/* * Copyright © 2011 Intel Corporation * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "config.h" #include #include #include #include #include #include #include "compositor.h" WL_EXPORT void weston_spring_init(struct weston_spring *spring, double k, double current, double target) { spring->k = k; spring->friction = 400.0; spring->current = current; spring->previous = current; spring->target = target; spring->clip = WESTON_SPRING_OVERSHOOT; spring->min = 0.0; spring->max = 1.0; } WL_EXPORT void weston_spring_update(struct weston_spring *spring, uint32_t msec) { double force, v, current, step; /* Limit the number of executions of the loop below by ensuring that * the timestamp for last update of the spring is no more than 1s ago. * This handles the case where time moves backwards or forwards in * large jumps. */ if (msec - spring->timestamp > 1000) { weston_log("unexpectedly large timestamp jump (from %u to %u)\n", spring->timestamp, msec); spring->timestamp = msec - 1000; } step = 0.01; while (4 < msec - spring->timestamp) { current = spring->current; v = current - spring->previous; force = spring->k * (spring->target - current) / 10.0 + (spring->previous - current) - v * spring->friction; spring->current = current + (current - spring->previous) + force * step * step; spring->previous = current; switch (spring->clip) { case WESTON_SPRING_OVERSHOOT: break; case WESTON_SPRING_CLAMP: if (spring->current > spring->max) { spring->current = spring->max; spring->previous = spring->max; } else if (spring->current < 0.0) { spring->current = spring->min; spring->previous = spring->min; } break; case WESTON_SPRING_BOUNCE: if (spring->current > spring->max) { spring->current = 2 * spring->max - spring->current; spring->previous = 2 * spring->max - spring->previous; } else if (spring->current < spring->min) { spring->current = 2 * spring->min - spring->current; spring->previous = 2 * spring->min - spring->previous; } break; } spring->timestamp += 4; } } WL_EXPORT int weston_spring_done(struct weston_spring *spring) { return fabs(spring->previous - spring->target) < 0.002 && fabs(spring->current - spring->target) < 0.002; } typedef void (*weston_view_animation_frame_func_t)(struct weston_view_animation *animation); struct weston_view_animation { struct weston_view *view; struct weston_animation animation; struct weston_spring spring; struct weston_transform transform; struct wl_listener listener; float start, stop; weston_view_animation_frame_func_t frame; weston_view_animation_frame_func_t reset; weston_view_animation_done_func_t done; void *data; void *private; }; WL_EXPORT void weston_view_animation_destroy(struct weston_view_animation *animation) { wl_list_remove(&animation->animation.link); wl_list_remove(&animation->listener.link); wl_list_remove(&animation->transform.link); if (animation->reset) animation->reset(animation); weston_view_geometry_dirty(animation->view); if (animation->done) animation->done(animation, animation->data); free(animation); } static void handle_animation_view_destroy(struct wl_listener *listener, void *data) { struct weston_view_animation *animation = container_of(listener, struct weston_view_animation, listener); weston_view_animation_destroy(animation); } static void weston_view_animation_frame(struct weston_animation *base, struct weston_output *output, uint32_t msecs) { struct weston_view_animation *animation = container_of(base, struct weston_view_animation, animation); if (base->frame_counter <= 1) animation->spring.timestamp = msecs; weston_spring_update(&animation->spring, msecs); if (weston_spring_done(&animation->spring)) { weston_view_schedule_repaint(animation->view); weston_view_animation_destroy(animation); return; } if (animation->frame) animation->frame(animation); weston_view_geometry_dirty(animation->view); weston_view_schedule_repaint(animation->view); } static struct weston_view_animation * weston_view_animation_run(struct weston_view *view, float start, float stop, weston_view_animation_frame_func_t frame, weston_view_animation_frame_func_t reset, weston_view_animation_done_func_t done, void *data, void *private) { struct weston_view_animation *animation; animation = malloc(sizeof *animation); if (!animation) return NULL; animation->view = view; animation->frame = frame; animation->reset = reset; animation->done = done; animation->data = data; animation->start = start; animation->stop = stop; animation->private = private; weston_matrix_init(&animation->transform.matrix); wl_list_insert(&view->geometry.transformation_list, &animation->transform.link); weston_spring_init(&animation->spring, 200.0, 0.0, 1.0); animation->spring.friction = 700; animation->animation.frame_counter = 0; animation->animation.frame = weston_view_animation_frame; weston_view_animation_frame(&animation->animation, NULL, 0); animation->listener.notify = handle_animation_view_destroy; wl_signal_add(&view->destroy_signal, &animation->listener); wl_list_insert(&view->output->animation_list, &animation->animation.link); return animation; } static void reset_alpha(struct weston_view_animation *animation) { struct weston_view *view = animation->view; view->alpha = animation->stop; } static void zoom_frame(struct weston_view_animation *animation) { struct weston_view *es = animation->view; float scale; scale = animation->start + (animation->stop - animation->start) * animation->spring.current; weston_matrix_init(&animation->transform.matrix); weston_matrix_translate(&animation->transform.matrix, -0.5f * es->surface->width, -0.5f * es->surface->height, 0); weston_matrix_scale(&animation->transform.matrix, scale, scale, scale); weston_matrix_translate(&animation->transform.matrix, 0.5f * es->surface->width, 0.5f * es->surface->height, 0); es->alpha = animation->spring.current; if (es->alpha > 1.0) es->alpha = 1.0; } WL_EXPORT struct weston_view_animation * weston_zoom_run(struct weston_view *view, float start, float stop, weston_view_animation_done_func_t done, void *data) { struct weston_view_animation *zoom; zoom = weston_view_animation_run(view, start, stop, zoom_frame, reset_alpha, done, data, NULL); weston_spring_init(&zoom->spring, 300.0, start, stop); zoom->spring.friction = 1400; zoom->spring.previous = start - (stop - start) * 0.03; return zoom; } static void fade_frame(struct weston_view_animation *animation) { if (animation->spring.current > 0.999) animation->view->alpha = 1; else if (animation->spring.current < 0.001 ) animation->view->alpha = 0; else animation->view->alpha = animation->spring.current; } WL_EXPORT struct weston_view_animation * weston_fade_run(struct weston_view *view, float start, float end, float k, weston_view_animation_done_func_t done, void *data) { struct weston_view_animation *fade; fade = weston_view_animation_run(view, 0, end, fade_frame, reset_alpha, done, data, NULL); weston_spring_init(&fade->spring, k, start, end); fade->spring.friction = 1400; fade->spring.previous = -(end - start) * 0.03; view->alpha = start; return fade; } WL_EXPORT void weston_fade_update(struct weston_view_animation *fade, float target) { fade->spring.target = target; } static void stable_fade_frame(struct weston_view_animation *animation) { struct weston_view *back_view; if (animation->spring.current > 0.999) animation->view->alpha = 1; else if (animation->spring.current < 0.001 ) animation->view->alpha = 0; else animation->view->alpha = animation->spring.current; back_view = (struct weston_view *) animation->private; back_view->alpha = (animation->spring.target - animation->view->alpha) / (1.0 - animation->view->alpha); weston_view_geometry_dirty(back_view); } WL_EXPORT struct weston_view_animation * weston_stable_fade_run(struct weston_view *front_view, float start, struct weston_view *back_view, float end, weston_view_animation_done_func_t done, void *data) { struct weston_view_animation *fade; fade = weston_view_animation_run(front_view, 0, 0, stable_fade_frame, NULL, done, data, back_view); weston_spring_init(&fade->spring, 400, start, end); fade->spring.friction = 1150; front_view->alpha = start; back_view->alpha = end; return fade; } static void slide_frame(struct weston_view_animation *animation) { float scale; scale = animation->start + (animation->stop - animation->start) * animation->spring.current; weston_matrix_init(&animation->transform.matrix); weston_matrix_translate(&animation->transform.matrix, 0, scale, 0); } WL_EXPORT struct weston_view_animation * weston_slide_run(struct weston_view *view, float start, float stop, weston_view_animation_done_func_t done, void *data) { struct weston_view_animation *animation; animation = weston_view_animation_run(view, start, stop, slide_frame, NULL, done, data, NULL); if (!animation) return NULL; animation->spring.friction = 600; animation->spring.k = 400; animation->spring.clip = WESTON_SPRING_BOUNCE; return animation; } struct weston_move_animation { int dx; int dy; int reverse; weston_view_animation_done_func_t done; }; static void move_frame(struct weston_view_animation *animation) { struct weston_move_animation *move = animation->private; float scale; float progress = animation->spring.current; if (move->reverse) progress = 1.0 - progress; scale = animation->start + (animation->stop - animation->start) * progress; weston_matrix_init(&animation->transform.matrix); weston_matrix_scale(&animation->transform.matrix, scale, scale, 1.0f); weston_matrix_translate(&animation->transform.matrix, move->dx * progress, move->dy * progress, 0); } static void move_done(struct weston_view_animation *animation, void *data) { struct weston_move_animation *move = animation->private; if (move->done) move->done(animation, data); free(move); } WL_EXPORT struct weston_view_animation * weston_move_scale_run(struct weston_view *view, int dx, int dy, float start, float end, int reverse, weston_view_animation_done_func_t done, void *data) { struct weston_move_animation *move; struct weston_view_animation *animation; move = malloc(sizeof(*move)); if (!move) return NULL; move->dx = dx; move->dy = dy; move->reverse = reverse; move->done = done; animation = weston_view_animation_run(view, start, end, move_frame, NULL, move_done, data, move); animation->spring.k = 400; animation->spring.friction = 1150; return animation; }