/* * Copyright © 2008 Kristian Høgsberg * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "compositor.h" #include "screenshooter-server-protocol.h" struct screenshooter { struct wl_object base; struct wlsc_compositor *ec; }; static void screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter, struct wl_output *output_base, struct wl_buffer *buffer) { struct wlsc_output *output = (struct wlsc_output *) output_base; if (!wl_buffer_is_shm(buffer)) return; if (buffer->width < output->current->width || buffer->height < output->current->height) return; glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, output->current->width, output->current->height, GL_RGBA, GL_UNSIGNED_BYTE, wl_shm_buffer_get_data(buffer)); } struct screenshooter_interface screenshooter_implementation = { screenshooter_shoot }; void screenshooter_create(struct wlsc_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return; shooter->base.interface = &screenshooter_interface; shooter->base.implementation = (void(**)(void)) &screenshooter_implementation; shooter->ec = ec; wl_display_add_object(ec->wl_display, &shooter->base); wl_display_add_global(ec->wl_display, &shooter->base, NULL); };