/* * Copyright © 2010 Kristian Høgsberg * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "compositor.h" struct wlsc_drm_buffer { struct wl_buffer buffer; EGLImageKHR image; }; static void drm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface) { struct wlsc_surface *es = (struct wlsc_surface *) surface; struct wlsc_drm_buffer *buffer = (struct wlsc_drm_buffer *) buffer_base; glBindTexture(GL_TEXTURE_2D, es->texture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image); es->visual = buffer->buffer.visual; } static void drm_buffer_damage(struct wl_buffer *buffer, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { } static struct wlsc_drm_buffer * wlsc_drm_buffer_create_for_image(struct wlsc_compositor *compositor, EGLImageKHR *image, int32_t width, int32_t height, struct wl_visual *visual) { struct wlsc_drm_buffer *buffer; buffer = malloc(sizeof *buffer); if (buffer == NULL) return NULL; buffer->buffer.compositor = &compositor->compositor; buffer->buffer.width = width; buffer->buffer.height = height; buffer->buffer.visual = visual; buffer->buffer.attach = drm_buffer_attach; buffer->buffer.damage = drm_buffer_damage; buffer->image = image; return buffer; } struct wl_buffer * wlsc_drm_buffer_create(struct wlsc_compositor *ec, int width, int height, struct wl_visual *visual, const void *data) { struct wlsc_drm_buffer *buffer; EGLImageKHR image; GLuint texture; EGLint image_attribs[] = { EGL_WIDTH, 0, EGL_HEIGHT, 0, EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA, EGL_NONE }; image_attribs[1] = width; image_attribs[3] = height; image = eglCreateDRMImageMESA(ec->display, image_attribs); if (image == NULL) return NULL; buffer = wlsc_drm_buffer_create_for_image(ec, image, width, height, visual); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data); glDeleteTextures(1, &texture); return &buffer->buffer; }