/* * Copyright © 2011 Benjamin Franzke * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include struct window; struct display { struct wl_display *display; struct wl_compositor *compositor; struct wl_shell *shell; struct wl_input_device *input; struct { EGLDisplay dpy; EGLContext ctx; EGLConfig conf; } egl; uint32_t mask; struct window *window; }; struct window { struct display *display; struct { int width, height; } geometry; struct { GLuint fbo; GLuint color_rbo; GLuint program; GLuint rotation_uniform; GLuint pos; GLuint col; } gl; struct wl_egl_window *native; struct wl_surface *surface; struct wl_shell_surface *shell_surface; EGLSurface egl_surface; struct wl_callback *callback; int fullscreen, configured; }; static const char *vert_shader_text = "uniform mat4 rotation;\n" "attribute vec4 pos;\n" "attribute vec4 color;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_Position = rotation * pos;\n" " v_color = color;\n" "}\n"; static const char *frag_shader_text = "precision mediump float;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_FragColor = v_color;\n" "}\n"; static void init_egl(struct display *display, EGLint alpha_size) { static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, alpha_size, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLint major, minor, n; EGLBoolean ret; display->egl.dpy = eglGetDisplay(display->display); assert(display->egl.dpy); ret = eglInitialize(display->egl.dpy, &major, &minor); assert(ret == EGL_TRUE); ret = eglBindAPI(EGL_OPENGL_ES_API); assert(ret == EGL_TRUE); assert(eglChooseConfig(display->egl.dpy, config_attribs, &display->egl.conf, 1, &n) && n == 1); display->egl.ctx = eglCreateContext(display->egl.dpy, display->egl.conf, EGL_NO_CONTEXT, context_attribs); assert(display->egl.ctx); } static void fini_egl(struct display *display) { /* Required, otherwise segfault in egl_dri2.c: dri2_make_current() * on eglReleaseThread(). */ eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(display->egl.dpy); eglReleaseThread(); } static GLuint create_shader(struct window *window, const char *source, GLenum shader_type) { GLuint shader; GLint status; shader = glCreateShader(shader_type); assert(shader != 0); glShaderSource(shader, 1, (const char **) &source, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "Error: compiling %s: %*s\n", shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, log); exit(1); } return shader; } static void init_gl(struct window *window) { GLuint frag, vert; GLint status; glViewport(0, 0, window->geometry.width, window->geometry.height); frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); window->gl.program = glCreateProgram(); glAttachShader(window->gl.program, frag); glAttachShader(window->gl.program, vert); glLinkProgram(window->gl.program); glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetProgramInfoLog(window->gl.program, 1000, &len, log); fprintf(stderr, "Error: linking:\n%*s\n", len, log); exit(1); } glUseProgram(window->gl.program); window->gl.pos = 0; window->gl.pos = 1; glBindAttribLocation(window->gl.program, window->gl.pos, "pos"); glBindAttribLocation(window->gl.program, window->gl.col, "color"); glLinkProgram(window->gl.program); window->gl.rotation_uniform = glGetUniformLocation(window->gl.program, "rotation"); } static void handle_ping(void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { wl_shell_surface_pong(shell_surface, serial); } static void handle_configure(void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { struct window *window = data; window->geometry.width = width; window->geometry.height = height; window->configured = 1; } static void handle_popup_done(void *data, struct wl_shell_surface *shell_surface) { } static const struct wl_shell_surface_listener shell_surface_listener = { handle_ping, handle_configure, handle_popup_done }; static void create_surface(struct window *window) { struct display *display = window->display; EGLBoolean ret; window->surface = wl_compositor_create_surface(display->compositor); window->shell_surface = wl_shell_get_shell_surface(display->shell, window->surface); wl_shell_surface_add_listener(window->shell_surface, &shell_surface_listener, window); if (window->fullscreen) { window->configured = 0; wl_shell_surface_set_fullscreen(window->shell_surface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, NULL); while (!window->configured) wl_display_iterate(display->display, display->mask); } else wl_shell_surface_set_toplevel(window->shell_surface); window->native = wl_egl_window_create(window->surface, window->geometry.width, window->geometry.height); window->egl_surface = eglCreateWindowSurface(display->egl.dpy, display->egl.conf, window->native, NULL); ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, window->egl_surface, window->display->egl.ctx); assert(ret == EGL_TRUE); } static void destroy_surface(struct window *window) { wl_egl_window_destroy(window->native); wl_shell_surface_destroy(window->shell_surface); wl_surface_destroy(window->surface); if (window->callback) wl_callback_destroy(window->callback); } static const struct wl_callback_listener frame_listener; static void redraw(void *data, struct wl_callback *callback, uint32_t time) { struct window *window = data; static const GLfloat verts[3][2] = { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0, 0.5 } }; static const GLfloat colors[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; GLfloat angle; GLfloat rotation[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; static const int32_t speed_div = 5; static uint32_t start_time = 0; if (start_time == 0) start_time = time; angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0; rotation[0][0] = cos(angle); rotation[0][2] = sin(angle); rotation[2][0] = -sin(angle); rotation[2][2] = cos(angle); glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, (GLfloat *) rotation); glClearColor(0.0, 0.0, 0.0, 0.5); glClear(GL_COLOR_BUFFER_BIT); glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors); glEnableVertexAttribArray(window->gl.pos); glEnableVertexAttribArray(window->gl.col); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(window->gl.pos); glDisableVertexAttribArray(window->gl.col); glFlush(); eglSwapBuffers(window->display->egl.dpy, window->egl_surface); if (callback) wl_callback_destroy(callback); window->callback = wl_surface_frame(window->surface); wl_callback_add_listener(window->callback, &frame_listener, window); } static const struct wl_callback_listener frame_listener = { redraw }; static void input_handle_motion(void *data, struct wl_input_device *input_device, uint32_t time, int32_t sx, int32_t sy) { } static void input_handle_button(void *data, struct wl_input_device *input_device, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { } static void input_handle_axis(void *data, struct wl_input_device *input_device, uint32_t time, uint32_t axis, int32_t value) { } static void input_handle_key(void *data, struct wl_input_device *input_device, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { } static void input_handle_pointer_enter(void *data, struct wl_input_device *input_device, uint32_t serial, struct wl_surface *surface, int32_t sx, int32_t sy) { struct display *display = data; if (display->window->fullscreen) wl_input_device_attach(input_device, serial, NULL, 0, 0); } static void input_handle_pointer_leave(void *data, struct wl_input_device *input_device, uint32_t serial, struct wl_surface *surface) { } static void input_handle_keyboard_enter(void *data, struct wl_input_device *input_device, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { } static void input_handle_keyboard_leave(void *data, struct wl_input_device *input_device, uint32_t serial, struct wl_surface *surface) { } static void input_handle_touch_down(void *data, struct wl_input_device *wl_input_device, uint32_t serial, uint32_t time, struct wl_surface *surface, int32_t id, int32_t x, int32_t y) { } static void input_handle_touch_up(void *data, struct wl_input_device *wl_input_device, uint32_t serial, uint32_t time, int32_t id) { } static void input_handle_touch_motion(void *data, struct wl_input_device *wl_input_device, uint32_t time, int32_t id, int32_t x, int32_t y) { } static void input_handle_touch_frame(void *data, struct wl_input_device *wl_input_device) { } static void input_handle_touch_cancel(void *data, struct wl_input_device *wl_input_device) { } static const struct wl_input_device_listener input_listener = { input_handle_motion, input_handle_button, input_handle_axis, input_handle_key, input_handle_pointer_enter, input_handle_pointer_leave, input_handle_keyboard_enter, input_handle_keyboard_leave, input_handle_touch_down, input_handle_touch_up, input_handle_touch_motion, input_handle_touch_frame, input_handle_touch_cancel, }; static void display_handle_global(struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { struct display *d = data; if (strcmp(interface, "wl_compositor") == 0) { d->compositor = wl_display_bind(display, id, &wl_compositor_interface); } else if (strcmp(interface, "wl_shell") == 0) { d->shell = wl_display_bind(display, id, &wl_shell_interface); } else if (strcmp(interface, "wl_input_device") == 0) { d->input = wl_display_bind(display, id, &wl_input_device_interface); wl_input_device_add_listener(d->input, &input_listener, d); } } static int event_mask_update(uint32_t mask, void *data) { struct display *d = data; d->mask = mask; return 0; } static int running = 1; static void signal_int(int signum) { running = 0; } int main(int argc, char **argv) { struct sigaction sigint; struct display display = { 0 }; struct window window = { 0 }; window.display = &display; display.window = &window; window.geometry.width = 250; window.geometry.height = 250; if (argc >= 2 && strcmp("-f", argv[0])) window.fullscreen = 1; display.display = wl_display_connect(NULL); assert(display.display); wl_display_add_global_listener(display.display, display_handle_global, &display); wl_display_get_fd(display.display, event_mask_update, &display); wl_display_iterate(display.display, WL_DISPLAY_READABLE); init_egl(&display, window.fullscreen ? 0 : 1); create_surface(&window); init_gl(&window); sigint.sa_handler = signal_int; sigemptyset(&sigint.sa_mask); sigint.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sigint, NULL); redraw(&window, NULL, 0); while (running) wl_display_iterate(display.display, display.mask); fprintf(stderr, "simple-egl exiting\n"); destroy_surface(&window); fini_egl(&display); if (display.shell) wl_shell_destroy(display.shell); if (display.compositor) wl_compositor_destroy(display.compositor); wl_display_flush(display.display); wl_display_disconnect(display.display); return 0; }