#ifndef _WAYLAND_CLIENT_H #define _WAYLAND_CLIENT_H /* GCC visibility */ #if defined(__GNUC__) && __GNUC__ >= 4 #define WL_EXPORT __attribute__ ((visibility("default"))) #else #define WL_EXPORT #endif struct wl_display; struct wl_surface; #define WL_DISPLAY_READABLE 0x01 #define WL_DISPLAY_WRITABLE 0x02 typedef int (*wl_display_update_func_t)(uint32_t mask, void *data); struct wl_display *wl_display_create(const char *address); void wl_display_destroy(struct wl_display *display); int wl_display_get_fd(struct wl_display *display, wl_display_update_func_t update, void *data); void wl_display_iterate(struct wl_display *display, uint32_t mask); typedef void (*wl_display_event_func_t)(struct wl_display *display, uint32_t object, uint32_t opcode, uint32_t size, uint32_t *p, void *data); void wl_display_set_event_handler(struct wl_display *display, wl_display_event_func_t handler, void *data); struct wl_surface * wl_display_create_surface(struct wl_display *display); void wl_display_commit(struct wl_display *display, uint32_t key); void wl_surface_destroy(struct wl_surface *surface); void wl_surface_attach(struct wl_surface *surface, uint32_t name, int32_t width, int32_t height, uint32_t stride); void wl_surface_map(struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height); void wl_surface_copy(struct wl_surface *surface, int32_t dst_x, int32_t dst_y, uint32_t name, uint32_t stride, int32_t x, int32_t y, int32_t width, int32_t height); void wl_surface_damage(struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height); /* These entry points are for client side implementation of custom * objects. */ uint32_t wl_display_get_object_id(struct wl_display *display, const char *interface); uint32_t wl_display_allocate_id(struct wl_display *display); void wl_display_write(struct wl_display *display, const void *data, size_t count); #endif