/* * Copyright © 2008-2011 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_ #define _WAYLAND_SYSTEM_COMPOSITOR_H_ #include #include #include #include #include #include #include struct wlsc_matrix { GLfloat d[16]; }; struct wlsc_vector { GLfloat f[4]; }; void wlsc_matrix_init(struct wlsc_matrix *matrix); void wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z); void wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z); void wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v); struct wlsc_transform { struct wlsc_matrix matrix; struct wlsc_matrix inverse; }; struct wlsc_surface; struct wlsc_input_device; struct wlsc_mode { uint32_t flags; int32_t width, height; uint32_t refresh; struct wl_list link; }; struct wlsc_output { struct wl_list link; struct wlsc_compositor *compositor; struct wlsc_matrix matrix; struct wl_list frame_callback_list; int32_t x, y, mm_width, mm_height; pixman_region32_t region; pixman_region32_t previous_damage; uint32_t flags; int repaint_needed; int repaint_scheduled; char *make, *model; uint32_t subpixel; struct wlsc_mode *current; struct wl_list mode_list; struct wl_buffer *scanout_buffer; struct wl_listener scanout_buffer_destroy_listener; struct wl_buffer *pending_scanout_buffer; struct wl_listener pending_scanout_buffer_destroy_listener; int (*prepare_render)(struct wlsc_output *output); int (*present)(struct wlsc_output *output); int (*prepare_scanout_surface)(struct wlsc_output *output, struct wlsc_surface *es); int (*set_hardware_cursor)(struct wlsc_output *output, struct wlsc_input_device *input); void (*destroy)(struct wlsc_output *output); }; struct wlsc_input_device { struct wl_input_device input_device; struct wlsc_compositor *compositor; struct wlsc_surface *sprite; int32_t hotspot_x, hotspot_y; struct wl_list link; uint32_t modifier_state; struct wl_selection *selection; struct wl_list drag_resource_list; struct wlsc_data_source *drag_data_source; struct wl_surface *drag_focus; struct wl_resource *drag_focus_resource; struct wl_listener drag_focus_listener; struct wlsc_data_source *selection_data_source; struct wl_listener selection_data_source_listener; struct wl_grab grab; uint32_t num_tp; struct wl_surface *touch_focus; struct wl_listener touch_focus_listener; struct wl_resource *touch_focus_resource; struct wl_listener touch_focus_resource_listener; }; enum wlsc_visual { WLSC_NONE_VISUAL, WLSC_ARGB_VISUAL, WLSC_PREMUL_ARGB_VISUAL, WLSC_RGB_VISUAL }; struct wlsc_shader { GLuint program; GLuint vertex_shader, fragment_shader; GLuint proj_uniform; GLuint tex_uniform; GLuint alpha_uniform; GLuint color_uniform; }; struct wlsc_animation { void (*frame)(struct wlsc_animation *animation, struct wlsc_output *output, uint32_t msecs); struct wl_list link; }; struct wlsc_spring { double k; double friction; double current; double target; double previous; uint32_t timestamp; }; struct wlsc_shell { void (*lock)(struct wlsc_shell *shell); void (*unlock)(struct wlsc_shell *shell); void (*map)(struct wlsc_shell *shell, struct wlsc_surface *surface, int32_t width, int32_t height); void (*configure)(struct wlsc_shell *shell, struct wlsc_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height); void (*destroy)(struct wlsc_shell *shell); }; enum { WLSC_COMPOSITOR_ACTIVE, WLSC_COMPOSITOR_IDLE, /* shell->unlock called on activity */ WLSC_COMPOSITOR_SLEEPING /* no rendering, no frame events */ }; struct wlsc_compositor { struct wl_shm *shm; struct wlsc_xserver *wxs; EGLDisplay display; EGLContext context; EGLConfig config; GLuint fbo; GLuint proj_uniform, tex_uniform, alpha_uniform; uint32_t current_alpha; struct wlsc_shader texture_shader; struct wlsc_shader solid_shader; struct wl_display *wl_display; struct wlsc_shell *shell; /* There can be more than one, but not right now... */ struct wl_input_device *input_device; struct wl_list output_list; struct wl_list input_device_list; struct wl_list surface_list; struct wl_list binding_list; struct wl_list animation_list; struct { struct wlsc_spring spring; struct wlsc_animation animation; } fade; uint32_t state; struct wl_event_source *idle_source; uint32_t idle_inhibit; int option_idle_time; /* default timeout, s */ int idle_time; /* effective timeout, s */ /* Repaint state. */ struct timespec previous_swap; struct wl_array vertices, indices; struct wlsc_surface *overlay; struct wlsc_switcher *switcher; uint32_t focus; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC image_target_renderbuffer_storage; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d; PFNEGLCREATEIMAGEKHRPROC create_image; PFNEGLDESTROYIMAGEKHRPROC destroy_image; PFNEGLBINDWAYLANDDISPLAYWL bind_display; PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display; int has_bind_display; void (*destroy)(struct wlsc_compositor *ec); int (*authenticate)(struct wlsc_compositor *c, uint32_t id); EGLImageKHR (*create_cursor_image)(struct wlsc_compositor *c, int32_t *width, int32_t *height); }; #define MODIFIER_CTRL (1 << 8) #define MODIFIER_ALT (1 << 9) #define MODIFIER_SUPER (1 << 10) enum wlsc_output_flags { WL_OUTPUT_FLIPPED = 0x01 }; struct wlsc_surface { struct wl_surface surface; struct wlsc_compositor *compositor; GLuint texture, saved_texture; pixman_region32_t damage; pixman_region32_t opaque; int32_t x, y, width, height; int32_t pitch; struct wl_list link; struct wl_list buffer_link; struct wlsc_transform *transform; uint32_t alpha; uint32_t visual; /* * Which output to vsync this surface to. * Used to determine, whether to send or queue frame events. * Must be NULL, if 'link' is not in wlsc_compositor::surface_list. */ struct wlsc_output *output; struct wlsc_output *fullscreen_output; struct wl_list frame_callback_list; EGLImageKHR image; struct wl_buffer *buffer; struct wl_listener buffer_destroy_listener; }; struct wlsc_data_source { struct wl_resource resource; struct wl_array mime_types; int refcount; void *data; struct wl_resource *(*create_offer)(struct wlsc_data_source *source, struct wl_resource *target); void (*cancel)(struct wlsc_data_source *source); }; void wlsc_data_source_unref(struct wlsc_data_source *source); void wlsc_input_device_set_selection(struct wlsc_input_device *device, struct wlsc_data_source *source, uint32_t time); void wlsc_spring_init(struct wlsc_spring *spring, double k, double current, double target); void wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec); int wlsc_spring_done(struct wlsc_spring *spring); void wlsc_surface_activate(struct wlsc_surface *surface, struct wlsc_input_device *device, uint32_t time); void notify_motion(struct wl_input_device *device, uint32_t time, int x, int y); void notify_button(struct wl_input_device *device, uint32_t time, int32_t button, int32_t state); void notify_key(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t state); void notify_pointer_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, int32_t x, int32_t y); void notify_keyboard_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, struct wl_array *keys); void notify_touch(struct wl_input_device *device, uint32_t time, int touch_id, int x, int y, int touch_type); void wlsc_output_finish_frame(struct wlsc_output *output, int msecs); void wlsc_output_damage(struct wlsc_output *output); void wlsc_compositor_repick(struct wlsc_compositor *compositor); void wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor); void wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint); void wlsc_compositor_damage_all(struct wlsc_compositor *compositor); void wlsc_compositor_unlock(struct wlsc_compositor *compositor); void wlsc_compositor_wake(struct wlsc_compositor *compositor); void wlsc_compositor_activity(struct wlsc_compositor *compositor); struct wlsc_binding; typedef void (*wlsc_binding_handler_t)(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t button, uint32_t state, void *data); struct wlsc_binding * wlsc_compositor_add_binding(struct wlsc_compositor *compositor, uint32_t key, uint32_t button, uint32_t modifier, wlsc_binding_handler_t binding, void *data); void wlsc_binding_destroy(struct wlsc_binding *binding); void wlsc_compositor_run_binding(struct wlsc_compositor *compositor, struct wlsc_input_device *device, uint32_t time, uint32_t key, uint32_t button, int32_t state); struct wlsc_surface * wlsc_surface_create(struct wlsc_compositor *compositor, int32_t x, int32_t y, int32_t width, int32_t height); void wlsc_surface_configure(struct wlsc_surface *surface, int x, int y, int width, int height); void wlsc_surface_assign_output(struct wlsc_surface *surface); void wlsc_surface_damage(struct wlsc_surface *surface); void wlsc_surface_damage_below(struct wlsc_surface *surface); void wlsc_surface_damage_rectangle(struct wlsc_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height); struct wlsc_surface * pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy); uint32_t wlsc_compositor_get_time(void); int wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display); void wlsc_compositor_shutdown(struct wlsc_compositor *ec); void wlsc_output_move(struct wlsc_output *output, int x, int y); void wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c, int x, int y, int width, int height, uint32_t flags); void wlsc_output_destroy(struct wlsc_output *output); void wlsc_input_device_init(struct wlsc_input_device *device, struct wlsc_compositor *ec); void wlsc_switcher_init(struct wlsc_compositor *compositor); enum { TTY_ENTER_VT, TTY_LEAVE_VT }; typedef void (*tty_vt_func_t)(struct wlsc_compositor *compositor, int event); struct tty * tty_create(struct wlsc_compositor *compositor, tty_vt_func_t vt_func, int tty_nr); void tty_destroy(struct tty *tty); void screenshooter_create(struct wlsc_compositor *ec); uint32_t * wlsc_load_image(const char *filename, int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg); struct wlsc_process; typedef void (*wlsc_process_cleanup_func_t)(struct wlsc_process *process, int status); struct wlsc_process { pid_t pid; wlsc_process_cleanup_func_t cleanup; struct wl_list link; }; struct wl_client * wlsc_client_launch(struct wlsc_compositor *compositor, struct wlsc_process *proc, const char *path, wlsc_process_cleanup_func_t cleanup); int wlsc_data_device_manager_init(struct wlsc_compositor *compositor); void wlsc_data_device_set_keyboard_focus(struct wlsc_input_device *device); void wlsc_watch_process(struct wlsc_process *process); int wlsc_xserver_init(struct wlsc_compositor *compositor); void wlsc_xserver_destroy(struct wlsc_compositor *compositor); void wlsc_xserver_surface_activate(struct wlsc_surface *surface); void wlsc_xserver_set_selection(struct wlsc_input_device *device); struct wlsc_zoom; typedef void (*wlsc_zoom_done_func_t)(struct wlsc_zoom *zoom, void *data); struct wlsc_zoom * wlsc_zoom_run(struct wlsc_surface *surface, GLfloat start, GLfloat stop, wlsc_zoom_done_func_t done, void *data); #endif