/* * Copyright © 2008-2011 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include "compositor.h" #include "screenshooter-server-protocol.h" struct screenshooter { struct wl_object base; struct weston_compositor *ec; struct wl_global *global; struct wl_client *client; struct weston_process process; }; static void screenshooter_shoot(struct wl_client *client, struct wl_resource *resource, struct wl_resource *output_resource, struct wl_resource *buffer_resource) { struct weston_output *output = output_resource->data; struct wl_buffer *buffer = buffer_resource->data; uint8_t *tmp, *d, *s; int32_t buffer_stride, output_stride, i; if (!wl_buffer_is_shm(buffer)) return; if (buffer->width < output->current->width || buffer->height < output->current->height) return; buffer_stride = wl_shm_buffer_get_stride(buffer); output_stride = output->current->width * 4; tmp = malloc(output_stride * output->current->height); if (tmp == NULL) { wl_resource_post_no_memory(resource); return; } glPixelStorei(GL_PACK_ALIGNMENT, 1); output->read_pixels(output, tmp); d = wl_shm_buffer_get_data(buffer) + output->y * buffer_stride + output->x * 4; s = tmp + output_stride * (output->current->height - 1); for (i = 0; i < output->current->height; i++) { memcpy(d, s, output_stride); d += buffer_stride; s -= output_stride; } free(tmp); } struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; static void bind_shooter(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct screenshooter *shooter = data; struct wl_resource *resource; resource = wl_client_add_object(client, &screenshooter_interface, &screenshooter_implementation, id, data); if (client != shooter->client) { wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "screenshooter failed: permission denied"); wl_resource_destroy(resource, 0); } } static void screenshooter_sigchld(struct weston_process *process, int status) { struct screenshooter *shooter = container_of(process, struct screenshooter, process); shooter->client = NULL; } static void screenshooter_binding(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t button, uint32_t axis, int32_t state, void *data) { struct screenshooter *shooter = data; const char *screenshooter_exe = LIBEXECDIR "/weston-screenshooter"; if (!shooter->client) shooter->client = weston_client_launch(shooter->ec, &shooter->process, screenshooter_exe, screenshooter_sigchld); } struct screenshooter * screenshooter_create(struct weston_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return NULL; shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec; shooter->client = NULL; shooter->global = wl_display_add_global(ec->wl_display, &screenshooter_interface, shooter, bind_shooter); weston_compositor_add_binding(ec, KEY_S, 0, 0, MODIFIER_SUPER, screenshooter_binding, shooter); return shooter; } void screenshooter_destroy(struct screenshooter *shooter) { wl_display_remove_global(shooter->ec->wl_display, shooter->global); free(shooter); }