/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland.h" #include "cairo-util.h" #include "egl-compositor.h" #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) struct wl_visual { struct wl_object base; }; struct egl_input_device { struct wl_object base; int32_t x, y; struct egl_compositor *ec; struct egl_surface *pointer_surface; struct wl_list link; int grab; struct egl_surface *grab_surface; struct egl_surface *focus_surface; }; struct egl_compositor { struct wl_compositor base; struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual; EGLDisplay display; EGLSurface surface; EGLContext context; EGLConfig config; struct wl_display *wl_display; int tty_fd; int width, height, stride; struct egl_surface *background; struct egl_surface *overlay; double overlay_y, overlay_target, overlay_previous; struct wl_list input_device_list; struct wl_list surface_list; struct wl_event_source *enter_vt_source; struct wl_event_source *leave_vt_source; /* Modesetting info. */ struct drm_mode_modeinfo *mode; uint32_t fb_id; uint32_t crtc_id; uint32_t connector_id; /* Repaint state. */ struct wl_event_source *timer_source; int repaint_needed; int repaint_on_timeout; struct timespec previous_swap; uint32_t current_frame; }; struct egl_surface { struct wl_surface base; struct egl_compositor *compositor; struct wl_visual *visual; GLuint texture; struct wl_map map; EGLSurface surface; int width, height; struct wl_list link; }; struct screenshooter { struct wl_object base; struct egl_compositor *ec; }; struct screenshooter_interface { void (*shoot)(struct wl_client *client, struct screenshooter *shooter); }; static void screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) { struct egl_compositor *ec = shooter->ec; GLuint stride; static const char filename[] = "wayland-screenshot.png"; GdkPixbuf *pixbuf; GError *error = NULL; void *data; data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride); pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE, 8, ec->width, ec->height, stride, NULL, NULL); gdk_pixbuf_save(pixbuf, filename, "png", &error, NULL); } static const struct wl_method screenshooter_methods[] = { { "shoot", "", NULL } }; static const struct wl_interface screenshooter_interface = { "screenshooter", 1, ARRAY_LENGTH(screenshooter_methods), screenshooter_methods, }; struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; static struct screenshooter * screenshooter_create(struct egl_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return NULL; shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec; return shooter; }; static struct egl_surface * egl_surface_create_from_cairo_surface(struct egl_compositor *ec, cairo_surface_t *surface, int x, int y, int width, int height) { struct egl_surface *es; int stride; void *data; stride = cairo_image_surface_get_stride(surface); data = cairo_image_surface_get_data(surface); es = malloc(sizeof *es); if (es == NULL) return NULL; glGenTextures(1, &es->texture); glBindTexture(GL_TEXTURE_2D, es->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); es->compositor = ec; es->map.x = x; es->map.y = y; es->map.width = width; es->map.height = height; es->surface = EGL_NO_SURFACE; es->visual = &ec->premultiplied_argb_visual; return es; } static void egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec) { glDeleteTextures(1, &es->texture); if (es->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, es->surface); free(es); } static void pointer_path(cairo_t *cr, int x, int y) { const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10; const int width = 16, height = 16; cairo_move_to(cr, x, y); cairo_line_to(cr, x + tx, y + ty); cairo_line_to(cr, x + dx, y + dy); cairo_line_to(cr, x + width - end, y + height); cairo_line_to(cr, x + width, y + height - end); cairo_line_to(cr, x + dy, y + dx); cairo_line_to(cr, x + ty, y + tx); cairo_close_path(cr); } static struct egl_surface * pointer_create(struct egl_compositor *ec, int x, int y, int width, int height) { struct egl_surface *es; const int hotspot_x = 16, hotspot_y = 16; cairo_surface_t *surface; cairo_t *cr; surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); cr = cairo_create(surface); pointer_path(cr, hotspot_x + 5, hotspot_y + 4); cairo_set_line_width (cr, 2); cairo_set_source_rgb(cr, 0, 0, 0); cairo_stroke_preserve(cr); cairo_fill(cr); blur_surface(surface, width); pointer_path(cr, hotspot_x, hotspot_y); cairo_stroke_preserve(cr); cairo_set_source_rgb(cr, 1, 1, 1); cairo_fill(cr); cairo_destroy(cr); es = egl_surface_create_from_cairo_surface(ec, surface, x - hotspot_x, y - hotspot_y, width, height); cairo_surface_destroy(surface); return es; } static struct egl_surface * background_create(struct egl_compositor *ec, const char *filename, int width, int height) { struct egl_surface *background; GdkPixbuf *pixbuf; GError *error = NULL; void *data; GLenum format; background = malloc(sizeof *background); if (background == NULL) return NULL; g_type_init(); pixbuf = gdk_pixbuf_new_from_file_at_scale (filename, width, height, FALSE, &error); if (error != NULL) { free(background); return NULL; } data = gdk_pixbuf_get_pixels(pixbuf); glGenTextures(1, &background->texture); glBindTexture(GL_TEXTURE_2D, background->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (gdk_pixbuf_get_has_alpha (pixbuf)) { format = GL_RGBA; } else { format = GL_RGB; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, format, GL_UNSIGNED_BYTE, data); background->compositor = ec; background->map.x = 0; background->map.y = 0; background->map.width = width; background->map.height = height; background->surface = EGL_NO_SURFACE; background->visual = &ec->rgb_visual; return background; } static void rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius) { cairo_move_to(cr, x0, y0 + radius); cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2); cairo_line_to(cr, x1 - radius, y0); cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI); cairo_line_to(cr, x1, y1 - radius); cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2); cairo_line_to(cr, x0 + radius, y1); cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI); cairo_close_path(cr); } static void draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text) { cairo_pattern_t *gradient; cairo_text_extents_t extents; double bright = 0.15, dim = 0.02; int radius = 10; cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_line_width (cr, 2); rounded_rect(cr, x, y, x + width, y + height, radius); cairo_set_source_rgb(cr, dim, dim, dim); cairo_stroke(cr); rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius); cairo_set_source_rgb(cr, 0.1, 0.1, 0.1); cairo_stroke(cr); rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); cairo_set_source_rgb(cr, bright, bright, bright); cairo_stroke(cr); rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1); cairo_set_source_rgb(cr, dim, dim, dim); cairo_stroke(cr); rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); gradient = cairo_pattern_create_linear (0, y, 0, y + height); cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15); cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08); cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07); cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1); cairo_set_source(cr, gradient); cairo_fill(cr); cairo_set_font_size(cr, 16); cairo_text_extents(cr, text, &extents); cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing); cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND); cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND); cairo_set_line_width (cr, 4); cairo_text_path(cr, text); cairo_set_source_rgb(cr, 0.0, 0.0, 0.0); cairo_stroke_preserve(cr); cairo_set_source_rgb(cr, 1, 1, 1); cairo_fill(cr); } static struct egl_surface * overlay_create(struct egl_compositor *ec, int x, int y, int width, int height) { struct egl_surface *es; cairo_surface_t *surface; cairo_t *cr; int total_width, button_x, button_y; const int button_width = 150; const int button_height = 40; const int spacing = 50; surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); cr = cairo_create(surface); cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); cairo_paint(cr); total_width = button_width * 2 + spacing; button_x = (width - total_width) / 2; button_y = height - button_height - 20; draw_button(cr, button_x, button_y, button_width, button_height, "Previous"); button_x += button_width + spacing; draw_button(cr, button_x, button_y, button_width, button_height, "Next"); cairo_destroy(cr); es = egl_surface_create_from_cairo_surface(ec, surface, x, y, width, height); cairo_surface_destroy(surface); return es; } static void draw_surface(struct egl_surface *es) { struct egl_compositor *ec = es->compositor; GLint vertices[12]; GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GLuint indices[4] = { 0, 1, 2, 3 }; vertices[0] = es->map.x; vertices[1] = es->map.y; vertices[2] = 0; vertices[3] = es->map.x; vertices[4] = es->map.y + es->map.height; vertices[5] = 0; vertices[6] = es->map.x + es->map.width; vertices[7] = es->map.y; vertices[8] = 0; vertices[9] = es->map.x + es->map.width; vertices[10] = es->map.y + es->map.height; vertices[11] = 0; if (es->visual == &ec->argb_visual) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } else if (es->visual == &ec->premultiplied_argb_visual) { glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } else { glDisable(GL_BLEND); } glBindTexture(GL_TEXTURE_2D, es->texture); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_INT, 0, vertices); glTexCoordPointer(2, GL_INT, 0, tex_coords); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); } static void schedule_repaint(struct egl_compositor *ec); static void animate_overlay(struct egl_compositor *ec) { double force, y; int32_t top, bottom; #if 1 double bounce = 0.0; double friction = 1.0; double spring = 0.2; #else double bounce = 0.2; double friction = 0.04; double spring = 0.09; #endif y = ec->overlay_y; force = (ec->overlay_target - ec->overlay_y) * spring + (ec->overlay_previous - y) * friction; ec->overlay_y = y + (y - ec->overlay_previous) + force; ec->overlay_previous = y; top = ec->height - ec->overlay->map.height; bottom = ec->height; if (ec->overlay_y >= bottom) { ec->overlay_y = bottom; ec->overlay_previous = bottom; } if (ec->overlay_y <= top) { ec->overlay_y = top + bounce * (top - ec->overlay_y); ec->overlay_previous = top + bounce * (top - ec->overlay_previous); } ec->overlay->map.y = ec->overlay_y + 0.5; if (fabs(y - ec->overlay_target) > 0.2 || fabs(ec->overlay_y - ec->overlay_target) > 0.2) schedule_repaint(ec); } static void repaint(void *data) { struct egl_compositor *ec = data; struct egl_surface *es; struct egl_input_device *eid; struct timespec ts; uint32_t msecs; if (!ec->repaint_needed) { ec->repaint_on_timeout = 0; return; } if (ec->background) draw_surface(ec->background); else glClear(GL_COLOR_BUFFER_BIT); es = container_of(ec->surface_list.next, struct egl_surface, link); while (&es->link != &ec->surface_list) { draw_surface(es); es = container_of(es->link.next, struct egl_surface, link); } draw_surface(ec->overlay); eid = container_of(ec->input_device_list.next, struct egl_input_device, link); while (&eid->link != &ec->input_device_list) { draw_surface(eid->pointer_surface); eid = container_of(eid->link.next, struct egl_input_device, link); } eglSwapBuffers(ec->display, ec->surface); ec->repaint_needed = 0; clock_gettime(CLOCK_MONOTONIC, &ts); msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000); wl_display_post_frame(ec->wl_display, &ec->base, ec->current_frame, msecs); ec->current_frame++; wl_event_source_timer_update(ec->timer_source, 10); ec->repaint_on_timeout = 1; animate_overlay(ec); } static void schedule_repaint(struct egl_compositor *ec) { struct wl_event_loop *loop; ec->repaint_needed = 1; if (!ec->repaint_on_timeout) { loop = wl_display_get_event_loop(ec->wl_display); wl_event_loop_add_idle(loop, repaint, ec); } } static void surface_destroy(struct wl_client *client, struct wl_surface *surface) { struct egl_surface *es = (struct egl_surface *) surface; struct egl_compositor *ec = es->compositor; wl_list_remove(&es->link); egl_surface_destroy(es, ec); schedule_repaint(ec); } static void surface_attach(struct wl_client *client, struct wl_surface *surface, uint32_t name, uint32_t width, uint32_t height, uint32_t stride, struct wl_object *visual) { struct egl_surface *es = (struct egl_surface *) surface; struct egl_compositor *ec = es->compositor; if (es->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, es->surface); es->width = width; es->height = height; es->surface = eglCreateSurfaceForName(ec->display, ec->config, name, width, height, stride, NULL); if (visual == &ec->argb_visual.base) es->visual = &ec->argb_visual; else if (visual == &ec->premultiplied_argb_visual.base) es->visual = &ec->premultiplied_argb_visual; else if (visual == &ec->rgb_visual.base) es->visual = &ec->rgb_visual; else /* FIXME: Smack client with an exception event */; glBindTexture(GL_TEXTURE_2D, es->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D); } static void surface_map(struct wl_client *client, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { struct egl_surface *es = (struct egl_surface *) surface; es->map.x = x; es->map.y = y; es->map.width = width; es->map.height = height; } static void surface_copy(struct wl_client *client, struct wl_surface *surface, int32_t dst_x, int32_t dst_y, uint32_t name, uint32_t stride, int32_t x, int32_t y, int32_t width, int32_t height) { struct egl_surface *es = (struct egl_surface *) surface; struct egl_compositor *ec = es->compositor; EGLSurface src; /* FIXME: glCopyPixels should work, but then we'll have to * call eglMakeCurrent to set up the src and dest surfaces * first. This seems cheaper, but maybe there's a better way * to accomplish this. */ src = eglCreateSurfaceForName(ec->display, ec->config, name, x + width, y + height, stride, NULL); eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y, src, GL_FRONT_LEFT, x, y, width, height); eglDestroySurface(ec->display, src); } static void surface_damage(struct wl_client *client, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { /* FIXME: This need to take a damage region, of course. */ } const static struct wl_surface_interface surface_interface = { surface_destroy, surface_attach, surface_map, surface_copy, surface_damage }; static void compositor_create_surface(struct wl_client *client, struct wl_compositor *compositor, uint32_t id) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct egl_surface *es; es = malloc(sizeof *es); if (es == NULL) /* FIXME: Send OOM event. */ return; es->compositor = ec; es->surface = EGL_NO_SURFACE; wl_list_insert(ec->surface_list.prev, &es->link); glGenTextures(1, &es->texture); wl_client_add_surface(client, &es->base, &surface_interface, id); } static void compositor_commit(struct wl_client *client, struct wl_compositor *compositor, uint32_t key) { struct egl_compositor *ec = (struct egl_compositor *) compositor; schedule_repaint(ec); wl_client_send_acknowledge(client, compositor, key, ec->current_frame); } const static struct wl_compositor_interface compositor_interface = { compositor_create_surface, compositor_commit }; static struct egl_surface * pick_surface(struct egl_input_device *device) { struct egl_compositor *ec = device->ec; struct egl_surface *es; if (device->grab > 0) return device->grab_surface; es = container_of(ec->surface_list.prev, struct egl_surface, link); while (&es->link != &ec->surface_list) { if (es->map.x <= device->x && device->x < es->map.x + es->map.width && es->map.y <= device->y && device->y < es->map.y + es->map.height) return es; es = container_of(es->link.prev, struct egl_surface, link); } return NULL; } void notify_motion(struct egl_input_device *device, int x, int y) { struct egl_surface *es; struct egl_compositor *ec = device->ec; const int hotspot_x = 16, hotspot_y = 16; int32_t sx, sy; if (x < 0) x = 0; if (y < 0) y = 0; if (x >= ec->width) x = ec->width - 1; if (y >= ec->height) y = ec->height - 1; es = pick_surface(device); if (es) { sx = (x - es->map.x) * es->width / es->map.width; sy = (y - es->map.y) * es->height / es->map.height; wl_surface_post_event(&es->base, &device->base, WL_INPUT_MOTION, x, y, sx, sy); } device->x = x; device->y = y; device->pointer_surface->map.x = x - hotspot_x; device->pointer_surface->map.y = y - hotspot_y; schedule_repaint(device->ec); } void notify_button(struct egl_input_device *device, int32_t button, int32_t state) { struct egl_surface *es; int32_t sx, sy; es = pick_surface(device); if (es) { wl_list_remove(&es->link); wl_list_insert(device->ec->surface_list.prev, &es->link); if (state) { /* FIXME: We need callbacks when the surfaces * we reference here go away. */ device->grab++; device->grab_surface = es; device->focus_surface = es; } else { device->grab--; } sx = (device->x - es->map.x) * es->width / es->map.width; sy = (device->y - es->map.y) * es->height / es->map.height; /* FIXME: Swallow click on raise? */ wl_surface_post_event(&es->base, &device->base, WL_INPUT_BUTTON, button, state, device->x, device->y, sx, sy); schedule_repaint(device->ec); } } void notify_key(struct egl_input_device *device, uint32_t key, uint32_t state) { struct egl_compositor *ec = device->ec; if (key == KEY_ESC && state == 1) { if (ec->overlay_target == ec->height) ec->overlay_target -= 200; else ec->overlay_target += 200; schedule_repaint(ec); } else if (!wl_list_empty(&ec->surface_list)) { if (device->focus_surface != NULL) wl_surface_post_event(&device->focus_surface->base, &device->base, WL_INPUT_KEY, key, state); } } struct evdev_input_device * evdev_input_device_create(struct egl_input_device *device, struct wl_display *display, const char *path); static void create_input_device(struct egl_compositor *ec, const char *glob) { struct egl_input_device *device; struct dirent *de; char path[PATH_MAX]; const char *by_path_dir = "/dev/input/by-path"; DIR *dir; device = malloc(sizeof *device); if (device == NULL) return; memset(device, 0, sizeof *device); device->base.interface = wl_input_device_get_interface(); wl_display_add_object(ec->wl_display, &device->base); device->x = 100; device->y = 100; device->pointer_surface = pointer_create(ec, device->x, device->y, 64, 64); device->ec = ec; dir = opendir(by_path_dir); if (dir == NULL) { fprintf(stderr, "couldn't read dir %s\n", by_path_dir); return; } while (de = readdir(dir), de != NULL) { if (fnmatch(glob, de->d_name, 0)) continue; snprintf(path, sizeof path, "%s/%s", by_path_dir, de->d_name); evdev_input_device_create(device, ec->wl_display, path); } closedir(dir); wl_list_insert(ec->input_device_list.prev, &device->link); } void egl_device_get_position(struct egl_input_device *device, int32_t *x, int32_t *y) { *x = device->x; *y = device->y; } static uint32_t create_frontbuffer(struct egl_compositor *ec) { drmModeConnector *connector; drmModeRes *resources; drmModeEncoder *encoder; struct drm_mode_modeinfo *mode; struct drm_i915_gem_create create; struct drm_gem_flink flink; int i, ret, fd; fd = eglGetDisplayFD(ec->display); resources = drmModeGetResources(fd); if (!resources) { fprintf(stderr, "drmModeGetResources failed\n"); return 0; } for (i = 0; i < resources->count_connectors; i++) { connector = drmModeGetConnector(fd, resources->connectors[i]); if (connector == NULL) continue; if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) break; drmModeFreeConnector(connector); } if (i == resources->count_connectors) { fprintf(stderr, "No currently active connector found.\n"); return -1; } mode = &connector->modes[0]; for (i = 0; i < resources->count_encoders; i++) { encoder = drmModeGetEncoder(fd, resources->encoders[i]); if (encoder == NULL) continue; if (encoder->encoder_id == connector->encoder_id) break; drmModeFreeEncoder(encoder); } /* Mode size at 32 bpp */ create.size = mode->hdisplay * mode->vdisplay * 4; if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) { fprintf(stderr, "gem create failed: %m\n"); return 0; } ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay, 32, 32, mode->hdisplay * 4, create.handle, &ec->fb_id); if (ret) { fprintf(stderr, "failed to add fb: %m\n"); return 0; } ret = drmModeSetCrtc(fd, encoder->crtc_id, ec->fb_id, 0, 0, &connector->connector_id, 1, mode); if (ret) { fprintf(stderr, "failed to set mode: %m\n"); return 0; } flink.handle = create.handle; if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) { fprintf(stderr, "gem flink failed: %m\n"); return 0; } ec->crtc_id = encoder->crtc_id; ec->connector_id = connector->connector_id; ec->mode = mode; ec->width = mode->hdisplay; ec->height = mode->vdisplay; ec->stride = mode->hdisplay * 4; return flink.name; } static int pick_config(struct egl_compositor *ec) { EGLConfig configs[100]; EGLint value, count; int i; if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) { fprintf(stderr, "failed to get configs\n"); return -1; } ec->config = EGL_NO_CONFIG; for (i = 0; i < count; i++) { eglGetConfigAttrib(ec->display, configs[i], EGL_DEPTH_SIZE, &value); if (value > 0) { fprintf(stderr, "config %d has depth size %d\n", i, value); continue; } eglGetConfigAttrib(ec->display, configs[i], EGL_STENCIL_SIZE, &value); if (value > 0) { fprintf(stderr, "config %d has stencil size %d\n", i, value); continue; } eglGetConfigAttrib(ec->display, configs[i], EGL_CONFIG_CAVEAT, &value); if (value != EGL_NONE) { fprintf(stderr, "config %d has caveat %d\n", i, value); continue; } ec->config = configs[i]; break; } if (ec->config == EGL_NO_CONFIG) { fprintf(stderr, "found no config without depth or stencil buffers\n"); return -1; } return 0; } static const struct wl_interface visual_interface = { "visual", 1, }; static void add_visuals(struct egl_compositor *ec) { ec->argb_visual.base.interface = &visual_interface; ec->argb_visual.base.implementation = NULL; wl_display_add_object(ec->wl_display, &ec->argb_visual.base); wl_display_add_global(ec->wl_display, &ec->argb_visual.base); ec->premultiplied_argb_visual.base.interface = &visual_interface; ec->premultiplied_argb_visual.base.implementation = NULL; wl_display_add_object(ec->wl_display, &ec->premultiplied_argb_visual.base); wl_display_add_global(ec->wl_display, &ec->premultiplied_argb_visual.base); ec->rgb_visual.base.interface = &visual_interface; ec->rgb_visual.base.implementation = NULL; wl_display_add_object(ec->wl_display, &ec->rgb_visual.base); wl_display_add_global(ec->wl_display, &ec->rgb_visual.base); } static const char gem_device[] = "/dev/dri/card0"; static const char *macbook_air_default_input_device[] = { "pci-0000:00:1d.2-usb-0:2:1*event*", NULL }; static const char *option_background = "background.jpg"; static const char **option_input_devices = macbook_air_default_input_device; static const GOptionEntry option_entries[] = { { "background", 'b', 0, G_OPTION_ARG_STRING, &option_background, "Background image" }, { "input-device", 'i', 0, G_OPTION_ARG_STRING_ARRAY, &option_input_devices, "Input device glob" }, { NULL } }; static void on_enter_vt(int signal_number, void *data) { struct egl_compositor *ec = data; int ret, fd; ioctl(ec->tty_fd, VT_RELDISP, VT_ACKACQ); fd = eglGetDisplayFD(ec->display); ret = drmModeSetCrtc(fd, ec->crtc_id, ec->fb_id, 0, 0, &ec->connector_id, 1, ec->mode); if (ret) { fprintf(stderr, "failed to set mode: %m\n"); return; } } static void on_leave_vt(int signal_number, void *data) { struct egl_compositor *ec = data; ioctl (ec->tty_fd, VT_RELDISP, 1); } static void watch_for_vt_changes(struct egl_compositor *ec, struct wl_event_loop *loop) { struct vt_mode mode = { 0 }; ec->tty_fd = open("/dev/tty0", O_RDWR | O_NOCTTY); mode.mode = VT_PROCESS; mode.relsig = SIGUSR1; mode.acqsig = SIGUSR2; if (!ioctl (ec->tty_fd, VT_SETMODE, &mode) < 0) { fprintf(stderr, "failed to take control of vt handling\n"); } ec->leave_vt_source = wl_event_loop_add_signal (loop, SIGUSR1, on_leave_vt, ec); ec->enter_vt_source = wl_event_loop_add_signal (loop, SIGUSR2, on_enter_vt, ec); } static struct egl_compositor * egl_compositor_create(struct wl_display *display) { EGLint major, minor; struct egl_compositor *ec; struct screenshooter *shooter; uint32_t fb_name; int i; struct wl_event_loop *loop; const static EGLint attribs[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; ec = malloc(sizeof *ec); if (ec == NULL) return NULL; ec->wl_display = display; ec->display = eglCreateDisplayNative(gem_device, "i965"); if (ec->display == NULL) { fprintf(stderr, "failed to create display\n"); return NULL; } if (!eglInitialize(ec->display, &major, &minor)) { fprintf(stderr, "failed to initialize display\n"); return NULL; } if (pick_config(ec)) return NULL; fb_name = create_frontbuffer(ec); ec->surface = eglCreateSurfaceForName(ec->display, ec->config, fb_name, ec->width, ec->height, ec->stride, attribs); if (ec->surface == NULL) { fprintf(stderr, "failed to create surface\n"); return NULL; } ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL); if (ec->context == NULL) { fprintf(stderr, "failed to create context\n"); return NULL; } if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) { fprintf(stderr, "failed to make context current\n"); return NULL; } glViewport(0, 0, ec->width, ec->height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, ec->width, ec->height, 0, 0, 1000.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0.2, 1); wl_display_set_compositor(display, &ec->base, &compositor_interface); add_visuals(ec); wl_list_init(&ec->input_device_list); for (i = 0; option_input_devices[i]; i++) create_input_device(ec, option_input_devices[i]); wl_list_init(&ec->surface_list); ec->background = background_create(ec, option_background, ec->width, ec->height); ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200); ec->overlay_y = ec->height; ec->overlay_target = ec->height; ec->overlay_previous = ec->height; shooter = screenshooter_create(ec); wl_display_add_object(display, &shooter->base); wl_display_add_global(display, &shooter->base); loop = wl_display_get_event_loop(ec->wl_display); watch_for_vt_changes (ec, loop); ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec); ec->repaint_needed = 0; ec->repaint_on_timeout = 0; schedule_repaint(ec); return ec; } /* The plan here is to generate a random anonymous socket name and * advertise that through a service on the session dbus. */ static const char socket_name[] = "\0wayland"; int main(int argc, char *argv[]) { struct wl_display *display; struct egl_compositor *ec; GError *error = NULL; GOptionContext *context; context = g_option_context_new(NULL); g_option_context_add_main_entries(context, option_entries, "Wayland"); if (!g_option_context_parse(context, &argc, &argv, &error)) { fprintf(stderr, "option parsing failed: %s\n", error->message); exit(EXIT_FAILURE); } display = wl_display_create(); ec = egl_compositor_create(display); if (ec == NULL) { fprintf(stderr, "failed to create compositor\n"); exit(EXIT_FAILURE); } if (wl_display_add_socket(display, socket_name, sizeof socket_name)) { fprintf(stderr, "failed to add socket: %m\n"); exit(EXIT_FAILURE); } wl_display_run(display); return 0; }