/* * Copyright © 2010-2011 Intel Corporation * Copyright © 2008-2011 Kristian Høgsberg * Copyright © 2012 Collabora, Ltd. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define _GNU_SOURCE #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "compositor.h" #include "../shared/os-compatibility.h" #include "git-version.h" static struct wl_list child_process_list; static struct weston_compositor *segv_compositor; static int sigchld_handler(int signal_number, void *data) { struct weston_process *p; int status; pid_t pid; pid = waitpid(-1, &status, WNOHANG); if (!pid) return 1; wl_list_for_each(p, &child_process_list, link) { if (p->pid == pid) break; } if (&p->link == &child_process_list) { weston_log("unknown child process exited\n"); return 1; } wl_list_remove(&p->link); p->cleanup(p, status); return 1; } WL_EXPORT int weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode) { if (!output->switch_mode) return -1; return output->switch_mode(output, mode); } WL_EXPORT void weston_watch_process(struct weston_process *process) { wl_list_insert(&child_process_list, &process->link); } static void child_client_exec(int sockfd, const char *path) { int clientfd; char s[32]; sigset_t allsigs; /* do not give our signal mask to the new process */ sigfillset(&allsigs); sigprocmask(SIG_UNBLOCK, &allsigs, NULL); /* Launch clients as the user. */ seteuid(getuid()); /* SOCK_CLOEXEC closes both ends, so we dup the fd to get a * non-CLOEXEC fd to pass through exec. */ clientfd = dup(sockfd); if (clientfd == -1) { weston_log("compositor: dup failed: %m\n"); return; } snprintf(s, sizeof s, "%d", clientfd); setenv("WAYLAND_SOCKET", s, 1); if (execl(path, path, NULL) < 0) weston_log("compositor: executing '%s' failed: %m\n", path); } WL_EXPORT struct wl_client * weston_client_launch(struct weston_compositor *compositor, struct weston_process *proc, const char *path, weston_process_cleanup_func_t cleanup) { int sv[2]; pid_t pid; struct wl_client *client; if (os_socketpair_cloexec(AF_UNIX, SOCK_STREAM, 0, sv) < 0) { weston_log("weston_client_launch: " "socketpair failed while launching '%s': %m\n", path); return NULL; } pid = fork(); if (pid == -1) { close(sv[0]); close(sv[1]); weston_log("weston_client_launch: " "fork failed while launching '%s': %m\n", path); return NULL; } if (pid == 0) { child_client_exec(sv[1], path); exit(-1); } close(sv[1]); client = wl_client_create(compositor->wl_display, sv[0]); if (!client) { close(sv[0]); weston_log("weston_client_launch: " "wl_client_create failed while launching '%s'.\n", path); return NULL; } proc->pid = pid; proc->cleanup = cleanup; weston_watch_process(proc); return client; } static void update_shm_texture(struct weston_surface *surface); static void surface_handle_buffer_destroy(struct wl_listener *listener, void *data) { struct weston_surface *es = container_of(listener, struct weston_surface, buffer_destroy_listener); if (es->buffer && wl_buffer_is_shm(es->buffer)) update_shm_texture(es); es->buffer = NULL; } static const pixman_region32_data_t undef_region_data; static void undef_region(pixman_region32_t *region) { if (region->data != &undef_region_data) pixman_region32_fini(region); region->data = (pixman_region32_data_t *) &undef_region_data; } static int region_is_undefined(pixman_region32_t *region) { return region->data == &undef_region_data; } static void empty_region(pixman_region32_t *region) { if (!region_is_undefined(region)) pixman_region32_fini(region); pixman_region32_init(region); } WL_EXPORT struct weston_surface * weston_surface_create(struct weston_compositor *compositor) { struct weston_surface *surface; surface = calloc(1, sizeof *surface); if (surface == NULL) return NULL; wl_signal_init(&surface->surface.resource.destroy_signal); wl_list_init(&surface->link); wl_list_init(&surface->layer_link); surface->surface.resource.client = NULL; surface->compositor = compositor; surface->alpha = 1.0; surface->blend = 1; surface->opaque_rect[0] = 0.0; surface->opaque_rect[1] = 0.0; surface->opaque_rect[2] = 0.0; surface->opaque_rect[3] = 0.0; surface->pitch = 1; surface->num_textures = 0; surface->num_images = 0; surface->buffer = NULL; surface->output = NULL; surface->plane = &compositor->primary_plane; pixman_region32_init(&surface->damage); pixman_region32_init(&surface->opaque); pixman_region32_init(&surface->clip); undef_region(&surface->input); pixman_region32_init(&surface->transform.opaque); wl_list_init(&surface->frame_callback_list); surface->buffer_destroy_listener.notify = surface_handle_buffer_destroy; wl_list_init(&surface->geometry.transformation_list); wl_list_insert(&surface->geometry.transformation_list, &surface->transform.position.link); weston_matrix_init(&surface->transform.position.matrix); pixman_region32_init(&surface->transform.boundingbox); surface->geometry.dirty = 1; return surface; } WL_EXPORT void weston_surface_set_color(struct weston_surface *surface, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { surface->color[0] = red; surface->color[1] = green; surface->color[2] = blue; surface->color[3] = alpha; surface->shader = &surface->compositor->solid_shader; } WL_EXPORT void weston_surface_to_global_float(struct weston_surface *surface, GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y) { if (surface->transform.enabled) { struct weston_vector v = { { sx, sy, 0.0f, 1.0f } }; weston_matrix_transform(&surface->transform.matrix, &v); if (fabsf(v.f[3]) < 1e-6) { weston_log("warning: numerical instability in " "weston_surface_to_global(), divisor = %g\n", v.f[3]); *x = 0; *y = 0; return; } *x = v.f[0] / v.f[3]; *y = v.f[1] / v.f[3]; } else { *x = sx + surface->geometry.x; *y = sy + surface->geometry.y; } } WL_EXPORT void weston_surface_move_to_plane(struct weston_surface *surface, struct weston_plane *plane) { if (surface->plane == plane) return; weston_surface_damage_below(surface); surface->plane = plane; weston_surface_damage(surface); } WL_EXPORT void weston_surface_damage_below(struct weston_surface *surface) { pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_subtract(&damage, &surface->transform.boundingbox, &surface->clip); pixman_region32_union(&surface->plane->damage, &surface->plane->damage, &damage); pixman_region32_fini(&damage); } static void surface_compute_bbox(struct weston_surface *surface, int32_t sx, int32_t sy, int32_t width, int32_t height, pixman_region32_t *bbox) { GLfloat min_x = HUGE_VALF, min_y = HUGE_VALF; GLfloat max_x = -HUGE_VALF, max_y = -HUGE_VALF; int32_t s[4][2] = { { sx, sy }, { sx, sy + height }, { sx + width, sy }, { sx + width, sy + height } }; GLfloat int_x, int_y; int i; for (i = 0; i < 4; ++i) { GLfloat x, y; weston_surface_to_global_float(surface, s[i][0], s[i][1], &x, &y); if (x < min_x) min_x = x; if (x > max_x) max_x = x; if (y < min_y) min_y = y; if (y > max_y) max_y = y; } int_x = floorf(min_x); int_y = floorf(min_y); pixman_region32_init_rect(bbox, int_x, int_y, ceilf(max_x) - int_x, ceilf(max_y) - int_y); } static void weston_surface_update_transform_disable(struct weston_surface *surface) { surface->transform.enabled = 0; /* round off fractions when not transformed */ surface->geometry.x = roundf(surface->geometry.x); surface->geometry.y = roundf(surface->geometry.y); pixman_region32_init_rect(&surface->transform.boundingbox, surface->geometry.x, surface->geometry.y, surface->geometry.width, surface->geometry.height); if (surface->alpha == 1.0) { pixman_region32_copy(&surface->transform.opaque, &surface->opaque); pixman_region32_translate(&surface->transform.opaque, surface->geometry.x, surface->geometry.y); } } static int weston_surface_update_transform_enable(struct weston_surface *surface) { struct weston_matrix *matrix = &surface->transform.matrix; struct weston_matrix *inverse = &surface->transform.inverse; struct weston_transform *tform; surface->transform.enabled = 1; /* Otherwise identity matrix, but with x and y translation. */ surface->transform.position.matrix.d[12] = surface->geometry.x; surface->transform.position.matrix.d[13] = surface->geometry.y; weston_matrix_init(matrix); wl_list_for_each(tform, &surface->geometry.transformation_list, link) weston_matrix_multiply(matrix, &tform->matrix); if (weston_matrix_invert(inverse, matrix) < 0) { /* Oops, bad total transformation, not invertible */ weston_log("error: weston_surface %p" " transformation not invertible.\n", surface); return -1; } surface_compute_bbox(surface, 0, 0, surface->geometry.width, surface->geometry.height, &surface->transform.boundingbox); return 0; } WL_EXPORT void weston_surface_update_transform(struct weston_surface *surface) { if (!surface->geometry.dirty) return; surface->geometry.dirty = 0; weston_surface_damage_below(surface); pixman_region32_fini(&surface->transform.boundingbox); pixman_region32_fini(&surface->transform.opaque); pixman_region32_init(&surface->transform.opaque); if (region_is_undefined(&surface->input)) pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); /* transform.position is always in transformation_list */ if (surface->geometry.transformation_list.next == &surface->transform.position.link && surface->geometry.transformation_list.prev == &surface->transform.position.link) { weston_surface_update_transform_disable(surface); } else { if (weston_surface_update_transform_enable(surface) < 0) weston_surface_update_transform_disable(surface); } weston_surface_damage_below(surface); if (weston_surface_is_mapped(surface)) weston_surface_assign_output(surface); } WL_EXPORT void weston_surface_to_global_fixed(struct weston_surface *surface, wl_fixed_t sx, wl_fixed_t sy, wl_fixed_t *x, wl_fixed_t *y) { GLfloat xf, yf; weston_surface_to_global_float(surface, wl_fixed_to_double(sx), wl_fixed_to_double(sy), &xf, &yf); *x = wl_fixed_from_double(xf); *y = wl_fixed_from_double(yf); } static void surface_from_global_float(struct weston_surface *surface, GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy) { if (surface->transform.enabled) { struct weston_vector v = { { x, y, 0.0f, 1.0f } }; weston_matrix_transform(&surface->transform.inverse, &v); if (fabsf(v.f[3]) < 1e-6) { weston_log("warning: numerical instability in " "weston_surface_from_global(), divisor = %g\n", v.f[3]); *sx = 0; *sy = 0; return; } *sx = v.f[0] / v.f[3]; *sy = v.f[1] / v.f[3]; } else { *sx = x - surface->geometry.x; *sy = y - surface->geometry.y; } } WL_EXPORT void weston_surface_from_global_fixed(struct weston_surface *surface, wl_fixed_t x, wl_fixed_t y, wl_fixed_t *sx, wl_fixed_t *sy) { GLfloat sxf, syf; surface_from_global_float(surface, wl_fixed_to_double(x), wl_fixed_to_double(y), &sxf, &syf); *sx = wl_fixed_from_double(sxf); *sy = wl_fixed_from_double(syf); } WL_EXPORT void weston_surface_from_global(struct weston_surface *surface, int32_t x, int32_t y, int32_t *sx, int32_t *sy) { GLfloat sxf, syf; surface_from_global_float(surface, x, y, &sxf, &syf); *sx = floorf(sxf); *sy = floorf(syf); } WL_EXPORT void weston_surface_damage(struct weston_surface *surface) { pixman_region32_union_rect(&surface->damage, &surface->damage, 0, 0, surface->geometry.width, surface->geometry.height); weston_compositor_schedule_repaint(surface->compositor); } WL_EXPORT void weston_surface_configure(struct weston_surface *surface, GLfloat x, GLfloat y, int width, int height) { surface->geometry.x = x; surface->geometry.y = y; surface->geometry.width = width; surface->geometry.height = height; surface->geometry.dirty = 1; } WL_EXPORT void weston_surface_set_position(struct weston_surface *surface, GLfloat x, GLfloat y) { surface->geometry.x = x; surface->geometry.y = y; surface->geometry.dirty = 1; } WL_EXPORT int weston_surface_is_mapped(struct weston_surface *surface) { if (surface->output) return 1; else return 0; } WL_EXPORT uint32_t weston_compositor_get_time(void) { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * 1000 + tv.tv_usec / 1000; } static struct weston_surface * weston_compositor_pick_surface(struct weston_compositor *compositor, wl_fixed_t x, wl_fixed_t y, wl_fixed_t *sx, wl_fixed_t *sy) { struct weston_surface *surface; wl_list_for_each(surface, &compositor->surface_list, link) { weston_surface_from_global_fixed(surface, x, y, sx, sy); if (pixman_region32_contains_point(&surface->input, wl_fixed_to_int(*sx), wl_fixed_to_int(*sy), NULL)) return surface; } return NULL; } static void weston_device_repick(struct wl_seat *seat) { struct weston_seat *ws = (struct weston_seat *) seat; const struct wl_pointer_grab_interface *interface; struct weston_surface *surface, *focus; if (!seat->pointer) return; surface = weston_compositor_pick_surface(ws->compositor, seat->pointer->x, seat->pointer->y, &seat->pointer->current_x, &seat->pointer->current_y); if (&surface->surface != seat->pointer->current) { interface = seat->pointer->grab->interface; seat->pointer->current = &surface->surface; interface->focus(seat->pointer->grab, &surface->surface, seat->pointer->current_x, seat->pointer->current_y); } focus = (struct weston_surface *) seat->pointer->grab->focus; if (focus) weston_surface_from_global_fixed(focus, seat->pointer->x, seat->pointer->y, &seat->pointer->grab->x, &seat->pointer->grab->y); } static void weston_compositor_repick(struct weston_compositor *compositor) { struct weston_seat *seat; if (!compositor->focus) return; wl_list_for_each(seat, &compositor->seat_list, link) weston_device_repick(&seat->seat); } WL_EXPORT void weston_surface_unmap(struct weston_surface *surface) { struct weston_seat *seat; weston_surface_damage_below(surface); surface->output = NULL; wl_list_remove(&surface->layer_link); wl_list_for_each(seat, &surface->compositor->seat_list, link) { if (seat->seat.keyboard && seat->seat.keyboard->focus == &surface->surface) wl_keyboard_set_focus(seat->seat.keyboard, NULL); if (seat->seat.pointer && seat->seat.pointer->focus == &surface->surface) wl_pointer_set_focus(seat->seat.pointer, NULL, wl_fixed_from_int(0), wl_fixed_from_int(0)); } weston_compositor_schedule_repaint(surface->compositor); } struct weston_frame_callback { struct wl_resource resource; struct wl_list link; }; static void destroy_surface(struct wl_resource *resource) { int i; struct weston_surface *surface = container_of(resource, struct weston_surface, surface.resource); struct weston_compositor *compositor = surface->compositor; struct weston_frame_callback *cb, *next; if (weston_surface_is_mapped(surface)) weston_surface_unmap(surface); glDeleteTextures(surface->num_textures, surface->textures); if (surface->buffer) wl_list_remove(&surface->buffer_destroy_listener.link); for (i = 0; i < surface->num_images; i++) compositor->destroy_image(compositor->egl_display, surface->images[i]); pixman_region32_fini(&surface->transform.boundingbox); pixman_region32_fini(&surface->damage); pixman_region32_fini(&surface->opaque); pixman_region32_fini(&surface->clip); if (!region_is_undefined(&surface->input)) pixman_region32_fini(&surface->input); wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link) wl_resource_destroy(&cb->resource); free(surface); } WL_EXPORT void weston_surface_destroy(struct weston_surface *surface) { /* Not a valid way to destroy a client surface */ assert(surface->surface.resource.client == NULL); wl_signal_emit(&surface->surface.resource.destroy_signal, &surface->surface.resource); destroy_surface(&surface->surface.resource); } static void ensure_textures(struct weston_surface *es, int num_textures) { int i; if (num_textures <= es->num_textures) return; for (i = es->num_textures; i < num_textures; i++) { glGenTextures(1, &es->textures[i]); glBindTexture(GL_TEXTURE_2D, es->textures[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } es->num_textures = num_textures; glBindTexture(GL_TEXTURE_2D, 0); } static void weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer) { struct weston_surface *es = (struct weston_surface *) surface; struct weston_compositor *ec = es->compositor; EGLint attribs[3], format; int i, num_planes; if (es->buffer) { weston_buffer_post_release(es->buffer); wl_list_remove(&es->buffer_destroy_listener.link); } es->buffer = buffer; if (!buffer) { if (weston_surface_is_mapped(es)) weston_surface_unmap(es); for (i = 0; i < es->num_images; i++) { ec->destroy_image(ec->egl_display, es->images[i]); es->images[i] = NULL; } es->num_images = 0; glDeleteTextures(es->num_textures, es->textures); es->num_textures = 0; return; } buffer->busy_count++; wl_signal_add(&es->buffer->resource.destroy_signal, &es->buffer_destroy_listener); if (es->geometry.width != buffer->width || es->geometry.height != buffer->height) { undef_region(&es->input); pixman_region32_fini(&es->opaque); pixman_region32_init(&es->opaque); } if (wl_buffer_is_shm(buffer)) { es->pitch = wl_shm_buffer_get_stride(buffer) / 4; es->shader = &ec->texture_shader_rgba; ensure_textures(es, 1); glBindTexture(GL_TEXTURE_2D, es->textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, es->pitch, es->buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888) es->blend = 0; else es->blend = 1; } else if (ec->query_buffer(ec->egl_display, buffer, EGL_TEXTURE_FORMAT, &format)) { for (i = 0; i < es->num_images; i++) ec->destroy_image(ec->egl_display, es->images[i]); es->num_images = 0; switch (format) { case EGL_TEXTURE_RGB: case EGL_TEXTURE_RGBA: default: num_planes = 1; es->shader = &ec->texture_shader_rgba; break; case EGL_TEXTURE_Y_UV_WL: num_planes = 2; es->shader = &ec->texture_shader_y_uv; break; case EGL_TEXTURE_Y_U_V_WL: num_planes = 3; es->shader = &ec->texture_shader_y_u_v; break; case EGL_TEXTURE_Y_XUXV_WL: num_planes = 2; es->shader = &ec->texture_shader_y_xuxv; break; } ensure_textures(es, num_planes); for (i = 0; i < num_planes; i++) { attribs[0] = EGL_WAYLAND_PLANE_WL; attribs[1] = i; attribs[2] = EGL_NONE; es->images[i] = ec->create_image(ec->egl_display, NULL, EGL_WAYLAND_BUFFER_WL, buffer, attribs); if (!es->images[i]) continue; es->num_images++; glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, es->textures[i]); ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[i]); } es->pitch = buffer->width; } else { /* unhandled buffer type */ } } static int texture_region(struct weston_surface *es, pixman_region32_t *region) { struct weston_compositor *ec = es->compositor; GLfloat *v, inv_width, inv_height; GLfloat sx, sy; pixman_box32_t *rectangles; unsigned int *p; int i, n; rectangles = pixman_region32_rectangles(region, &n); v = wl_array_add(&ec->vertices, n * 16 * sizeof *v); p = wl_array_add(&ec->indices, n * 6 * sizeof *p); inv_width = 1.0 / es->pitch; inv_height = 1.0 / es->geometry.height; for (i = 0; i < n; i++, v += 16, p += 6) { surface_from_global_float(es, rectangles[i].x1, rectangles[i].y1, &sx, &sy); v[ 0] = rectangles[i].x1; v[ 1] = rectangles[i].y1; v[ 2] = sx * inv_width; v[ 3] = sy * inv_height; surface_from_global_float(es, rectangles[i].x1, rectangles[i].y2, &sx, &sy); v[ 4] = rectangles[i].x1; v[ 5] = rectangles[i].y2; v[ 6] = sx * inv_width; v[ 7] = sy * inv_height; surface_from_global_float(es, rectangles[i].x2, rectangles[i].y1, &sx, &sy); v[ 8] = rectangles[i].x2; v[ 9] = rectangles[i].y1; v[10] = sx * inv_width; v[11] = sy * inv_height; surface_from_global_float(es, rectangles[i].x2, rectangles[i].y2, &sx, &sy); v[12] = rectangles[i].x2; v[13] = rectangles[i].y2; v[14] = sx * inv_width; v[15] = sy * inv_height; p[0] = i * 4 + 0; p[1] = i * 4 + 1; p[2] = i * 4 + 2; p[3] = i * 4 + 2; p[4] = i * 4 + 1; p[5] = i * 4 + 3; } return n; } WL_EXPORT void weston_surface_draw(struct weston_surface *es, struct weston_output *output, pixman_region32_t *damage) { GLfloat surface_rect[4] = { 0.0, 1.0, 0.0, 1.0 }; struct weston_compositor *ec = es->compositor; GLfloat *v; pixman_region32_t repaint; GLint filter; int i, n; pixman_region32_init(&repaint); pixman_region32_intersect(&repaint, &es->transform.boundingbox, damage); pixman_region32_subtract(&repaint, &repaint, &es->clip); if (!pixman_region32_not_empty(&repaint)) goto out; glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); if (es->blend || es->alpha < 1.0) glEnable(GL_BLEND); else glDisable(GL_BLEND); if (ec->current_shader != es->shader) { glUseProgram(es->shader->program); ec->current_shader = es->shader; } glUniformMatrix4fv(es->shader->proj_uniform, 1, GL_FALSE, output->matrix.d); glUniform4fv(es->shader->color_uniform, 1, es->color); glUniform1f(es->shader->alpha_uniform, es->alpha); glUniform1f(es->shader->texwidth_uniform, (GLfloat)es->geometry.width / es->pitch); if (es->blend) glUniform4fv(es->shader->opaque_uniform, 1, es->opaque_rect); else glUniform4fv(es->shader->opaque_uniform, 1, surface_rect); if (es->transform.enabled || output->zoom.active) filter = GL_LINEAR; else filter = GL_NEAREST; n = texture_region(es, &repaint); for (i = 0; i < es->num_textures; i++) { glUniform1i(es->shader->tex_uniforms[i], i); glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, es->textures[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); } v = ec->vertices.data; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data); glDisableVertexAttribArray(1); glDisableVertexAttribArray(0); ec->vertices.size = 0; ec->indices.size = 0; out: pixman_region32_fini(&repaint); } WL_EXPORT void weston_surface_restack(struct weston_surface *surface, struct wl_list *below) { wl_list_remove(&surface->layer_link); wl_list_insert(below, &surface->layer_link); weston_surface_damage_below(surface); weston_surface_damage(surface); } WL_EXPORT void weston_compositor_damage_all(struct weston_compositor *compositor) { struct weston_output *output; wl_list_for_each(output, &compositor->output_list, link) weston_output_damage(output); } WL_EXPORT void weston_buffer_post_release(struct wl_buffer *buffer) { if (--buffer->busy_count > 0) return; assert(buffer->resource.client != NULL); wl_resource_queue_event(&buffer->resource, WL_BUFFER_RELEASE); } WL_EXPORT void weston_output_damage(struct weston_output *output) { struct weston_compositor *compositor = output->compositor; pixman_region32_union(&compositor->primary_plane.damage, &compositor->primary_plane.damage, &output->region); weston_output_schedule_repaint(output); } static void fade_frame(struct weston_animation *animation, struct weston_output *output, uint32_t msecs) { struct weston_compositor *compositor = container_of(animation, struct weston_compositor, fade.animation); struct weston_surface *surface; if (animation->frame_counter <= 1) compositor->fade.spring.timestamp = msecs; surface = compositor->fade.surface; weston_spring_update(&compositor->fade.spring, msecs); weston_surface_set_color(surface, 0.0, 0.0, 0.0, compositor->fade.spring.current); weston_surface_damage(surface); if (weston_spring_done(&compositor->fade.spring)) { compositor->fade.spring.current = compositor->fade.spring.target; wl_list_remove(&animation->link); wl_list_init(&animation->link); if (compositor->fade.spring.current < 0.001) { destroy_surface(&surface->surface.resource); compositor->fade.surface = NULL; } else if (compositor->fade.spring.current > 0.999) { compositor->state = WESTON_COMPOSITOR_SLEEPING; wl_signal_emit(&compositor->lock_signal, compositor); } } } static void update_shm_texture(struct weston_surface *surface) { #ifdef GL_UNPACK_ROW_LENGTH pixman_box32_t *rectangles; void *data; int i, n; #endif glBindTexture(GL_TEXTURE_2D, surface->textures[0]); if (!surface->compositor->has_unpack_subimage) { glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, surface->pitch, surface->buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(surface->buffer)); return; } #ifdef GL_UNPACK_ROW_LENGTH /* Mesa does not define GL_EXT_unpack_subimage */ glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch); data = wl_shm_buffer_get_data(surface->buffer); rectangles = pixman_region32_rectangles(&surface->damage, &n); for (i = 0; i < n; i++) { glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1); glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1); glTexSubImage2D(GL_TEXTURE_2D, 0, rectangles[i].x1, rectangles[i].y1, rectangles[i].x2 - rectangles[i].x1, rectangles[i].y2 - rectangles[i].y1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data); } #endif } static void surface_accumulate_damage(struct weston_surface *surface, pixman_region32_t *opaque) { if (surface->buffer && wl_buffer_is_shm(surface->buffer)) update_shm_texture(surface); if (surface->transform.enabled) { pixman_box32_t *extents; extents = pixman_region32_extents(&surface->damage); surface_compute_bbox(surface, extents->x1, extents->y1, extents->x2 - extents->x1, extents->y2 - extents->y1, &surface->damage); pixman_region32_translate(&surface->damage, -surface->plane->x, -surface->plane->y); } else { pixman_region32_translate(&surface->damage, surface->geometry.x - surface->plane->x, surface->geometry.y - surface->plane->y); } pixman_region32_subtract(&surface->damage, &surface->damage, opaque); pixman_region32_union(&surface->plane->damage, &surface->plane->damage, &surface->damage); empty_region(&surface->damage); pixman_region32_copy(&surface->clip, opaque); pixman_region32_union(opaque, opaque, &surface->transform.opaque); } static void weston_output_repaint(struct weston_output *output, uint32_t msecs) { struct weston_compositor *ec = output->compositor; struct weston_surface *es; struct weston_layer *layer; struct weston_animation *animation, *next; struct weston_frame_callback *cb, *cnext; struct wl_list frame_callback_list; pixman_region32_t opaque, output_damage; int32_t width, height; weston_compositor_update_drag_surfaces(ec); width = output->current->width + output->border.left + output->border.right; height = output->current->height + output->border.top + output->border.bottom; glViewport(0, 0, width, height); /* Rebuild the surface list and update surface transforms up front. */ wl_list_init(&ec->surface_list); wl_list_init(&frame_callback_list); wl_list_for_each(layer, &ec->layer_list, link) { wl_list_for_each(es, &layer->surface_list, layer_link) { weston_surface_update_transform(es); wl_list_insert(ec->surface_list.prev, &es->link); if (es->output == output) { wl_list_insert_list(&frame_callback_list, &es->frame_callback_list); wl_list_init(&es->frame_callback_list); } } } if (output->assign_planes) /* * This will queue flips for the fbs and sprites where * applicable and clear the damage for those surfaces. * The repaint loop below will repaint everything * else. */ output->assign_planes(output); pixman_region32_init(&opaque); wl_list_for_each(es, &ec->surface_list, link) surface_accumulate_damage(es, &opaque); pixman_region32_init(&output_damage); pixman_region32_union(&output_damage, &ec->primary_plane.damage, &output->previous_damage); pixman_region32_copy(&output->previous_damage, &ec->primary_plane.damage); pixman_region32_intersect(&output_damage, &output_damage, &output->region); pixman_region32_subtract(&ec->primary_plane.damage, &ec->primary_plane.damage, &output->region); pixman_region32_fini(&opaque); if (output->dirty) weston_output_update_matrix(output); output->repaint(output, &output_damage); pixman_region32_fini(&output_damage); output->repaint_needed = 0; weston_compositor_repick(ec); wl_event_loop_dispatch(ec->input_loop, 0); wl_list_for_each_safe(cb, cnext, &frame_callback_list, link) { wl_callback_send_done(&cb->resource, msecs); wl_resource_destroy(&cb->resource); } wl_list_init(&frame_callback_list); wl_list_for_each_safe(animation, next, &output->animation_list, link) { animation->frame_counter++; animation->frame(animation, output, msecs); } } static int weston_compositor_read_input(int fd, uint32_t mask, void *data) { struct weston_compositor *compositor = data; wl_event_loop_dispatch(compositor->input_loop, 0); return 1; } WL_EXPORT void weston_output_finish_frame(struct weston_output *output, uint32_t msecs) { struct weston_compositor *compositor = output->compositor; struct wl_event_loop *loop = wl_display_get_event_loop(compositor->wl_display); int fd; output->frame_time = msecs; if (output->repaint_needed) { weston_output_repaint(output, msecs); return; } output->repaint_scheduled = 0; if (compositor->input_loop_source) return; fd = wl_event_loop_get_fd(compositor->input_loop); compositor->input_loop_source = wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE, weston_compositor_read_input, compositor); } static void idle_repaint(void *data) { struct weston_output *output = data; weston_output_finish_frame(output, weston_compositor_get_time()); } WL_EXPORT void weston_layer_init(struct weston_layer *layer, struct wl_list *below) { wl_list_init(&layer->surface_list); if (below != NULL) wl_list_insert(below, &layer->link); } WL_EXPORT void weston_output_schedule_repaint(struct weston_output *output) { struct weston_compositor *compositor = output->compositor; struct wl_event_loop *loop; if (compositor->state == WESTON_COMPOSITOR_SLEEPING) return; loop = wl_display_get_event_loop(compositor->wl_display); output->repaint_needed = 1; if (output->repaint_scheduled) return; wl_event_loop_add_idle(loop, idle_repaint, output); output->repaint_scheduled = 1; if (compositor->input_loop_source) { wl_event_source_remove(compositor->input_loop_source); compositor->input_loop_source = NULL; } } WL_EXPORT void weston_compositor_schedule_repaint(struct weston_compositor *compositor) { struct weston_output *output; wl_list_for_each(output, &compositor->output_list, link) weston_output_schedule_repaint(output); } WL_EXPORT void weston_compositor_fade(struct weston_compositor *compositor, float tint) { struct weston_output *output; struct weston_surface *surface; output = container_of(compositor->output_list.next, struct weston_output, link); compositor->fade.spring.target = tint; if (weston_spring_done(&compositor->fade.spring)) return; if (compositor->fade.surface == NULL) { surface = weston_surface_create(compositor); weston_surface_configure(surface, 0, 0, 8192, 8192); weston_surface_set_color(surface, 0.0, 0.0, 0.0, 0.0); wl_list_insert(&compositor->fade_layer.surface_list, &surface->layer_link); weston_surface_assign_output(surface); compositor->fade.surface = surface; pixman_region32_init(&surface->input); } weston_surface_damage(compositor->fade.surface); if (wl_list_empty(&compositor->fade.animation.link)) { compositor->fade.animation.frame_counter = 0; wl_list_insert(output->animation_list.prev, &compositor->fade.animation.link); } } static void surface_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource); } static struct wl_resource * find_resource_for_client(struct wl_list *list, struct wl_client *client) { struct wl_resource *r; wl_list_for_each(r, list, link) { if (r->client == client) return r; } return NULL; } static void weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask) { uint32_t different = es->output_mask ^ mask; uint32_t entered = mask & different; uint32_t left = es->output_mask & different; struct weston_output *output; struct wl_resource *resource = NULL; struct wl_client *client = es->surface.resource.client; if (es->surface.resource.client == NULL) return; if (different == 0) return; es->output_mask = mask; wl_list_for_each(output, &es->compositor->output_list, link) { if (1 << output->id & different) resource = find_resource_for_client(&output->resource_list, client); if (resource == NULL) continue; if (1 << output->id & entered) wl_surface_send_enter(&es->surface.resource, resource); if (1 << output->id & left) wl_surface_send_leave(&es->surface.resource, resource); } } WL_EXPORT void weston_surface_assign_output(struct weston_surface *es) { struct weston_compositor *ec = es->compositor; struct weston_output *output, *new_output; pixman_region32_t region; uint32_t max, area, mask; pixman_box32_t *e; new_output = NULL; max = 0; mask = 0; pixman_region32_init(®ion); wl_list_for_each(output, &ec->output_list, link) { pixman_region32_intersect(®ion, &es->transform.boundingbox, &output->region); e = pixman_region32_extents(®ion); area = (e->x2 - e->x1) * (e->y2 - e->y1); if (area > 0) mask |= 1 << output->id; if (area >= max) { new_output = output; max = area; } } pixman_region32_fini(®ion); es->output = new_output; weston_surface_update_output_mask(es, mask); } static void surface_attach(struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer_resource, int32_t sx, int32_t sy) { struct weston_surface *es = resource->data; struct wl_buffer *buffer = NULL; if (buffer_resource) buffer = buffer_resource->data; weston_surface_attach(&es->surface, buffer); if (buffer && es->configure) es->configure(es, sx, sy); } static void surface_damage(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_surface *es = resource->data; pixman_region32_union_rect(&es->damage, &es->damage, x, y, width, height); weston_compositor_schedule_repaint(es->compositor); } static void destroy_frame_callback(struct wl_resource *resource) { struct weston_frame_callback *cb = resource->data; wl_list_remove(&cb->link); free(cb); } static void surface_frame(struct wl_client *client, struct wl_resource *resource, uint32_t callback) { struct weston_frame_callback *cb; struct weston_surface *es = resource->data; cb = malloc(sizeof *cb); if (cb == NULL) { wl_resource_post_no_memory(resource); return; } cb->resource.object.interface = &wl_callback_interface; cb->resource.object.id = callback; cb->resource.destroy = destroy_frame_callback; cb->resource.client = client; cb->resource.data = cb; wl_client_add_resource(client, &cb->resource); wl_list_insert(es->frame_callback_list.prev, &cb->link); } static void surface_set_opaque_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { struct weston_surface *surface = resource->data; struct weston_region *region; pixman_region32_fini(&surface->opaque); if (region_resource) { region = region_resource->data; pixman_region32_init_rect(&surface->opaque, 0, 0, surface->geometry.width, surface->geometry.height); pixman_region32_intersect(&surface->opaque, &surface->opaque, ®ion->region); } else { pixman_region32_init(&surface->opaque); } surface->geometry.dirty = 1; } static void surface_set_input_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { struct weston_surface *surface = resource->data; struct weston_region *region; if (region_resource) { region = region_resource->data; pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); pixman_region32_intersect(&surface->input, &surface->input, ®ion->region); } else { pixman_region32_init_rect(&surface->input, 0, 0, surface->geometry.width, surface->geometry.height); } weston_compositor_schedule_repaint(surface->compositor); } static const struct wl_surface_interface surface_interface = { surface_destroy, surface_attach, surface_damage, surface_frame, surface_set_opaque_region, surface_set_input_region }; static void compositor_create_surface(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_compositor *ec = resource->data; struct weston_surface *surface; surface = weston_surface_create(ec); if (surface == NULL) { wl_resource_post_no_memory(resource); return; } surface->surface.resource.destroy = destroy_surface; surface->surface.resource.object.id = id; surface->surface.resource.object.interface = &wl_surface_interface; surface->surface.resource.object.implementation = (void (**)(void)) &surface_interface; surface->surface.resource.data = surface; wl_client_add_resource(client, &surface->surface.resource); } static void destroy_region(struct wl_resource *resource) { struct weston_region *region = container_of(resource, struct weston_region, resource); pixman_region32_fini(®ion->region); free(region); } static void region_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource); } static void region_add(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_region *region = resource->data; pixman_region32_union_rect(®ion->region, ®ion->region, x, y, width, height); } static void region_subtract(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { struct weston_region *region = resource->data; pixman_region32_t rect; pixman_region32_init_rect(&rect, x, y, width, height); pixman_region32_subtract(®ion->region, ®ion->region, &rect); pixman_region32_fini(&rect); } static const struct wl_region_interface region_interface = { region_destroy, region_add, region_subtract }; static void compositor_create_region(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_region *region; region = malloc(sizeof *region); if (region == NULL) { wl_resource_post_no_memory(resource); return; } region->resource.destroy = destroy_region; region->resource.object.id = id; region->resource.object.interface = &wl_region_interface; region->resource.object.implementation = (void (**)(void)) ®ion_interface; region->resource.data = region; pixman_region32_init(®ion->region); wl_client_add_resource(client, ®ion->resource); } static const struct wl_compositor_interface compositor_interface = { compositor_create_surface, compositor_create_region }; WL_EXPORT void weston_compositor_wake(struct weston_compositor *compositor) { compositor->state = WESTON_COMPOSITOR_ACTIVE; weston_compositor_fade(compositor, 0.0); wl_event_source_timer_update(compositor->idle_source, compositor->idle_time * 1000); } static void weston_compositor_dpms_on(struct weston_compositor *compositor) { struct weston_output *output; wl_list_for_each(output, &compositor->output_list, link) if (output->set_dpms) output->set_dpms(output, WESTON_DPMS_ON); } WL_EXPORT void weston_compositor_activity(struct weston_compositor *compositor) { if (compositor->state == WESTON_COMPOSITOR_ACTIVE) { weston_compositor_wake(compositor); } else { weston_compositor_dpms_on(compositor); wl_signal_emit(&compositor->unlock_signal, compositor); } } static void weston_compositor_idle_inhibit(struct weston_compositor *compositor) { weston_compositor_activity(compositor); compositor->idle_inhibit++; } static void weston_compositor_idle_release(struct weston_compositor *compositor) { compositor->idle_inhibit--; weston_compositor_activity(compositor); } static int idle_handler(void *data) { struct weston_compositor *compositor = data; if (compositor->idle_inhibit) return 1; weston_compositor_fade(compositor, 1.0); return 1; } WL_EXPORT void weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y) { pixman_region32_init(&plane->damage); plane->x = x; plane->y = y; } WL_EXPORT void weston_plane_release(struct weston_plane *plane) { pixman_region32_fini(&plane->damage); } static void weston_seat_update_drag_surface(struct wl_seat *seat, int dx, int dy); static void clip_pointer_motion(struct weston_seat *seat, wl_fixed_t *fx, wl_fixed_t *fy) { struct weston_compositor *ec = seat->compositor; struct weston_output *output, *prev = NULL; int x, y, old_x, old_y, valid = 0; x = wl_fixed_to_int(*fx); y = wl_fixed_to_int(*fy); old_x = wl_fixed_to_int(seat->seat.pointer->x); old_y = wl_fixed_to_int(seat->seat.pointer->y); wl_list_for_each(output, &ec->output_list, link) { if (pixman_region32_contains_point(&output->region, x, y, NULL)) valid = 1; if (pixman_region32_contains_point(&output->region, old_x, old_y, NULL)) prev = output; } if (!valid) { if (x < prev->x) *fx = wl_fixed_from_int(prev->x); else if (x >= prev->x + prev->current->width) *fx = wl_fixed_from_int(prev->x + prev->current->width - 1); if (y < prev->y) *fy = wl_fixed_from_int(prev->y); else if (y >= prev->y + prev->current->height) *fy = wl_fixed_from_int(prev->y + prev->current->height - 1); } } WL_EXPORT void notify_motion(struct wl_seat *seat, uint32_t time, wl_fixed_t x, wl_fixed_t y) { const struct wl_pointer_grab_interface *interface; struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *ec = ws->compositor; struct weston_output *output; int32_t ix, iy; weston_compositor_activity(ec); clip_pointer_motion(ws, &x, &y); weston_seat_update_drag_surface(seat, x - seat->pointer->x, y - seat->pointer->y); seat->pointer->x = x; seat->pointer->y = y; ix = wl_fixed_to_int(x); iy = wl_fixed_to_int(y); wl_list_for_each(output, &ec->output_list, link) if (output->zoom.active && pixman_region32_contains_point(&output->region, ix, iy, NULL)) weston_output_update_zoom(output, ZOOM_FOCUS_POINTER); weston_device_repick(seat); interface = seat->pointer->grab->interface; interface->motion(seat->pointer->grab, time, seat->pointer->grab->x, seat->pointer->grab->y); if (ws->sprite) { weston_surface_set_position(ws->sprite, ix - ws->hotspot_x, iy - ws->hotspot_y); weston_compositor_schedule_repaint(ec); } } WL_EXPORT void weston_surface_activate(struct weston_surface *surface, struct weston_seat *seat) { struct weston_compositor *compositor = seat->compositor; if (seat->seat.keyboard) { wl_keyboard_set_focus(seat->seat.keyboard, &surface->surface); wl_data_device_set_keyboard_focus(&seat->seat); } wl_signal_emit(&compositor->activate_signal, surface); } WL_EXPORT void notify_button(struct wl_seat *seat, uint32_t time, int32_t button, enum wl_pointer_button_state state) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; struct weston_surface *focus = (struct weston_surface *) seat->pointer->focus; uint32_t serial = wl_display_next_serial(compositor->wl_display); if (state == WL_POINTER_BUTTON_STATE_PRESSED) { if (compositor->ping_handler && focus) compositor->ping_handler(focus, serial); weston_compositor_idle_inhibit(compositor); if (seat->pointer->button_count == 0) { seat->pointer->grab_button = button; seat->pointer->grab_time = time; seat->pointer->grab_x = seat->pointer->x; seat->pointer->grab_y = seat->pointer->y; } seat->pointer->button_count++; } else { weston_compositor_idle_release(compositor); seat->pointer->button_count--; } weston_compositor_run_button_binding(compositor, ws, time, button, state); seat->pointer->grab->interface->button(seat->pointer->grab, time, button, state); if (seat->pointer->button_count == 1) seat->pointer->grab_serial = wl_display_get_serial(compositor->wl_display); } WL_EXPORT void notify_axis(struct wl_seat *seat, uint32_t time, uint32_t axis, wl_fixed_t value) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; struct weston_surface *focus = (struct weston_surface *) seat->pointer->focus; uint32_t serial = wl_display_next_serial(compositor->wl_display); if (compositor->ping_handler && focus) compositor->ping_handler(focus, serial); weston_compositor_activity(compositor); if (value) weston_compositor_run_axis_binding(compositor, ws, time, axis, value); else return; if (seat->pointer->focus_resource) wl_pointer_send_axis(seat->pointer->focus_resource, time, axis, value); } WL_EXPORT void notify_modifiers(struct wl_seat *wl_seat, uint32_t serial) { struct weston_seat *seat = (struct weston_seat *) wl_seat; struct wl_keyboard *keyboard = &seat->keyboard; struct wl_keyboard_grab *grab = keyboard->grab; uint32_t mods_depressed, mods_latched, mods_locked, group; uint32_t mods_lookup; enum weston_led leds = 0; int changed = 0; /* Serialize and update our internal state, checking to see if it's * different to the previous state. */ mods_depressed = xkb_state_serialize_mods(seat->xkb_state.state, XKB_STATE_DEPRESSED); mods_latched = xkb_state_serialize_mods(seat->xkb_state.state, XKB_STATE_LATCHED); mods_locked = xkb_state_serialize_mods(seat->xkb_state.state, XKB_STATE_LOCKED); group = xkb_state_serialize_group(seat->xkb_state.state, XKB_STATE_EFFECTIVE); if (mods_depressed != seat->seat.keyboard->modifiers.mods_depressed || mods_latched != seat->seat.keyboard->modifiers.mods_latched || mods_locked != seat->seat.keyboard->modifiers.mods_locked || group != seat->seat.keyboard->modifiers.group) changed = 1; seat->seat.keyboard->modifiers.mods_depressed = mods_depressed; seat->seat.keyboard->modifiers.mods_latched = mods_latched; seat->seat.keyboard->modifiers.mods_locked = mods_locked; seat->seat.keyboard->modifiers.group = group; /* And update the modifier_state for bindings. */ mods_lookup = mods_depressed | mods_latched; seat->modifier_state = 0; if (mods_lookup & (1 << seat->xkb_info.ctrl_mod)) seat->modifier_state |= MODIFIER_CTRL; if (mods_lookup & (1 << seat->xkb_info.alt_mod)) seat->modifier_state |= MODIFIER_ALT; if (mods_lookup & (1 << seat->xkb_info.super_mod)) seat->modifier_state |= MODIFIER_SUPER; if (mods_lookup & (1 << seat->xkb_info.shift_mod)) seat->modifier_state |= MODIFIER_SHIFT; /* Finally, notify the compositor that LEDs have changed. */ if (xkb_state_led_index_is_active(seat->xkb_state.state, seat->xkb_info.num_led)) leds |= LED_NUM_LOCK; if (xkb_state_led_index_is_active(seat->xkb_state.state, seat->xkb_info.caps_led)) leds |= LED_CAPS_LOCK; if (xkb_state_led_index_is_active(seat->xkb_state.state, seat->xkb_info.scroll_led)) leds |= LED_SCROLL_LOCK; if (leds != seat->xkb_state.leds && seat->led_update) seat->led_update(seat, leds); seat->xkb_state.leds = leds; if (changed) { grab->interface->modifiers(grab, serial, keyboard->modifiers.mods_depressed, keyboard->modifiers.mods_latched, keyboard->modifiers.mods_locked, keyboard->modifiers.group); } } static void update_modifier_state(struct weston_seat *seat, uint32_t serial, uint32_t key, enum wl_keyboard_key_state state) { enum xkb_key_direction direction; if (state == WL_KEYBOARD_KEY_STATE_PRESSED) direction = XKB_KEY_DOWN; else direction = XKB_KEY_UP; /* Offset the keycode by 8, as the evdev XKB rules reflect X's * broken keycode system, which starts at 8. */ xkb_state_update_key(seat->xkb_state.state, key + 8, direction); notify_modifiers(&seat->seat, serial); } WL_EXPORT void notify_key(struct wl_seat *seat, uint32_t time, uint32_t key, enum wl_keyboard_key_state state, enum weston_key_state_update update_state) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; struct weston_surface *focus = (struct weston_surface *) seat->keyboard->focus; struct wl_keyboard_grab *grab = seat->keyboard->grab; uint32_t serial = wl_display_next_serial(compositor->wl_display); uint32_t *k, *end; if (state == WL_KEYBOARD_KEY_STATE_PRESSED) { if (compositor->ping_handler && focus) compositor->ping_handler(focus, serial); weston_compositor_idle_inhibit(compositor); seat->keyboard->grab_key = key; seat->keyboard->grab_time = time; } else { weston_compositor_idle_release(compositor); } end = seat->keyboard->keys.data + seat->keyboard->keys.size; for (k = seat->keyboard->keys.data; k < end; k++) { if (*k == key) { /* Ignore server-generated repeats. */ if (state == WL_KEYBOARD_KEY_STATE_PRESSED) return; *k = *--end; } } seat->keyboard->keys.size = (void *) end - seat->keyboard->keys.data; if (state == WL_KEYBOARD_KEY_STATE_PRESSED) { k = wl_array_add(&seat->keyboard->keys, sizeof *k); *k = key; } if (grab == &seat->keyboard->default_grab) { weston_compositor_run_key_binding(compositor, ws, time, key, state); grab = seat->keyboard->grab; } grab->interface->key(grab, time, key, state); if (update_state == STATE_UPDATE_AUTOMATIC) { update_modifier_state(ws, wl_display_get_serial(compositor->wl_display), key, state); } } WL_EXPORT void notify_pointer_focus(struct wl_seat *seat, struct weston_output *output, wl_fixed_t x, wl_fixed_t y) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; if (output) { weston_seat_update_drag_surface(seat, x - seat->pointer->x, y - seat->pointer->y); seat->pointer->x = x; seat->pointer->y = y; compositor->focus = 1; weston_compositor_repick(compositor); } else { compositor->focus = 0; /* FIXME: We should call wl_pointer_set_focus(seat, * NULL) here, but somehow that breaks re-entry... */ } } static void destroy_device_saved_kbd_focus(struct wl_listener *listener, void *data) { struct weston_seat *ws; ws = container_of(listener, struct weston_seat, saved_kbd_focus_listener); ws->saved_kbd_focus = NULL; } WL_EXPORT void notify_keyboard_focus_in(struct wl_seat *seat, struct wl_array *keys, enum weston_key_state_update update_state) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; struct wl_surface *surface; uint32_t *k, serial; serial = wl_display_next_serial(compositor->wl_display); wl_array_copy(&seat->keyboard->keys, keys); wl_array_for_each(k, &seat->keyboard->keys) { weston_compositor_idle_inhibit(compositor); if (update_state == STATE_UPDATE_AUTOMATIC) update_modifier_state(ws, serial, *k, WL_KEYBOARD_KEY_STATE_PRESSED); } /* Run key bindings after we've updated the state. */ wl_array_for_each(k, &seat->keyboard->keys) { weston_compositor_run_key_binding(compositor, ws, 0, *k, WL_KEYBOARD_KEY_STATE_PRESSED); } surface = ws->saved_kbd_focus; if (surface) { wl_list_remove(&ws->saved_kbd_focus_listener.link); wl_keyboard_set_focus(ws->seat.keyboard, surface); ws->saved_kbd_focus = NULL; } } WL_EXPORT void notify_keyboard_focus_out(struct wl_seat *seat) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *compositor = ws->compositor; struct wl_surface *surface; uint32_t *k, serial; serial = wl_display_next_serial(compositor->wl_display); wl_array_for_each(k, &seat->keyboard->keys) { weston_compositor_idle_release(compositor); update_modifier_state(ws, serial, *k, WL_KEYBOARD_KEY_STATE_RELEASED); } ws->modifier_state = 0; surface = ws->seat.keyboard->focus; if (surface) { ws->saved_kbd_focus = surface; ws->saved_kbd_focus_listener.notify = destroy_device_saved_kbd_focus; wl_signal_add(&surface->resource.destroy_signal, &ws->saved_kbd_focus_listener); } wl_keyboard_set_focus(ws->seat.keyboard, NULL); /* FIXME: We really need keyboard grab cancel here to * let the grab shut down properly. As it is we leak * the grab data. */ wl_keyboard_end_grab(ws->seat.keyboard); } static void touch_set_focus(struct weston_seat *ws, struct wl_surface *surface) { struct wl_seat *seat = &ws->seat; struct wl_resource *resource; if (seat->touch->focus == surface) return; if (seat->touch->focus_resource) wl_list_remove(&seat->touch->focus_listener.link); seat->touch->focus = NULL; seat->touch->focus_resource = NULL; if (surface) { resource = find_resource_for_client(&seat->touch->resource_list, surface->resource.client); if (!resource) { weston_log("couldn't find resource\n"); return; } seat->touch->focus = surface; seat->touch->focus_resource = resource; wl_signal_add(&resource->destroy_signal, &seat->touch->focus_listener); } } /** * notify_touch - emulates button touches and notifies surfaces accordingly. * * It assumes always the correct cycle sequence until it gets here: touch_down * → touch_update → ... → touch_update → touch_end. The driver is responsible * for sending along such order. * */ WL_EXPORT void notify_touch(struct wl_seat *seat, uint32_t time, int touch_id, wl_fixed_t x, wl_fixed_t y, int touch_type) { struct weston_seat *ws = (struct weston_seat *) seat; struct weston_compositor *ec = ws->compositor; struct weston_surface *es; wl_fixed_t sx, sy; uint32_t serial = 0; switch (touch_type) { case WL_TOUCH_DOWN: weston_compositor_idle_inhibit(ec); ws->num_tp++; /* the first finger down picks the surface, and all further go * to that surface for the remainder of the touch session i.e. * until all touch points are up again. */ if (ws->num_tp == 1) { es = weston_compositor_pick_surface(ec, x, y, &sx, &sy); touch_set_focus(ws, &es->surface); } else if (seat->touch->focus) { es = (struct weston_surface *)seat->touch->focus; weston_surface_from_global_fixed(es, x, y, &sx, &sy); } if (seat->touch->focus_resource && seat->touch->focus) wl_touch_send_down(seat->touch->focus_resource, serial, time, &seat->touch->focus->resource, touch_id, sx, sy); break; case WL_TOUCH_MOTION: es = (struct weston_surface *)seat->touch->focus; if (!es) break; weston_surface_from_global_fixed(es, x, y, &sx, &sy); if (seat->touch->focus_resource) wl_touch_send_motion(seat->touch->focus_resource, time, touch_id, sx, sy); break; case WL_TOUCH_UP: weston_compositor_idle_release(ec); ws->num_tp--; if (seat->touch->focus_resource) wl_touch_send_up(seat->touch->focus_resource, serial, time, touch_id); if (ws->num_tp == 0) touch_set_focus(ws, NULL); break; } } static void pointer_handle_sprite_destroy(struct wl_listener *listener, void *data) { struct weston_seat *seat = container_of(listener, struct weston_seat, sprite_destroy_listener); seat->sprite = NULL; } static void pointer_cursor_surface_configure(struct weston_surface *es, int32_t dx, int32_t dy) { struct weston_seat *seat = es->private; int x, y; assert(es == seat->sprite); seat->hotspot_x -= dx; seat->hotspot_y -= dy; x = wl_fixed_to_int(seat->seat.pointer->x) - seat->hotspot_x; y = wl_fixed_to_int(seat->seat.pointer->y) - seat->hotspot_y; weston_surface_configure(seat->sprite, x, y, es->buffer->width, es->buffer->height); empty_region(&es->input); if (!weston_surface_is_mapped(es)) { wl_list_insert(&es->compositor->cursor_layer.surface_list, &es->layer_link); weston_surface_assign_output(es); } } static void pointer_unmap_sprite(struct weston_seat *seat) { if (weston_surface_is_mapped(seat->sprite)) weston_surface_unmap(seat->sprite); wl_list_remove(&seat->sprite_destroy_listener.link); seat->sprite->configure = NULL; seat->sprite->private = NULL; seat->sprite = NULL; } static void pointer_set_cursor(struct wl_client *client, struct wl_resource *resource, uint32_t serial, struct wl_resource *surface_resource, int32_t x, int32_t y) { struct weston_seat *seat = resource->data; struct weston_surface *surface = NULL; if (surface_resource) surface = container_of(surface_resource->data, struct weston_surface, surface); if (seat->seat.pointer->focus == NULL) return; if (seat->seat.pointer->focus->resource.client != client) return; if (seat->seat.pointer->focus_serial - serial > UINT32_MAX / 2) return; if (surface && surface != seat->sprite) { if (surface->configure) { wl_resource_post_error(&surface->surface.resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "surface->configure already " "set"); return; } } if (seat->sprite) pointer_unmap_sprite(seat); if (!surface) return; wl_signal_add(&surface->surface.resource.destroy_signal, &seat->sprite_destroy_listener); surface->configure = pointer_cursor_surface_configure; surface->private = seat; empty_region(&surface->input); seat->sprite = surface; seat->hotspot_x = x; seat->hotspot_y = y; weston_surface_set_position(surface, wl_fixed_to_int(seat->seat.pointer->x) - x, wl_fixed_to_int(seat->seat.pointer->y) - y); } static const struct wl_pointer_interface pointer_interface = { pointer_set_cursor }; static void handle_drag_surface_destroy(struct wl_listener *listener, void *data) { struct weston_seat *seat; seat = container_of(listener, struct weston_seat, drag_surface_destroy_listener); seat->drag_surface = NULL; } static void unbind_resource(struct wl_resource *resource) { wl_list_remove(&resource->link); free(resource); } static void seat_get_pointer(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_seat *seat = resource->data; struct wl_resource *cr; if (!seat->seat.pointer) return; cr = wl_client_add_object(client, &wl_pointer_interface, &pointer_interface, id, seat); wl_list_insert(&seat->seat.pointer->resource_list, &cr->link); cr->destroy = unbind_resource; if (seat->seat.pointer->focus && seat->seat.pointer->focus->resource.client == client) { struct weston_surface *surface; wl_fixed_t sx, sy; surface = (struct weston_surface *) seat->seat.pointer->focus; weston_surface_from_global_fixed(surface, seat->seat.pointer->x, seat->seat.pointer->y, &sx, &sy); wl_pointer_set_focus(seat->seat.pointer, seat->seat.pointer->focus, sx, sy); } } static void seat_get_keyboard(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_seat *seat = resource->data; struct wl_resource *cr; if (!seat->seat.keyboard) return; cr = wl_client_add_object(client, &wl_keyboard_interface, NULL, id, seat); wl_list_insert(&seat->seat.keyboard->resource_list, &cr->link); cr->destroy = unbind_resource; wl_keyboard_send_keymap(cr, WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1, seat->xkb_info.keymap_fd, seat->xkb_info.keymap_size); if (seat->seat.keyboard->focus && seat->seat.keyboard->focus->resource.client == client) { wl_keyboard_set_focus(seat->seat.keyboard, seat->seat.keyboard->focus); } } static void seat_get_touch(struct wl_client *client, struct wl_resource *resource, uint32_t id) { struct weston_seat *seat = resource->data; struct wl_resource *cr; if (!seat->seat.touch) return; cr = wl_client_add_object(client, &wl_touch_interface, NULL, id, seat); wl_list_insert(&seat->seat.touch->resource_list, &cr->link); cr->destroy = unbind_resource; } static const struct wl_seat_interface seat_interface = { seat_get_pointer, seat_get_keyboard, seat_get_touch, }; static void bind_seat(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct wl_seat *seat = data; struct wl_resource *resource; enum wl_seat_capability caps = 0; resource = wl_client_add_object(client, &wl_seat_interface, &seat_interface, id, data); wl_list_insert(&seat->base_resource_list, &resource->link); resource->destroy = unbind_resource; if (seat->pointer) caps |= WL_SEAT_CAPABILITY_POINTER; if (seat->keyboard) caps |= WL_SEAT_CAPABILITY_KEYBOARD; if (seat->touch) caps |= WL_SEAT_CAPABILITY_TOUCH; wl_seat_send_capabilities(resource, caps); } static void device_handle_new_drag_icon(struct wl_listener *listener, void *data) { struct weston_seat *seat; seat = container_of(listener, struct weston_seat, new_drag_icon_listener); weston_seat_update_drag_surface(&seat->seat, 0, 0); } static void weston_compositor_xkb_init(struct weston_compositor *ec, struct xkb_rule_names *names) { if (ec->xkb_context == NULL) { ec->xkb_context = xkb_context_new(0); if (ec->xkb_context == NULL) { weston_log("failed to create XKB context\n"); exit(1); } } if (names) ec->xkb_names = *names; if (!ec->xkb_names.rules) ec->xkb_names.rules = strdup("evdev"); if (!ec->xkb_names.model) ec->xkb_names.model = strdup("pc105"); if (!ec->xkb_names.layout) ec->xkb_names.layout = strdup("us"); } static void xkb_info_destroy(struct weston_xkb_info *xkb_info) { if (xkb_info->keymap) xkb_map_unref(xkb_info->keymap); if (xkb_info->keymap_area) munmap(xkb_info->keymap_area, xkb_info->keymap_size); if (xkb_info->keymap_fd >= 0) close(xkb_info->keymap_fd); } static void weston_compositor_xkb_destroy(struct weston_compositor *ec) { free((char *) ec->xkb_names.rules); free((char *) ec->xkb_names.model); free((char *) ec->xkb_names.layout); free((char *) ec->xkb_names.variant); free((char *) ec->xkb_names.options); xkb_info_destroy(&ec->xkb_info); xkb_context_unref(ec->xkb_context); } static void weston_xkb_info_new_keymap(struct weston_xkb_info *xkb_info) { char *keymap_str; xkb_info->shift_mod = xkb_map_mod_get_index(xkb_info->keymap, XKB_MOD_NAME_SHIFT); xkb_info->caps_mod = xkb_map_mod_get_index(xkb_info->keymap, XKB_MOD_NAME_CAPS); xkb_info->ctrl_mod = xkb_map_mod_get_index(xkb_info->keymap, XKB_MOD_NAME_CTRL); xkb_info->alt_mod = xkb_map_mod_get_index(xkb_info->keymap, XKB_MOD_NAME_ALT); xkb_info->mod2_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod2"); xkb_info->mod3_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod3"); xkb_info->super_mod = xkb_map_mod_get_index(xkb_info->keymap, XKB_MOD_NAME_LOGO); xkb_info->mod5_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod5"); xkb_info->num_led = xkb_map_led_get_index(xkb_info->keymap, XKB_LED_NAME_NUM); xkb_info->caps_led = xkb_map_led_get_index(xkb_info->keymap, XKB_LED_NAME_CAPS); xkb_info->scroll_led = xkb_map_led_get_index(xkb_info->keymap, XKB_LED_NAME_SCROLL); keymap_str = xkb_map_get_as_string(xkb_info->keymap); if (keymap_str == NULL) { weston_log("failed to get string version of keymap\n"); exit(EXIT_FAILURE); } xkb_info->keymap_size = strlen(keymap_str) + 1; xkb_info->keymap_fd = os_create_anonymous_file(xkb_info->keymap_size); if (xkb_info->keymap_fd < 0) { weston_log("creating a keymap file for %lu bytes failed: %m\n", (unsigned long) xkb_info->keymap_size); goto err_keymap_str; } xkb_info->keymap_area = mmap(NULL, xkb_info->keymap_size, PROT_READ | PROT_WRITE, MAP_SHARED, xkb_info->keymap_fd, 0); if (xkb_info->keymap_area == MAP_FAILED) { weston_log("failed to mmap() %lu bytes\n", (unsigned long) xkb_info->keymap_size); goto err_dev_zero; } strcpy(xkb_info->keymap_area, keymap_str); free(keymap_str); return; err_dev_zero: close(xkb_info->keymap_fd); xkb_info->keymap_fd = -1; err_keymap_str: free(keymap_str); exit(EXIT_FAILURE); } static void weston_compositor_build_global_keymap(struct weston_compositor *ec) { if (ec->xkb_info.keymap != NULL) return; ec->xkb_info.keymap = xkb_map_new_from_names(ec->xkb_context, &ec->xkb_names, 0); if (ec->xkb_info.keymap == NULL) { weston_log("failed to compile global XKB keymap\n"); weston_log(" tried rules %s, model %s, layout %s, variant %s, " "options %s", ec->xkb_names.rules, ec->xkb_names.model, ec->xkb_names.layout, ec->xkb_names.variant, ec->xkb_names.options); exit(1); } weston_xkb_info_new_keymap(&ec->xkb_info); } WL_EXPORT void weston_seat_init_keyboard(struct weston_seat *seat, struct xkb_keymap *keymap) { if (seat->has_keyboard) return; if (keymap != NULL) { seat->xkb_info.keymap = xkb_map_ref(keymap); weston_xkb_info_new_keymap(&seat->xkb_info); } else { weston_compositor_build_global_keymap(seat->compositor); seat->xkb_info = seat->compositor->xkb_info; seat->xkb_info.keymap = xkb_map_ref(seat->xkb_info.keymap); } seat->xkb_state.state = xkb_state_new(seat->xkb_info.keymap); if (seat->xkb_state.state == NULL) { weston_log("failed to initialise XKB state\n"); exit(1); } seat->xkb_state.leds = 0; wl_keyboard_init(&seat->keyboard); wl_seat_set_keyboard(&seat->seat, &seat->keyboard); seat->has_keyboard = 1; } WL_EXPORT void weston_seat_init_pointer(struct weston_seat *seat) { if (seat->has_pointer) return; wl_pointer_init(&seat->pointer); wl_seat_set_pointer(&seat->seat, &seat->pointer); seat->has_pointer = 1; } WL_EXPORT void weston_seat_init_touch(struct weston_seat *seat) { if (seat->has_touch) return; wl_touch_init(&seat->touch); wl_seat_set_touch(&seat->seat, &seat->touch); seat->has_touch = 1; } WL_EXPORT void weston_seat_init(struct weston_seat *seat, struct weston_compositor *ec) { wl_seat_init(&seat->seat); seat->has_pointer = 0; seat->has_keyboard = 0; seat->has_touch = 0; wl_display_add_global(ec->wl_display, &wl_seat_interface, seat, bind_seat); seat->sprite = NULL; seat->sprite_destroy_listener.notify = pointer_handle_sprite_destroy; seat->compositor = ec; seat->hotspot_x = 16; seat->hotspot_y = 16; seat->modifier_state = 0; seat->num_tp = 0; seat->drag_surface_destroy_listener.notify = handle_drag_surface_destroy; wl_list_insert(ec->seat_list.prev, &seat->link); seat->new_drag_icon_listener.notify = device_handle_new_drag_icon; wl_signal_add(&seat->seat.drag_icon_signal, &seat->new_drag_icon_listener); clipboard_create(seat); } WL_EXPORT void weston_seat_release(struct weston_seat *seat) { wl_list_remove(&seat->link); /* The global object is destroyed at wl_display_destroy() time. */ if (seat->sprite) pointer_unmap_sprite(seat); if (seat->xkb_state.state != NULL) xkb_state_unref(seat->xkb_state.state); xkb_info_destroy(&seat->xkb_info); wl_seat_release(&seat->seat); } static void drag_surface_configure(struct weston_surface *es, int32_t sx, int32_t sy) { weston_surface_configure(es, es->geometry.x + sx, es->geometry.y + sy, es->buffer->width, es->buffer->height); } static int device_setup_new_drag_surface(struct weston_seat *ws, struct weston_surface *surface) { struct wl_seat *seat = &ws->seat; if (surface->configure) { wl_resource_post_error(&surface->surface.resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "surface->configure already set"); return 0; } ws->drag_surface = surface; weston_surface_set_position(ws->drag_surface, wl_fixed_to_double(seat->pointer->x), wl_fixed_to_double(seat->pointer->y)); surface->configure = drag_surface_configure; wl_signal_add(&surface->surface.resource.destroy_signal, &ws->drag_surface_destroy_listener); return 1; } static void device_release_drag_surface(struct weston_seat *seat) { seat->drag_surface->configure = NULL; undef_region(&seat->drag_surface->input); wl_list_remove(&seat->drag_surface_destroy_listener.link); seat->drag_surface = NULL; } static void device_map_drag_surface(struct weston_seat *seat) { struct wl_list *list; if (weston_surface_is_mapped(seat->drag_surface) || !seat->drag_surface->buffer) return; if (seat->sprite && weston_surface_is_mapped(seat->sprite)) list = &seat->sprite->layer_link; else list = &seat->compositor->cursor_layer.surface_list; wl_list_insert(list, &seat->drag_surface->layer_link); weston_surface_assign_output(seat->drag_surface); empty_region(&seat->drag_surface->input); } static void weston_seat_update_drag_surface(struct wl_seat *seat, int dx, int dy) { int surface_changed = 0; struct weston_seat *ws = (struct weston_seat *) seat; if (!ws->drag_surface && !seat->drag_surface) return; if (ws->drag_surface && seat->drag_surface && (&ws->drag_surface->surface.resource != &seat->drag_surface->resource)) /* between calls to this funcion we got a new drag_surface */ surface_changed = 1; if (!seat->drag_surface || surface_changed) { device_release_drag_surface(ws); if (!surface_changed) return; } if (!ws->drag_surface || surface_changed) { struct weston_surface *surface = (struct weston_surface *) seat->drag_surface; if (!device_setup_new_drag_surface(ws, surface)) return; } /* the client may not have attached a buffer to the drag surface * when we setup it up, so check if map is needed on every update */ device_map_drag_surface(ws); /* the client may have attached a buffer with a different size to * the drag surface, causing the input region to be reset */ if (region_is_undefined(&ws->drag_surface->input)) empty_region(&ws->drag_surface->input); if (!dx && !dy) return; weston_surface_set_position(ws->drag_surface, ws->drag_surface->geometry.x + wl_fixed_to_double(dx), ws->drag_surface->geometry.y + wl_fixed_to_double(dy)); } WL_EXPORT void weston_compositor_update_drag_surfaces(struct weston_compositor *compositor) { struct weston_seat *seat; wl_list_for_each(seat, &compositor->seat_list, link) weston_seat_update_drag_surface(&seat->seat, 0, 0); } static void bind_output(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct weston_output *output = data; struct weston_mode *mode; struct wl_resource *resource; resource = wl_client_add_object(client, &wl_output_interface, NULL, id, data); wl_list_insert(&output->resource_list, &resource->link); resource->destroy = unbind_resource; wl_output_send_geometry(resource, output->x, output->y, output->mm_width, output->mm_height, output->subpixel, output->make, output->model, WL_OUTPUT_TRANSFORM_NORMAL); wl_list_for_each (mode, &output->mode_list, link) { wl_output_send_mode(resource, mode->flags, mode->width, mode->height, mode->refresh); } } static const char vertex_shader[] = "uniform mat4 proj;\n" "attribute vec2 position;\n" "attribute vec2 texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = proj * vec4(position, 0.0, 1.0);\n" " v_texcoord = texcoord;\n" "}\n"; /* Declare common fragment shader uniforms */ #define FRAGMENT_SHADER_UNIFORMS \ "uniform float alpha;\n" \ "uniform float texwidth;\n" \ "uniform vec4 opaque;\n" /* Common fragment shader init code (check texture bounds) */ #define FRAGMENT_SHADER_INIT \ " if (v_texcoord.x < 0.0 || v_texcoord.x > texwidth ||\n" \ " v_texcoord.y < 0.0 || v_texcoord.y > 1.0)\n" \ " discard;\n" #define FRAGMENT_SHADER_EXIT \ " if (opaque.x <= v_texcoord.x && v_texcoord.x < opaque.y &&\n" \ " opaque.z <= v_texcoord.y && v_texcoord.y < opaque.w)\n" \ " gl_FragColor.a = 1.0;\n" \ " gl_FragColor = alpha * gl_FragColor;\n" #define FRAGMENT_CONVERT_YUV \ " gl_FragColor.r = y + 1.59602678 * v;\n" \ " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \ " gl_FragColor.b = y + 2.01723214 * u;\n" \ " gl_FragColor.a = 1.0;\n" static const char texture_fragment_shader_rgba[] = "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" FRAGMENT_SHADER_UNIFORMS "void main()\n" "{\n" FRAGMENT_SHADER_INIT " gl_FragColor = texture2D(tex, v_texcoord)\n;" FRAGMENT_SHADER_EXIT "}\n"; static const char texture_fragment_shader_y_uv[] = "precision mediump float;\n" "uniform sampler2D tex;\n" "uniform sampler2D tex1;\n" "varying vec2 v_texcoord;\n" FRAGMENT_SHADER_UNIFORMS "void main() {\n" FRAGMENT_SHADER_INIT " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" " float u = texture2D(tex1, v_texcoord).r - 0.5;\n" " float v = texture2D(tex1, v_texcoord).g - 0.5;\n" FRAGMENT_CONVERT_YUV FRAGMENT_SHADER_EXIT "}\n"; static const char texture_fragment_shader_y_u_v[] = "precision mediump float;\n" "uniform sampler2D tex;\n" "uniform sampler2D tex1;\n" "uniform sampler2D tex2;\n" "varying vec2 v_texcoord;\n" FRAGMENT_SHADER_UNIFORMS "void main() {\n" FRAGMENT_SHADER_INIT " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" " float u = texture2D(tex1, v_texcoord).x - 0.5;\n" " float v = texture2D(tex2, v_texcoord).x - 0.5;\n" FRAGMENT_CONVERT_YUV FRAGMENT_SHADER_EXIT "}\n"; static const char texture_fragment_shader_y_xuxv[] = "precision mediump float;\n" "uniform sampler2D tex;\n" "uniform sampler2D tex1;\n" "varying vec2 v_texcoord;\n" FRAGMENT_SHADER_UNIFORMS "void main() {\n" FRAGMENT_SHADER_INIT " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" " float u = texture2D(tex1, v_texcoord).g - 0.5;\n" " float v = texture2D(tex1, v_texcoord).a - 0.5;\n" FRAGMENT_CONVERT_YUV FRAGMENT_SHADER_EXIT "}\n"; static const char solid_fragment_shader[] = "precision mediump float;\n" "uniform vec4 color;\n" "uniform float alpha;\n" "void main()\n" "{\n" " gl_FragColor = alpha * color\n;" "}\n"; static int compile_shader(GLenum type, const char *source) { GLuint s; char msg[512]; GLint status; s = glCreateShader(type); glShaderSource(s, 1, &source, NULL); glCompileShader(s); glGetShaderiv(s, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderInfoLog(s, sizeof msg, NULL, msg); weston_log("shader info: %s\n", msg); return GL_NONE; } return s; } static int weston_shader_init(struct weston_shader *shader, const char *vertex_source, const char *fragment_source) { char msg[512]; GLint status; shader->vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_source); shader->fragment_shader = compile_shader(GL_FRAGMENT_SHADER, fragment_source); shader->program = glCreateProgram(); glAttachShader(shader->program, shader->vertex_shader); glAttachShader(shader->program, shader->fragment_shader); glBindAttribLocation(shader->program, 0, "position"); glBindAttribLocation(shader->program, 1, "texcoord"); glLinkProgram(shader->program); glGetProgramiv(shader->program, GL_LINK_STATUS, &status); if (!status) { glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); weston_log("link info: %s\n", msg); return -1; } shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex"); shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1"); shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2"); shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); shader->color_uniform = glGetUniformLocation(shader->program, "color"); shader->texwidth_uniform = glGetUniformLocation(shader->program, "texwidth"); shader->opaque_uniform = glGetUniformLocation(shader->program, "opaque"); return 0; } WL_EXPORT void weston_output_destroy(struct weston_output *output) { struct weston_compositor *c = output->compositor; pixman_region32_fini(&output->region); pixman_region32_fini(&output->previous_damage); output->compositor->output_id_pool &= ~(1 << output->id); wl_display_remove_global(c->wl_display, output->global); } WL_EXPORT void weston_output_update_matrix(struct weston_output *output) { int flip; float magnification; struct weston_matrix camera; struct weston_matrix modelview; weston_matrix_init(&output->matrix); weston_matrix_translate(&output->matrix, -(output->x + (output->border.right + output->current->width - output->border.left) / 2.0), -(output->y + (output->border.bottom + output->current->height - output->border.top) / 2.0), 0); flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1; weston_matrix_scale(&output->matrix, 2.0 / (output->current->width + output->border.left + output->border.right), flip * 2.0 / (output->current->height + output->border.top + output->border.bottom), 1); if (output->zoom.active) { magnification = 1 / (1 - output->zoom.spring_z.current); weston_matrix_init(&camera); weston_matrix_init(&modelview); weston_output_update_zoom(output, output->zoom.type); weston_matrix_translate(&camera, output->zoom.trans_x, flip * output->zoom.trans_y, 0); weston_matrix_invert(&modelview, &camera); weston_matrix_scale(&modelview, magnification, magnification, 1.0); weston_matrix_multiply(&output->matrix, &modelview); } output->dirty = 0; } WL_EXPORT void weston_output_move(struct weston_output *output, int x, int y) { output->x = x; output->y = y; pixman_region32_init(&output->previous_damage); pixman_region32_init_rect(&output->region, x, y, output->current->width, output->current->height); } WL_EXPORT void weston_output_init(struct weston_output *output, struct weston_compositor *c, int x, int y, int width, int height, uint32_t flags) { output->compositor = c; output->x = x; output->y = y; output->border.top = 0; output->border.bottom = 0; output->border.left = 0; output->border.right = 0; output->mm_width = width; output->mm_height = height; output->dirty = 1; weston_output_init_zoom(output); output->flags = flags; weston_output_move(output, x, y); weston_output_damage(output); wl_signal_init(&output->frame_signal); wl_list_init(&output->animation_list); wl_list_init(&output->resource_list); output->id = ffs(~output->compositor->output_id_pool) - 1; output->compositor->output_id_pool |= 1 << output->id; output->global = wl_display_add_global(c->wl_display, &wl_output_interface, output, bind_output); } static void compositor_bind(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct weston_compositor *compositor = data; wl_client_add_object(client, &wl_compositor_interface, &compositor_interface, id, compositor); } static void log_uname(void) { struct utsname usys; uname(&usys); weston_log("OS: %s, %s, %s, %s\n", usys.sysname, usys.release, usys.version, usys.machine); } static void log_extensions(const char *name, const char *extensions) { const char *p, *end; int l; l = weston_log("%s:", name); p = extensions; while (*p) { end = strchrnul(p, ' '); if (l + (end - p) > 78) l = weston_log_continue("\n" STAMP_SPACE "%.*s", end - p, p); else l += weston_log_continue(" %.*s", end - p, p); for (p = end; isspace(*p); p++) ; } weston_log_continue("\n"); } static void log_egl_gl_info(EGLDisplay egldpy) { const char *str; str = eglQueryString(egldpy, EGL_VERSION); weston_log("EGL version: %s\n", str ? str : "(null)"); str = eglQueryString(egldpy, EGL_VENDOR); weston_log("EGL vendor: %s\n", str ? str : "(null)"); str = eglQueryString(egldpy, EGL_CLIENT_APIS); weston_log("EGL client APIs: %s\n", str ? str : "(null)"); str = eglQueryString(egldpy, EGL_EXTENSIONS); log_extensions("EGL extensions", str ? str : "(null)"); str = (char *)glGetString(GL_VERSION); weston_log("GL version: %s\n", str ? str : "(null)"); str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION); weston_log("GLSL version: %s\n", str ? str : "(null)"); str = (char *)glGetString(GL_VENDOR); weston_log("GL vendor: %s\n", str ? str : "(null)"); str = (char *)glGetString(GL_RENDERER); weston_log("GL renderer: %s\n", str ? str : "(null)"); str = (char *)glGetString(GL_EXTENSIONS); log_extensions("GL extensions", str ? str : "(null)"); } WL_EXPORT int weston_compositor_init(struct weston_compositor *ec, struct wl_display *display, int argc, char *argv[], const char *config_file) { struct wl_event_loop *loop; struct xkb_rule_names xkb_names; const struct config_key keyboard_config_keys[] = { { "keymap_rules", CONFIG_KEY_STRING, &xkb_names.rules }, { "keymap_model", CONFIG_KEY_STRING, &xkb_names.model }, { "keymap_layout", CONFIG_KEY_STRING, &xkb_names.layout }, { "keymap_variant", CONFIG_KEY_STRING, &xkb_names.variant }, { "keymap_options", CONFIG_KEY_STRING, &xkb_names.options }, }; const struct config_section cs[] = { { "keyboard", keyboard_config_keys, ARRAY_LENGTH(keyboard_config_keys) }, }; memset(&xkb_names, 0, sizeof(xkb_names)); parse_config_file(config_file, cs, ARRAY_LENGTH(cs), ec); ec->wl_display = display; wl_signal_init(&ec->destroy_signal); wl_signal_init(&ec->activate_signal); wl_signal_init(&ec->lock_signal); wl_signal_init(&ec->unlock_signal); wl_signal_init(&ec->show_input_panel_signal); wl_signal_init(&ec->hide_input_panel_signal); ec->launcher_sock = weston_environment_get_fd("WESTON_LAUNCHER_SOCK"); ec->output_id_pool = 0; if (!wl_display_add_global(display, &wl_compositor_interface, ec, compositor_bind)) return -1; wl_list_init(&ec->surface_list); wl_list_init(&ec->layer_list); wl_list_init(&ec->seat_list); wl_list_init(&ec->output_list); wl_list_init(&ec->key_binding_list); wl_list_init(&ec->button_binding_list); wl_list_init(&ec->axis_binding_list); wl_list_init(&ec->fade.animation.link); weston_plane_init(&ec->primary_plane, 0, 0); weston_compositor_xkb_init(ec, &xkb_names); ec->ping_handler = NULL; screenshooter_create(ec); text_cursor_position_notifier_create(ec); input_method_create(ec); wl_data_device_manager_init(ec->wl_display); wl_display_init_shm(display); loop = wl_display_get_event_loop(ec->wl_display); ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec); wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000); ec->input_loop = wl_event_loop_create(); return 0; } WL_EXPORT int weston_compositor_init_gl(struct weston_compositor *ec) { const char *extensions; log_egl_gl_info(ec->egl_display); ec->image_target_texture_2d = (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); ec->image_target_renderbuffer_storage = (void *) eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"); ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); ec->bind_display = (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); ec->unbind_display = (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); ec->query_buffer = (void *) eglGetProcAddress("eglQueryWaylandBufferWL"); extensions = (const char *) glGetString(GL_EXTENSIONS); if (!extensions) { weston_log("Retrieving GL extension string failed.\n"); return -1; } if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { weston_log("GL_EXT_texture_format_BGRA8888 not available\n"); return -1; } if (strstr(extensions, "GL_EXT_read_format_bgra")) ec->read_format = GL_BGRA_EXT; else ec->read_format = GL_RGBA; if (strstr(extensions, "GL_EXT_unpack_subimage")) ec->has_unpack_subimage = 1; extensions = (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS); if (!extensions) { weston_log("Retrieving EGL extension string failed.\n"); return -1; } if (strstr(extensions, "EGL_WL_bind_wayland_display")) ec->has_bind_display = 1; if (ec->has_bind_display) ec->bind_display(ec->egl_display, ec->wl_display); weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0); ec->fade.animation.frame = fade_frame; weston_layer_init(&ec->fade_layer, &ec->layer_list); weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link); glActiveTexture(GL_TEXTURE0); if (weston_shader_init(&ec->texture_shader_rgba, vertex_shader, texture_fragment_shader_rgba) < 0) return -1; if (weston_shader_init(&ec->texture_shader_y_uv, vertex_shader, texture_fragment_shader_y_uv) < 0) return -1; if (weston_shader_init(&ec->texture_shader_y_u_v, vertex_shader, texture_fragment_shader_y_u_v) < 0) return -1; if (weston_shader_init(&ec->texture_shader_y_xuxv, vertex_shader, texture_fragment_shader_y_xuxv) < 0) return -1; if (weston_shader_init(&ec->solid_shader, vertex_shader, solid_fragment_shader) < 0) return -1; weston_compositor_schedule_repaint(ec); return 0; } WL_EXPORT void weston_compositor_shutdown(struct weston_compositor *ec) { struct weston_output *output, *next; wl_event_source_remove(ec->idle_source); if (ec->input_loop_source) wl_event_source_remove(ec->input_loop_source); /* Destroy all outputs associated with this compositor */ wl_list_for_each_safe(output, next, &ec->output_list, link) output->destroy(output); weston_binding_list_destroy_all(&ec->key_binding_list); weston_binding_list_destroy_all(&ec->button_binding_list); weston_binding_list_destroy_all(&ec->axis_binding_list); weston_plane_release(&ec->primary_plane); wl_array_release(&ec->vertices); wl_array_release(&ec->indices); wl_event_loop_destroy(ec->input_loop); } static int on_term_signal(int signal_number, void *data) { struct wl_display *display = data; weston_log("caught signal %d\n", signal_number); wl_display_terminate(display); return 1; } static void on_segv_signal(int s, siginfo_t *siginfo, void *context) { void *buffer[32]; int i, count; Dl_info info; /* This SIGSEGV handler will do a best-effort backtrace, and * then call the backend restore function, which will switch * back to the vt we launched from or ungrab X etc and then * raise SIGTRAP. If we run weston under gdb from X or a * different vt, and tell gdb "handle SIGSEGV nostop", this * will allow weston to switch back to gdb on crash and then * gdb will catch the crash with SIGTRAP. */ weston_log("caught segv\n"); count = backtrace(buffer, ARRAY_LENGTH(buffer)); for (i = 0; i < count; i++) { dladdr(buffer[i], &info); weston_log(" [%016lx] %s (%s)\n", (long) buffer[i], info.dli_sname ? info.dli_sname : "--", info.dli_fname); } segv_compositor->restore(segv_compositor); raise(SIGTRAP); } static void * load_module(const char *name, const char *entrypoint, void **handle) { char path[PATH_MAX]; void *module, *init; if (name[0] != '/') snprintf(path, sizeof path, "%s/%s", MODULEDIR, name); else snprintf(path, sizeof path, "%s", name); weston_log("Loading module '%s'\n", path); module = dlopen(path, RTLD_NOW); if (!module) { weston_log("Failed to load module: %s\n", dlerror()); return NULL; } init = dlsym(module, entrypoint); if (!init) { weston_log("Failed to lookup init function: %s\n", dlerror()); return NULL; } return init; } static const char xdg_error_message[] = "fatal: environment variable XDG_RUNTIME_DIR is not set.\n"; static const char xdg_wrong_message[] = "fatal: environment variable XDG_RUNTIME_DIR\n" "is set to \"%s\", which is not a directory.\n"; static const char xdg_wrong_mode_message[] = "warning: XDG_RUNTIME_DIR \"%s\" is not configured\n" "correctly. Unix access mode must be 0700 but is %o,\n" "and XDG_RUNTIME_DIR must be owned by the user, but is\n" "owned by UID %d.\n"; static const char xdg_detail_message[] = "Refer to your distribution on how to get it, or\n" "http://www.freedesktop.org/wiki/Specifications/basedir-spec\n" "on how to implement it.\n"; static void verify_xdg_runtime_dir(void) { char *dir = getenv("XDG_RUNTIME_DIR"); struct stat s; if (!dir) { weston_log(xdg_error_message); weston_log_continue(xdg_detail_message); exit(EXIT_FAILURE); } if (stat(dir, &s) || !S_ISDIR(s.st_mode)) { weston_log(xdg_wrong_message, dir); weston_log_continue(xdg_detail_message); exit(EXIT_FAILURE); } if ((s.st_mode & 0777) != 0700 || s.st_uid != getuid()) { weston_log(xdg_wrong_mode_message, dir, s.st_mode & 0777, s.st_uid); weston_log_continue(xdg_detail_message); } } static int usage(int error_code) { fprintf(stderr, "Usage: weston [OPTIONS]\n\n" "This is weston version " VERSION ", the Wayland reference compositor.\n" "Weston supports multiple backends, and depending on which backend is in use\n" "different options will be accepted.\n\n" "Core options:\n\n" " -B, --backend=MODULE\tBackend module, one of drm-backend.so,\n" "\t\t\t\tx11-backend.so or wayland-backend.so\n" " -S, --socket=NAME\tName of socket to listen on\n" " -i, --idle-time=SECS\tIdle time in seconds\n" " --xserver\t\tEnable X server integration\n" " --module\t\tLoad the specified module\n" " --log==FILE\t\tLog to the given file\n" " -h, --help\t\tThis help message\n\n"); fprintf(stderr, "Options for drm-backend.so:\n\n" " --connector=ID\tBring up only this connector\n" " --seat=SEAT\t\tThe seat that weston should run on\n" " --tty=TTY\t\tThe tty to use\n" " --current-mode\tPrefer current KMS mode over EDID preferred mode\n\n"); fprintf(stderr, "Options for x11-backend.so:\n\n" " --width=WIDTH\t\tWidth of X window\n" " --height=HEIGHT\tHeight of X window\n" " --fullscreen\t\tRun in fullscreen mode\n" " --output-count=COUNT\tCreate multiple outputs\n" " --no-input\t\tDont create input devices\n\n"); fprintf(stderr, "Options for wayland-backend.so:\n\n" " --width=WIDTH\t\tWidth of Wayland surface\n" " --height=HEIGHT\tHeight of Wayland surface\n" " --display=DISPLAY\tWayland display to connect to\n\n"); exit(error_code); } int main(int argc, char *argv[]) { int ret = EXIT_SUCCESS; struct wl_display *display; struct weston_compositor *ec; struct wl_event_source *signals[4]; struct wl_event_loop *loop; struct sigaction segv_action; void *shell_module, *backend_module, *xserver_module; int (*module_init)(struct weston_compositor *ec); struct weston_compositor *(*backend_init)(struct wl_display *display, int argc, char *argv[], const char *config_file); int i; char *backend = NULL; char *shell = NULL; char *module = NULL; char *log = NULL; int32_t idle_time = 300; int32_t xserver = 0; int32_t help = 0; char *socket_name = NULL; char *config_file; const struct config_key shell_config_keys[] = { { "type", CONFIG_KEY_STRING, &shell }, }; const struct config_section cs[] = { { "shell", shell_config_keys, ARRAY_LENGTH(shell_config_keys) }, }; const struct weston_option core_options[] = { { WESTON_OPTION_STRING, "backend", 'B', &backend }, { WESTON_OPTION_STRING, "socket", 'S', &socket_name }, { WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time }, { WESTON_OPTION_BOOLEAN, "xserver", 0, &xserver }, { WESTON_OPTION_STRING, "module", 0, &module }, { WESTON_OPTION_STRING, "log", 0, &log }, { WESTON_OPTION_BOOLEAN, "help", 'h', &help }, }; argc = parse_options(core_options, ARRAY_LENGTH(core_options), argc, argv); if (help) usage(EXIT_SUCCESS); weston_log_file_open(log); weston_log("%s\n" STAMP_SPACE "%s\n" STAMP_SPACE "Bug reports to: %s\n" STAMP_SPACE "Build: %s\n", PACKAGE_STRING, PACKAGE_URL, PACKAGE_BUGREPORT, BUILD_ID); log_uname(); verify_xdg_runtime_dir(); display = wl_display_create(); loop = wl_display_get_event_loop(display); signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display); signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display); signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display); wl_list_init(&child_process_list); signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL); if (!backend) { if (getenv("WAYLAND_DISPLAY")) backend = "wayland-backend.so"; else if (getenv("DISPLAY")) backend = "x11-backend.so"; else backend = "drm-backend.so"; } config_file = config_file_path("weston.ini"); parse_config_file(config_file, cs, ARRAY_LENGTH(cs), shell); if (socket_name) setenv("WAYLAND_DISPLAY", socket_name, 1); backend_init = load_module(backend, "backend_init", &backend_module); if (!backend_init) exit(EXIT_FAILURE); ec = backend_init(display, argc, argv, config_file); if (ec == NULL) { weston_log("fatal: failed to create compositor\n"); exit(EXIT_FAILURE); } segv_action.sa_flags = SA_SIGINFO | SA_RESETHAND; segv_action.sa_sigaction = on_segv_signal; sigemptyset(&segv_action.sa_mask); sigaction(SIGSEGV, &segv_action, NULL); segv_compositor = ec; for (i = 1; argv[i]; i++) weston_log("fatal: unhandled option: %s\n", argv[i]); if (argv[1]) { ret = EXIT_FAILURE; goto out; } free(config_file); ec->option_idle_time = idle_time; ec->idle_time = idle_time; module_init = NULL; if (xserver) module_init = load_module("xwayland.so", "weston_xserver_init", &xserver_module); if (module_init && module_init(ec) < 0) { ret = EXIT_FAILURE; goto out; } if (!shell) shell = "desktop-shell.so"; module_init = load_module(shell, "shell_init", &shell_module); if (!module_init || module_init(ec) < 0) { ret = EXIT_FAILURE; goto out; } module_init = NULL; if (module) module_init = load_module(module, "module_init", NULL); if (module_init && module_init(ec) < 0) { ret = EXIT_FAILURE; goto out; } if (wl_display_add_socket(display, socket_name)) { weston_log("fatal: failed to add socket: %m\n"); ret = EXIT_FAILURE; goto out; } weston_compositor_dpms_on(ec); weston_compositor_wake(ec); wl_display_run(display); out: /* prevent further rendering while shutting down */ ec->state = WESTON_COMPOSITOR_SLEEPING; wl_signal_emit(&ec->destroy_signal, ec); if (ec->has_bind_display) ec->unbind_display(ec->egl_display, display); for (i = ARRAY_LENGTH(signals); i;) wl_event_source_remove(signals[--i]); weston_compositor_xkb_destroy(ec); ec->destroy(ec); wl_display_destroy(display); weston_log_file_close(); return ret; }