/*
 * Copyright © 2008-2011 Kristian Høgsberg
 *
 * Permission to use, copy, modify, distribute, and sell this software and
 * its documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of the copyright holders not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.  The copyright holders make
 * no representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <stdlib.h>

#include "compositor.h"
#include "screenshooter-server-protocol.h"

struct screenshooter {
	struct wl_object base;
	struct wlsc_compositor *ec;
};

static void
screenshooter_shoot(struct wl_client *client,
		    struct wl_resource *resource,
		    struct wl_resource *output_resource,
		    struct wl_resource *buffer_resource)
{
	struct wlsc_output *output = output_resource->data;
	struct wl_buffer *buffer = buffer_resource->data;

	if (!wl_buffer_is_shm(buffer))
		return;

	if (buffer->width < output->current->width ||
	    buffer->height < output->current->height)
		return;

	glPixelStorei(GL_PACK_ALIGNMENT, 1);
	glReadPixels(0, 0, output->current->width, output->current->height,
		     GL_RGBA, GL_UNSIGNED_BYTE,
		     wl_shm_buffer_get_data(buffer));
}

struct screenshooter_interface screenshooter_implementation = {
	screenshooter_shoot
};

static void
bind_shooter(struct wl_client *client,
	     void *data, uint32_t version, uint32_t id)
{
	wl_client_add_object(client, &screenshooter_interface,
			     &screenshooter_implementation, id, data);
}

void
screenshooter_create(struct wlsc_compositor *ec)
{
	struct screenshooter *shooter;

	shooter = malloc(sizeof *shooter);
	if (shooter == NULL)
		return;

	shooter->base.interface = &screenshooter_interface;
	shooter->base.implementation =
		(void(**)(void)) &screenshooter_implementation;
	shooter->ec = ec;

	wl_display_add_global(ec->wl_display,
			      &screenshooter_interface, shooter, bind_shooter);
};