/* * Copyright © 2011 Intel Corporation * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include #include #include #include "compositor.h" WL_EXPORT void weston_spring_init(struct weston_spring *spring, double k, double current, double target) { spring->k = k; spring->friction = 400.0; spring->current = current; spring->previous = current; spring->target = target; } WL_EXPORT void weston_spring_update(struct weston_spring *spring, uint32_t msec) { double force, v, current, step; /* Limit the number of executions of the loop below by ensuring that * the timestamp for last update of the spring is no more than 1s ago. * This handles the case where time moves backwards or forwards in * large jumps. */ if (msec - spring->timestamp > 1000) { weston_log("unexpectedly large timestamp jump (from %u to %u)\n", spring->timestamp, msec); spring->timestamp = msec - 1000; } step = 0.01; while (4 < msec - spring->timestamp) { current = spring->current; v = current - spring->previous; force = spring->k * (spring->target - current) / 10.0 + (spring->previous - current) - v * spring->friction; spring->current = current + (current - spring->previous) + force * step * step; spring->previous = current; #if 0 if (spring->current >= 1.0) { #ifdef TWEENER_BOUNCE spring->current = 2.0 - spring->current; spring->previous = 2.0 - spring->previous; #else spring->current = 1.0; spring->previous = 1.0; #endif } if (spring->current <= 0.0) { spring->current = 0.0; spring->previous = 0.0; } #endif spring->timestamp += 4; } } WL_EXPORT int weston_spring_done(struct weston_spring *spring) { return fabs(spring->previous - spring->target) < 0.0002 && fabs(spring->current - spring->target) < 0.0002; } typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation); struct weston_surface_animation { struct weston_surface *surface; struct weston_animation animation; struct weston_spring spring; struct weston_transform transform; struct wl_listener listener; float start, stop; weston_surface_animation_frame_func_t frame; weston_surface_animation_done_func_t done; void *data; }; static void weston_surface_animation_destroy(struct weston_surface_animation *animation) { wl_list_remove(&animation->animation.link); wl_list_remove(&animation->listener.link); wl_list_remove(&animation->transform.link); animation->surface->geometry.dirty = 1; if (animation->done) animation->done(animation, animation->data); free(animation); } static void handle_animation_surface_destroy(struct wl_listener *listener, void *data) { struct weston_surface_animation *animation = container_of(listener, struct weston_surface_animation, listener); weston_surface_animation_destroy(animation); } static void weston_surface_animation_frame(struct weston_animation *base, struct weston_output *output, uint32_t msecs) { struct weston_surface_animation *animation = container_of(base, struct weston_surface_animation, animation); if (base->frame_counter <= 1) animation->spring.timestamp = msecs; weston_spring_update(&animation->spring, msecs); if (weston_spring_done(&animation->spring)) { weston_surface_animation_destroy(animation); return; } if (animation->frame) animation->frame(animation); animation->surface->geometry.dirty = 1; weston_compositor_schedule_repaint(animation->surface->compositor); } static struct weston_surface_animation * weston_surface_animation_run(struct weston_surface *surface, float start, float stop, weston_surface_animation_frame_func_t frame, weston_surface_animation_done_func_t done, void *data) { struct weston_surface_animation *animation; animation = malloc(sizeof *animation); if (!animation) return NULL; animation->surface = surface; animation->frame = frame; animation->done = done; animation->data = data; animation->start = start; animation->stop = stop; weston_matrix_init(&animation->transform.matrix); wl_list_insert(&surface->geometry.transformation_list, &animation->transform.link); weston_spring_init(&animation->spring, 200.0, 0.0, 1.0); animation->spring.friction = 700; animation->animation.frame_counter = 0; animation->animation.frame = weston_surface_animation_frame; weston_surface_animation_frame(&animation->animation, NULL, 0); animation->listener.notify = handle_animation_surface_destroy; wl_signal_add(&surface->surface.resource.destroy_signal, &animation->listener); wl_list_insert(&surface->output->animation_list, &animation->animation.link); return animation; } static void zoom_frame(struct weston_surface_animation *animation) { struct weston_surface *es = animation->surface; float scale; scale = animation->start + (animation->stop - animation->start) * animation->spring.current; weston_matrix_init(&animation->transform.matrix); weston_matrix_translate(&animation->transform.matrix, -0.5f * es->geometry.width, -0.5f * es->geometry.height, 0); weston_matrix_scale(&animation->transform.matrix, scale, scale, scale); weston_matrix_translate(&animation->transform.matrix, 0.5f * es->geometry.width, 0.5f * es->geometry.height, 0); es->alpha = animation->spring.current; if (es->alpha > 1.0) es->alpha = 1.0; } WL_EXPORT struct weston_surface_animation * weston_zoom_run(struct weston_surface *surface, float start, float stop, weston_surface_animation_done_func_t done, void *data) { return weston_surface_animation_run(surface, start, stop, zoom_frame, done, data); } static void fade_frame(struct weston_surface_animation *animation) { if (animation->spring.current > 1) animation->surface->alpha = 1; else if (animation->spring.current < 0 ) animation->surface->alpha = 0; else animation->surface->alpha = animation->spring.current; } WL_EXPORT struct weston_surface_animation * weston_fade_run(struct weston_surface *surface, float start, float end, float k, weston_surface_animation_done_func_t done, void *data) { struct weston_surface_animation *fade; fade = weston_surface_animation_run(surface, 0, 0, fade_frame, done, data); weston_spring_init(&fade->spring, k, start, end); surface->alpha = start; return fade; } WL_EXPORT void weston_fade_update(struct weston_surface_animation *fade, float start, float end, float k) { weston_spring_init(&fade->spring, k, start, end); } static void slide_frame(struct weston_surface_animation *animation) { float scale; scale = animation->start + (animation->stop - animation->start) * animation->spring.current; weston_matrix_init(&animation->transform.matrix); weston_matrix_translate(&animation->transform.matrix, 0, scale, 0); } WL_EXPORT struct weston_surface_animation * weston_slide_run(struct weston_surface *surface, float start, float stop, weston_surface_animation_done_func_t done, void *data) { struct weston_surface_animation *animation; animation = weston_surface_animation_run(surface, start, stop, slide_frame, done, data); if (!animation) return NULL; animation->spring.friction = 900; animation->spring.k = 300; return animation; }