#include #include #include #include #include #include #include "wayland-client.h" #include "wayland-glib.h" /* The screenshooter is a good example of a custom object exposed by * the compositor and serves as a test bed for implementing client * side marshalling outside libwayland.so */ static const char socket_name[] = "\0wayland"; struct screenshooter { uint32_t id; struct wl_display *display; }; static struct screenshooter * screenshooter_create(struct wl_display *display) { struct screenshooter *screenshooter; uint32_t id; id = wl_display_get_object_id(display, "screenshooter"); if (id == 0) { fprintf(stderr, "server doesn't support screenshooter interface\n"); return NULL; } screenshooter = malloc(sizeof screenshooter); if (screenshooter == NULL) return NULL; screenshooter->id = id; screenshooter->display = display; return screenshooter; } #define SCREENSHOOTER_SHOOT 0 static void screenshooter_shoot(struct screenshooter *screenshooter) { uint32_t request[2]; request[0] = screenshooter->id; request[1] = SCREENSHOOTER_SHOOT | ((sizeof request) << 16); wl_display_write(screenshooter->display, request, sizeof request); } int main(int argc, char *argv[]) { struct wl_display *display; GMainLoop *loop; GSource *source; struct screenshooter *s; display = wl_display_create(socket_name); if (display == NULL) { fprintf(stderr, "failed to create display: %m\n"); return -1; } loop = g_main_loop_new(NULL, FALSE); source = wayland_source_new(display); g_source_attach(source, NULL); s = screenshooter_create(display); if (s == NULL) exit(-1); screenshooter_shoot(s); g_main_loop_run(loop); return 0; }