#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland-client.h" #include "wayland-glib.h" #include "gears.h" static const char gem_device[] = "/dev/dri/card0"; static const char socket_name[] = "\0wayland"; static void die(const char *msg) { fprintf(stderr, "%s", msg); exit(EXIT_FAILURE); } static uint32_t name_cairo_surface(int fd, cairo_surface_t *surface) { struct drm_i915_gem_create create; struct drm_gem_flink flink; struct drm_i915_gem_pwrite pwrite; int32_t width, height, stride; void *data; width = cairo_image_surface_get_width(surface); height = cairo_image_surface_get_height(surface); stride = cairo_image_surface_get_stride(surface); data = cairo_image_surface_get_data(surface); memset(&create, 0, sizeof(create)); create.size = height * stride; if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) { fprintf(stderr, "gem create failed: %m\n"); return 0; } pwrite.handle = create.handle; pwrite.offset = 0; pwrite.size = height * stride; pwrite.data_ptr = (uint64_t) (uintptr_t) data; if (ioctl(fd, DRM_IOCTL_I915_GEM_PWRITE, &pwrite) < 0) { fprintf(stderr, "gem pwrite failed: %m\n"); return 0; } flink.handle = create.handle; if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) { fprintf(stderr, "gem flink failed: %m\n"); return 0; } #if 0 /* We need to hold on to the handle until the server has received * the attach request... we probably need a confirmation event. * I guess the breadcrumb idea will suffice. */ struct drm_gem_close close; close.handle = create.handle; if (ioctl(fd, DRM_IOCTL_GEM_CLOSE, &close) < 0) { fprintf(stderr, "gem close failed: %m\n"); return 0; } #endif return flink.name; } struct window { struct wl_surface *surface; int x, y, width, height, stride; int drag_x, drag_y, last_x, last_y; int state; uint32_t name; int fd; int redraw_scheduled; GLfloat gears_angle; struct gears *gears; EGLDisplay display; EGLContext context; EGLConfig config; EGLSurface egl_surface; }; static gboolean draw_window(void *data) { struct window *window = data; cairo_surface_t *surface; cairo_t *cr; int border = 2, radius = 5, h; int margin = (border + 1) / 2; cairo_text_extents_t extents; const static char title[] = "Wayland First Post"; surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24, window->width, window->height); cr = cairo_create(surface); cairo_set_line_width (cr, border); cairo_move_to(cr, margin, margin + radius); cairo_arc(cr, margin + radius, margin + radius, radius, M_PI, 3 * M_PI / 2); cairo_line_to(cr, window->width - radius - margin, margin); cairo_arc(cr, window->width - margin - radius, margin + radius, radius, 3 * M_PI / 2, 2 * M_PI); cairo_line_to(cr, window->width - margin, window->height - margin); cairo_line_to(cr, margin, window->height - margin); cairo_close_path(cr); cairo_set_source_rgba(cr, 0.2, 0.2, 0.2, 0.9); cairo_fill_preserve(cr); cairo_set_source_rgba(cr, 0, 0, 0, 1); cairo_set_font_size(cr, 14); cairo_text_extents(cr, title, &extents); h = margin + radius + extents.height + 10; cairo_move_to(cr, margin, h); cairo_line_to(cr, margin + window->width, h); cairo_stroke(cr); cairo_move_to(cr, (window->width - extents.width) / 2, 10 - extents.y_bearing); cairo_show_text(cr, title); cairo_destroy(cr); window->stride = cairo_image_surface_get_stride(surface); window->name = name_cairo_surface(window->fd, surface); cairo_surface_destroy(surface); wl_surface_attach(window->surface, window->name, window->width, window->height, window->stride); wl_surface_map(window->surface, window->x, window->y, window->width, window->height); if (window->egl_surface != EGL_NO_SURFACE) eglDestroySurface(window->display, window->egl_surface); /* FIXME: We need to get the stride right here in a chipset * independent way. Maybe do it in name_cairo_surface(). */ window->egl_surface = eglCreatePixmapForName(window->display, window->config, window->name, window->width, window->height, window->stride, NULL); if (surface == NULL) die("failed to create surface\n"); if (!eglMakeCurrent(window->display, window->egl_surface, window->egl_surface, window->context)) die("failed to make context current\n"); glViewport(border, window->height - h - margin - 300, 300, 300); if (window->gears != NULL) gears_draw(window->gears, window->gears_angle); window->redraw_scheduled = 0; return FALSE; } enum window_state { WINDOW_STABLE, WINDOW_MOVING, WINDOW_RESIZING_UPPER_LEFT, WINDOW_RESIZING_UPPER_RIGHT, WINDOW_RESIZING_LOWER_LEFT, WINDOW_RESIZING_LOWER_RIGHT }; enum location { LOCATION_INTERIOR, LOCATION_UPPER_LEFT, LOCATION_UPPER_RIGHT, LOCATION_LOWER_LEFT, LOCATION_LOWER_RIGHT, LOCATION_OUTSIDE }; void event_handler(struct wl_display *display, uint32_t opcode, uint32_t arg1, uint32_t arg2, void *data) { struct window *window = data; int location, border = 4; int grip_size = 16; if (opcode == 0) { window->last_x = arg1; window->last_y = arg2; switch (window->state) { case WINDOW_MOVING: window->x = window->drag_x + arg1; window->y = window->drag_y + arg2; wl_surface_map(window->surface, window->x, window->y, window->width, window->height); break; case WINDOW_RESIZING_LOWER_RIGHT: window->width = window->drag_x + arg1; window->height = window->drag_y + arg2; if (!window->redraw_scheduled) { window->redraw_scheduled = 1; g_idle_add(draw_window, window); } break; } } if (window->x + border <= window->last_x && window->last_x < window->x + window->width - border && window->y + border <= window->last_y && window->last_y < window->y + window->height - border) { location = LOCATION_INTERIOR; } else if (window->x + window->width - grip_size <= window->last_x && window->last_x < window->x + window->width && window->y + window->height - grip_size <= window->last_y && window->last_y < window->y + window->height) { location = LOCATION_LOWER_RIGHT; } else { location = LOCATION_OUTSIDE; } if (opcode == 1 && arg1 == 0 && arg2 == 1) { switch (location) { case LOCATION_INTERIOR: window->drag_x = window->x - window->last_x; window->drag_y = window->y - window->last_y; window->state = WINDOW_MOVING; break; case LOCATION_LOWER_RIGHT: window->drag_x = window->width - window->last_x; window->drag_y = window->height - window->last_y; window->state = WINDOW_RESIZING_LOWER_RIGHT; break; default: window->state = WINDOW_STABLE; break; } } else if (opcode == 1 && arg1 == 0 && arg2 == 0) { window->state = WINDOW_STABLE; } } static struct window * window_create(struct wl_display *display, int fd) { EGLint major, minor, count; EGLConfig configs[64]; struct window *window; window = malloc(sizeof *window); if (window == NULL) return NULL; window->surface = wl_display_create_surface(display); window->x = 200; window->y = 200; window->width = 450; window->height = 500; window->state = WINDOW_STABLE; window->fd = fd; window->gears = NULL; window->display = eglCreateDisplayNative("/dev/dri/card0", "i965"); if (window->display == NULL) die("failed to create display\n"); if (!eglInitialize(window->display, &major, &minor)) die("failed to initialize display\n"); if (!eglGetConfigs(window->display, configs, 64, &count)) die("failed to get configs\n"); window->config = configs[24]; window->context = eglCreateContext(window->display, window->config, NULL, NULL); if (window->context == NULL) die("failed to create context\n"); window->egl_surface = EGL_NO_SURFACE; draw_window(window); window->gears = gears_create(); window->gears_angle = 0.0; return window; } static gboolean draw(gpointer data) { struct window *window = data; gears_draw(window->gears, window->gears_angle); wl_surface_damage(window->surface, 0, 0, window->width, window->height); window->gears_angle += 1; return TRUE; } int main(int argc, char *argv[]) { struct wl_display *display; int fd; struct window *window; GMainLoop *loop; GSource *source; fd = open(gem_device, O_RDWR); if (fd < 0) { fprintf(stderr, "drm open failed: %m\n"); return -1; } display = wl_display_create(socket_name); if (display == NULL) { fprintf(stderr, "failed to create display: %m\n"); return -1; } loop = g_main_loop_new(NULL, FALSE); source = wayland_source_new(display); g_source_attach(source, NULL); window = window_create(display, fd); draw_window(window); wl_display_set_event_handler(display, event_handler, window); g_timeout_add(20, draw, window); g_main_loop_run(loop); return 0; }