/* * Copyright © 2008 Kristian Høgsberg * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "compositor.h" #include "screenshooter-server-protocol.h" struct screenshooter { struct wl_object base; struct wlsc_compositor *ec; }; static void screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) { struct wlsc_compositor *ec = shooter->ec; struct wlsc_output *output; char buffer[256]; GdkPixbuf *pixbuf; GError *error = NULL; unsigned char *data; int i, j; i = 0; wl_list_for_each(output, &ec->output_list, link) { snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++); data = malloc(output->width * output->height * 4); if (data == NULL) { fprintf(stderr, "couldn't allocate image buffer\n"); continue; } glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, output->width, output->height, GL_RGBA, GL_UNSIGNED_BYTE, data); /* FIXME: We should just use a RGB visual for the frontbuffer. */ for (j = 3; j < output->width * output->height * 4; j += 4) data[j] = 0xff; pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE, 8, output->width, output->height, output->width * 4, NULL, NULL); gdk_pixbuf_save(pixbuf, buffer, "png", &error, NULL); g_object_unref(pixbuf); free(data); } } struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; void screenshooter_create(struct wlsc_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return; shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec; wl_display_add_object(ec->wl_display, &shooter->base); wl_display_add_global(ec->wl_display, &shooter->base, NULL); };