/* * Copyright © 2012 John Kåre Alsaker * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "config.h" #include #include #include "libweston-internal.h" #ifdef ENABLE_EGL #include #include #else typedef int EGLint; typedef int EGLenum; typedef void *EGLDisplay; typedef void *EGLSurface; typedef void *EGLConfig; typedef intptr_t EGLNativeDisplayType; typedef intptr_t EGLNativeWindowType; #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) #endif /* ENABLE_EGL */ #define NO_EGL_PLATFORM 0 enum gl_renderer_border_side { GL_RENDERER_BORDER_TOP = 0, GL_RENDERER_BORDER_LEFT = 1, GL_RENDERER_BORDER_RIGHT = 2, GL_RENDERER_BORDER_BOTTOM = 3, }; struct gl_renderer_interface { const EGLint *opaque_attribs; const EGLint *alpha_attribs; int (*display_create)(struct weston_compositor *ec, EGLenum platform, void *native_window, const EGLint *platform_attribs, const EGLint *config_attribs, const EGLint *visual_id, const int n_ids); EGLDisplay (*display)(struct weston_compositor *ec); int (*output_window_create)(struct weston_output *output, EGLNativeWindowType window_for_legacy, void *window_for_platform, const EGLint *config_attribs, const EGLint *visual_id, const int n_ids); void (*output_destroy)(struct weston_output *output); EGLSurface (*output_surface)(struct weston_output *output); /* Sets the output border. * * The side specifies the side for which we are setting the border. * The width and height are the width and height of the border. * The tex_width patemeter specifies the width of the actual * texture; this may be larger than width if the data is not * tightly packed. * * The top and bottom textures will extend over the sides to the * full width of the bordered window. The right and left edges, * however, will extend only to the top and bottom of the * compositor surface. This is demonstrated by the picture below: * * +-----------------------+ * | TOP | * +-+-------------------+-+ * | | | | * |L| |R| * |E| |I| * |F| |G| * |T| |H| * | | |T| * | | | | * +-+-------------------+-+ * | BOTTOM | * +-----------------------+ */ void (*output_set_border)(struct weston_output *output, enum gl_renderer_border_side side, int32_t width, int32_t height, int32_t tex_width, unsigned char *data); /* Create fence sync FD to wait for GPU rendering. * * Return FD on success, -1 on failure or unsupported * EGL_ANDROID_native_fence_sync extension. */ int (*create_fence_fd)(struct weston_output *output); void (*print_egl_error_state)(void); };