/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include "wayland-util.h" #include "wayland-client.h" #include "wayland-glib.h" #include "window.h" struct gears { struct window *window; struct display *d; struct rectangle rectangle; EGLDisplay display; EGLContext context; int drm_fd; GLfloat angle; cairo_surface_t *cairo_surface; GLint gear_list[3]; GLuint fbo, color_rbo[2], depth_rbo; cairo_surface_t *surface[2]; int current; }; struct gear_template { GLfloat material[4]; GLfloat inner_radius; GLfloat outer_radius; GLfloat width; GLint teeth; GLfloat tooth_depth; }; const static struct gear_template gear_templates[] = { { { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 }, { { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 }, { { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, }; static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0}; static void die(const char *msg) { fprintf(stderr, "%s", msg); exit(EXIT_FAILURE); } static void make_gear(const struct gear_template *t) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material); r0 = t->inner_radius; r1 = t->outer_radius - t->tooth_depth / 2.0; r2 = t->outer_radius + t->tooth_depth / 2.0; da = 2.0 * M_PI / t->teeth / 4.0; glShadeModel(GL_FLAT); glNormal3f(0.0, 0.0, 1.0); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); if (i < t->teeth) { glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); } } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / t->teeth / 4.0; for (i = 0; i < t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); } glEnd(); glNormal3f(0.0, 0.0, -1.0); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); if (i < t->teeth) { glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); } } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / t->teeth / 4.0; for (i = 0; i < t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5); u = r2 * cos(angle + da) - r1 * cos(angle); v = r2 * sin(angle + da) - r1 * sin(angle); len = sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0.0); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5); u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); glNormal3f(v, -u, 0.0); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); } glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5); glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= t->teeth; i++) { angle = i * 2.0 * M_PI / t->teeth; glNormal3f(-cos(angle), -sin(angle), 0.0); glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5); } glEnd(); } static void allocate_buffer(struct gears *gears) { EGLImageKHR image; /* Constrain child size to be square and at least 300x300 */ window_get_child_rectangle(gears->window, &gears->rectangle); if (gears->rectangle.width > gears->rectangle.height) gears->rectangle.height = gears->rectangle.width; else gears->rectangle.width = gears->rectangle.height; if (gears->rectangle.width < 300) { gears->rectangle.width = 300; gears->rectangle.height = 300; } window_set_child_size(gears->window, &gears->rectangle); window_draw(gears->window); gears->surface[gears->current] = window_get_surface(gears->window); image = display_get_image_for_drm_surface(gears->display, gears->surface[gears->current]); if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) die("faile to make context current\n"); glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->color_rbo[gears->current]); glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image); glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, gears->rectangle.width + 20 + 32, gears->rectangle.height + 60 + 32); } static void draw_gears(struct gears *gears) { GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; if (gears->surface[gears->current] == NULL) allocate_buffer(gears); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, gears->color_rbo[gears->current]); glViewport(gears->rectangle.x, gears->rectangle.y, gears->rectangle.width, gears->rectangle.height); glScissor(gears->rectangle.x, gears->rectangle.y, gears->rectangle.width, gears->rectangle.height); glEnable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslatef(0.0, 0.0, -50); glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(gears->angle, 0.0, 0.0, 1.0); glCallList(gears->gear_list[0]); glPopMatrix(); glPushMatrix(); glTranslatef(3.1, -2.0, 0.0); glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0); glCallList(gears->gear_list[1]); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1, 4.2, 0.0); glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0); glCallList(gears->gear_list[2]); glPopMatrix(); glPopMatrix(); glFlush(); window_set_surface(gears->window, gears->surface[gears->current]); window_flush(gears->window); } static void resize_handler(struct window *window, void *data) { struct gears *gears = data; cairo_surface_destroy(gears->surface[0]); gears->surface[0] = NULL; cairo_surface_destroy(gears->surface[1]); gears->surface[1] = NULL; } static void keyboard_focus_handler(struct window *window, struct input *device, void *data) { struct gears *gears = data; resize_handler(window, gears); } static void redraw_handler(struct window *window, void *data) { struct gears *gears = data; draw_gears(gears); } static void frame_callback(void *data, uint32_t time) { struct gears *gears = data; gears->current = 1 - gears->current; gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; window_schedule_redraw(gears->window); wl_display_frame_callback(display_get_display(gears->d), frame_callback, gears); } static struct gears * gears_create(struct display *display) { const int width = 450, height = 500; struct gears *gears; int i; gears = malloc(sizeof *gears); memset(gears, 0, sizeof *gears); gears->d = display; gears->window = window_create(display, "Wayland Gears", width, height); gears->display = display_get_egl_display(gears->d); if (gears->display == NULL) die("failed to create egl display\n"); eglBindAPI(EGL_OPENGL_API); gears->context = eglCreateContext(gears->display, NULL, EGL_NO_CONTEXT, NULL); if (gears->context == NULL) die("failed to create context\n"); if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context)) die("faile to make context current\n"); glGenFramebuffers(1, &gears->fbo); glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo); glGenRenderbuffers(2, gears->color_rbo); glGenRenderbuffers(1, &gears->depth_rbo); glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, gears->depth_rbo); for (i = 0; i < 3; i++) { gears->gear_list[i] = glGenLists(1); glNewList(gears->gear_list[i], GL_COMPILE); make_gear(&gear_templates[i]); glEndList(); } glEnable(GL_NORMALIZE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0); glMatrixMode(GL_MODELVIEW); glLightfv(GL_LIGHT0, GL_POSITION, light_pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 0.92); window_set_user_data(gears->window, gears); window_set_resize_handler(gears->window, resize_handler); window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler); window_set_redraw_handler(gears->window, redraw_handler); draw_gears(gears); wl_display_frame_callback(display_get_display(gears->d), frame_callback, gears); return gears; } int main(int argc, char *argv[]) { struct display *d; struct gears *gears; d = display_create(&argc, &argv, NULL); if (d == NULL) { fprintf(stderr, "failed to create display: %m\n"); return -1; } gears = gears_create(d); display_run(d); return 0; }