/* * Copyright © 2008 Kristian Høgsberg * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_ #define _WAYLAND_SYSTEM_COMPOSITOR_H_ #include #include #include #include "wayland-server.h" #include "wayland-util.h" #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) struct wlsc_matrix { GLfloat d[16]; }; struct wlsc_surface; struct wlsc_output { struct wl_object object; struct wl_list link; struct wlsc_compositor *compositor; struct wlsc_surface *background; struct wlsc_matrix matrix; int32_t x, y, width, height; }; enum wlsc_pointer_type { WLSC_POINTER_BOTTOM_LEFT, WLSC_POINTER_BOTTOM_RIGHT, WLSC_POINTER_BOTTOM, WLSC_POINTER_DRAGGING, WLSC_POINTER_LEFT_PTR, WLSC_POINTER_LEFT, WLSC_POINTER_RIGHT, WLSC_POINTER_TOP_LEFT, WLSC_POINTER_TOP_RIGHT, WLSC_POINTER_TOP, WLSC_POINTER_IBEAM, }; struct wlsc_input_device { struct wl_input_device input_device; struct wlsc_surface *sprite; int32_t hotspot_x, hotspot_y; struct wl_list link; uint32_t modifier_state; struct wl_selection *selection; }; struct wlsc_drm { struct wl_object object; int fd; char *filename; }; struct wlsc_shm { struct wl_object object; }; struct wlsc_compositor { struct wl_compositor compositor; struct wlsc_drm drm; struct wlsc_shm shm; EGLDisplay display; EGLContext context; GLuint fbo, vbo; GLuint proj_uniform, tex_uniform; struct wl_buffer **pointer_buffers; struct wl_display *wl_display; /* We implement the shell interface. */ struct wl_shell shell; /* There can be more than one, but not right now... */ struct wl_input_device *input_device; struct wl_list output_list; struct wl_list input_device_list; struct wl_list surface_list; /* Repaint state. */ struct wl_event_source *timer_source; int repaint_needed; int repaint_on_timeout; struct timespec previous_swap; uint32_t focus; void (*destroy)(struct wlsc_compositor *ec); int (*authenticate)(struct wlsc_compositor *c, uint32_t id); void (*present)(struct wlsc_compositor *c); struct wl_buffer *(*create_buffer)(struct wlsc_compositor *c, int32_t width, int32_t height, struct wl_visual *visual, const void *data); }; #define MODIFIER_CTRL (1 << 8) #define MODIFIER_ALT (1 << 9) #define MODIFIER_SUPER (1 << 10) struct wlsc_vector { GLfloat f[4]; }; enum wlsc_surface_map_type { WLSC_SURFACE_MAP_UNMAPPED, WLSC_SURFACE_MAP_TOPLEVEL, WLSC_SURFACE_MAP_TRANSIENT, WLSC_SURFACE_MAP_FULLSCREEN }; struct wlsc_surface { struct wl_surface surface; struct wlsc_compositor *compositor; GLuint texture; int32_t x, y, width, height; int32_t saved_x, saved_y; struct wl_list link; struct wlsc_matrix matrix; struct wlsc_matrix matrix_inv; struct wl_visual *visual; struct wl_buffer *buffer; enum wlsc_surface_map_type map_type; struct wlsc_output *fullscreen_output; }; void wlsc_surface_update_matrix(struct wlsc_surface *es); void notify_motion(struct wl_input_device *device, uint32_t time, int x, int y); void notify_button(struct wl_input_device *device, uint32_t time, int32_t button, int32_t state); void notify_key(struct wl_input_device *device, uint32_t time, uint32_t key, uint32_t state); void notify_pointer_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, int32_t x, int32_t y); void notify_keyboard_focus(struct wl_input_device *device, uint32_t time, struct wlsc_output *output, struct wl_array *keys); void wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs); void wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor); void wlsc_input_device_set_pointer_image(struct wlsc_input_device *device, enum wlsc_pointer_type type); struct wlsc_surface * pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy); void wlsc_selection_set_focus(struct wl_selection *selection, struct wl_surface *surface, uint32_t time); uint32_t get_time(void); struct wl_buffer * wlsc_drm_buffer_create(struct wlsc_compositor *ec, int width, int height, struct wl_visual *visual, const void *data); int wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display); void wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c, int x, int y, int width, int height); void wlsc_input_device_init(struct wlsc_input_device *device, struct wlsc_compositor *ec); int wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename); int wlsc_shm_init(struct wlsc_compositor *ec); int wlsc_shell_init(struct wlsc_compositor *ec); void shell_move(struct wl_client *client, struct wl_shell *shell, struct wl_surface *surface, struct wl_input_device *device, uint32_t time); void shell_resize(struct wl_client *client, struct wl_shell *shell, struct wl_surface *surface, struct wl_input_device *device, uint32_t time, uint32_t edges); struct wl_buffer * wl_buffer_create_drm(struct wlsc_compositor *compositor, struct wl_visual *visual); struct wlsc_compositor * x11_compositor_create(struct wl_display *display, int width, int height); struct wlsc_compositor * drm_compositor_create(struct wl_display *display, int connector); struct wlsc_compositor * wayland_compositor_create(struct wl_display *display, int width, int height); void evdev_input_add_devices(struct wlsc_compositor *c, struct udev *udev); struct tty * tty_create(struct wlsc_compositor *compositor); void tty_destroy(struct tty *tty); void screenshooter_create(struct wlsc_compositor *ec); uint32_t * wlsc_load_image(const char *filename, int width, int height); #endif