/* * Copyright © 2008 Kristian Høgsberg * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define _GNU_SOURCE #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland-server.h" #include "compositor.h" /* The plan here is to generate a random anonymous socket name and * advertise that through a service on the session dbus. */ static const char *option_socket_name = NULL; static const char *option_background = "background.jpg"; static int option_idle_time = 300; WL_EXPORT void wlsc_matrix_init(struct wlsc_matrix *matrix) { static const struct wlsc_matrix identity = { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } }; memcpy(matrix, &identity, sizeof identity); } static void wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n) { struct wlsc_matrix tmp; const GLfloat *row, *column; div_t d; int i, j; for (i = 0; i < 16; i++) { tmp.d[i] = 0; d = div(i, 4); row = m->d + d.quot * 4; column = n->d + d.rem; for (j = 0; j < 4; j++) tmp.d[i] += row[j] * column[j * 4]; } memcpy(m, &tmp, sizeof tmp); } WL_EXPORT void wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) { struct wlsc_matrix translate = { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 } }; wlsc_matrix_multiply(matrix, &translate); } WL_EXPORT void wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) { struct wlsc_matrix scale = { { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 } }; wlsc_matrix_multiply(matrix, &scale); } static void wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v) { int i, j; struct wlsc_vector t; for (i = 0; i < 4; i++) { t.f[i] = 0; for (j = 0; j < 4; j++) t.f[i] += v->f[j] * matrix->d[i + j * 4]; } *v = t; } WL_EXPORT void wlsc_spring_init(struct wlsc_spring *spring, double k, double current, double target) { spring->k = k; spring->friction = 100.0; spring->current = current; spring->previous = current; spring->target = target; } WL_EXPORT void wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec) { double force, v, current, step; step = (msec - spring->timestamp) / 300.0; spring->timestamp = msec; current = spring->current; v = current - spring->previous; force = spring->k * (spring->target - current) / 10.0 + (spring->previous - current) - v * spring->friction; spring->current = current + (current - spring->previous) + force * step * step; spring->previous = current; #if 0 if (spring->current >= 1.0) { #ifdef TWEENER_BOUNCE spring->current = 2.0 - spring->current; spring->previous = 2.0 - spring->previous; #else spring->current = 1.0; spring->previous = 1.0; #endif } if (spring->current <= 0.0) { spring->current = 0.0; spring->previous = 0.0; } #endif } WL_EXPORT int wlsc_spring_done(struct wlsc_spring *spring) { return fabs(spring->previous - spring->target) < 0.0002 && fabs(spring->current - spring->target) < 0.0002; } WL_EXPORT struct wlsc_surface * wlsc_surface_create(struct wlsc_compositor *compositor, int32_t x, int32_t y, int32_t width, int32_t height) { struct wlsc_surface *surface; surface = malloc(sizeof *surface); if (surface == NULL) return NULL; wl_list_init(&surface->link); wl_list_init(&surface->buffer_link); surface->map_type = WLSC_SURFACE_MAP_UNMAPPED; glGenTextures(1, &surface->texture); glBindTexture(GL_TEXTURE_2D, surface->texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); surface->compositor = compositor; surface->visual = NULL; surface->image = EGL_NO_IMAGE_KHR; surface->saved_texture = 0; surface->x = x; surface->y = y; surface->width = width; surface->height = height; surface->transform = NULL; return surface; } WL_EXPORT void wlsc_surface_damage_rectangle(struct wlsc_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { struct wlsc_compositor *compositor = surface->compositor; pixman_region32_union_rect(&compositor->damage_region, &compositor->damage_region, surface->x + x, surface->y + y, width, height); wlsc_compositor_schedule_repaint(compositor); } WL_EXPORT void wlsc_surface_damage(struct wlsc_surface *surface) { wlsc_surface_damage_rectangle(surface, 0, 0, surface->width, surface->height); } WL_EXPORT uint32_t wlsc_compositor_get_time(void) { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * 1000 + tv.tv_usec / 1000; } static void destroy_surface(struct wl_resource *resource, struct wl_client *client) { struct wlsc_surface *surface = container_of(resource, struct wlsc_surface, surface.resource); struct wlsc_compositor *compositor = surface->compositor; wlsc_surface_damage(surface); wl_list_remove(&surface->link); if (surface->saved_texture == 0) glDeleteTextures(1, &surface->texture); else glDeleteTextures(1, &surface->saved_texture); if (surface->image != EGL_NO_IMAGE_KHR) compositor->destroy_image(compositor->display, surface->image); wl_list_remove(&surface->buffer_link); free(surface); } static void wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface) { struct wlsc_surface *es = (struct wlsc_surface *) surface; struct wlsc_compositor *ec = es->compositor; struct wl_list *surfaces_attached_to; if (es->saved_texture != 0) es->texture = es->saved_texture; glBindTexture(GL_TEXTURE_2D, es->texture); if (wl_buffer_is_shm(buffer)) { /* Unbind any EGLImage texture that may be bound, so we don't * overwrite it.*/ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); es->pitch = wl_shm_buffer_get_stride(buffer) / 4; glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, es->pitch, buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(buffer)); es->visual = buffer->visual; surfaces_attached_to = buffer->user_data; wl_list_remove(&es->buffer_link); wl_list_insert(surfaces_attached_to, &es->buffer_link); } else { es->image = ec->create_image(ec->display, NULL, EGL_WAYLAND_BUFFER_WL, buffer, NULL); ec->image_target_texture_2d(GL_TEXTURE_2D, es->image); es->visual = buffer->visual; es->pitch = es->width; } } static void wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface) { struct wlsc_surface *es = (struct wlsc_surface *) surface; struct wlsc_compositor *ec = es->compositor; es->pitch = es->width; es->image = sprite->image; if (sprite->image != EGL_NO_IMAGE_KHR) { glBindTexture(GL_TEXTURE_2D, es->texture); ec->image_target_texture_2d(GL_TEXTURE_2D, es->image); } else { if (es->saved_texture == 0) es->saved_texture = es->texture; es->texture = sprite->texture; } es->visual = sprite->visual; } enum sprite_usage { SPRITE_USE_CURSOR = (1 << 0), }; static struct wlsc_sprite * create_sprite_from_png(struct wlsc_compositor *ec, const char *filename, uint32_t usage) { uint32_t *pixels; struct wlsc_sprite *sprite; int32_t width, height; uint32_t stride; pixels = wlsc_load_image(filename, &width, &height, &stride); if (pixels == NULL) return NULL; sprite = malloc(sizeof *sprite); if (sprite == NULL) { free(pixels); return NULL; } sprite->visual = &ec->compositor.premultiplied_argb_visual; sprite->width = width; sprite->height = height; sprite->image = EGL_NO_IMAGE_KHR; if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL) sprite->image = ec->create_cursor_image(ec, width, height); glGenTextures(1, &sprite->texture); glBindTexture(GL_TEXTURE_2D, sprite->texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (sprite->image != EGL_NO_IMAGE_KHR) { ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); } free(pixels); return sprite; } static const struct { const char *filename; int hotspot_x, hotspot_y; } pointer_images[] = { { DATADIR "/wayland/bottom_left_corner.png", 6, 30 }, { DATADIR "/wayland/bottom_right_corner.png", 28, 28 }, { DATADIR "/wayland/bottom_side.png", 16, 20 }, { DATADIR "/wayland/grabbing.png", 20, 17 }, { DATADIR "/wayland/left_ptr.png", 10, 5 }, { DATADIR "/wayland/left_side.png", 10, 20 }, { DATADIR "/wayland/right_side.png", 30, 19 }, { DATADIR "/wayland/top_left_corner.png", 8, 8 }, { DATADIR "/wayland/top_right_corner.png", 26, 8 }, { DATADIR "/wayland/top_side.png", 18, 8 }, { DATADIR "/wayland/xterm.png", 15, 15 } }; static void create_pointer_images(struct wlsc_compositor *ec) { int i, count; count = ARRAY_LENGTH(pointer_images); ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites); for (i = 0; i < count; i++) { ec->pointer_sprites[i] = create_sprite_from_png(ec, pointer_images[i].filename, SPRITE_USE_CURSOR); } } static struct wlsc_surface * background_create(struct wlsc_output *output, const char *filename) { struct wlsc_surface *background; struct wlsc_sprite *sprite; background = wlsc_surface_create(output->compositor, output->x, output->y, output->width, output->height); if (background == NULL) return NULL; sprite = create_sprite_from_png(output->compositor, filename, 0); if (sprite == NULL) { free(background); return NULL; } wlsc_sprite_attach(sprite, &background->surface); return background; } static int texture_region(struct wlsc_surface *es, pixman_region32_t *region) { struct wlsc_compositor *ec = es->compositor; GLfloat *v, inv_width, inv_height; pixman_box32_t *rectangles; unsigned int *p; int i, n; rectangles = pixman_region32_rectangles(region, &n); v = wl_array_add(&ec->vertices, n * 16 * sizeof *v); p = wl_array_add(&ec->indices, n * 6 * sizeof *p); inv_width = 1.0 / es->pitch; inv_height = 1.0 / es->height; for (i = 0; i < n; i++, v += 16, p += 6) { v[ 0] = rectangles[i].x1; v[ 1] = rectangles[i].y1; v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width; v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height; v[ 4] = rectangles[i].x1; v[ 5] = rectangles[i].y2; v[ 6] = v[ 2]; v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height; v[ 8] = rectangles[i].x2; v[ 9] = rectangles[i].y1; v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width; v[11] = v[ 3]; v[12] = rectangles[i].x2; v[13] = rectangles[i].y2; v[14] = v[10]; v[15] = v[ 7]; p[0] = i * 4 + 0; p[1] = i * 4 + 1; p[2] = i * 4 + 2; p[3] = i * 4 + 2; p[4] = i * 4 + 1; p[5] = i * 4 + 3; } return n; } static void transform_vertex(struct wlsc_surface *surface, GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r) { struct wlsc_vector t; t.f[0] = x; t.f[1] = y; t.f[2] = 0.0; t.f[3] = 1.0; wlsc_matrix_transform(&surface->transform->matrix, &t); r[ 0] = t.f[0]; r[ 1] = t.f[1]; r[ 2] = u; r[ 3] = v; } static int texture_transformed_surface(struct wlsc_surface *es) { struct wlsc_compositor *ec = es->compositor; GLfloat *v; unsigned int *p; v = wl_array_add(&ec->vertices, 16 * sizeof *v); p = wl_array_add(&ec->indices, 6 * sizeof *p); transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]); transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]); transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]); transform_vertex(es, es->x + es->width, es->y + es->height, 1.0, 1.0, &v[12]); p[0] = 0; p[1] = 1; p[2] = 2; p[3] = 2; p[4] = 1; p[5] = 3; return 1; } static void wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output, pixman_region32_t *clip) { struct wlsc_compositor *ec = es->compositor; GLfloat *v; pixman_region32_t repaint; int n; pixman_region32_init_rect(&repaint, es->x, es->y, es->width, es->height); pixman_region32_intersect(&repaint, &repaint, clip); if (!pixman_region32_not_empty(&repaint)) return; if (es->visual == &ec->compositor.argb_visual) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } else if (es->visual == &ec->compositor.premultiplied_argb_visual) { glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } else { glDisable(GL_BLEND); } if (es->transform == NULL) n = texture_region(es, &repaint); else n = texture_transformed_surface(es); glBindTexture(GL_TEXTURE_2D, es->texture); v = ec->vertices.data; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data); ec->vertices.size = 0; ec->indices.size = 0; pixman_region32_fini(&repaint); } static void wlsc_surface_raise(struct wlsc_surface *surface) { struct wlsc_compositor *compositor = surface->compositor; wl_list_remove(&surface->link); wl_list_insert(&compositor->surface_list, &surface->link); } WL_EXPORT void wlsc_compositor_damage_all(struct wlsc_compositor *compositor) { struct wlsc_output *output; wl_list_for_each(output, &compositor->output_list, link) wlsc_output_damage(output); } WL_EXPORT void wlsc_output_finish_frame(struct wlsc_output *output, int msecs) { struct wlsc_compositor *compositor = output->compositor; struct wlsc_surface *es; struct wlsc_animation *animation, *next; wl_list_for_each(es, &compositor->surface_list, link) { if (es->output == output) { wl_display_post_frame(compositor->wl_display, &es->surface, msecs); } } output->finished = 1; wl_event_source_timer_update(compositor->timer_source, 5); compositor->repaint_on_timeout = 1; wl_list_for_each_safe(animation, next, &compositor->animation_list, link) animation->frame(animation, output, msecs); } WL_EXPORT void wlsc_output_damage(struct wlsc_output *output) { struct wlsc_compositor *compositor = output->compositor; pixman_region32_union_rect(&compositor->damage_region, &compositor->damage_region, output->x, output->y, output->width, output->height); wlsc_compositor_schedule_repaint(compositor); } static void fade_frame(struct wlsc_animation *animation, struct wlsc_output *output, uint32_t msecs) { struct wlsc_compositor *compositor = container_of(animation, struct wlsc_compositor, fade.animation); wlsc_spring_update(&compositor->fade.spring, msecs); if (wlsc_spring_done(&compositor->fade.spring)) { if (compositor->fade.spring.current > 0.999) { compositor->state = WLSC_COMPOSITOR_SLEEPING; compositor->shell->lock(compositor->shell); } compositor->fade.spring.current = compositor->fade.spring.target; wl_list_remove(&animation->link); wl_list_init(&animation->link); } wlsc_output_damage(output); } static void fade_output(struct wlsc_output *output, GLfloat tint, pixman_region32_t *region) { struct wlsc_compositor *compositor = output->compositor; struct wlsc_surface surface; GLfloat color[4] = { 0.0, 0.0, 0.0, tint }; surface.compositor = compositor; surface.x = output->x; surface.y = output->y; surface.width = output->width; surface.height = output->height; surface.texture = GL_NONE; surface.transform = NULL; if (tint <= 1.0) surface.visual = &compositor->compositor.premultiplied_argb_visual; else surface.visual = &compositor->compositor.rgb_visual; glUseProgram(compositor->solid_shader.program); glUniformMatrix4fv(compositor->solid_shader.proj_uniform, 1, GL_FALSE, output->matrix.d); glUniform4fv(compositor->solid_shader.color_uniform, 1, color); wlsc_surface_draw(&surface, output, region); } static void wlsc_output_repaint(struct wlsc_output *output) { struct wlsc_compositor *ec = output->compositor; struct wlsc_surface *es; struct wlsc_input_device *eid, *hw_cursor; pixman_region32_t new_damage, total_damage; output->prepare_render(output); glViewport(0, 0, output->width, output->height); glUseProgram(ec->texture_shader.program); glUniformMatrix4fv(ec->texture_shader.proj_uniform, 1, GL_FALSE, output->matrix.d); glUniform1i(ec->texture_shader.tex_uniform, 0); pixman_region32_init(&new_damage); pixman_region32_init(&total_damage); pixman_region32_intersect_rect(&new_damage, &ec->damage_region, output->x, output->y, output->width, output->height); pixman_region32_subtract(&ec->damage_region, &ec->damage_region, &new_damage); pixman_region32_union(&total_damage, &new_damage, &output->previous_damage_region); pixman_region32_copy(&output->previous_damage_region, &new_damage); hw_cursor = NULL; if (ec->focus && ec->fade.spring.current < 0.001) { hw_cursor = (struct wlsc_input_device *) ec->input_device; if (output->set_hardware_cursor(output, hw_cursor) < 0) hw_cursor = NULL; } else { output->set_hardware_cursor(output, NULL); } es = container_of(ec->surface_list.next, struct wlsc_surface, link); if (es->visual == &ec->compositor.rgb_visual && hw_cursor) { if (output->prepare_scanout_surface(output, es) == 0) { /* We're drawing nothing now, * draw the damaged regions later. */ pixman_region32_union(&ec->damage_region, &ec->damage_region, &total_damage); return; } } if (es->fullscreen_output == output) { if (es->width < output->width || es->height < output->height) glClear(GL_COLOR_BUFFER_BIT); wlsc_surface_draw(es, output, &total_damage); } else { if (output->background) wlsc_surface_draw(output->background, output, &total_damage); else fade_output(output, 1.0, &total_damage); glUseProgram(ec->texture_shader.program); wl_list_for_each_reverse(es, &ec->surface_list, link) { if (ec->overlay == es) continue; wlsc_surface_draw(es, output, &total_damage); } } if (ec->overlay) wlsc_surface_draw(ec->overlay, output, &total_damage); if (ec->focus) wl_list_for_each(eid, &ec->input_device_list, link) { if (&eid->input_device != ec->input_device || eid != hw_cursor) wlsc_surface_draw(eid->sprite, output, &total_damage); } if (ec->fade.spring.current > 0.001) fade_output(output, ec->fade.spring.current, &total_damage); } static int repaint(void *data) { struct wlsc_compositor *ec = data; struct wlsc_output *output; int repainted_all_outputs = 1; wl_list_for_each(output, &ec->output_list, link) { if (!output->repaint_needed) continue; if (!output->finished) { repainted_all_outputs = 0; continue; } wlsc_output_repaint(output); output->finished = 0; output->repaint_needed = 0; output->present(output); } if (repainted_all_outputs) ec->repaint_on_timeout = 0; else wl_event_source_timer_update(ec->timer_source, 1); return 1; } WL_EXPORT void wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor) { struct wlsc_output *output; if (compositor->state == WLSC_COMPOSITOR_SLEEPING) return; wl_list_for_each(output, &compositor->output_list, link) output->repaint_needed = 1; if (compositor->repaint_on_timeout) return; wl_event_source_timer_update(compositor->timer_source, 1); compositor->repaint_on_timeout = 1; } WL_EXPORT void wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint) { int done; done = wlsc_spring_done(&compositor->fade.spring); compositor->fade.spring.target = tint; if (wlsc_spring_done(&compositor->fade.spring)) return; if (done) compositor->fade.spring.timestamp = wlsc_compositor_get_time(); wlsc_compositor_damage_all(compositor); if (wl_list_empty(&compositor->fade.animation.link)) wl_list_insert(compositor->animation_list.prev, &compositor->fade.animation.link); } static void surface_destroy(struct wl_client *client, struct wl_surface *surface) { wl_resource_destroy(&surface->resource, client, wlsc_compositor_get_time()); } WL_EXPORT void wlsc_surface_assign_output(struct wlsc_surface *es) { struct wlsc_compositor *ec = es->compositor; struct wlsc_output *output; struct wlsc_output *tmp = es->output; es->output = NULL; wl_list_for_each(output, &ec->output_list, link) { if (output->x < es->x && es->x < output->x + output->width && output->y < es->y && es->y < output->y + output->height) { if (output != tmp) printf("assiging surface %p to output %p\n", es, output); es->output = output; } } if (es->output == NULL) { printf("no output found\n"); es->output = container_of(ec->output_list.next, struct wlsc_output, link); } } static void surface_attach(struct wl_client *client, struct wl_surface *surface, struct wl_buffer *buffer, int32_t x, int32_t y) { struct wlsc_surface *es = (struct wlsc_surface *) surface; /* FIXME: This damages the entire old surface, but we should * really just damage the part that's no longer covered by the * surface. Anything covered by the new surface will be * damaged by the client. */ wlsc_surface_damage(es); es->x += x; es->y += y; es->width = buffer->width; es->height = buffer->height; if (x != 0 || y != 0) wlsc_surface_assign_output(es); if (es->visual == NULL) wl_list_insert(&es->compositor->surface_list, &es->link); wlsc_buffer_attach(buffer, surface); es->compositor->shell->attach(es->compositor->shell, es); } static void surface_damage(struct wl_client *client, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { struct wlsc_surface *es = (struct wlsc_surface *) surface; wlsc_surface_damage_rectangle(es, x, y, width, height); } const static struct wl_surface_interface surface_interface = { surface_destroy, surface_attach, surface_damage }; static void wlsc_input_device_attach(struct wlsc_input_device *device, int x, int y, int width, int height) { wlsc_surface_damage(device->sprite); device->hotspot_x = x; device->hotspot_y = y; device->sprite->x = device->input_device.x - device->hotspot_x; device->sprite->y = device->input_device.y - device->hotspot_y; device->sprite->width = width; device->sprite->height = height; wlsc_surface_damage(device->sprite); } static void wlsc_input_device_attach_buffer(struct wlsc_input_device *device, struct wl_buffer *buffer, int x, int y) { wlsc_buffer_attach(buffer, &device->sprite->surface); wlsc_input_device_attach(device, x, y, buffer->width, buffer->height); } static void wlsc_input_device_attach_sprite(struct wlsc_input_device *device, struct wlsc_sprite *sprite, int x, int y) { wlsc_sprite_attach(sprite, &device->sprite->surface); wlsc_input_device_attach(device, x, y, sprite->width, sprite->height); } WL_EXPORT void wlsc_input_device_set_pointer_image(struct wlsc_input_device *device, enum wlsc_pointer_type type) { struct wlsc_compositor *compositor = (struct wlsc_compositor *) device->input_device.compositor; wlsc_input_device_attach_sprite(device, compositor->pointer_sprites[type], pointer_images[type].hotspot_x, pointer_images[type].hotspot_y); } static void compositor_create_surface(struct wl_client *client, struct wl_compositor *compositor, uint32_t id) { struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor; struct wlsc_surface *surface; surface = wlsc_surface_create(ec, 0, 0, 0, 0); if (surface == NULL) { wl_client_post_no_memory(client); return; } surface->surface.resource.destroy = destroy_surface; surface->surface.resource.object.id = id; surface->surface.resource.object.interface = &wl_surface_interface; surface->surface.resource.object.implementation = (void (**)(void)) &surface_interface; surface->surface.client = client; wl_client_add_resource(client, &surface->surface.resource); } const static struct wl_compositor_interface compositor_interface = { compositor_create_surface, }; static void wlsc_surface_transform(struct wlsc_surface *surface, int32_t x, int32_t y, int32_t *sx, int32_t *sy) { *sx = x - surface->x; *sy = y - surface->y; } WL_EXPORT struct wlsc_surface * pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy) { struct wlsc_compositor *ec = (struct wlsc_compositor *) device->compositor; struct wlsc_surface *es; wl_list_for_each(es, &ec->surface_list, link) { wlsc_surface_transform(es, device->x, device->y, sx, sy); if (0 <= *sx && *sx < es->width && 0 <= *sy && *sy < es->height) return es; } return NULL; } static void motion_grab_motion(struct wl_grab *grab, uint32_t time, int32_t x, int32_t y) { struct wlsc_input_device *device = (struct wlsc_input_device *) grab->input_device; struct wlsc_surface *es = (struct wlsc_surface *) device->input_device.pointer_focus; int32_t sx, sy; wlsc_surface_transform(es, x, y, &sx, &sy); wl_client_post_event(es->surface.client, &device->input_device.object, WL_INPUT_DEVICE_MOTION, time, x, y, sx, sy); } static void motion_grab_button(struct wl_grab *grab, uint32_t time, int32_t button, int32_t state) { wl_client_post_event(grab->input_device->pointer_focus->client, &grab->input_device->object, WL_INPUT_DEVICE_BUTTON, time, button, state); } static void motion_grab_end(struct wl_grab *grab, uint32_t time) { } static const struct wl_grab_interface motion_grab_interface = { motion_grab_motion, motion_grab_button, motion_grab_end }; WL_EXPORT void wlsc_compositor_wake(struct wlsc_compositor *compositor) { if (compositor->idle_inhibit) return; wlsc_compositor_fade(compositor, 0.0); compositor->state = WLSC_COMPOSITOR_ACTIVE; wl_event_source_timer_update(compositor->idle_source, option_idle_time * 1000); } static void wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor) { wlsc_compositor_wake(compositor); compositor->idle_inhibit++; } static void wlsc_compositor_idle_release(struct wlsc_compositor *compositor) { compositor->idle_inhibit--; wlsc_compositor_wake(compositor); } static int idle_handler(void *data) { struct wlsc_compositor *compositor = data; if (compositor->idle_inhibit) return 1; wlsc_compositor_fade(compositor, 1.0); return 1; } WL_EXPORT void notify_motion(struct wl_input_device *device, uint32_t time, int x, int y) { struct wlsc_surface *es; struct wlsc_compositor *ec = (struct wlsc_compositor *) device->compositor; struct wlsc_output *output; const struct wl_grab_interface *interface; struct wlsc_input_device *wd = (struct wlsc_input_device *) device; int32_t sx, sy; int x_valid = 0, y_valid = 0; int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN; wlsc_compositor_wake(ec); wl_list_for_each(output, &ec->output_list, link) { if (output->x <= x && x <= output->x + output->width) x_valid = 1; if (output->y <= y && y <= output->y + output->height) y_valid = 1; /* FIXME: calculate this only on output addition/deletion */ if (output->x < min_x) min_x = output->x; if (output->y < min_y) min_y = output->y; if (output->x + output->width > max_x) max_x = output->x + output->width; if (output->y + output->height > max_y) max_y = output->y + output->height; } if (!x_valid) { if (x < min_x) x = min_x; else if (x >= max_x) x = max_x; } if (!y_valid) { if (y < min_y) y = min_y; else if (y >= max_y) y = max_y; } device->x = x; device->y = y; if (device->grab) { interface = device->grab->interface; interface->motion(device->grab, time, x, y); } else { es = pick_surface(device, &sx, &sy); wl_input_device_set_pointer_focus(device, &es->surface, time, x, y, sx, sy); if (es) wl_client_post_event(es->surface.client, &device->object, WL_INPUT_DEVICE_MOTION, time, x, y, sx, sy); } wlsc_surface_damage(wd->sprite); wd->sprite->x = device->x - wd->hotspot_x; wd->sprite->y = device->y - wd->hotspot_y; wlsc_surface_damage(wd->sprite); } WL_EXPORT void wlsc_surface_activate(struct wlsc_surface *surface, struct wlsc_input_device *device, uint32_t time) { struct wlsc_shell *shell = surface->compositor->shell; wlsc_surface_raise(surface); if (device->selection) shell->set_selection_focus(shell, device->selection, &surface->surface, time); wl_input_device_set_keyboard_focus(&device->input_device, &surface->surface, time); } struct wlsc_binding { uint32_t key; uint32_t button; uint32_t modifier; wlsc_binding_handler_t handler; void *data; struct wl_list link; }; WL_EXPORT void notify_button(struct wl_input_device *device, uint32_t time, int32_t button, int32_t state) { struct wlsc_input_device *wd = (struct wlsc_input_device *) device; struct wlsc_compositor *compositor = (struct wlsc_compositor *) device->compositor; struct wlsc_binding *b; struct wlsc_surface *surface = (struct wlsc_surface *) device->pointer_focus; if (state) wlsc_compositor_idle_inhibit(compositor); else wlsc_compositor_idle_release(compositor); if (state && surface && device->grab == NULL) { wlsc_surface_activate(surface, wd, time); wl_input_device_start_grab(device, &device->motion_grab, button, time); } wl_list_for_each(b, &compositor->binding_list, link) { if (b->button == button && b->modifier == wd->modifier_state && state) { b->handler(&wd->input_device, time, 0, button, state, b->data); break; } } if (device->grab) device->grab->interface->button(device->grab, time, button, state); if (!state && device->grab && device->grab_button == button) wl_input_device_end_grab(device, time); } static void terminate_binding(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t button, uint32_t state, void *data) { struct wlsc_compositor *compositor = data; if (state) wl_display_terminate(compositor->wl_display); } WL_EXPORT struct wlsc_binding * wlsc_compositor_add_binding(struct wlsc_compositor *compositor, uint32_t key, uint32_t button, uint32_t modifier, wlsc_binding_handler_t handler, void *data) { struct wlsc_binding *binding; binding = malloc(sizeof *binding); if (binding == NULL) return NULL; binding->key = key; binding->button = button; binding->modifier = modifier; binding->handler = handler; binding->data = data; wl_list_insert(compositor->binding_list.prev, &binding->link); return binding; } WL_EXPORT void wlsc_binding_destroy(struct wlsc_binding *binding) { wl_list_remove(&binding->link); free(binding); } static void update_modifier_state(struct wlsc_input_device *device, uint32_t key, uint32_t state) { uint32_t modifier; switch (key) { case KEY_LEFTCTRL: case KEY_RIGHTCTRL: modifier = MODIFIER_CTRL; break; case KEY_LEFTALT: case KEY_RIGHTALT: modifier = MODIFIER_ALT; break; case KEY_LEFTMETA: case KEY_RIGHTMETA: modifier = MODIFIER_SUPER; break; default: modifier = 0; break; } if (state) device->modifier_state |= modifier; else device->modifier_state &= ~modifier; } WL_EXPORT void notify_key(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t state) { struct wlsc_input_device *wd = (struct wlsc_input_device *) device; struct wlsc_compositor *compositor = (struct wlsc_compositor *) device->compositor; uint32_t *k, *end; struct wlsc_binding *b; if (state) wlsc_compositor_idle_inhibit(compositor); else wlsc_compositor_idle_release(compositor); wl_list_for_each(b, &compositor->binding_list, link) { if (b->key == key && b->modifier == wd->modifier_state) { b->handler(&wd->input_device, time, key, 0, state, b->data); break; } } update_modifier_state(wd, key, state); end = device->keys.data + device->keys.size; for (k = device->keys.data; k < end; k++) { if (*k == key) *k = *--end; } device->keys.size = (void *) end - device->keys.data; if (state) { k = wl_array_add(&device->keys, sizeof *k); *k = key; } if (device->keyboard_focus != NULL) wl_client_post_event(device->keyboard_focus->client, &device->object, WL_INPUT_DEVICE_KEY, time, key, state); } WL_EXPORT void notify_pointer_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, int32_t x, int32_t y) { struct wlsc_input_device *wd = (struct wlsc_input_device *) device; struct wlsc_compositor *compositor = (struct wlsc_compositor *) device->compositor; struct wlsc_surface *es; int32_t sx, sy; if (output) { device->x = x; device->y = y; es = pick_surface(device, &sx, &sy); wl_input_device_set_pointer_focus(device, &es->surface, time, x, y, sx, sy); compositor->focus = 1; wd->sprite->x = device->x - wd->hotspot_x; wd->sprite->y = device->y - wd->hotspot_y; } else { wl_input_device_set_pointer_focus(device, NULL, time, 0, 0, 0, 0); compositor->focus = 0; } wlsc_surface_damage(wd->sprite); } WL_EXPORT void notify_keyboard_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, struct wl_array *keys) { struct wlsc_input_device *wd = (struct wlsc_input_device *) device; struct wlsc_compositor *compositor = (struct wlsc_compositor *) device->compositor; struct wlsc_surface *es; uint32_t *k, *end; if (!wl_list_empty(&compositor->surface_list)) es = container_of(compositor->surface_list.next, struct wlsc_surface, link); else es = NULL; if (output) { wl_array_copy(&wd->input_device.keys, keys); wd->modifier_state = 0; end = device->keys.data + device->keys.size; for (k = device->keys.data; k < end; k++) { wlsc_compositor_idle_inhibit(compositor); update_modifier_state(wd, *k, 1); } wl_input_device_set_keyboard_focus(&wd->input_device, &es->surface, time); } else { end = device->keys.data + device->keys.size; for (k = device->keys.data; k < end; k++) wlsc_compositor_idle_release(compositor); wd->modifier_state = 0; wl_input_device_set_keyboard_focus(&wd->input_device, NULL, time); } } static void input_device_attach(struct wl_client *client, struct wl_input_device *device_base, uint32_t time, struct wl_buffer *buffer, int32_t x, int32_t y) { struct wlsc_input_device *device = (struct wlsc_input_device *) device_base; if (time < device->input_device.pointer_focus_time) return; if (device->input_device.pointer_focus == NULL) return; if (device->input_device.pointer_focus->client != client) return; if (buffer == NULL) { wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR); return; } wlsc_input_device_attach_buffer(device, buffer, x, y); } const static struct wl_input_device_interface input_device_interface = { input_device_attach, }; WL_EXPORT void wlsc_input_device_init(struct wlsc_input_device *device, struct wlsc_compositor *ec) { wl_input_device_init(&device->input_device, &ec->compositor); device->input_device.object.interface = &wl_input_device_interface; device->input_device.object.implementation = (void (**)(void)) &input_device_interface; wl_display_add_object(ec->wl_display, &device->input_device.object); wl_display_add_global(ec->wl_display, &device->input_device.object, NULL); device->sprite = wlsc_surface_create(ec, device->input_device.x, device->input_device.y, 32, 32); device->hotspot_x = 16; device->hotspot_y = 16; device->modifier_state = 0; device->input_device.motion_grab.interface = &motion_grab_interface; wl_list_insert(ec->input_device_list.prev, &device->link); wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR); } static void wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global, uint32_t version) { struct wlsc_output *output = container_of(global, struct wlsc_output, object); wl_client_post_event(client, global, WL_OUTPUT_GEOMETRY, output->x, output->y, output->width, output->height); } static const char vertex_shader[] = "uniform mat4 proj;\n" "attribute vec2 position;\n" "attribute vec2 texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = proj * vec4(position, 0.0, 1.0);\n" " v_texcoord = texcoord;\n" "}\n"; static const char texture_fragment_shader[] = "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord)\n;" "}\n"; static const char solid_fragment_shader[] = "precision mediump float;\n" "uniform vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color\n;" "}\n"; static int compile_shader(GLenum type, const char *source) { GLuint s; char msg[512]; GLint status; s = glCreateShader(type); glShaderSource(s, 1, &source, NULL); glCompileShader(s); glGetShaderiv(s, GL_COMPILE_STATUS, &status); if (!status) { glGetShaderInfoLog(s, sizeof msg, NULL, msg); fprintf(stderr, "shader info: %s\n", msg); return GL_NONE; } return s; } static int wlsc_shader_init(struct wlsc_shader *shader, const char *vertex_source, const char *fragment_source) { char msg[512]; GLint status; shader->vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_source); shader->fragment_shader = compile_shader(GL_FRAGMENT_SHADER, fragment_source); shader->program = glCreateProgram(); glAttachShader(shader->program, shader->vertex_shader); glAttachShader(shader->program, shader->fragment_shader); glBindAttribLocation(shader->program, 0, "position"); glBindAttribLocation(shader->program, 1, "texcoord"); glLinkProgram(shader->program); glGetProgramiv(shader->program, GL_LINK_STATUS, &status); if (!status) { glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); fprintf(stderr, "link info: %s\n", msg); return -1; } shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); shader->tex_uniform = glGetUniformLocation(shader->program, "tex"); return 0; } static int init_solid_shader(struct wlsc_shader *shader, GLuint vertex_shader, const char *fragment_source) { GLint status; char msg[512]; shader->vertex_shader = vertex_shader; shader->fragment_shader = compile_shader(GL_FRAGMENT_SHADER, fragment_source); shader->program = glCreateProgram(); glAttachShader(shader->program, shader->vertex_shader); glAttachShader(shader->program, shader->fragment_shader); glBindAttribLocation(shader->program, 0, "position"); glBindAttribLocation(shader->program, 1, "texcoord"); glLinkProgram(shader->program); glGetProgramiv(shader->program, GL_LINK_STATUS, &status); if (!status) { glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); fprintf(stderr, "link info: %s\n", msg); return -1; } shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); shader->color_uniform = glGetUniformLocation(shader->program, "color"); return 0; } WL_EXPORT void wlsc_output_destroy(struct wlsc_output *output) { destroy_surface(&output->background->surface.resource, NULL); } WL_EXPORT void wlsc_output_move(struct wlsc_output *output, int x, int y) { struct wlsc_compositor *c = output->compositor; int flip; output->x = x; output->y = y; if (output->background) { output->background->x = x; output->background->y = y; } pixman_region32_init(&output->previous_damage_region); wlsc_matrix_init(&output->matrix); wlsc_matrix_translate(&output->matrix, -output->x - output->width / 2.0, -output->y - output->height / 2.0, 0); flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1; wlsc_matrix_scale(&output->matrix, 2.0 / output->width, flip * 2.0 / output->height, 1); pixman_region32_union_rect(&c->damage_region, &c->damage_region, x, y, output->width, output->height); } WL_EXPORT void wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c, int x, int y, int width, int height, uint32_t flags) { output->compositor = c; output->x = x; output->y = y; output->width = width; output->height = height; output->background = background_create(output, option_background); output->flags = flags; output->finished = 1; wlsc_output_move(output, x, y); output->object.interface = &wl_output_interface; wl_display_add_object(c->wl_display, &output->object); wl_display_add_global(c->wl_display, &output->object, wlsc_output_post_geometry); } static void shm_buffer_created(struct wl_buffer *buffer) { struct wl_list *surfaces_attached_to; surfaces_attached_to = malloc(sizeof *surfaces_attached_to); if (!surfaces_attached_to) { buffer->user_data = NULL; return; } wl_list_init(surfaces_attached_to); buffer->user_data = surfaces_attached_to; } static void shm_buffer_damaged(struct wl_buffer *buffer, int32_t x, int32_t y, int32_t width, int32_t height) { struct wl_list *surfaces_attached_to = buffer->user_data; struct wlsc_surface *es; GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4; wl_list_for_each(es, surfaces_attached_to, buffer_link) { glBindTexture(GL_TEXTURE_2D, es->texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, tex_width, buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(buffer)); /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't * support any unpack attributes except GL_UNPACK_ALIGNMENT. */ } } static void shm_buffer_destroyed(struct wl_buffer *buffer) { struct wl_list *surfaces_attached_to = buffer->user_data; struct wlsc_surface *es, *next; wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) { wl_list_remove(&es->buffer_link); wl_list_init(&es->buffer_link); } free(surfaces_attached_to); } const static struct wl_shm_callbacks shm_callbacks = { shm_buffer_created, shm_buffer_damaged, shm_buffer_destroyed }; WL_EXPORT int wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display) { struct wl_event_loop *loop; const char *extensions; ec->wl_display = display; wl_compositor_init(&ec->compositor, &compositor_interface, display); ec->shm = wl_shm_init(display, &shm_callbacks); ec->image_target_texture_2d = (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); ec->image_target_renderbuffer_storage = (void *) eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"); ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); ec->bind_display = (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); ec->unbind_display = (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); extensions = (const char *) glGetString(GL_EXTENSIONS); if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { fprintf(stderr, "GL_EXT_texture_format_BGRA8888 not available\n"); return -1; } extensions = (const char *) eglQueryString(ec->display, EGL_EXTENSIONS); if (strstr(extensions, "EGL_WL_bind_wayland_display")) ec->has_bind_display = 1; if (ec->has_bind_display) ec->bind_display(ec->display, ec->wl_display); wl_list_init(&ec->surface_list); wl_list_init(&ec->input_device_list); wl_list_init(&ec->output_list); wl_list_init(&ec->binding_list); wl_list_init(&ec->animation_list); wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0); ec->fade.animation.frame = fade_frame; wl_list_init(&ec->fade.animation.link); wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0, MODIFIER_CTRL | MODIFIER_ALT, terminate_binding, ec); create_pointer_images(ec); screenshooter_create(ec); glActiveTexture(GL_TEXTURE0); if (wlsc_shader_init(&ec->texture_shader, vertex_shader, texture_fragment_shader) < 0) return -1; if (init_solid_shader(&ec->solid_shader, ec->texture_shader.vertex_shader, solid_fragment_shader) < 0) return -1; loop = wl_display_get_event_loop(ec->wl_display); ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec); wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000); ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec); pixman_region32_init(&ec->damage_region); wlsc_compositor_schedule_repaint(ec); return 0; } static int on_term_signal(int signal_number, void *data) { struct wlsc_compositor *ec = data; wl_display_terminate(ec->wl_display); return 1; } static void * load_module(const char *name, const char *entrypoint, void **handle) { char path[PATH_MAX]; void *module, *init; if (name[0] != '/') snprintf(path, sizeof path, MODULEDIR "/%s", name); else snprintf(path, sizeof path, "%s", name); module = dlopen(path, RTLD_LAZY); if (!module) { fprintf(stderr, "failed to load module: %s\n", dlerror()); return NULL; } init = dlsym(module, entrypoint); if (!init) { fprintf(stderr, "failed to lookup init function: %s\n", dlerror()); return NULL; } return init; } int main(int argc, char *argv[]) { struct wl_display *display; struct wlsc_compositor *ec; struct wl_event_loop *loop; int o; void *shell_module, *backend_module; int (*shell_init)(struct wlsc_compositor *ec); struct wlsc_compositor *(*backend_init)(struct wl_display *display, char *options); char *backend = NULL; char *backend_options = ""; char *shell = NULL; char *p; static const char opts[] = "B:b:o:S:i:s:"; static const struct option longopts[ ] = { { "backend", 1, NULL, 'B' }, { "backend-options", 1, NULL, 'o' }, { "background", 1, NULL, 'b' }, { "socket", 1, NULL, 'S' }, { "idle-time", 1, NULL, 'i' }, { "shell", 1, NULL, 's' }, { NULL, } }; while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) { switch (o) { case 'b': option_background = optarg; break; case 'B': backend = optarg; break; case 'o': backend_options = optarg; break; case 'S': option_socket_name = optarg; break; case 'i': option_idle_time = strtol(optarg, &p, 0); if (*p != '\0') { fprintf(stderr, "invalid idle time option: %s\n", optarg); exit(EXIT_FAILURE); } break; case 's': shell = optarg; break; } } display = wl_display_create(); ec = NULL; if (!backend) { if (getenv("WAYLAND_DISPLAY")) backend = "wayland-backend.so"; else if (getenv("DISPLAY")) backend = "x11-backend.so"; else if (getenv("OPENWFD")) backend = "openwfd-backend.so"; else backend = "drm-backend.so"; } if (!shell) shell = "desktop-shell.so"; backend_init = load_module(backend, "backend_init", &backend_module); if (!backend_init) exit(EXIT_FAILURE); shell_init = load_module(shell, "shell_init", &shell_module); if (!shell_init) exit(EXIT_FAILURE); ec = backend_init(display, backend_options); if (ec == NULL) { fprintf(stderr, "failed to create compositor\n"); exit(EXIT_FAILURE); } if (shell_init(ec) < 0) exit(EXIT_FAILURE); if (wl_display_add_socket(display, option_socket_name)) { fprintf(stderr, "failed to add socket: %m\n"); exit(EXIT_FAILURE); } loop = wl_display_get_event_loop(ec->wl_display); wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec); wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec); wl_display_run(display); if (ec->has_bind_display) ec->unbind_display(ec->display, display); wl_display_destroy(display); ec->destroy(ec); return 0; }