/* * Copyright © 2010-2012 Intel Corporation * Copyright © 2011-2012 Collabora, Ltd. * Copyright © 2013 Raspberry Pi Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include "shell.h" #include "shared/helpers.h" struct exposay_surface { struct desktop_shell *shell; struct exposay_output *eoutput; struct weston_surface *surface; struct weston_view *view; struct wl_listener view_destroy_listener; struct wl_list link; int x; int y; int width; int height; double scale; int row; int column; /* The animations only apply a transformation for their own lifetime, * and don't have an option to indefinitely maintain the * transformation in a steady state - so, we apply our own once the * animation has finished. */ struct weston_transform transform; }; static void exposay_set_state(struct desktop_shell *shell, enum exposay_target_state state, struct weston_seat *seat); static void exposay_check_state(struct desktop_shell *shell); static void exposay_surface_destroy(struct exposay_surface *esurface) { wl_list_remove(&esurface->link); wl_list_remove(&esurface->view_destroy_listener.link); if (esurface->shell->exposay.focus_current == esurface->view) esurface->shell->exposay.focus_current = NULL; if (esurface->shell->exposay.focus_prev == esurface->view) esurface->shell->exposay.focus_prev = NULL; free(esurface); } static void exposay_in_flight_inc(struct desktop_shell *shell) { shell->exposay.in_flight++; } static void exposay_in_flight_dec(struct desktop_shell *shell) { if (--shell->exposay.in_flight > 0) return; exposay_check_state(shell); } static void exposay_animate_in_done(struct weston_view_animation *animation, void *data) { struct exposay_surface *esurface = data; wl_list_insert(&esurface->view->geometry.transformation_list, &esurface->transform.link); weston_matrix_init(&esurface->transform.matrix); weston_matrix_scale(&esurface->transform.matrix, esurface->scale, esurface->scale, 1.0f); weston_matrix_translate(&esurface->transform.matrix, esurface->x - esurface->view->geometry.x, esurface->y - esurface->view->geometry.y, 0); weston_view_geometry_dirty(esurface->view); weston_compositor_schedule_repaint(esurface->view->surface->compositor); exposay_in_flight_dec(esurface->shell); } static void exposay_animate_in(struct exposay_surface *esurface) { exposay_in_flight_inc(esurface->shell); weston_move_scale_run(esurface->view, esurface->x - esurface->view->geometry.x, esurface->y - esurface->view->geometry.y, 1.0, esurface->scale, 0, exposay_animate_in_done, esurface); } static void exposay_animate_out_done(struct weston_view_animation *animation, void *data) { struct exposay_surface *esurface = data; struct desktop_shell *shell = esurface->shell; exposay_surface_destroy(esurface); exposay_in_flight_dec(shell); } static void exposay_animate_out(struct exposay_surface *esurface) { exposay_in_flight_inc(esurface->shell); /* Remove the static transformation set up by * exposay_transform_in_done(). */ wl_list_remove(&esurface->transform.link); weston_view_geometry_dirty(esurface->view); weston_move_scale_run(esurface->view, esurface->x - esurface->view->geometry.x, esurface->y - esurface->view->geometry.y, 1.0, esurface->scale, 1, exposay_animate_out_done, esurface); } static void exposay_highlight_surface(struct desktop_shell *shell, struct exposay_surface *esurface) { struct weston_view *view = esurface->view; if (shell->exposay.focus_current == view) return; shell->exposay.row_current = esurface->row; shell->exposay.column_current = esurface->column; shell->exposay.cur_output = esurface->eoutput; activate(shell, view, shell->exposay.seat, WESTON_ACTIVATE_FLAG_NONE); shell->exposay.focus_current = view; } static int exposay_is_animating(struct desktop_shell *shell) { if (shell->exposay.state_cur == EXPOSAY_LAYOUT_INACTIVE || shell->exposay.state_cur == EXPOSAY_LAYOUT_OVERVIEW) return 0; return (shell->exposay.in_flight > 0); } static void exposay_pick(struct desktop_shell *shell, int x, int y) { struct exposay_surface *esurface; if (exposay_is_animating(shell)) return; wl_list_for_each(esurface, &shell->exposay.surface_list, link) { if (x < esurface->x || x > esurface->x + esurface->width) continue; if (y < esurface->y || y > esurface->y + esurface->height) continue; exposay_highlight_surface(shell, esurface); return; } } static void handle_view_destroy(struct wl_listener *listener, void *data) { struct exposay_surface *esurface = container_of(listener, struct exposay_surface, view_destroy_listener); exposay_surface_destroy(esurface); } /* Pretty lame layout for now; just tries to make a square. Should take * aspect ratio into account really. Also needs to be notified of surface * addition and removal and adjust layout/animate accordingly. */ static enum exposay_layout_state exposay_layout(struct desktop_shell *shell, struct shell_output *shell_output) { struct workspace *workspace = shell->exposay.workspace; struct weston_output *output = shell_output->output; struct exposay_output *eoutput = &shell_output->eoutput; struct weston_view *view; struct exposay_surface *esurface, *highlight = NULL; int w, h; int i; int last_row_removed = 0; eoutput->num_surfaces = 0; wl_list_for_each(view, &workspace->layer.view_list.link, layer_link.link) { if (!get_shell_surface(view->surface)) continue; if (view->output != output) continue; eoutput->num_surfaces++; } if (eoutput->num_surfaces == 0) { eoutput->grid_size = 0; eoutput->hpadding_outer = 0; eoutput->vpadding_outer = 0; eoutput->padding_inner = 0; eoutput->surface_size = 0; return EXPOSAY_LAYOUT_OVERVIEW; } /* Lay the grid out as square as possible, losing surfaces from the * bottom row if required. Start with fixed padding of a 10% margin * around the outside and 80px internal padding between surfaces, and * maximise the area made available to surfaces after this, but only * to a maximum of 1/3rd the total output size. * * If we can't make a square grid, add one extra row at the bottom * which will have a smaller number of columns. * * XXX: Surely there has to be a better way to express this maths, * right?! */ eoutput->grid_size = floor(sqrtf(eoutput->num_surfaces)); if (pow(eoutput->grid_size, 2) != eoutput->num_surfaces) eoutput->grid_size++; last_row_removed = pow(eoutput->grid_size, 2) - eoutput->num_surfaces; eoutput->hpadding_outer = (output->width / 10); eoutput->vpadding_outer = (output->height / 10); eoutput->padding_inner = 80; w = output->width - (eoutput->hpadding_outer * 2); w -= eoutput->padding_inner * (eoutput->grid_size - 1); w /= eoutput->grid_size; h = output->height - (eoutput->vpadding_outer * 2); h -= eoutput->padding_inner * (eoutput->grid_size - 1); h /= eoutput->grid_size; eoutput->surface_size = (w < h) ? w : h; if (eoutput->surface_size > (output->width / 2)) eoutput->surface_size = output->width / 2; if (eoutput->surface_size > (output->height / 2)) eoutput->surface_size = output->height / 2; i = 0; wl_list_for_each(view, &workspace->layer.view_list.link, layer_link.link) { int pad; pad = eoutput->surface_size + eoutput->padding_inner; if (!get_shell_surface(view->surface)) continue; if (view->output != output) continue; esurface = malloc(sizeof(*esurface)); if (!esurface) { exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, shell->exposay.seat); break; } wl_list_insert(&shell->exposay.surface_list, &esurface->link); esurface->shell = shell; esurface->eoutput = eoutput; esurface->view = view; esurface->row = i / eoutput->grid_size; esurface->column = i % eoutput->grid_size; esurface->x = output->x + eoutput->hpadding_outer; esurface->x += pad * esurface->column; esurface->y = output->y + eoutput->vpadding_outer; esurface->y += pad * esurface->row; if (esurface->row == eoutput->grid_size - 1) esurface->x += (eoutput->surface_size + eoutput->padding_inner) * last_row_removed / 2; if (view->surface->width > view->surface->height) esurface->scale = eoutput->surface_size / (float) view->surface->width; else esurface->scale = eoutput->surface_size / (float) view->surface->height; esurface->width = view->surface->width * esurface->scale; esurface->height = view->surface->height * esurface->scale; if (shell->exposay.focus_current == esurface->view) highlight = esurface; exposay_animate_in(esurface); /* We want our destroy handler to be after the animation * destroy handler in the list, this way when the view is * destroyed, the animation can safely call the animation * completion callback before we free the esurface in our * destroy handler. */ esurface->view_destroy_listener.notify = handle_view_destroy; wl_signal_add(&view->destroy_signal, &esurface->view_destroy_listener); i++; } if (highlight) { shell->exposay.focus_current = NULL; exposay_highlight_surface(shell, highlight); } weston_compositor_schedule_repaint(shell->compositor); return EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW; } static void exposay_focus(struct weston_pointer_grab *grab) { } static void exposay_motion(struct weston_pointer_grab *grab, uint32_t time, struct weston_pointer_motion_event *event) { struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_ptr); weston_pointer_move(grab->pointer, event); exposay_pick(shell, wl_fixed_to_int(grab->pointer->x), wl_fixed_to_int(grab->pointer->y)); } static void exposay_button(struct weston_pointer_grab *grab, uint32_t time, uint32_t button, uint32_t state_w) { struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_ptr); struct weston_seat *seat = grab->pointer->seat; enum wl_pointer_button_state state = state_w; if (button != BTN_LEFT) return; /* Store the surface we clicked on, and don't do anything if we end up * releasing on a different surface. */ if (state == WL_POINTER_BUTTON_STATE_PRESSED) { shell->exposay.clicked = shell->exposay.focus_current; return; } if (shell->exposay.focus_current == shell->exposay.clicked) exposay_set_state(shell, EXPOSAY_TARGET_SWITCH, seat); else shell->exposay.clicked = NULL; } static void exposay_axis(struct weston_pointer_grab *grab, uint32_t time, struct weston_pointer_axis_event *event) { } static void exposay_axis_source(struct weston_pointer_grab *grab, uint32_t source) { } static void exposay_frame(struct weston_pointer_grab *grab) { } static void exposay_pointer_grab_cancel(struct weston_pointer_grab *grab) { struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_ptr); exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, shell->exposay.seat); } static const struct weston_pointer_grab_interface exposay_ptr_grab = { exposay_focus, exposay_motion, exposay_button, exposay_axis, exposay_axis_source, exposay_frame, exposay_pointer_grab_cancel, }; static int exposay_maybe_move(struct desktop_shell *shell, int row, int column) { struct exposay_surface *esurface; wl_list_for_each(esurface, &shell->exposay.surface_list, link) { if (esurface->eoutput != shell->exposay.cur_output || esurface->row != row || esurface->column != column) continue; exposay_highlight_surface(shell, esurface); return 1; } return 0; } static void exposay_key(struct weston_keyboard_grab *grab, uint32_t time, uint32_t key, uint32_t state_w) { struct weston_seat *seat = grab->keyboard->seat; struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_kbd); enum wl_keyboard_key_state state = state_w; if (state != WL_KEYBOARD_KEY_STATE_RELEASED) return; switch (key) { case KEY_ESC: exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, seat); break; case KEY_ENTER: exposay_set_state(shell, EXPOSAY_TARGET_SWITCH, seat); break; case KEY_UP: exposay_maybe_move(shell, shell->exposay.row_current - 1, shell->exposay.column_current); break; case KEY_DOWN: /* Special case for trying to move to the bottom row when it * has fewer items than all the others. */ if (!exposay_maybe_move(shell, shell->exposay.row_current + 1, shell->exposay.column_current) && shell->exposay.row_current < (shell->exposay.cur_output->grid_size - 1)) { exposay_maybe_move(shell, shell->exposay.row_current + 1, (shell->exposay.cur_output->num_surfaces % shell->exposay.cur_output->grid_size) - 1); } break; case KEY_LEFT: exposay_maybe_move(shell, shell->exposay.row_current, shell->exposay.column_current - 1); break; case KEY_RIGHT: exposay_maybe_move(shell, shell->exposay.row_current, shell->exposay.column_current + 1); break; case KEY_TAB: /* Try to move right, then down (and to the leftmost column), * then if all else fails, to the top left. */ if (!exposay_maybe_move(shell, shell->exposay.row_current, shell->exposay.column_current + 1) && !exposay_maybe_move(shell, shell->exposay.row_current + 1, 0)) exposay_maybe_move(shell, 0, 0); break; default: break; } } static void exposay_modifier(struct weston_keyboard_grab *grab, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_kbd); struct weston_seat *seat = (struct weston_seat *) grab->keyboard->seat; /* We want to know when mod has been pressed and released. * FIXME: There is a problem here: if mod is pressed, then a key * is pressed and released, then mod is released, we will treat that * as if only mod had been pressed and released. */ if (seat->modifier_state) { if (seat->modifier_state == shell->binding_modifier) { shell->exposay.mod_pressed = true; } else { shell->exposay.mod_invalid = true; } } else { if (shell->exposay.mod_pressed && !shell->exposay.mod_invalid) exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, seat); shell->exposay.mod_invalid = false; shell->exposay.mod_pressed = false; } return; } static void exposay_cancel(struct weston_keyboard_grab *grab) { struct desktop_shell *shell = container_of(grab, struct desktop_shell, exposay.grab_kbd); exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, shell->exposay.seat); } static const struct weston_keyboard_grab_interface exposay_kbd_grab = { exposay_key, exposay_modifier, exposay_cancel, }; /** * Called when the transition from overview -> inactive has completed. */ static enum exposay_layout_state exposay_set_inactive(struct desktop_shell *shell) { struct weston_seat *seat = shell->exposay.seat; struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat); struct weston_pointer *pointer = weston_seat_get_pointer(seat); if (pointer) weston_pointer_end_grab(pointer); if (keyboard) { weston_keyboard_end_grab(keyboard); if (keyboard->input_method_resource) keyboard->grab = &keyboard->input_method_grab; } return EXPOSAY_LAYOUT_INACTIVE; } /** * Begins the transition from overview to inactive. */ static enum exposay_layout_state exposay_transition_inactive(struct desktop_shell *shell, int switch_focus) { struct exposay_surface *esurface; /* Call activate() before we start the animations to avoid * animating back the old state and then immediately transitioning * to the new. */ if (switch_focus && shell->exposay.focus_current) activate(shell, shell->exposay.focus_current, shell->exposay.seat, WESTON_ACTIVATE_FLAG_CONFIGURE); else if (shell->exposay.focus_prev) activate(shell, shell->exposay.focus_prev, shell->exposay.seat, WESTON_ACTIVATE_FLAG_CONFIGURE); wl_list_for_each(esurface, &shell->exposay.surface_list, link) exposay_animate_out(esurface); weston_compositor_schedule_repaint(shell->compositor); return EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE; } static enum exposay_layout_state exposay_transition_active(struct desktop_shell *shell) { struct weston_seat *seat = shell->exposay.seat; struct weston_pointer *pointer = weston_seat_get_pointer(seat); struct weston_keyboard *keyboard = weston_seat_get_keyboard(seat); struct shell_output *shell_output; bool animate = false; shell->exposay.workspace = get_current_workspace(shell); shell->exposay.focus_prev = get_default_view(keyboard->focus); shell->exposay.focus_current = get_default_view(keyboard->focus); shell->exposay.clicked = NULL; wl_list_init(&shell->exposay.surface_list); lower_fullscreen_layer(shell, NULL); shell->exposay.grab_kbd.interface = &exposay_kbd_grab; weston_keyboard_start_grab(keyboard, &shell->exposay.grab_kbd); weston_keyboard_set_focus(keyboard, NULL); shell->exposay.grab_ptr.interface = &exposay_ptr_grab; if (pointer) { weston_pointer_start_grab(pointer, &shell->exposay.grab_ptr); weston_pointer_clear_focus(pointer); } wl_list_for_each(shell_output, &shell->output_list, link) { enum exposay_layout_state state; state = exposay_layout(shell, shell_output); if (state == EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW) animate = true; } return animate ? EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW : EXPOSAY_LAYOUT_OVERVIEW; } static void exposay_check_state(struct desktop_shell *shell) { enum exposay_layout_state state_new = shell->exposay.state_cur; int do_switch = 0; /* Don't do anything whilst animations are running, just store up * target state changes and only act on them when the animations have * completed. */ if (exposay_is_animating(shell)) return; switch (shell->exposay.state_target) { case EXPOSAY_TARGET_OVERVIEW: switch (shell->exposay.state_cur) { case EXPOSAY_LAYOUT_OVERVIEW: goto out; case EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW: state_new = EXPOSAY_LAYOUT_OVERVIEW; break; default: state_new = exposay_transition_active(shell); break; } break; case EXPOSAY_TARGET_SWITCH: do_switch = 1; /* fallthrough */ case EXPOSAY_TARGET_CANCEL: switch (shell->exposay.state_cur) { case EXPOSAY_LAYOUT_INACTIVE: goto out; case EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE: state_new = exposay_set_inactive(shell); break; default: state_new = exposay_transition_inactive(shell, do_switch); break; } break; } out: shell->exposay.state_cur = state_new; } static void exposay_set_state(struct desktop_shell *shell, enum exposay_target_state state, struct weston_seat *seat) { shell->exposay.state_target = state; shell->exposay.seat = seat; exposay_check_state(shell); } void exposay_binding(struct weston_keyboard *keyboard, enum weston_keyboard_modifier modifier, void *data) { struct desktop_shell *shell = data; exposay_set_state(shell, EXPOSAY_TARGET_OVERVIEW, keyboard->seat); }