/* * Copyright © 2008-2011 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include "compositor.h" #include "screenshooter-server-protocol.h" struct screenshooter { struct wl_object base; struct wlsc_compositor *ec; struct wl_global *global; }; static void screenshooter_shoot(struct wl_client *client, struct wl_resource *resource, struct wl_resource *output_resource, struct wl_resource *buffer_resource) { struct wlsc_output *output = output_resource->data; struct wl_buffer *buffer = buffer_resource->data; if (!wl_buffer_is_shm(buffer)) return; if (buffer->width < output->current->width || buffer->height < output->current->height) return; glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, output->current->width, output->current->height, GL_RGBA, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(buffer)); } struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; static void bind_shooter(struct wl_client *client, void *data, uint32_t version, uint32_t id) { wl_client_add_object(client, &screenshooter_interface, &screenshooter_implementation, id, data); } struct screenshooter * screenshooter_create(struct wlsc_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return NULL; shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec; shooter->global = wl_display_add_global(ec->wl_display, &screenshooter_interface, shooter, bind_shooter); return shooter; } void screenshooter_destroy(struct screenshooter *shooter) { wl_display_remove_global(shooter->ec->wl_display, shooter->global); free(shooter); }