#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland.h" #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) struct glx_compositor { struct wl_compositor base; Display *display; GLXContext context; Window window; struct wl_display *wl_display; int gem_fd; struct wl_event_source *x_source; }; struct surface_data { GLuint texture; struct wl_map map; }; static void repaint(void *data) { struct glx_compositor *gc = data; struct wl_surface_iterator *iterator; struct wl_surface *surface; struct surface_data *sd; GLint vertices[12]; GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GLuint indices[4] = { 0, 1, 2, 3 }; iterator = wl_surface_iterator_create(gc->wl_display, 0); while (wl_surface_iterator_next(iterator, &surface)) { sd = wl_surface_get_data(surface); if (sd == NULL) continue; vertices[0] = sd->map.x; vertices[1] = sd->map.y; vertices[2] = 0; vertices[3] = sd->map.x; vertices[4] = sd->map.y + sd->map.height; vertices[5] = 0; vertices[6] = sd->map.x + sd->map.width; vertices[7] = sd->map.y; vertices[8] = 0; vertices[9] = sd->map.x + sd->map.width; vertices[10] = sd->map.y + sd->map.height; vertices[11] = 0; glBindTexture(GL_TEXTURE_2D, sd->texture); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); /* Assume pre-multiplied alpha for now, this probably * needs to be a wayland visual type of thing. */ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_INT, 0, vertices); glTexCoordPointer(2, GL_INT, 0, tex_coords); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); } wl_surface_iterator_destroy(iterator); glXSwapBuffers(gc->display, gc->window); } static void schedule_repaint(struct glx_compositor *gc) { struct wl_event_loop *loop; loop = wl_display_get_event_loop(gc->wl_display); wl_event_loop_add_idle(loop, repaint, gc); } static void notify_surface_create(struct wl_compositor *compositor, struct wl_surface *surface) { struct surface_data *sd; sd = malloc(sizeof *sd); if (sd == NULL) return; wl_surface_set_data(surface, sd); glGenTextures(1, &sd->texture); } static void notify_surface_destroy(struct wl_compositor *compositor, struct wl_surface *surface) { struct glx_compositor *gc = (struct glx_compositor *) compositor; struct surface_data *sd; sd = wl_surface_get_data(surface); if (sd == NULL) return; glDeleteTextures(1, &sd->texture); free(sd); schedule_repaint(gc); } static void notify_surface_attach(struct wl_compositor *compositor, struct wl_surface *surface, uint32_t name, uint32_t width, uint32_t height, uint32_t stride) { struct glx_compositor *gc = (struct glx_compositor *) compositor; struct surface_data *sd; struct drm_gem_open open_arg; struct drm_gem_close close_arg; struct drm_i915_gem_pread pread; uint32_t size; void *data; int ret; sd = wl_surface_get_data(surface); if (sd == NULL) return; open_arg.name = name; ret = ioctl(gc->gem_fd, DRM_IOCTL_GEM_OPEN, &open_arg); if (ret != 0) { fprintf(stderr, "failed to gem_open name %d, fd=%d: %m\n", name, gc->gem_fd); return; } size = height * stride; data = malloc(size); if (data == NULL) { fprintf(stderr, "malloc for gem_pread failed\n"); return; } pread.handle = open_arg.handle; pread.pad = 0; pread.offset = 0; pread.size = size; pread.data_ptr = (long) data; if (ioctl(gc->gem_fd, DRM_IOCTL_I915_GEM_PREAD, &pread)) { fprintf(stderr, "gem_pread failed"); return; } close_arg.handle = open_arg.handle; ret = ioctl(gc->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg); if (ret != 0) { fprintf(stderr, "failed to gem_close name %d: %m\n", name); return; } glBindTexture(GL_TEXTURE_2D, sd->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); free(data); schedule_repaint(gc); } static void notify_surface_map(struct wl_compositor *compositor, struct wl_surface *surface, struct wl_map *map) { struct glx_compositor *gc = (struct glx_compositor *) compositor; struct surface_data *sd; sd = wl_surface_get_data(surface); if (sd == NULL) return; sd->map = *map; schedule_repaint(gc); } static void notify_surface_copy(struct wl_compositor *compositor, struct wl_surface *surface, int32_t dst_x, int32_t dst_y, uint32_t name, uint32_t stride, int32_t x, int32_t y, int32_t width, int32_t height) { } static void notify_surface_damage(struct wl_compositor *compositor, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { struct glx_compositor *gc = (struct glx_compositor *) compositor; schedule_repaint(gc); } static const struct wl_compositor_interface interface = { notify_surface_create, notify_surface_destroy, notify_surface_attach, notify_surface_map, notify_surface_copy, notify_surface_damage }; static const char gem_device[] = "/dev/dri/card0"; static void display_data(int fd, uint32_t mask, void *data) { struct glx_compositor *gc = data; XEvent ev; while (XPending(gc->display) > 0) { XNextEvent(gc->display, &ev); /* Some day we'll do something useful with these events. */ } } WL_EXPORT struct wl_compositor * wl_compositor_create(struct wl_display *display) { static int attribs[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; struct glx_compositor *gc; const int x = 100, y = 100, width = 1024, height = 768; XSetWindowAttributes attr; unsigned long mask; Window root; XVisualInfo *visinfo; int screen; struct wl_event_loop *loop; gc = malloc(sizeof *gc); if (gc == NULL) return NULL; gc->base.interface = &interface; gc->wl_display = display; gc->display = XOpenDisplay(NULL); if (gc->display == NULL) { free(gc); return NULL; } loop = wl_display_get_event_loop(gc->wl_display); gc->x_source = wl_event_loop_add_fd(loop, ConnectionNumber(gc->display), WL_EVENT_READABLE, display_data, gc); screen = DefaultScreen(gc->display); root = RootWindow(gc->display, screen); visinfo = glXChooseVisual(gc->display, screen, attribs); /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(gc->display, root, visinfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; gc->window = XCreateWindow(gc->display, root, x, y, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); gc->context = glXCreateContext(gc->display, visinfo, NULL, True); XMapWindow(gc->display, gc->window); glXMakeCurrent(gc->display, gc->window, gc->context); glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height, 0, 0, 1000.0); glMatrixMode(GL_MODELVIEW); glClearColor(0.0, 0.05, 0.2, 0.0); gc->gem_fd = open(gem_device, O_RDWR); if (gc->gem_fd < 0) { fprintf(stderr, "failed to open drm device\n"); return NULL; } schedule_repaint(gc); return &gc->base; }