#include #include #include #include #include #include #include #include #include #include #include #include #include "wayland-client.h" #include "wayland-glib.h" #include "gears.h" #include "cairo-util.h" static const char gem_device[] = "/dev/dri/card0"; static const char socket_name[] = "\0wayland"; static void die(const char *msg) { fprintf(stderr, "%s", msg); exit(EXIT_FAILURE); } struct window { struct wl_display *display; struct wl_surface *surface; int x, y, width, height; int margin; int drag_x, drag_y, last_x, last_y; int state; uint32_t name; int fd; int resized; cairo_pattern_t *background; struct buffer *buffer; struct buffer *egl_buffer; GLfloat gears_angle; struct gears *gears; EGLDisplay egl_display; EGLContext context; EGLConfig config; EGLSurface egl_surface; }; static void rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius) { cairo_move_to(cr, x0, y0 + radius); cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2); cairo_line_to(cr, x1 - radius, y0); cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI); cairo_line_to(cr, x1, y1 - radius); cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2); cairo_line_to(cr, x0 + radius, y1); cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI); cairo_close_path(cr); } static gboolean draw_window(void *data) { struct window *window = data; cairo_surface_t *surface; cairo_t *cr; int border = 2, radius = 5; cairo_text_extents_t extents; cairo_pattern_t *gradient, *outline, *bright, *dim; const static char title[] = "Wayland First Post"; struct buffer *buffer; int width, height; surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24, window->width + window->margin * 2, window->height + window->margin * 2); outline = cairo_pattern_create_rgb(0.1, 0.1, 0.1); bright = cairo_pattern_create_rgb(0.8, 0.8, 0.8); dim = cairo_pattern_create_rgb(0.4, 0.4, 0.4); cr = cairo_create(surface); cairo_translate(cr, window->margin + 7, window->margin + 5); cairo_set_line_width (cr, border); cairo_set_source_rgba(cr, 0, 0, 0, 0.7); rounded_rect(cr, 0, 0, window->width, window->height, radius); cairo_fill(cr); blur_surface(surface, 24 + radius); cairo_translate(cr, -7, -5); cairo_set_line_width (cr, border); rounded_rect(cr, 1, 1, window->width - 1, window->height - 1, radius); cairo_set_source(cr, outline); cairo_stroke(cr); rounded_rect(cr, 2, 2, window->width - 2, window->height - 2, radius - 1); cairo_set_source(cr, bright); cairo_stroke(cr); rounded_rect(cr, 3, 3, window->width - 2, window->height - 2, radius - 1); cairo_set_source(cr, dim); cairo_stroke(cr); rounded_rect(cr, 2, 2, window->width - 2, window->height - 2, radius - 1); gradient = cairo_pattern_create_linear (0, 0, 0, 100); cairo_pattern_add_color_stop_rgb(gradient, 0, 0.6, 0.6, 0.4); cairo_pattern_add_color_stop_rgb(gradient, 1, 0.8, 0.8, 0.7); cairo_set_source(cr, gradient); cairo_fill(cr); cairo_pattern_destroy(gradient); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); cairo_move_to(cr, 10, 50); cairo_line_to(cr, window->width - 10, 50); cairo_line_to(cr, window->width - 10, window->height - 10); cairo_line_to(cr, 10, window->height - 10); cairo_close_path(cr); cairo_set_source(cr, dim); cairo_stroke(cr); cairo_move_to(cr, 11, 51); cairo_line_to(cr, window->width - 10, 51); cairo_line_to(cr, window->width - 10, window->height - 10); cairo_line_to(cr, 11, window->height - 10); cairo_close_path(cr); cairo_set_source(cr, bright); cairo_stroke(cr); cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_font_size(cr, 14); cairo_text_extents(cr, title, &extents); cairo_move_to(cr, (window->width - extents.width) / 2, 10 - extents.y_bearing); cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND); cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND); cairo_set_line_width (cr, 4); cairo_text_path(cr, title); cairo_set_source_rgb(cr, 0.1, 0.1, 0.1); cairo_stroke_preserve(cr); cairo_set_source_rgb(cr, 1, 1, 1); cairo_fill(cr); cairo_destroy(cr); window->buffer = buffer_create_from_cairo_surface(window->fd, surface); cairo_surface_destroy(surface); wl_surface_attach(window->surface, window->buffer->name, window->buffer->width, window->buffer->height, window->buffer->stride); width = window->width - 20; height = window->height - 60; buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15); window->egl_buffer = buffer; window->egl_surface = eglCreateSurfaceForName(window->egl_display, window->config, buffer->name, buffer->width, buffer->height, buffer->stride, NULL); if (!eglMakeCurrent(window->egl_display, window->egl_surface, window->egl_surface, window->context)) die("failed to make context current\n"); glViewport(0, 0, width, height); if (window->gears == NULL) window->gears = gears_create(0, 0, 0, 0.92); window->resized = 0; return FALSE; } static gboolean animate_gears(gpointer data) { struct window *window = data; struct buffer *buffer; static uint32_t key; /* Right now, resizing the window from the animation is fine, * since the window drawing code is so slow, but once we * implement faster resizing, this will show lag between * pointer motion and window size even if resizing is fast. * We need to keep processing motion events and posting new * frames as fast as possible so when the server composites * the next frame it will have the most recent size possible. * In that case, we need the two ack protocol, where the first * ack signals that the server got the request so we can free * the buffer, to prevent us from allocating a ton of buffer * that will never be displayed. */ if (window->resized) draw_window(window); gears_draw(window->gears, window->gears_angle); buffer = window->egl_buffer; wl_surface_copy(window->surface, 10 + window->margin, 50 + window->margin, buffer->name, buffer->stride, 0, 0, buffer->width, buffer->height); /* Shouldn't need to do this here, but without proper commit * support in the server, doing this before rendering the * gears show the window briefly before it's fully * rendered. */ wl_surface_map(window->surface, window->x - window->margin, window->y - window->margin, window->width + 2 * window->margin, window->height + 2 * window->margin); wl_display_commit(window->display, key++); window->gears_angle += 1; return FALSE; } enum window_state { WINDOW_STABLE, WINDOW_MOVING, WINDOW_RESIZING_UPPER_LEFT, WINDOW_RESIZING_UPPER_RIGHT, WINDOW_RESIZING_LOWER_LEFT, WINDOW_RESIZING_LOWER_RIGHT }; enum location { LOCATION_INTERIOR, LOCATION_UPPER_LEFT, LOCATION_UPPER_RIGHT, LOCATION_LOWER_LEFT, LOCATION_LOWER_RIGHT, LOCATION_OUTSIDE }; static void event_handler(struct wl_display *display, uint32_t object, uint32_t opcode, uint32_t size, uint32_t *p, void *data) { struct window *window = data; int location; int grip_size = 16; /* FIXME: Object ID 1 is the display, for anything else we * assume it's an input device. */ if (object == 1 && opcode == 3) { /* The acknowledge event means that the server * processed our last commit request and we can now * safely free the buffer. */ if (window->buffer != NULL) { buffer_destroy(window->buffer, window->fd); window->buffer = NULL; } g_idle_add(animate_gears, window); } else if (object == 1) { fprintf(stderr, "unexpected event from display: %d\n", opcode); exit(-1); } else if (opcode == 0) { int x = p[0], y = p[1]; window->last_x = x; window->last_y = y; switch (window->state) { case WINDOW_MOVING: window->x = window->drag_x + x; window->y = window->drag_y + y; wl_surface_map(window->surface, window->x - window->margin, window->y - window->margin, window->width + 2 * window->margin, window->height + 2 * window->margin); /* FIXME: We should do this here: * * wl_display_commit(window->display, 1); * * to make sure the server processes the move, * but that'll mess with the other commit from * animate_gears with the current server * implementation. Since the current server * doesn't rely on commit anyway yet, we can * just forget about it for now. */ break; case WINDOW_RESIZING_LOWER_RIGHT: window->width = window->drag_x + x; window->height = window->drag_y + y; if (window->width < 400) window->width = 400; if (window->height < 400) window->height = 400; window->resized = 1; break; } } else if (opcode == 1) { int button = p[0], state = p[1]; if (window->x + window->width - grip_size <= window->last_x && window->last_x < window->x + window->width && window->y + window->height - grip_size <= window->last_y && window->last_y < window->y + window->height) { location = LOCATION_LOWER_RIGHT; } else if (window->x <= window->last_x && window->last_x < window->x + window->width && window->y <= window->last_y && window->last_y < window->y + window->height) { location = LOCATION_INTERIOR; } else { location = LOCATION_OUTSIDE; } if (button == 0 && state == 1) { switch (location) { case LOCATION_INTERIOR: window->drag_x = window->x - window->last_x; window->drag_y = window->y - window->last_y; window->state = WINDOW_MOVING; break; case LOCATION_LOWER_RIGHT: window->drag_x = window->width - window->last_x; window->drag_y = window->height - window->last_y; window->state = WINDOW_RESIZING_LOWER_RIGHT; break; default: window->state = WINDOW_STABLE; break; } } else if (button == 0 && state == 0) { window->state = WINDOW_STABLE; } } } static struct window * window_create(struct wl_display *display, int fd) { EGLint major, minor, count; EGLConfig configs[64]; struct window *window; const GLfloat red = 0, green = 0, blue = 0, alpha = 0.92; window = malloc(sizeof *window); if (window == NULL) return NULL; memset(window, 0, sizeof *window); window->display = display; window->surface = wl_display_create_surface(display); window->x = 200; window->y = 200; window->width = 450; window->height = 500; window->margin = 16; window->state = WINDOW_STABLE; window->fd = fd; window->background = cairo_pattern_create_rgba (red, green, blue, alpha); window->resized = 1; window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965"); if (window->egl_display == NULL) die("failed to create egl display\n"); if (!eglInitialize(window->egl_display, &major, &minor)) die("failed to initialize display\n"); if (!eglGetConfigs(window->egl_display, configs, 64, &count)) die("failed to get configs\n"); window->config = configs[24]; window->context = eglCreateContext(window->egl_display, window->config, NULL, NULL); if (window->context == NULL) die("failed to create context\n"); animate_gears(window); return window; } int main(int argc, char *argv[]) { struct wl_display *display; int fd; struct window *window; GMainLoop *loop; GSource *source; fd = open(gem_device, O_RDWR); if (fd < 0) { fprintf(stderr, "drm open failed: %m\n"); return -1; } display = wl_display_create(socket_name); if (display == NULL) { fprintf(stderr, "failed to create display: %m\n"); return -1; } loop = g_main_loop_new(NULL, FALSE); source = wayland_source_new(display); g_source_attach(source, NULL); window = window_create(display, fd); wl_display_set_event_handler(display, event_handler, window); g_main_loop_run(loop); return 0; }