if not get_option('renderer-gl') subdir_done() endif config_h.set('ENABLE_EGL', '1') vertex_glsl = custom_target( 'vertex-shader.h', command: cmd_xxd + [ '-n', 'vertex_shader' ], input: 'vertex.glsl', output: 'vertex-shader.h', ) fragment_glsl = custom_target( 'fragment-shader.h', command: cmd_xxd + [ '-n', 'fragment_shader' ], input: 'fragment.glsl', output: 'fragment-shader.h', ) srcs_renderer_gl = [ 'egl-glue.c', fragment_glsl, 'gl-renderer.c', 'gl-shaders.c', linux_dmabuf_unstable_v1_protocol_c, linux_dmabuf_unstable_v1_server_protocol_h, vertex_glsl, ] deps_renderer_gl = [ dep_libm, dep_pixman, dep_libweston_private, dep_libdrm_headers, dep_vertex_clipping ] foreach name : [ 'egl', 'glesv2' ] d = dependency(name, required: false) if not d.found() error('gl-renderer requires @0@ which was not found. Or, you can use \'-Drenderer-gl=false\'.'.format(name)) endif deps_renderer_gl += d endforeach plugin_gl = shared_library( 'gl-renderer', srcs_renderer_gl, include_directories: common_inc, dependencies: deps_renderer_gl, name_prefix: '', install: true, install_dir: dir_module_libweston ) env_modmap += 'gl-renderer.so=@0@;'.format(plugin_gl.full_path())