/* * Copyright © 2011 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef WSCREENSAVER_GLUE_H #define WSCREENSAVER_GLUE_H /* * This file is glue, that tries to avoid changing glmatrix.c from the * original too much, hopefully easing the porting of other (GL) * xscreensaver "hacks". */ #include "wscreensaver.h" #include #include #include #include #include #include #include #include #include #include #include "window.h" #define ENTRYPOINT static typedef bool Bool; #define True true #define False false typedef struct ModeInfo ModeInfo; #define MI_DISPLAY(mi) NULL #define MI_WINDOW(mi) (mi) #define MI_SCREEN(mi) ((mi)->instance_number) #define MI_WIDTH(mi) ((mi)->width) #define MI_HEIGHT(mi) ((mi)->height) #define MI_IS_WIREFRAME(mi) 0 #define MI_NUM_SCREENS(mi) 16 typedef EGLContext GLXContext; double frand(double f); void clear_gl_error(void); void check_gl_error(const char *msg); static inline void glXMakeCurrent(void *dummy, ModeInfo *mi, EGLContext ctx) { assert(mi->eglctx == ctx); } static inline void glXSwapBuffers(void *dummy, ModeInfo *mi) { mi->swap_buffers = 1; } static inline void do_fps(ModeInfo *mi) { } /* just enough XImage to satisfy glmatrix.c */ typedef struct _XImage { int width; int height; char *data; int bytes_per_line; } XImage; XImage *xpm_to_ximage(char **xpm_data); void XDestroyImage(XImage *xi); static inline unsigned long XGetPixel(XImage *xi, int x, int y) { return *(uint32_t *)(xi->data + xi->bytes_per_line * y + 4 * x); } static inline void XPutPixel(XImage *xi, int x, int y, unsigned long pixel) { *(uint32_t *)(xi->data + xi->bytes_per_line * y + 4 * x) = pixel; } /* * override glViewport from the plugin, so we can set it up properly * rendering to a regular decorated Wayland window. */ #ifdef glViewport #undef glViewport #endif #define glViewport(x,y,w,h) do {} while (0) #endif /* WSCREENSAVER_GLUE_H */