/* * Copyright © 2008 Kristian Høgsberg * Copyright © 2012-2013 Collabora, Ltd. * Copyright © 2013 Jason Ekstrand * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include "config.h" #include #include #include #include #include "cairo-util.h" enum frame_button_flags { FRAME_BUTTON_ALIGN_RIGHT = 0x1, FRAME_BUTTON_DECORATED = 0x2, FRAME_BUTTON_CLICK_DOWN = 0x4, }; struct frame_button { struct frame *frame; struct wl_list link; /* buttons_list */ cairo_surface_t *icon; enum frame_button_flags flags; int hover_count; int press_count; struct { int x, y; int width, height; } allocation; enum frame_status status_effect; }; struct frame_pointer_button { struct wl_list link; uint32_t button; enum theme_location press_location; struct frame_button *frame_button; }; struct frame_pointer { struct wl_list link; void *data; int x, y; struct frame_button *hover_button; struct wl_list down_buttons; }; struct frame_touch { struct wl_list link; void *data; int x, y; struct frame_button *button; }; struct frame { int32_t width, height; char *title; uint32_t flags; struct theme *theme; struct { int32_t x, y; int32_t width, height; } interior; int shadow_margin; int opaque_margin; int geometry_dirty; uint32_t status; struct wl_list buttons; struct wl_list pointers; struct wl_list touches; }; static struct frame_button * frame_button_create(struct frame *frame, const char *icon, enum frame_status status_effect, enum frame_button_flags flags) { struct frame_button *button; button = calloc(1, sizeof *button); if (!button) return NULL; button->icon = cairo_image_surface_create_from_png(icon); if (!button->icon) { free(button); return NULL; } button->frame = frame; button->flags = flags; button->status_effect = status_effect; wl_list_insert(frame->buttons.prev, &button->link); return button; } static void frame_button_destroy(struct frame_button *button) { cairo_surface_destroy(button->icon); free(button); } static void frame_button_enter(struct frame_button *button) { if (!button->hover_count) button->frame->status |= FRAME_STATUS_REPAINT; button->hover_count++; } static void frame_button_leave(struct frame_button *button, struct frame_pointer *pointer) { button->hover_count--; if (!button->hover_count) button->frame->status |= FRAME_STATUS_REPAINT; } static void frame_button_press(struct frame_button *button) { if (!button->press_count) button->frame->status |= FRAME_STATUS_REPAINT; button->press_count++; if (button->flags & FRAME_BUTTON_CLICK_DOWN) button->frame->status |= button->status_effect; } static void frame_button_release(struct frame_button *button) { button->press_count--; if (button->press_count) return; button->frame->status |= FRAME_STATUS_REPAINT; if (!(button->flags & FRAME_BUTTON_CLICK_DOWN)) button->frame->status |= button->status_effect; } static void frame_button_cancel(struct frame_button *button) { button->press_count--; if (!button->press_count) button->frame->status |= FRAME_STATUS_REPAINT; } static void frame_button_repaint(struct frame_button *button, cairo_t *cr) { int x, y; if (!button->allocation.width) return; if (!button->allocation.height) return; x = button->allocation.x; y = button->allocation.y; cairo_save(cr); if (button->flags & FRAME_BUTTON_DECORATED) { cairo_set_line_width(cr, 1); cairo_set_source_rgb(cr, 0.0, 0.0, 0.0); cairo_rectangle(cr, x, y, 25, 16); cairo_stroke_preserve(cr); if (button->press_count) { cairo_set_source_rgb(cr, 0.7, 0.7, 0.7); } else if (button->hover_count) { cairo_set_source_rgb(cr, 1.0, 1.0, 1.0); } else { cairo_set_source_rgb(cr, 0.88, 0.88, 0.88); } cairo_fill (cr); x += 4; } cairo_set_source_surface(cr, button->icon, x, y); cairo_paint(cr); cairo_restore(cr); } static struct frame_pointer * frame_pointer_get(struct frame *frame, void *data) { struct frame_pointer *pointer; wl_list_for_each(pointer, &frame->pointers, link) if (pointer->data == data) return pointer; pointer = calloc(1, sizeof *pointer); if (!pointer) return NULL; pointer->data = data; wl_list_init(&pointer->down_buttons); wl_list_insert(&frame->pointers, &pointer->link); return pointer; } static void frame_pointer_destroy(struct frame_pointer *pointer) { wl_list_remove(&pointer->link); free(pointer); } static struct frame_touch * frame_touch_get(struct frame *frame, void *data) { struct frame_touch *touch; wl_list_for_each(touch, &frame->touches, link) if (touch->data == data) return touch; touch = calloc(1, sizeof *touch); if (!touch) return NULL; touch->data = data; wl_list_insert(&frame->touches, &touch->link); return touch; } static void frame_touch_destroy(struct frame_touch *touch) { wl_list_remove(&touch->link); free(touch); } void frame_destroy(struct frame *frame) { struct frame_button *button, *next; struct frame_touch *touch, *next_touch; struct frame_pointer *pointer, *next_pointer; wl_list_for_each_safe(button, next, &frame->buttons, link) frame_button_destroy(button); wl_list_for_each_safe(touch, next_touch, &frame->touches, link) frame_touch_destroy(touch); wl_list_for_each_safe(pointer, next_pointer, &frame->pointers, link) frame_pointer_destroy(pointer); free(frame->title); free(frame); } struct frame * frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons, const char *title) { struct frame *frame; struct frame_button *button; frame = calloc(1, sizeof *frame); if (!frame) return NULL; frame->width = width; frame->height = height; frame->flags = 0; frame->theme = t; frame->status = FRAME_STATUS_REPAINT; frame->geometry_dirty = 1; wl_list_init(&frame->buttons); wl_list_init(&frame->pointers); wl_list_init(&frame->touches); if (title) { frame->title = strdup(title); if (!frame->title) goto free_frame; } if (title) { button = frame_button_create(frame, DATADIR "/weston/icon_window.png", FRAME_STATUS_MENU, FRAME_BUTTON_CLICK_DOWN); if (!button) goto free_frame; } if (buttons & FRAME_BUTTON_CLOSE) { button = frame_button_create(frame, DATADIR "/weston/sign_close.png", FRAME_STATUS_CLOSE, FRAME_BUTTON_ALIGN_RIGHT | FRAME_BUTTON_DECORATED); if (!button) goto free_frame; } if (buttons & FRAME_BUTTON_MAXIMIZE) { button = frame_button_create(frame, DATADIR "/weston/sign_maximize.png", FRAME_STATUS_MAXIMIZE, FRAME_BUTTON_ALIGN_RIGHT | FRAME_BUTTON_DECORATED); if (!button) goto free_frame; } if (buttons & FRAME_BUTTON_MINIMIZE) { button = frame_button_create(frame, DATADIR "/weston/sign_minimize.png", FRAME_STATUS_MINIMIZE, FRAME_BUTTON_ALIGN_RIGHT | FRAME_BUTTON_DECORATED); if (!button) goto free_frame; } return frame; free_frame: frame_destroy(frame); return NULL; } int frame_set_title(struct frame *frame, const char *title) { char *dup = NULL; if (title) { dup = strdup(title); if (!dup) return -1; } free(frame->title); frame->title = dup; frame->status |= FRAME_STATUS_REPAINT; return 0; } void frame_set_flag(struct frame *frame, enum frame_flag flag) { if (flag & FRAME_FLAG_MAXIMIZED && !(frame->flags & FRAME_FLAG_MAXIMIZED)) frame->geometry_dirty = 1; frame->flags |= flag; frame->status |= FRAME_STATUS_REPAINT; } void frame_unset_flag(struct frame *frame, enum frame_flag flag) { if (flag & FRAME_FLAG_MAXIMIZED && frame->flags & FRAME_FLAG_MAXIMIZED) frame->geometry_dirty = 1; frame->flags &= ~flag; frame->status |= FRAME_STATUS_REPAINT; } void frame_resize(struct frame *frame, int32_t width, int32_t height) { frame->width = width; frame->height = height; frame->geometry_dirty = 1; frame->status |= FRAME_STATUS_REPAINT; } void frame_resize_inside(struct frame *frame, int32_t width, int32_t height) { struct theme *t = frame->theme; int decoration_width, decoration_height, titlebar_height; if (frame->title) titlebar_height = t->titlebar_height; else titlebar_height = t->width; if (frame->flags & FRAME_FLAG_MAXIMIZED) { decoration_width = t->width * 2; decoration_height = t->width + titlebar_height; } else { decoration_width = (t->width + t->margin) * 2; decoration_height = t->width + titlebar_height + t->margin * 2; } frame_resize(frame, width + decoration_width, height + decoration_height); } int32_t frame_width(struct frame *frame) { return frame->width; } int32_t frame_height(struct frame *frame) { return frame->height; } static void frame_refresh_geometry(struct frame *frame) { struct frame_button *button; struct theme *t = frame->theme; int x_l, x_r, y, w, h, titlebar_height; int32_t decoration_width, decoration_height; if (!frame->geometry_dirty) return; if (frame->title) titlebar_height = t->titlebar_height; else titlebar_height = t->width; if (frame->flags & FRAME_FLAG_MAXIMIZED) { decoration_width = t->width * 2; decoration_height = t->width + titlebar_height; frame->interior.x = t->width; frame->interior.y = titlebar_height; frame->interior.width = frame->width - decoration_width; frame->interior.height = frame->height - decoration_height; frame->opaque_margin = 0; frame->shadow_margin = 0; } else { decoration_width = (t->width + t->margin) * 2; decoration_height = t->width + titlebar_height + t->margin * 2; frame->interior.x = t->width + t->margin; frame->interior.y = titlebar_height + t->margin; frame->interior.width = frame->width - decoration_width; frame->interior.height = frame->height - decoration_height; frame->opaque_margin = t->margin + t->frame_radius; frame->shadow_margin = t->margin; } x_r = frame->width - t->width - frame->shadow_margin; x_l = t->width + frame->shadow_margin; y = t->width + frame->shadow_margin; wl_list_for_each(button, &frame->buttons, link) { const int button_padding = 4; w = cairo_image_surface_get_width(button->icon); h = cairo_image_surface_get_height(button->icon); if (button->flags & FRAME_BUTTON_DECORATED) w += 10; if (button->flags & FRAME_BUTTON_ALIGN_RIGHT) { x_r -= w; button->allocation.x = x_r; button->allocation.y = y; button->allocation.width = w + 1; button->allocation.height = h + 1; x_r -= button_padding; } else { button->allocation.x = x_l; button->allocation.y = y; button->allocation.width = w + 1; button->allocation.height = h + 1; x_l += w; x_l += button_padding; } } frame->geometry_dirty = 0; } void frame_interior(struct frame *frame, int32_t *x, int32_t *y, int32_t *width, int32_t *height) { frame_refresh_geometry(frame); if (x) *x = frame->interior.x; if (y) *y = frame->interior.y; if (width) *width = frame->interior.width; if (height) *height = frame->interior.height; } void frame_input_rect(struct frame *frame, int32_t *x, int32_t *y, int32_t *width, int32_t *height) { frame_refresh_geometry(frame); if (x) *x = frame->shadow_margin; if (y) *y = frame->shadow_margin; if (width) *width = frame->width - frame->shadow_margin * 2; if (height) *height = frame->height - frame->shadow_margin * 2; } void frame_opaque_rect(struct frame *frame, int32_t *x, int32_t *y, int32_t *width, int32_t *height) { frame_refresh_geometry(frame); if (x) *x = frame->opaque_margin; if (y) *y = frame->opaque_margin; if (width) *width = frame->width - frame->opaque_margin * 2; if (height) *height = frame->height - frame->opaque_margin * 2; } uint32_t frame_status(struct frame *frame) { return frame->status; } void frame_status_clear(struct frame *frame, enum frame_status status) { frame->status &= ~status; } static struct frame_button * frame_find_button(struct frame *frame, int x, int y) { struct frame_button *button; int rel_x, rel_y; wl_list_for_each(button, &frame->buttons, link) { rel_x = x - button->allocation.x; rel_y = y - button->allocation.y; if (0 <= rel_x && rel_x < button->allocation.width && 0 <= rel_y && rel_y < button->allocation.height) return button; } return NULL; } enum theme_location frame_pointer_enter(struct frame *frame, void *data, int x, int y) { return frame_pointer_motion(frame, data, x, y); } enum theme_location frame_pointer_motion(struct frame *frame, void *data, int x, int y) { struct frame_pointer *pointer = frame_pointer_get(frame, data); struct frame_button *button = frame_find_button(frame, x, y); enum theme_location location; location = theme_get_location(frame->theme, x, y, frame->width, frame->height, frame->flags & FRAME_FLAG_MAXIMIZED ? THEME_FRAME_MAXIMIZED : 0); if (!pointer) return location; pointer->x = x; pointer->y = y; if (pointer->hover_button == button) return location; if (pointer->hover_button) frame_button_leave(pointer->hover_button, pointer); pointer->hover_button = button; if (pointer->hover_button) frame_button_enter(pointer->hover_button); return location; } static void frame_pointer_button_destroy(struct frame_pointer_button *button) { wl_list_remove(&button->link); free(button); } static void frame_pointer_button_press(struct frame *frame, struct frame_pointer *pointer, struct frame_pointer_button *button) { if (button->button == BTN_RIGHT) { if (button->press_location == THEME_LOCATION_TITLEBAR) frame->status |= FRAME_STATUS_MENU; frame_pointer_button_destroy(button); } else if (button->button == BTN_LEFT) { if (pointer->hover_button) { frame_button_press(pointer->hover_button); } else { switch (button->press_location) { case THEME_LOCATION_TITLEBAR: frame->status |= FRAME_STATUS_MOVE; frame_pointer_button_destroy(button); break; case THEME_LOCATION_RESIZING_TOP: case THEME_LOCATION_RESIZING_BOTTOM: case THEME_LOCATION_RESIZING_LEFT: case THEME_LOCATION_RESIZING_RIGHT: case THEME_LOCATION_RESIZING_TOP_LEFT: case THEME_LOCATION_RESIZING_TOP_RIGHT: case THEME_LOCATION_RESIZING_BOTTOM_LEFT: case THEME_LOCATION_RESIZING_BOTTOM_RIGHT: frame->status |= FRAME_STATUS_RESIZE; frame_pointer_button_destroy(button); break; default: break; } } } } static void frame_pointer_button_release(struct frame *frame, struct frame_pointer *pointer, struct frame_pointer_button *button) { if (button->button == BTN_LEFT && button->frame_button) { if (button->frame_button == pointer->hover_button) frame_button_release(button->frame_button); else frame_button_cancel(button->frame_button); } } static void frame_pointer_button_cancel(struct frame *frame, struct frame_pointer *pointer, struct frame_pointer_button *button) { if (button->frame_button) frame_button_cancel(button->frame_button); } void frame_pointer_leave(struct frame *frame, void *data) { struct frame_pointer *pointer = frame_pointer_get(frame, data); struct frame_pointer_button *button, *next; if (!pointer) return; if (pointer->hover_button) frame_button_leave(pointer->hover_button, pointer); wl_list_for_each_safe(button, next, &pointer->down_buttons, link) { frame_pointer_button_cancel(frame, pointer, button); frame_pointer_button_destroy(button); } frame_pointer_destroy(pointer); } enum theme_location frame_pointer_button(struct frame *frame, void *data, uint32_t btn, enum frame_button_state state) { struct frame_pointer *pointer = frame_pointer_get(frame, data); struct frame_pointer_button *button; enum theme_location location = THEME_LOCATION_EXTERIOR; if (!pointer) return location; location = theme_get_location(frame->theme, pointer->x, pointer->y, frame->width, frame->height, frame->flags & FRAME_FLAG_MAXIMIZED ? THEME_FRAME_MAXIMIZED : 0); if (state == FRAME_BUTTON_PRESSED) { button = malloc(sizeof *button); if (!button) return location; button->button = btn; button->press_location = location; button->frame_button = pointer->hover_button; wl_list_insert(&pointer->down_buttons, &button->link); frame_pointer_button_press(frame, pointer, button); } else if (state == FRAME_BUTTON_RELEASED) { button = NULL; wl_list_for_each(button, &pointer->down_buttons, link) if (button->button == btn) break; /* Make sure we didn't hit the end */ if (&button->link == &pointer->down_buttons) return location; location = button->press_location; frame_pointer_button_release(frame, pointer, button); frame_pointer_button_destroy(button); } return location; } void frame_touch_down(struct frame *frame, void *data, int32_t id, int x, int y) { struct frame_touch *touch = frame_touch_get(frame, data); struct frame_button *button = frame_find_button(frame, x, y); enum theme_location location; if (id > 0) return; if (touch && button) { touch->button = button; frame_button_press(touch->button); return; } location = theme_get_location(frame->theme, x, y, frame->width, frame->height, frame->flags & FRAME_FLAG_MAXIMIZED ? THEME_FRAME_MAXIMIZED : 0); switch (location) { case THEME_LOCATION_TITLEBAR: frame->status |= FRAME_STATUS_MOVE; break; case THEME_LOCATION_RESIZING_TOP: case THEME_LOCATION_RESIZING_BOTTOM: case THEME_LOCATION_RESIZING_LEFT: case THEME_LOCATION_RESIZING_RIGHT: case THEME_LOCATION_RESIZING_TOP_LEFT: case THEME_LOCATION_RESIZING_TOP_RIGHT: case THEME_LOCATION_RESIZING_BOTTOM_LEFT: case THEME_LOCATION_RESIZING_BOTTOM_RIGHT: frame->status |= FRAME_STATUS_RESIZE; break; default: break; } } void frame_touch_up(struct frame *frame, void *data, int32_t id) { struct frame_touch *touch = frame_touch_get(frame, data); if (id > 0) return; if (touch && touch->button) { frame_button_release(touch->button); frame_touch_destroy(touch); } } void frame_repaint(struct frame *frame, cairo_t *cr) { struct frame_button *button; uint32_t flags = 0; frame_refresh_geometry(frame); if (frame->flags & FRAME_FLAG_MAXIMIZED) flags |= THEME_FRAME_MAXIMIZED; if (frame->flags & FRAME_FLAG_ACTIVE) flags |= THEME_FRAME_ACTIVE; cairo_save(cr); theme_render_frame(frame->theme, cr, frame->width, frame->height, frame->title, flags); cairo_restore(cr); wl_list_for_each(button, &frame->buttons, link) frame_button_repaint(button, cr); frame_status_clear(frame, FRAME_STATUS_REPAINT); }