/* * Copyright © 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef GL_RENDERER_INTERNAL_H #define GL_RENDERER_INTERNAL_H #include #include #include "shared/weston-egl-ext.h" /* for PFN* stuff */ struct gl_shader { GLuint program; GLuint vertex_shader, fragment_shader; GLint proj_uniform; GLint tex_uniforms[3]; GLint alpha_uniform; GLint color_uniform; const char *vertex_source, *fragment_source; }; struct gl_renderer { struct weston_renderer base; bool fragment_shader_debug; bool fan_debug; struct weston_binding *fragment_binding; struct weston_binding *fan_binding; EGLenum platform; EGLDisplay egl_display; EGLContext egl_context; EGLConfig egl_config; EGLSurface dummy_surface; uint32_t gl_version; struct wl_array vertices; struct wl_array vtxcnt; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d; PFNEGLCREATEIMAGEKHRPROC create_image; PFNEGLDESTROYIMAGEKHRPROC destroy_image; PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window; bool has_unpack_subimage; PFNEGLBINDWAYLANDDISPLAYWL bind_display; PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display; PFNEGLQUERYWAYLANDBUFFERWL query_buffer; bool has_bind_display; bool has_context_priority; bool has_egl_image_external; bool has_egl_buffer_age; bool has_egl_partial_update; PFNEGLSETDAMAGEREGIONKHRPROC set_damage_region; bool has_configless_context; bool has_surfaceless_context; bool has_dmabuf_import; struct wl_list dmabuf_images; bool has_gl_texture_rg; struct gl_shader texture_shader_rgba; struct gl_shader texture_shader_rgbx; struct gl_shader texture_shader_egl_external; struct gl_shader texture_shader_y_uv; struct gl_shader texture_shader_y_u_v; struct gl_shader texture_shader_y_xuxv; struct gl_shader texture_shader_xyuv; struct gl_shader invert_color_shader; struct gl_shader solid_shader; struct gl_shader *current_shader; struct wl_signal destroy_signal; struct wl_listener output_destroy_listener; bool has_dmabuf_import_modifiers; PFNEGLQUERYDMABUFFORMATSEXTPROC query_dmabuf_formats; PFNEGLQUERYDMABUFMODIFIERSEXTPROC query_dmabuf_modifiers; bool has_native_fence_sync; PFNEGLCREATESYNCKHRPROC create_sync; PFNEGLDESTROYSYNCKHRPROC destroy_sync; PFNEGLDUPNATIVEFENCEFDANDROIDPROC dup_native_fence_fd; bool has_wait_sync; PFNEGLWAITSYNCKHRPROC wait_sync; }; static inline struct gl_renderer * get_renderer(struct weston_compositor *ec) { return (struct gl_renderer *)ec->renderer; } void gl_renderer_print_egl_error_state(void); void log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig); EGLConfig gl_renderer_get_egl_config(struct gl_renderer *gr, EGLint egl_surface_type, const uint32_t *drm_formats, unsigned drm_formats_count); int gl_renderer_setup_egl_extensions(struct weston_compositor *ec); #endif /* GL_RENDERER_INTERNAL_H */