/* * Copyright 2020 Collabora, Ltd. * Copyright 2021 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #include #include enum color_chan_index { COLOR_CHAN_R = 0, COLOR_CHAN_G, COLOR_CHAN_B, COLOR_CHAN_NUM }; /* column vector when used in linear algebra */ struct color_float { union { float rgb[COLOR_CHAN_NUM]; struct { float r, g, b; }; }; float a; }; /* column vector */ struct lcmsVEC3 { float n[3]; }; struct lcmsMAT3 { /* array of columns */ struct lcmsVEC3 v[3]; }; enum transfer_fn { TRANSFER_FN_IDENTITY, TRANSFER_FN_SRGB_EOTF, TRANSFER_FN_SRGB_EOTF_INVERSE, TRANSFER_FN_ADOBE_RGB_EOTF, TRANSFER_FN_ADOBE_RGB_EOTF_INVERSE, TRANSFER_FN_POWER2_4_EOTF, TRANSFER_FN_POWER2_4_EOTF_INVERSE, }; /* * A helper to lay out a matrix in the natural writing order in code * instead of needing to transpose in your mind every time you read it. * The matrix is laid out as written: * ⎡ a11 a12 a13 ⎤ * ⎢ a21 a22 a23 ⎥ * ⎣ a31 a32 a33 ⎦ * where the first digit is row and the second digit is column. */ #define LCMSMAT3(a11, a12, a13, \ a21, a22, a23, \ a31, a32, a33) ((struct lcmsMAT3) \ { /* Each vector is a column => looks like a transpose */ \ .v[0] = { .n = { a11, a21, a31} }, \ .v[1] = { .n = { a12, a22, a32} }, \ .v[2] = { .n = { a13, a23, a33} }, \ }) void sRGB_linearize(struct color_float *cf); void sRGB_delinearize(struct color_float *cf); struct color_float a8r8g8b8_to_float(uint32_t v); bool find_tone_curve_type(enum transfer_fn fn, int *type, double params[5]); void process_pixel_using_pipeline(enum transfer_fn pre_curve, const struct lcmsMAT3 *mat, enum transfer_fn post_curve, const struct color_float *in, struct color_float *out); struct color_float color_float_apply_matrix(const struct lcmsMAT3 *mat, struct color_float c); enum transfer_fn transfer_fn_invert(enum transfer_fn fn); void lcmsMAT3_invert(struct lcmsMAT3 *result, const struct lcmsMAT3 *mat); struct scalar_stat { double min; struct color_float min_pos; double max; struct color_float max_pos; double sum; unsigned count; }; struct rgb_diff_stat { struct scalar_stat rgb[COLOR_CHAN_NUM]; struct scalar_stat two_norm; }; void scalar_stat_update(struct scalar_stat *stat, double val, struct color_float *pos); float scalar_stat_avg(const struct scalar_stat *stat); void scalar_stat_print_rgb8bit(const struct scalar_stat *stat); void scalar_stat_print_float(const struct scalar_stat *stat); void rgb_diff_stat_update(struct rgb_diff_stat *stat, struct color_float *ref, struct color_float *val);