/* * Copyright © 2008-2011 Kristian Høgsberg * Copyright © 2012 Collabora, Ltd. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_ #define _WAYLAND_SYSTEM_COMPOSITOR_H_ #include #include #include #include #include #include #include #include "matrix.h" struct weston_transform { struct weston_matrix matrix; struct wl_list link; }; struct weston_surface; struct weston_input_device; struct weston_mode { uint32_t flags; int32_t width, height; uint32_t refresh; struct wl_list link; }; struct weston_border { int32_t left, right, top, bottom; }; struct weston_output { struct wl_list link; struct weston_compositor *compositor; struct weston_matrix matrix; struct wl_list frame_callback_list; int32_t x, y, mm_width, mm_height; struct weston_border border; pixman_region32_t region; pixman_region32_t previous_damage; uint32_t flags; int repaint_needed; int repaint_scheduled; char *make, *model; uint32_t subpixel; struct weston_mode *current; struct wl_list mode_list; void (*repaint)(struct weston_output *output); int (*set_hardware_cursor)(struct weston_output *output, struct weston_input_device *input); void (*destroy)(struct weston_output *output); }; struct weston_input_device { struct wl_input_device input_device; struct weston_compositor *compositor; struct weston_surface *sprite; struct weston_surface *drag_surface; int32_t hotspot_x, hotspot_y; struct wl_list link; uint32_t modifier_state; int hw_cursor; uint32_t num_tp; struct wl_surface *touch_focus; struct wl_listener touch_focus_listener; struct wl_resource *touch_focus_resource; struct wl_listener touch_focus_resource_listener; }; struct weston_shader { GLuint program; GLuint vertex_shader, fragment_shader; GLint proj_uniform; GLint tex_uniform; GLint alpha_uniform; GLint color_uniform; GLint texwidth_uniform; }; struct weston_animation { void (*frame)(struct weston_animation *animation, struct weston_output *output, uint32_t msecs); struct wl_list link; }; struct weston_spring { double k; double friction; double current; double target; double previous; uint32_t timestamp; }; struct weston_shell { void (*lock)(struct weston_shell *shell); void (*unlock)(struct weston_shell *shell); void (*map)(struct weston_shell *shell, struct weston_surface *surface, int32_t width, int32_t height, int32_t sx, int32_t sy); void (*configure)(struct weston_shell *shell, struct weston_surface *surface, GLfloat x, GLfloat y, int32_t width, int32_t height); void (*destroy)(struct weston_shell *shell); }; enum { WESTON_COMPOSITOR_ACTIVE, WESTON_COMPOSITOR_IDLE, /* shell->unlock called on activity */ WESTON_COMPOSITOR_SLEEPING /* no rendering, no frame events */ }; struct screenshooter; struct weston_compositor { struct wl_shm *shm; struct weston_xserver *wxs; EGLDisplay display; EGLContext context; EGLConfig config; GLuint fbo; struct weston_shader texture_shader; struct weston_shader solid_shader; struct weston_shader *current_shader; struct wl_display *wl_display; struct weston_shell *shell; /* There can be more than one, but not right now... */ struct wl_input_device *input_device; struct wl_list output_list; struct wl_list input_device_list; struct wl_list surface_list; struct wl_list binding_list; struct wl_list animation_list; struct { struct weston_spring spring; struct weston_animation animation; struct weston_surface *surface; } fade; uint32_t state; struct wl_event_source *idle_source; uint32_t idle_inhibit; int option_idle_time; /* default timeout, s */ int idle_time; /* effective timeout, s */ /* Repaint state. */ struct timespec previous_swap; struct wl_array vertices, indices; uint32_t focus; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC image_target_renderbuffer_storage; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d; PFNEGLCREATEIMAGEKHRPROC create_image; PFNEGLDESTROYIMAGEKHRPROC destroy_image; PFNEGLBINDWAYLANDDISPLAYWL bind_display; PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display; int has_bind_display; void (*destroy)(struct weston_compositor *ec); int (*authenticate)(struct weston_compositor *c, uint32_t id); EGLImageKHR (*create_cursor_image)(struct weston_compositor *c, int32_t *width, int32_t *height); struct screenshooter *screenshooter; }; #define MODIFIER_CTRL (1 << 8) #define MODIFIER_ALT (1 << 9) #define MODIFIER_SUPER (1 << 10) enum weston_output_flags { WL_OUTPUT_FLIPPED = 0x01 }; struct weston_region { struct wl_resource resource; pixman_region32_t region; }; /* Using weston_surface transformations * * To add a transformation to a surface, create a struct weston_transform, and * add it to the list surface->geometry.transformation_list. Whenever you * change the list, anything under surface->geometry, or anything in the * weston_transforms linked into the list, you must set * surface->geometry.dirty = 1. * * The order in the list defines the order of transformations. Let the list * contain the transformation matrices M1, ..., Mn as head to tail. The * transformation is applied to surface-local coordinate vector p as * P = Mn * ... * M2 * M1 * p * to produce the global coordinate vector P. The total transform * Mn * ... * M2 * M1 * is cached in surface->transform.matrix, and the inverse of it in * surface->transform.inverse. * * The list always contains surface->transform.position transformation, which * is the translation by surface->geometry.x and y. * * If you want to apply a transformation in local coordinates, add your * weston_transform to the head of the list. If you want to apply a * transformation in global coordinates, add it to the tail of the list. */ struct weston_surface { struct wl_surface surface; struct weston_compositor *compositor; GLuint texture; pixman_region32_t damage; pixman_region32_t opaque; pixman_region32_t input; int32_t pitch; struct wl_list link; struct wl_list buffer_link; struct weston_shader *shader; GLfloat color[4]; uint32_t alpha; int overlapped; /* Surface geometry state, mutable. * If you change anything, set dirty = 1. * That includes the transformations referenced from the list. */ struct { GLfloat x, y; /* surface translation on display */ int32_t width, height; /* struct weston_transform */ struct wl_list transformation_list; int dirty; } geometry; /* State derived from geometry state, read-only. * This is updated by weston_surface_update_transform(). */ struct { pixman_region32_t boundingbox; pixman_region32_t opaque; /* matrix and inverse are used only if enabled = 1. * If enabled = 0, use x, y, width, height directly. */ int enabled; struct weston_matrix matrix; struct weston_matrix inverse; struct weston_transform position; /* matrix from x, y */ } transform; /* * Which output to vsync this surface to. * Used to determine, whether to send or queue frame events. * Must be NULL, if 'link' is not in weston_compositor::surface_list. */ struct weston_output *output; struct wl_list frame_callback_list; EGLImageKHR image; struct wl_buffer *buffer; struct wl_listener buffer_destroy_listener; }; void weston_surface_update_transform(struct weston_surface *surface); void weston_surface_to_global(struct weston_surface *surface, int32_t sx, int32_t sy, int32_t *x, int32_t *y); void weston_surface_from_global(struct weston_surface *surface, int32_t x, int32_t y, int32_t *sx, int32_t *sy); void weston_spring_init(struct weston_spring *spring, double k, double current, double target); void weston_spring_update(struct weston_spring *spring, uint32_t msec); int weston_spring_done(struct weston_spring *spring); void weston_surface_activate(struct weston_surface *surface, struct weston_input_device *device, uint32_t time); void weston_surface_draw(struct weston_surface *es, struct weston_output *output); void notify_motion(struct wl_input_device *device, uint32_t time, int x, int y); void notify_button(struct wl_input_device *device, uint32_t time, int32_t button, int32_t state); void notify_key(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t state); void notify_pointer_focus(struct wl_input_device *device, uint32_t time, struct weston_output *output, int32_t x, int32_t y); void notify_keyboard_focus(struct wl_input_device *device, uint32_t time, struct weston_output *output, struct wl_array *keys); void notify_touch(struct wl_input_device *device, uint32_t time, int touch_id, int x, int y, int touch_type); void weston_output_finish_frame(struct weston_output *output, int msecs); void weston_output_damage(struct weston_output *output); void weston_compositor_repick(struct weston_compositor *compositor); void weston_compositor_schedule_repaint(struct weston_compositor *compositor); void weston_compositor_fade(struct weston_compositor *compositor, float tint); void weston_compositor_damage_all(struct weston_compositor *compositor); void weston_compositor_unlock(struct weston_compositor *compositor); void weston_compositor_wake(struct weston_compositor *compositor); void weston_compositor_activity(struct weston_compositor *compositor); void weston_compositor_update_drag_surfaces(struct weston_compositor *compositor); struct weston_binding; typedef void (*weston_binding_handler_t)(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t button, uint32_t state, void *data); struct weston_binding * weston_compositor_add_binding(struct weston_compositor *compositor, uint32_t key, uint32_t button, uint32_t modifier, weston_binding_handler_t binding, void *data); void weston_binding_destroy(struct weston_binding *binding); void weston_binding_list_destroy_all(struct wl_list *list); void weston_compositor_run_binding(struct weston_compositor *compositor, struct weston_input_device *device, uint32_t time, uint32_t key, uint32_t button, int32_t state); struct wl_list * weston_compositor_top(struct weston_compositor *compositor); struct weston_surface * weston_surface_create(struct weston_compositor *compositor); void weston_surface_configure(struct weston_surface *surface, GLfloat x, GLfloat y, int width, int height); void weston_surface_set_position(struct weston_surface *surface, GLfloat x, GLfloat y); void weston_surface_assign_output(struct weston_surface *surface); void weston_surface_damage(struct weston_surface *surface); void weston_buffer_post_release(struct wl_buffer *buffer); uint32_t weston_compositor_get_time(void); int weston_compositor_init(struct weston_compositor *ec, struct wl_display *display); void weston_compositor_shutdown(struct weston_compositor *ec); void weston_output_move(struct weston_output *output, int x, int y); void weston_output_init(struct weston_output *output, struct weston_compositor *c, int x, int y, int width, int height, uint32_t flags); void weston_output_destroy(struct weston_output *output); void weston_input_device_init(struct weston_input_device *device, struct weston_compositor *ec); void weston_input_device_release(struct weston_input_device *device); enum { TTY_ENTER_VT, TTY_LEAVE_VT }; typedef void (*tty_vt_func_t)(struct weston_compositor *compositor, int event); struct tty * tty_create(struct weston_compositor *compositor, tty_vt_func_t vt_func, int tty_nr); void tty_destroy(struct tty *tty); struct screenshooter * screenshooter_create(struct weston_compositor *ec); void screenshooter_destroy(struct screenshooter *s); uint32_t * weston_load_image(const char *filename, int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg); struct weston_process; typedef void (*weston_process_cleanup_func_t)(struct weston_process *process, int status); struct weston_process { pid_t pid; weston_process_cleanup_func_t cleanup; struct wl_list link; }; struct wl_client * weston_client_launch(struct weston_compositor *compositor, struct weston_process *proc, const char *path, weston_process_cleanup_func_t cleanup); void weston_watch_process(struct weston_process *process); int weston_xserver_init(struct weston_compositor *compositor); void weston_xserver_destroy(struct weston_compositor *compositor); void weston_xserver_surface_activate(struct weston_surface *surface); void weston_xserver_set_selection(struct weston_input_device *device); struct weston_zoom; typedef void (*weston_zoom_done_func_t)(struct weston_zoom *zoom, void *data); struct weston_zoom * weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop, weston_zoom_done_func_t done, void *data); #endif