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507 lines
13 KiB
507 lines
13 KiB
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "compositor.h"
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WL_EXPORT void
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weston_spring_init(struct weston_spring *spring,
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double k, double current, double target)
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{
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spring->k = k;
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spring->friction = 400.0;
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spring->current = current;
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spring->previous = current;
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spring->target = target;
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}
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WL_EXPORT void
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weston_spring_update(struct weston_spring *spring, uint32_t msec)
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{
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double force, v, current, step;
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step = 0.01;
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while (4 < msec - spring->timestamp) {
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current = spring->current;
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v = current - spring->previous;
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force = spring->k * (spring->target - current) / 10.0 +
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(spring->previous - current) - v * spring->friction;
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spring->current =
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current + (current - spring->previous) +
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force * step * step;
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spring->previous = current;
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#if 0
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if (spring->current >= 1.0) {
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#ifdef TWEENER_BOUNCE
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spring->current = 2.0 - spring->current;
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spring->previous = 2.0 - spring->previous;
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#else
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spring->current = 1.0;
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spring->previous = 1.0;
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#endif
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}
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if (spring->current <= 0.0) {
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spring->current = 0.0;
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spring->previous = 0.0;
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}
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#endif
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spring->timestamp += 4;
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}
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}
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WL_EXPORT int
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weston_spring_done(struct weston_spring *spring)
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{
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return fabs(spring->previous - spring->target) < 0.0002 &&
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fabs(spring->current - spring->target) < 0.0002;
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}
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typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
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struct weston_surface_animation {
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struct weston_surface *surface;
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struct weston_animation animation;
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struct weston_spring spring;
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struct weston_transform transform;
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struct wl_listener listener;
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GLfloat start, stop;
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weston_surface_animation_frame_func_t frame;
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weston_surface_animation_done_func_t done;
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void *data;
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};
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static void
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weston_surface_animation_destroy(struct weston_surface_animation *animation)
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{
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wl_list_remove(&animation->animation.link);
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wl_list_remove(&animation->listener.link);
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wl_list_remove(&animation->transform.link);
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animation->surface->geometry.dirty = 1;
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if (animation->done)
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animation->done(animation, animation->data);
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free(animation);
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}
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static void
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handle_animation_surface_destroy(struct wl_listener *listener, void *data)
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{
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struct weston_surface_animation *animation =
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container_of(listener,
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struct weston_surface_animation, listener);
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weston_surface_animation_destroy(animation);
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}
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static void
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weston_surface_animation_frame(struct weston_animation *base,
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struct weston_output *output, uint32_t msecs)
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{
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struct weston_surface_animation *animation =
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container_of(base,
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struct weston_surface_animation, animation);
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if (base->frame_counter <= 1)
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animation->spring.timestamp = msecs;
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weston_spring_update(&animation->spring, msecs);
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if (weston_spring_done(&animation->spring)) {
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weston_surface_animation_destroy(animation);
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return;
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}
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if (animation->frame)
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animation->frame(animation);
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animation->surface->geometry.dirty = 1;
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weston_compositor_schedule_repaint(animation->surface->compositor);
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}
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static struct weston_surface_animation *
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weston_surface_animation_run(struct weston_surface *surface,
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GLfloat start, GLfloat stop,
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weston_surface_animation_frame_func_t frame,
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weston_surface_animation_done_func_t done,
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void *data)
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{
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struct weston_surface_animation *animation;
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animation = malloc(sizeof *animation);
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if (!animation)
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return NULL;
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animation->surface = surface;
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animation->frame = frame;
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animation->done = done;
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animation->data = data;
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animation->start = start;
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animation->stop = stop;
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weston_matrix_init(&animation->transform.matrix);
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wl_list_insert(&surface->geometry.transformation_list,
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&animation->transform.link);
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weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
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animation->spring.friction = 700;
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animation->animation.frame_counter = 0;
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animation->animation.frame = weston_surface_animation_frame;
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weston_surface_animation_frame(&animation->animation, NULL, 0);
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animation->listener.notify = handle_animation_surface_destroy;
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wl_signal_add(&surface->surface.resource.destroy_signal,
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&animation->listener);
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wl_list_insert(&surface->output->animation_list,
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&animation->animation.link);
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return animation;
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}
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static void
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zoom_frame(struct weston_surface_animation *animation)
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{
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struct weston_surface *es = animation->surface;
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GLfloat scale;
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scale = animation->start +
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(animation->stop - animation->start) *
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animation->spring.current;
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weston_matrix_init(&animation->transform.matrix);
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weston_matrix_translate(&animation->transform.matrix,
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-0.5f * es->geometry.width,
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-0.5f * es->geometry.height, 0);
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weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
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weston_matrix_translate(&animation->transform.matrix,
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0.5f * es->geometry.width,
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0.5f * es->geometry.height, 0);
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es->alpha = animation->spring.current;
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if (es->alpha > 1.0)
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es->alpha = 1.0;
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}
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WL_EXPORT struct weston_surface_animation *
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weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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weston_surface_animation_done_func_t done, void *data)
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{
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return weston_surface_animation_run(surface, start, stop,
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zoom_frame, done, data);
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}
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static void
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fade_frame(struct weston_surface_animation *animation)
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{
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if (animation->spring.current > 1)
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animation->surface->alpha = 1;
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else if (animation->spring.current < 0 )
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animation->surface->alpha = 0;
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else
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animation->surface->alpha = animation->spring.current;
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}
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WL_EXPORT struct weston_surface_animation *
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weston_fade_run(struct weston_surface *surface,
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weston_surface_animation_done_func_t done, void *data)
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{
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return weston_surface_animation_run(surface, 0, 0,
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fade_frame, done, data);
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}
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static void
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slide_frame(struct weston_surface_animation *animation)
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{
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GLfloat scale;
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scale = animation->start +
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(animation->stop - animation->start) *
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animation->spring.current;
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weston_matrix_init(&animation->transform.matrix);
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weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
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}
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WL_EXPORT struct weston_surface_animation *
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weston_slide_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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weston_surface_animation_done_func_t done, void *data)
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{
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struct weston_surface_animation *animation;
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animation = weston_surface_animation_run(surface, start, stop,
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slide_frame, done, data);
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animation->spring.friction = 900;
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animation->spring.k = 300;
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return animation;
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}
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struct weston_binding {
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uint32_t key;
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uint32_t button;
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uint32_t axis;
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uint32_t modifier;
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void *handler;
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void *data;
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struct wl_list link;
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};
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static struct weston_binding *
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weston_compositor_add_binding(struct weston_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t axis,
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uint32_t modifier, void *handler, void *data)
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{
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struct weston_binding *binding;
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binding = malloc(sizeof *binding);
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if (binding == NULL)
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return NULL;
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binding->key = key;
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binding->button = button;
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binding->axis = axis;
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binding->modifier = modifier;
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binding->handler = handler;
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binding->data = data;
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return binding;
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}
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WL_EXPORT struct weston_binding *
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weston_compositor_add_key_binding(struct weston_compositor *compositor,
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uint32_t key, uint32_t modifier,
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weston_key_binding_handler_t handler,
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void *data)
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{
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struct weston_binding *binding;
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binding = weston_compositor_add_binding(compositor, key, 0, 0,
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modifier, handler, data);
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if (binding == NULL)
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return NULL;
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wl_list_insert(compositor->key_binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT struct weston_binding *
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weston_compositor_add_button_binding(struct weston_compositor *compositor,
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uint32_t button, uint32_t modifier,
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weston_button_binding_handler_t handler,
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void *data)
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{
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struct weston_binding *binding;
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binding = weston_compositor_add_binding(compositor, 0, button, 0,
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modifier, handler, data);
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if (binding == NULL)
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return NULL;
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wl_list_insert(compositor->button_binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT struct weston_binding *
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weston_compositor_add_axis_binding(struct weston_compositor *compositor,
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uint32_t axis, uint32_t modifier,
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weston_axis_binding_handler_t handler,
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void *data)
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{
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struct weston_binding *binding;
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binding = weston_compositor_add_binding(compositor, 0, 0, axis,
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modifier, handler, data);
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if (binding == NULL)
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return NULL;
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wl_list_insert(compositor->axis_binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT void
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weston_binding_destroy(struct weston_binding *binding)
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{
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wl_list_remove(&binding->link);
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free(binding);
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}
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WL_EXPORT void
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weston_binding_list_destroy_all(struct wl_list *list)
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{
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struct weston_binding *binding, *tmp;
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wl_list_for_each_safe(binding, tmp, list, link)
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weston_binding_destroy(binding);
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}
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struct binding_keyboard_grab {
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uint32_t key;
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struct wl_keyboard_grab grab;
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};
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static void
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binding_key(struct wl_keyboard_grab *grab,
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uint32_t time, uint32_t key, uint32_t state_w)
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{
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struct binding_keyboard_grab *b =
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container_of(grab, struct binding_keyboard_grab, grab);
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struct wl_resource *resource;
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struct wl_display *display;
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enum wl_keyboard_key_state state = state_w;
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uint32_t serial;
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resource = grab->keyboard->focus_resource;
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if (key == b->key) {
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if (state == WL_KEYBOARD_KEY_STATE_RELEASED) {
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wl_keyboard_end_grab(grab->keyboard);
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free(b);
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}
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} else if (resource) {
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display = wl_client_get_display(resource->client);
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serial = wl_display_next_serial(display);
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wl_keyboard_send_key(resource, serial, time, key, state);
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}
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}
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static void
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binding_modifiers(struct wl_keyboard_grab *grab, uint32_t serial,
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uint32_t mods_depressed, uint32_t mods_latched,
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uint32_t mods_locked, uint32_t group)
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{
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struct wl_resource *resource;
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resource = grab->keyboard->focus_resource;
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if (!resource)
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return;
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wl_keyboard_send_modifiers(resource, serial, mods_depressed,
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mods_latched, mods_locked, group);
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}
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static const struct wl_keyboard_grab_interface binding_grab = {
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binding_key,
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binding_modifiers,
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};
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static void
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install_binding_grab(struct wl_seat *seat,
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uint32_t time, uint32_t key)
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{
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struct binding_keyboard_grab *grab;
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grab = malloc(sizeof *grab);
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grab->key = key;
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grab->grab.interface = &binding_grab;
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wl_keyboard_start_grab(seat->keyboard, &grab->grab);
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}
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WL_EXPORT void
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weston_compositor_run_key_binding(struct weston_compositor *compositor,
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struct weston_seat *seat,
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uint32_t time, uint32_t key,
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enum wl_keyboard_key_state state)
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{
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struct weston_binding *b;
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if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
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return;
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wl_list_for_each(b, &compositor->key_binding_list, link) {
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if (b->key == key && b->modifier == seat->modifier_state) {
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weston_key_binding_handler_t handler = b->handler;
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handler(&seat->seat, time, key, b->data);
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/* If this was a key binding and it didn't
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* install a keyboard grab, install one now to
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* swallow the key release. */
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if (seat->seat.keyboard->grab ==
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&seat->seat.keyboard->default_grab)
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install_binding_grab(&seat->seat, time, key);
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}
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}
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}
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WL_EXPORT void
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weston_compositor_run_button_binding(struct weston_compositor *compositor,
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struct weston_seat *seat,
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uint32_t time, uint32_t button,
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enum wl_pointer_button_state state)
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{
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struct weston_binding *b;
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if (state == WL_POINTER_BUTTON_STATE_RELEASED)
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return;
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wl_list_for_each(b, &compositor->button_binding_list, link) {
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if (b->button == button && b->modifier == seat->modifier_state) {
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weston_button_binding_handler_t handler = b->handler;
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handler(&seat->seat, time, button, b->data);
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}
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}
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}
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WL_EXPORT void
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weston_compositor_run_axis_binding(struct weston_compositor *compositor,
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struct weston_seat *seat,
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uint32_t time, uint32_t axis,
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wl_fixed_t value)
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{
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struct weston_binding *b;
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wl_list_for_each(b, &compositor->axis_binding_list, link) {
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if (b->axis == axis && b->modifier == seat->modifier_state) {
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weston_axis_binding_handler_t handler = b->handler;
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handler(&seat->seat, time, axis, value, b->data);
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}
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}
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}
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WL_EXPORT int
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weston_environment_get_fd(const char *env)
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{
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char *e, *end;
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int fd, flags;
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e = getenv(env);
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if (!e)
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return -1;
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fd = strtol(e, &end, 0);
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if (*end != '\0')
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return -1;
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flags = fcntl(fd, F_GETFD);
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if (flags == -1)
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return -1;
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fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
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unsetenv(env);
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return fd;
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}
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