RECT = (1 << 2), IVI_NOTIFICATION_DEST_RECT = (1 << 3), IVI_NOTIFICATION_DIMENSION = (1 << 4), IVI_NOTIFICATION_POSITION = (1 << 5), IVI_NOTIFICATION_ORIENTATION = (1 << 6), IVI_NOTIFICATION_VISIBILITY = (1 << 7), IVI_NOTIFICATION_PIXELFORMAT = (1 << 8), IVI_NOTIFICATION_ADD = (1 << 9), IVI_NOTIFICATION_REMOVE = (1 << 10), IVI_NOTIFICATION_CONFIGURE = (1 << 11), IVI_NOTIFICATION_ALL = 0xFFFF }; enum ivi_layout_transition_type{ IVI_LAYOUT_TRANSITION_NONE, IVI_LAYOUT_TRANSITION_VIEW_DEFAULT, IVI_LAYOUT_TRANSITION_VIEW_DEST_RECT_ONLY, IVI_LAYOUT_TRANSITION_VIEW_FADE_ONLY, IVI_LAYOUT_TRANSITION_LAYER_FADE, IVI_LAYOUT_TRANSITION_LAYER_MOVE, IVI_LAYOUT_TRANSITION_LAYER_VIEW_ORDER, IVI_LAYOUT_TRANSITION_VIEW_MOVE_RESIZE, IVI_LAYOUT_TRANSITION_VIEW_RESIZE, IVI_LAYOUT_TRANSITION_VIEW_FADE, IVI_LAYOUT_TRANSITION_MAX, }; typedef void (*layer_property_notification_func)( struct ivi_layout_layer *ivilayer, const struct ivi_layout_layer_properties *, enum ivi_layout_notification_mask mask, void *userdata); typedef void (*surface_property_notification_func)( struct ivi_layout_surface *ivisurf, const struct ivi_layout_surface_properties *, enum ivi_layout_notification_mask mask, void *userdata); typedef void (*layer_create_notification_func)( struct ivi_layout_layer *ivilayer, void *userdata); typedef void (*layer_remove_notification_func)( struct ivi_layout_layer *ivilayer, void *userdata); typedef void (*surface_create_notification_func)( struct ivi_layout_surface *ivisurf, void *userdata); typedef void (*surface_remove_notification_func)( struct ivi_layout_surface *ivisurf, void *userdata); typedef void (*surface_configure_notification_func)( struct ivi_layout_surface *ivisurf, void *userdata); typedef void (*ivi_controller_surface_content_callback)( struct ivi_layout_surface *ivisurf, int32_t content, void *userdata); /** * \brief register for notification when layer is created */ int32_t ivi_layout_add_notification_create_layer( layer_create_notification_func callback, void *userdata); void ivi_layout_remove_notification_create_layer( layer_create_notification_func callback, void *userdata); /** * \brief register for notification when layer is removed */ int32_t ivi_layout_add_notification_remove_layer( layer_remove_notification_func callback, void *userdata); void ivi_layout_remove_notification_remove_layer( layer_remove_notification_func callback, void *userdata); /** * \brief register for notification when surface is created */ int32_t ivi_layout_add_notification_create_surface( surface_create_notification_func callback, void *userdata); void ivi_layout_remove_notification_create_surface( surface_create_notification_func callback, void *userdata); /** * \brief register for notification when surface is removed */ int32_t ivi_layout_add_notification_remove_surface( surface_remove_notification_func callback, void *userdata); void ivi_layout_remove_notification_remove_surface( surface_remove_notification_func callback, void *userdata); /** * \brief register for notification when surface is configured */ int32_t ivi_layout_add_notification_configure_surface( surface_configure_notification_func callback, void *userdata); void ivi_layout_remove_notification_configure_surface( surface_configure_notification_func callback, void *userdata); /** * \brief get id of surface from ivi_layout_surface * * \return id of surface */ uint32_t ivi_layout_get_id_of_surface(struct ivi_layout_surface *ivisurf); /** * \brief get id of layer from ivi_layout_layer * * * \return id of layer */ uint32_t ivi_layout_get_id_of_layer(struct ivi_layout_layer *ivilayer); /** * \brief get ivi_layout_surface from id of surface * * \return (struct ivi_layout_surface *) * if the method call was successful * \return NULL if the method call was failed */ struct ivi_layout_surface * ivi_layout_get_surface_from_id(uint32_t id_surface); /** * \brief get ivi_layout_screen from id of screen * * \return (struct ivi_layout_screen *) * if the method call was successful * \return NULL if the method call was failed */ struct ivi_layout_screen * ivi_layout_get_screen_from_id(uint32_t id_screen); /** * \brief Get the screen resolution of a specific screen * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_screen_resolution(struct ivi_layout_screen *iviscrn, int32_t *pWidth, int32_t *pHeight); /** * \brief Set an observer callback for surface content status change. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_content_observer( struct ivi_layout_surface *ivisurf, ivi_controller_surface_content_callback callback, void* userdata); /** * \brief Get the layer properties * * \return (const struct ivi_layout_layer_properties *) * if the method call was successful * \return NULL if the method call was failed */ const struct ivi_layout_layer_properties * ivi_layout_get_properties_of_layer(struct ivi_layout_layer *ivilayer); /** * \brief Get the screens * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_screens(int32_t *pLength, struct ivi_layout_screen ***ppArray); /** * \brief Get the screens under the given layer * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_screens_under_layer(struct ivi_layout_layer *ivilayer, int32_t *pLength, struct ivi_layout_screen ***ppArray); /** * \brief Get all Layers which are currently registered and managed * by the services * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_layers(int32_t *pLength, struct ivi_layout_layer ***ppArray); /** * \brief Get all Layers under the given surface * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_layers_under_surface(struct ivi_layout_surface *ivisurf, int32_t *pLength, struct ivi_layout_layer ***ppArray); /** * \brief Get all Surfaces which are currently registered and managed * by the services * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_get_surfaces(int32_t *pLength, struct ivi_layout_surface ***ppArray); /** * \brief Create a layer which should be managed by the service * * \return (struct ivi_layout_layer *) * if the method call was successful * \return NULL if the method call was failed */ struct ivi_layout_layer * ivi_layout_layer_create_with_dimension(uint32_t id_layer, int32_t width, int32_t height); /** * \brief Removes a layer which is currently managed by the service */ void ivi_layout_layer_remove(struct ivi_layout_layer *ivilayer); /** * \brief Set the visibility of a layer. If a layer is not visible, the * layer and its surfaces will not be rendered. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_visibility(struct ivi_layout_layer *ivilayer, bool newVisibility); /** * \brief Set the opacity of a layer. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_opacity(struct ivi_layout_layer *ivilayer, wl_fixed_t opacity); /** * \brief Get the opacity of a layer. * * \return opacity if the method call was successful * \return wl_fixed_from_double(0.0) if the method call was failed */ wl_fixed_t ivi_layout_layer_get_opacity(struct ivi_layout_layer *ivilayer); /** * \brief Set the area of a layer which should be used for the rendering. * * Only this part will be visible. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_source_rectangle(struct ivi_layout_layer *ivilayer, int32_t x, int32_t y, int32_t width, int32_t height); /** * \brief Set the destination area on the display for a layer. * * The layer will be scaled and positioned to this rectangle * for rendering * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_destination_rectangle(struct ivi_layout_layer *ivilayer, int32_t x, int32_t y, int32_t width, int32_t height); /** * \brief Get the horizontal and vertical position of the layer. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_get_position(struct ivi_layout_layer *ivilayer, int32_t *dest_x, int32_t *dest_y); /** * \brief Sets the horizontal and vertical position of the layer. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_position(struct ivi_layout_layer *ivilayer, int32_t dest_x, int32_t dest_y); /** * \brief Sets the orientation of a layer. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_orientation(struct ivi_layout_layer *ivilayer, enum wl_output_transform orientation); /** * \brief Sets render order of surfaces within one layer * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer, struct ivi_layout_surface **pSurface, int32_t number); /** * \brief Set the visibility of a surface. * * If a surface is not visible it will not be rendered. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_visibility(struct ivi_layout_surface *ivisurf, bool newVisibility); /** * \brief Get the visibility of a surface. * * If a surface is not visible it will not be rendered. * * \return true if surface is visible * \return false if surface is invisible or the method call was failed */ bool ivi_layout_surface_get_visibility(struct ivi_layout_surface *ivisurf); /** * \brief Set the opacity of a surface. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_opacity(struct ivi_layout_surface *ivisurf, wl_fixed_t opacity); /** * \brief Get the opacity of a surface. * * \return opacity if the method call was successful * \return wl_fixed_from_double(0.0) if the method call was failed */ wl_fixed_t ivi_layout_surface_get_opacity(struct ivi_layout_surface *ivisurf); /** * \brief Set the destination area of a surface within a layer for rendering. * * The surface will be scaled to this rectangle for rendering. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_destination_rectangle(struct ivi_layout_surface *ivisurf, int32_t x, int32_t y, int32_t width, int32_t height); /** * \brief Sets the orientation of a surface. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_orientation(struct ivi_layout_surface *ivisurf, enum wl_output_transform orientation); /** * \brief Add a layer to a screen which is currently managed by the service * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_screen_add_layer(struct ivi_layout_screen *iviscrn, struct ivi_layout_layer *addlayer); /** * \brief Sets render order of layers on a display * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_screen_set_render_order(struct ivi_layout_screen *iviscrn, struct ivi_layout_layer **pLayer, const int32_t number); /** * \brief register for notification on property changes of layer * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_add_notification(struct ivi_layout_layer *ivilayer, layer_property_notification_func callback, void *userdata); /** * \brief remove notification on property changes of layer */ void ivi_layout_layer_remove_notification(struct ivi_layout_layer *ivilayer); /** * \brief register for notification on property changes of surface * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_add_notification(struct ivi_layout_surface *ivisurf, surface_property_notification_func callback, void *userdata); /** * \brief remove notification on property changes of surface */ void ivi_layout_surface_remove_notification(struct ivi_layout_surface *ivisurf); /** * \brief Get the surface properties * * \return (const struct ivi_surface_layer_properties *) * if the method call was successful * \return NULL if the method call was failed */ const struct ivi_layout_surface_properties * ivi_layout_get_properties_of_surface(struct ivi_layout_surface *ivisurf); /** * \brief Add a surface to a layer which is currently managed by the service * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_layer_add_surface(struct ivi_layout_layer *ivilayer, struct ivi_layout_surface *addsurf); /** * \brief Removes a surface from a layer which is currently managed by the service */ void ivi_layout_layer_remove_surface(struct ivi_layout_layer *ivilayer, struct ivi_layout_surface *remsurf); /** * \brief Set the area of a surface which should be used for the rendering. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_surface_set_source_rectangle(struct ivi_layout_surface *ivisurf, int32_t x, int32_t y, int32_t width, int32_t height); /** * \brief get weston_output from ivi_layout_screen. * * \return (struct weston_output *) * if the method call was successful * \return NULL if the method call was failed */ struct weston_output * ivi_layout_screen_get_output(struct ivi_layout_screen *); struct weston_surface * ivi_layout_surface_get_weston_surface(struct ivi_layout_surface *ivisurf); int32_t ivi_layout_layer_set_transition(struct ivi_layout_layer *ivilayer, enum ivi_layout_transition_type type, uint32_t duration); int32_t ivi_layout_layer_set_fade_info(struct ivi_layout_layer* layer, uint32_t is_fade_in, double start_alpha, double end_alpha); int32_t ivi_layout_surface_set_transition(struct ivi_layout_surface *ivisurf, enum ivi_layout_transition_type type, uint32_t duration); void ivi_layout_transition_layer_render_order(struct ivi_layout_layer* layer, struct ivi_layout_surface** new_order, uint32_t surface_num, uint32_t duration); void ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer* layer); /** * \brief Commit all changes and execute all enqueued commands since * last commit. * * \return IVI_SUCCEEDED if the method call was successful * \return IVI_FAILED if the method call was failed */ int32_t ivi_layout_commit_changes(void); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _IVI_LAYOUT_EXPORT_H_ */