#include #include #include #include #include #include #include #include #include #include #include #include #include "wayland.h" #include #include #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) struct egl_compositor { struct wl_compositor base; EGLDisplay display; EGLSurface surface; EGLContext context; EGLConfig config; struct wl_display *wl_display; int gem_fd; int width, height; }; struct surface_data { GLuint texture; struct wl_map map; EGLSurface surface; }; static int do_screenshot; static void handle_sigusr1(int s) { do_screenshot = 1; } static void die(const char *msg, ...) { va_list ap; va_start (ap, msg); vfprintf(stderr, msg, ap); va_end (ap); exit(EXIT_FAILURE); } static void stdio_write_func (png_structp png, png_bytep data, png_size_t size) { FILE *fp; size_t ret; fp = png_get_io_ptr (png); while (size) { ret = fwrite (data, 1, size, fp); size -= ret; data += ret; if (size && ferror (fp)) die("write: %m\n"); } } static void png_simple_output_flush_fn (png_structp png_ptr) { } static void png_simple_error_callback (png_structp png, png_const_charp error_msg) { die("png error: %s\n", error_msg); } static void png_simple_warning_callback (png_structp png, png_const_charp error_msg) { fprintf(stderr, "png warning: %s\n", error_msg); } static void convert_pixels(png_structp png, png_row_infop row_info, png_bytep data) { unsigned int i; for (i = 0; i < row_info->rowbytes; i += 4) { uint8_t *b = &data[i]; uint32_t pixel; memcpy (&pixel, b, sizeof (uint32_t)); b[0] = (pixel & 0xff0000) >> 16; b[1] = (pixel & 0x00ff00) >> 8; b[2] = (pixel & 0x0000ff) >> 0; b[3] = 0; } } static void screenshot(struct egl_compositor *ec) { png_struct *png; png_info *info; png_byte **volatile rows = NULL; png_color_16 white; int depth, i; FILE *fp; uint8_t *data; GLuint stride; static const char filename[] = "wayland-screenshot.png"; data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride); if (data == NULL) die("eglReadBuffer failed\n"); rows = malloc(ec->height * sizeof rows[0]); if (rows == NULL) die("malloc failed\n"); for (i = 0; i < ec->height; i++) rows[i] = (png_byte *) data + i * stride; png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, png_simple_error_callback, png_simple_warning_callback); if (png == NULL) die("png_create_write_struct failed\n"); info = png_create_info_struct(png); if (info == NULL) die("png_create_info_struct failed\n"); fp = fopen(filename, "w"); if (fp == NULL) die("fopen failed: %m\n"); png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn); depth = 8; png_set_IHDR(png, info, ec->width, ec->height, depth, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); white.gray = (1 << depth) - 1; white.red = white.blue = white.green = white.gray; png_set_bKGD(png, info, &white); png_write_info (png, info); png_set_write_user_transform_fn(png, convert_pixels); png_set_filler(png, 0, PNG_FILLER_AFTER); png_write_image(png, rows); png_write_end(png, info); png_destroy_write_struct(&png, &info); fclose(fp); free(rows); free(data); } static void repaint(void *data) { struct egl_compositor *ec = data; struct wl_surface_iterator *iterator; struct wl_surface *surface; struct surface_data *sd; GLint vertices[12]; GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GLuint indices[4] = { 0, 1, 2, 3 }; iterator = wl_surface_iterator_create(ec->wl_display, 0); while (wl_surface_iterator_next(iterator, &surface)) { sd = wl_surface_get_data(surface); if (sd == NULL) continue; vertices[0] = sd->map.x; vertices[1] = sd->map.y; vertices[2] = 0; vertices[3] = sd->map.x; vertices[4] = sd->map.y + sd->map.height; vertices[5] = 0; vertices[6] = sd->map.x + sd->map.width; vertices[7] = sd->map.y; vertices[8] = 0; vertices[9] = sd->map.x + sd->map.width; vertices[10] = sd->map.y + sd->map.height; vertices[11] = 0; glBindTexture(GL_TEXTURE_2D, sd->texture); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); /* Assume pre-multiplied alpha for now, this probably * needs to be a wayland visual type of thing. */ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_INT, 0, vertices); glTexCoordPointer(2, GL_INT, 0, tex_coords); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); } wl_surface_iterator_destroy(iterator); glFlush(); eglSwapBuffers(ec->display, ec->surface); if (do_screenshot) { glFinish(); /* FIXME: There's a bug somewhere so that glFinish() * doesn't actually wait for all rendering to finish. * I *think* it's fixed in upstream drm, but for my * kernel I need this sleep now... */ sleep(1); screenshot(ec); do_screenshot = 0; } } static void schedule_repaint(struct egl_compositor *ec) { struct wl_event_loop *loop; loop = wl_display_get_event_loop(ec->wl_display); wl_event_loop_add_idle(loop, repaint, ec); } static void notify_surface_create(struct wl_compositor *compositor, struct wl_surface *surface) { struct surface_data *sd; sd = malloc(sizeof *sd); if (sd == NULL) return; sd->surface = EGL_NO_SURFACE; wl_surface_set_data(surface, sd); glGenTextures(1, &sd->texture); } static void notify_surface_destroy(struct wl_compositor *compositor, struct wl_surface *surface) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct surface_data *sd; sd = wl_surface_get_data(surface); if (sd == NULL) return; if (sd->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, sd->surface); glDeleteTextures(1, &sd->texture); free(sd); schedule_repaint(ec); } static void notify_surface_attach(struct wl_compositor *compositor, struct wl_surface *surface, uint32_t name, uint32_t width, uint32_t height, uint32_t stride) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct surface_data *sd; sd = wl_surface_get_data(surface); if (sd == NULL) return; if (sd->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, sd->surface); /* FIXME: We need to use a single buffer config without depth * or stencil buffers here to keep egl from creating auxillary * buffers for the pixmap here. */ sd->surface = eglCreateSurfaceForName(ec->display, ec->config, name, width, height, stride, NULL); glBindTexture(GL_TEXTURE_2D, sd->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D); schedule_repaint(ec); } static void notify_surface_map(struct wl_compositor *compositor, struct wl_surface *surface, struct wl_map *map) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct surface_data *sd; sd = wl_surface_get_data(surface); if (sd == NULL) return; sd->map = *map; schedule_repaint(ec); } static void notify_surface_copy(struct wl_compositor *compositor, struct wl_surface *surface, int32_t dst_x, int32_t dst_y, uint32_t name, uint32_t stride, int32_t x, int32_t y, int32_t width, int32_t height) { struct egl_compositor *ec = (struct egl_compositor *) compositor; EGLSurface src; struct surface_data *sd; sd = wl_surface_get_data(surface); /* FIXME: glCopyPixels should work, but then we'll have to * call eglMakeCurrent to set up the src and dest surfaces * first. This seems cheaper, but maybe there's a better way * to accomplish this. */ src = eglCreateSurfaceForName(ec->display, ec->config, name, x + width, y + height, stride, NULL); eglCopyNativeBuffers(ec->display, sd->surface, GL_FRONT_LEFT, dst_x, dst_y, src, GL_FRONT_LEFT, x, y, width, height); schedule_repaint(ec); } static void notify_surface_damage(struct wl_compositor *compositor, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { struct egl_compositor *ec = (struct egl_compositor *) compositor; /* FIXME: This need to take a damage region, of course. */ schedule_repaint(ec); } static const struct wl_compositor_interface interface = { notify_surface_create, notify_surface_destroy, notify_surface_attach, notify_surface_map, notify_surface_copy, notify_surface_damage }; static const char gem_device[] = "/dev/dri/card0"; WL_EXPORT struct wl_compositor * wl_compositor_create(struct wl_display *display) { EGLConfig configs[64]; EGLint major, minor, count; struct egl_compositor *ec; ec = malloc(sizeof *ec); if (ec == NULL) return NULL; ec->width = 1280; ec->height = 800; ec->base.interface = &interface; ec->wl_display = display; ec->display = eglCreateDisplayNative(gem_device, "i965"); if (ec->display == NULL) { fprintf(stderr, "failed to create display\n"); return NULL; } if (!eglInitialize(ec->display, &major, &minor)) { fprintf(stderr, "failed to initialize display\n"); return NULL; } if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) { fprintf(stderr, "failed to get configs\n"); return NULL; } ec->config = configs[24]; ec->surface = eglCreateSurfaceNative(ec->display, ec->config, 0, 0, ec->width, ec->height); if (ec->surface == NULL) { fprintf(stderr, "failed to create surface\n"); return NULL; } ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL); if (ec->context == NULL) { fprintf(stderr, "failed to create context\n"); return NULL; } if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) { fprintf(stderr, "failed to make context current\n"); return NULL; } glViewport(0, 0, ec->width, ec->height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, ec->width, ec->height, 0, 0, 1000.0); glMatrixMode(GL_MODELVIEW); glClearColor(0.0, 0.05, 0.2, 0.0); ec->gem_fd = open(gem_device, O_RDWR); if (ec->gem_fd < 0) { fprintf(stderr, "failed to open drm device\n"); return NULL; } signal(SIGUSR1, handle_sigusr1); schedule_repaint(ec); return &ec->base; }