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weston/wayland-system-compositor.c

1553 lines
39 KiB

/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <termios.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <signal.h>
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <sys/poll.h>
#include <png.h>
#include <math.h>
#include <linux/input.h>
#include <linux/vt.h>
#include <xf86drmMode.h>
#include <time.h>
#include <fnmatch.h>
#include <dirent.h>
#define LIBUDEV_I_KNOW_THE_API_IS_SUBJECT_TO_CHANGE
#include <libudev.h>
#include <GL/gl.h>
#include <eagle.h>
#include "wayland.h"
#include "wayland-protocol.h"
#include "cairo-util.h"
#include "wayland-system-compositor.h"
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wlsc_matrix {
GLdouble d[16];
};
struct wl_visual {
struct wl_object base;
};
struct wlsc_output {
struct wl_object base;
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
EGLSurface surface;
int32_t x, y, width, height, stride;
drmModeModeInfo *mode;
uint32_t fb_id;
uint32_t crtc_id;
uint32_t connector_id;
};
struct wlsc_input_device {
struct wl_object base;
int32_t x, y;
struct wlsc_compositor *ec;
struct wlsc_surface *sprite;
struct wl_list link;
int grab;
struct wlsc_surface *grab_surface;
struct wlsc_surface *pointer_focus;
struct wlsc_surface *keyboard_focus;
};
struct wlsc_compositor {
struct wl_compositor base;
struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
EGLDisplay display;
EGLContext context;
EGLConfig config;
struct wl_display *wl_display;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
struct wl_event_source *term_signal_source;
/* tty handling state */
int tty_fd;
uint32_t vt_active : 1;
struct termios terminal_attributes;
struct wl_event_source *tty_input_source;
struct wl_event_source *enter_vt_source;
struct wl_event_source *leave_vt_source;
struct udev *udev;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t current_frame;
uint32_t meta_state;
struct wl_list animate_list;
struct wlsc_surface *primary;
};
#define META_DOWN 256
struct wlsc_animate {
struct wl_list link;
void (*animate)(struct wlsc_animate *animate,
struct wlsc_compositor *compositor,
uint32_t frame, uint32_t msecs);
};
struct wlsc_vector {
GLdouble x, y, z;
};
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
struct wl_visual *visual;
GLuint texture;
struct wl_map map;
EGLSurface surface;
int width, height;
struct wl_list link;
struct wlsc_matrix matrix;
struct wlsc_vector target, current, previous;
GLdouble target_angle, current_angle, previous_angle;
struct wlsc_animate animate;
};
static const char *option_background = "background.jpg";
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ NULL }
};
struct screenshooter {
struct wl_object base;
struct wlsc_compositor *ec;
};
struct screenshooter_interface {
void (*shoot)(struct wl_client *client, struct screenshooter *shooter);
};
static void
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
{
struct wlsc_compositor *ec = shooter->ec;
struct wlsc_output *output;
char buffer[256];
GdkPixbuf *pixbuf, *normal;
GError *error = NULL;
unsigned char *data;
int i, j;
i = 0;
output = container_of(ec->output_list.next, struct wlsc_output, link);
while (&output->link != &ec->output_list) {
snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++);
data = malloc(output->width * output->height * 4);
if (data == NULL) {
fprintf(stderr, "couldn't allocate image buffer\n");
continue;
}
glReadBuffer(GL_FRONT);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, output->width, output->height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
/* FIXME: We should just use a RGB visual for the frontbuffer. */
for (j = 3; j < output->width * output->height * 4; j += 4)
data[j] = 0xff;
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, output->width, output->height, output->width * 4,
NULL, NULL);
normal = gdk_pixbuf_flip(pixbuf, FALSE);
gdk_pixbuf_save(normal, buffer, "png", &error, NULL);
gdk_pixbuf_unref(normal);
gdk_pixbuf_unref(pixbuf);
free(data);
output = container_of(output->link.next,
struct wlsc_output, link);
}
}
static const struct wl_message screenshooter_methods[] = {
{ "shoot", "", NULL }
};
static const struct wl_interface screenshooter_interface = {
"screenshooter", 1,
ARRAY_LENGTH(screenshooter_methods),
screenshooter_methods,
};
struct screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
static struct screenshooter *
screenshooter_create(struct wlsc_compositor *ec)
{
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return NULL;
shooter->base.interface = &screenshooter_interface;
shooter->base.implementation = (void(**)(void)) &screenshooter_implementation;
shooter->ec = ec;
return shooter;
};
static void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLdouble *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
static void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
static void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLdouble x, GLdouble y, GLdouble z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
static void
wlsc_matrix_rotate(struct wlsc_matrix *matrix,
GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
GLdouble c = cos(angle);
GLdouble s = sin(angle);
struct wlsc_matrix rotate = {
{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) - x * s, 0,
x * z * (1 - c) + y * x, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &rotate);
}
static void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
GLdouble tx, ty;
tx = es->map.x + es->map.width / 2;
ty = es->map.y + es->map.height / 2;
wlsc_matrix_init(&es->matrix);
wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
wlsc_matrix_rotate(&es->matrix, es->current_angle, 0, 1, 0);
wlsc_matrix_translate(&es->matrix, tx + es->current.x,
ty + es->current.y, es->current.z);
}
static void
wlsc_surface_init(struct wlsc_surface *surface,
struct wlsc_compositor *compositor, struct wl_visual *visual,
int32_t x, int32_t y, int32_t width, int32_t height)
{
glGenTextures(1, &surface->texture);
surface->compositor = compositor;
surface->map.x = x;
surface->map.y = y;
surface->map.width = width;
surface->map.height = height;
surface->surface = EGL_NO_SURFACE;
surface->visual = visual;
surface->current.x = 0;
surface->current.y = 0;
surface->current.z = 0;
surface->current_angle = 0;
surface->target.x = 0;
surface->target.y = 0;
surface->target.z = 0;
surface->target_angle = 0;
surface->previous_angle = 0;
wlsc_surface_update_matrix(surface);
}
static struct wlsc_surface *
wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
cairo_surface_t *surface,
int x, int y, int width, int height)
{
struct wlsc_surface *es;
int stride;
void *data;
stride = cairo_image_surface_get_stride(surface);
data = cairo_image_surface_get_data(surface);
es = malloc(sizeof *es);
if (es == NULL)
return NULL;
wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
x, y, width, height);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
return es;
}
static void
wlsc_surface_destroy(struct wlsc_surface *es, struct wlsc_compositor *ec)
{
glDeleteTextures(1, &es->texture);
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
free(es);
}
static void
pointer_path(cairo_t *cr, int x, int y)
{
const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
const int width = 16, height = 16;
cairo_move_to(cr, x, y);
cairo_line_to(cr, x + tx, y + ty);
cairo_line_to(cr, x + dx, y + dy);
cairo_line_to(cr, x + width - end, y + height);
cairo_line_to(cr, x + width, y + height - end);
cairo_line_to(cr, x + dy, y + dx);
cairo_line_to(cr, x + ty, y + tx);
cairo_close_path(cr);
}
static struct wlsc_surface *
pointer_create(struct wlsc_compositor *ec, int x, int y, int width, int height)
{
struct wlsc_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
cairo_set_line_width(cr, 2);
cairo_set_source_rgb(cr, 0, 0, 0);
cairo_stroke_preserve(cr);
cairo_fill(cr);
blur_surface(surface, width);
pointer_path(cr, hotspot_x, hotspot_y);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
cairo_destroy(cr);
es = wlsc_surface_create_from_cairo_surface(ec,
surface,
x - hotspot_x,
y - hotspot_y,
width, height);
cairo_surface_destroy(surface);
return es;
}
static struct wlsc_surface *
background_create(struct wlsc_output *output, const char *filename)
{
struct wlsc_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
background = malloc(sizeof *background);
if (background == NULL)
return NULL;
g_type_init();
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
output->width,
output->height,
FALSE, &error);
if (error != NULL) {
free(background);
return NULL;
}
data = gdk_pixbuf_get_pixels(pixbuf);
wlsc_surface_init(background, output->compositor,
&output->compositor->rgb_visual,
output->x, output->y, output->width, output->height);
glBindTexture(GL_TEXTURE_2D, background->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (gdk_pixbuf_get_has_alpha(pixbuf))
format = GL_RGBA;
else
format = GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
output->width, output->height, 0,
format, GL_UNSIGNED_BYTE, data);
return background;
}
static void
wlsc_surface_draw(struct wlsc_surface *es)
{
struct wlsc_compositor *ec = es->compositor;
GLint vertices[12];
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
vertices[0] = es->map.x;
vertices[1] = es->map.y;
vertices[2] = 0;
vertices[3] = es->map.x;
vertices[4] = es->map.y + es->map.height;
vertices[5] = 0;
vertices[6] = es->map.x + es->map.width;
vertices[7] = es->map.y;
vertices[8] = 0;
vertices[9] = es->map.x + es->map.width;
vertices[10] = es->map.y + es->map.height;
vertices[11] = 0;
if (es->visual == &ec->argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->premultiplied_argb_visual) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
glPushMatrix();
glMultMatrixd(es->matrix.d);
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
glPopMatrix();
}
static void
wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
{
v1->x += v2->x;
v1->y += v2->y;
v1->z += v2->z;
}
static void
wlsc_vector_subtract(struct wlsc_vector *v1, struct wlsc_vector *v2)
{
v1->x -= v2->x;
v1->y -= v2->y;
v1->z -= v2->z;
}
static void
wlsc_vector_scalar(struct wlsc_vector *v1, GLdouble s)
{
v1->x *= s;
v1->y *= s;
v1->z *= s;
}
static void
repaint_output(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
double s = 3000;
if (!eglMakeCurrent(ec->display, output->surface, output->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return;
}
glViewport(0, 0, output->width, output->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-output->width / s, output->width / s,
output->height / s, -output->height / s, 1, 2 * s);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0.2, 1);
glTranslatef(-output->width / 2, -output->height / 2, -s / 2);
if (output->background)
wlsc_surface_draw(output->background);
else
glClear(GL_COLOR_BUFFER_BIT);
es = container_of(ec->surface_list.next,
struct wlsc_surface, link);
while (&es->link != &ec->surface_list) {
wlsc_surface_draw(es);
es = container_of(es->link.next,
struct wlsc_surface, link);
}
eid = container_of(ec->input_device_list.next,
struct wlsc_input_device, link);
while (&eid->link != &ec->input_device_list) {
wlsc_surface_draw(eid->sprite);
eid = container_of(eid->link.next,
struct wlsc_input_device, link);
}
eglSwapBuffers(ec->display, output->surface);
}
static void
repaint(void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
struct wlsc_animate *animate, *next;
struct timespec ts;
uint32_t msecs;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
output = container_of(ec->output_list.next, struct wlsc_output, link);
while (&output->link != &ec->output_list) {
repaint_output(output);
output = container_of(output->link.next,
struct wlsc_output, link);
}
ec->repaint_needed = 0;
clock_gettime(CLOCK_MONOTONIC, &ts);
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, &ec->base,
ec->current_frame, msecs);
wl_event_source_timer_update(ec->timer_source, 10);
ec->repaint_on_timeout = 1;
animate = container_of(ec->animate_list.next, struct wlsc_animate, link);
while (&animate->link != &ec->animate_list) {
next = container_of(animate->link.next,
struct wlsc_animate, link);
animate->animate(animate, ec, ec->current_frame, msecs);
animate = next;
}
ec->current_frame++;
}
static void
schedule_repaint(struct wlsc_compositor *ec)
{
struct wl_event_loop *loop;
ec->repaint_needed = 1;
if (!ec->repaint_on_timeout) {
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
}
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
wl_list_remove(&es->link);
wl_list_remove(&es->animate.link);
wlsc_surface_destroy(es, ec);
schedule_repaint(ec);
}
static void
surface_attach(struct wl_client *client,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride,
struct wl_object *visual)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
es->width = width;
es->height = height;
es->surface = eglCreateSurfaceForName(ec->display, ec->config,
name, width, height, stride, NULL);
if (visual == &ec->argb_visual.base)
es->visual = &ec->argb_visual;
else if (visual == &ec->premultiplied_argb_visual.base)
es->visual = &ec->premultiplied_argb_visual;
else if (visual == &ec->rgb_visual.base)
es->visual = &ec->rgb_visual;
else
/* FIXME: Smack client with an exception event */;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
}
static void
surface_map(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
wlsc_surface_update_matrix(es);
}
static void
surface_copy(struct wl_client *client,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
EGLSurface src;
/* FIXME: glCopyPixels should work, but then we'll have to
* call eglMakeCurrent to set up the src and dest surfaces
* first. This seems cheaper, but maybe there's a better way
* to accomplish this. */
src = eglCreateSurfaceForName(ec->display, ec->config,
name, x + width, y + height, stride, NULL);
eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
src, GL_FRONT_LEFT, x, y, width, height);
eglDestroySurface(ec->display, src);
}
static void
surface_damage(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: This need to take a damage region, of course. */
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_map,
surface_copy,
surface_damage
};
static void
animate_surface(struct wlsc_animate *animate,
struct wlsc_compositor *compositor,
uint32_t frame, uint32_t msecs)
{
struct wlsc_surface *s;
double angle_force, angle;
struct wlsc_vector force, tmp;
double step = 0.3;
double friction = 1;
double spring = 0.2;
s = container_of(animate, struct wlsc_surface, animate);
angle = s->current_angle;
angle_force = (s->target_angle - angle) * spring +
(s->previous_angle - angle) * friction;
s->current_angle = angle + (angle - s->previous_angle) + angle_force * step;
s->previous_angle = angle;
force = s->target;
wlsc_vector_subtract(&force, &s->current);
wlsc_vector_scalar(&force, spring);
tmp = s->previous;
wlsc_vector_subtract(&tmp, &s->current);
wlsc_vector_scalar(&tmp, friction);
wlsc_vector_add(&force, &tmp);
wlsc_vector_scalar(&force, step);
wlsc_vector_add(&force, &s->current);
wlsc_vector_subtract(&force, &s->previous);
s->previous = s->current;
wlsc_vector_add(&s->current, &force);
wlsc_surface_update_matrix(s);
tmp = s->current;
wlsc_vector_subtract(&tmp, &s->target);
if (tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z > 0.001) {
schedule_repaint(compositor);
} else {
wl_list_remove(&s->animate.link);
wl_list_init(&s->animate.link);
}
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
struct wlsc_surface *es;
es = malloc(sizeof *es);
if (es == NULL)
/* FIXME: Send OOM event. */
return;
wlsc_surface_init(es, ec, NULL, 0, 0, 0, 0);
es->animate.animate = animate_surface;
wl_list_init(&es->animate.link);
wl_list_insert(ec->surface_list.prev, &es->link);
wl_client_add_surface(client, &es->base,
&surface_interface, id);
}
static void
compositor_commit(struct wl_client *client,
struct wl_compositor *compositor, uint32_t key)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
schedule_repaint(ec);
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_commit
};
static void
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
/* Transform to surface coordinates. */
*sx = (x - surface->map.x) * surface->width / surface->map.width;
*sy = (y - surface->map.y) * surface->height / surface->map.height;
}
static void
wlsc_input_device_set_keyboard_focus(struct wlsc_input_device *device,
struct wlsc_surface *surface)
{
if (device->keyboard_focus == surface)
return;
if (device->keyboard_focus &&
(!surface || device->keyboard_focus->base.client != surface->base.client))
wl_surface_post_event(&device->keyboard_focus->base,
&device->base,
WL_INPUT_KEYBOARD_FOCUS, NULL);
/* FIXME: We need to send the currently held down keys in the
* keyboard focus event. */
if (surface)
wl_surface_post_event(&surface->base,
&device->base,
WL_INPUT_KEYBOARD_FOCUS, &surface->base);
device->keyboard_focus = surface;
}
static void
wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
struct wlsc_surface *surface)
{
if (device->pointer_focus == surface)
return;
if (device->pointer_focus &&
(!surface || device->pointer_focus->base.client != surface->base.client))
wl_surface_post_event(&device->pointer_focus->base,
&device->base,
WL_INPUT_POINTER_FOCUS, NULL);
if (surface)
wl_surface_post_event(&surface->base,
&device->base,
WL_INPUT_POINTER_FOCUS, &surface->base);
device->pointer_focus = surface;
}
static struct wlsc_surface *
pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy)
{
struct wlsc_compositor *ec = device->ec;
struct wlsc_surface *es;
if (device->grab > 0) {
wlsc_surface_transform(device->grab_surface,
device->x, device->y, sx, sy);
return device->grab_surface;
}
es = container_of(ec->surface_list.prev,
struct wlsc_surface, link);
while (&es->link != &ec->surface_list) {
if (es->map.x <= device->x &&
device->x < es->map.x + es->map.width &&
es->map.y <= device->y &&
device->y < es->map.y + es->map.height) {
wlsc_surface_transform(es, device->x, device->y, sx, sy);
return es;
}
es = container_of(es->link.prev,
struct wlsc_surface, link);
}
return NULL;
}
void
notify_motion(struct wlsc_input_device *device, int x, int y)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec = device->ec;
struct wlsc_output *output;
const int hotspot_x = 16, hotspot_y = 16;
int32_t sx, sy;
if (!ec->vt_active)
return;
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
x = 0;
if (y < output->y)
y = 0;
if (x >= output->x + output->width)
x = output->x + output->width - 1;
if (y >= output->y + output->height)
y = output->y + output->height - 1;
device->x = x;
device->y = y;
es = pick_surface(device, &sx, &sy);
wlsc_input_device_set_pointer_focus(device, es);
if (es)
wl_surface_post_event(&es->base, &device->base,
WL_INPUT_MOTION, x, y, sx, sy);
device->sprite->map.x = x - hotspot_x;
device->sprite->map.y = y - hotspot_y;
schedule_repaint(device->ec);
}
void
notify_button(struct wlsc_input_device *device,
int32_t button, int32_t state)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec = device->ec;
int32_t sx, sy;
if (!ec->vt_active)
return;
es = pick_surface(device, &sx, &sy);
if (es) {
wl_list_remove(&es->link);
wl_list_insert(device->ec->surface_list.prev, &es->link);
if (state) {
/* FIXME: We need callbacks when the surfaces
* we reference here go away. */
device->grab++;
device->grab_surface = es;
wlsc_input_device_set_keyboard_focus(device, es);
} else {
device->grab--;
}
/* FIXME: Swallow click on raise? */
wl_surface_post_event(&es->base, &device->base,
WL_INPUT_BUTTON, button, state,
device->x, device->y, sx, sy);
schedule_repaint(device->ec);
}
}
static void on_term_signal(int signal_number, void *data);
static void
update_surface_targets(struct wlsc_compositor *compositor, int primary)
{
struct wlsc_surface *s;
int i;
i = 0;
s = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
while (&s->link != &compositor->surface_list) {
if (i < primary) {
s->target.x = -400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = M_PI / 4;
} else if (i == primary) {
s->target.x = 0;
s->target.y = 0;
s->target.z = -1000;
s->target_angle = 0;
compositor->primary = s;
} else {
s->target.x = 400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = -M_PI / 4;
}
wl_list_remove(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
s = container_of(s->link.next,
struct wlsc_surface, link);
i++;
}
schedule_repaint(compositor);
}
void
notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
switch (key | ec->meta_state) {
case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
return;
case KEY_1 | META_DOWN:
case KEY_2 | META_DOWN:
case KEY_3 | META_DOWN:
case KEY_4 | META_DOWN:
case KEY_5 | META_DOWN:
update_surface_targets(ec, key - KEY_1);
if (device->grab == 0)
wlsc_input_device_set_keyboard_focus(device, ec->primary);
device->keyboard_focus = ec->primary;
return;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
case KEY_LEFTMETA | META_DOWN:
case KEY_RIGHTMETA | META_DOWN:
ec->meta_state = state ? META_DOWN : 0;
if (state == 0 && ec->primary != NULL) {
ec->primary->target.z = 0;
wl_list_remove(&ec->primary->animate.link);
wl_list_insert(&ec->animate_list,
&ec->primary->animate.link);
schedule_repaint(ec);
}
return;
}
if (!ec->vt_active)
return;
if (device->keyboard_focus != NULL)
wl_surface_post_event(&device->keyboard_focus->base,
&device->base,
WL_INPUT_KEY, key, state);
}
struct evdev_input_device *
evdev_input_device_create(struct wlsc_input_device *device,
struct wl_display *display, const char *path);
static struct wlsc_input_device *
create_input_device(struct wlsc_compositor *ec)
{
struct wlsc_input_device *device;
device = malloc(sizeof *device);
if (device == NULL)
return NULL;
memset(device, 0, sizeof *device);
device->base.interface = &wl_input_device_interface;
device->base.implementation = NULL;
wl_display_add_object(ec->wl_display, &device->base);
wl_display_add_global(ec->wl_display, &device->base, NULL);
device->x = 100;
device->y = 100;
device->ec = ec;
wl_list_insert(ec->input_device_list.prev, &device->link);
return device;
}
void
wlsc_device_get_position(struct wlsc_input_device *device, int32_t *x, int32_t *y)
{
*x = device->x;
*y = device->y;
}
static void
post_output_geometry(struct wl_client *client, struct wl_object *global)
{
struct wlsc_output *output =
container_of(global, struct wlsc_output, base);
wl_client_post_event(client, global,
WL_OUTPUT_GEOMETRY,
output->width, output->height);
}
static int
init_egl(struct wlsc_compositor *ec, struct udev_device *device)
{
static const EGLint config_attribs[] = {
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_RED_SIZE, 8,
EGL_NONE
};
EGLint major, minor;
ec->display = eglCreateDisplayNative(device);
if (ec->display == NULL) {
fprintf(stderr, "failed to create display\n");
return -1;
}
if (!eglInitialize(ec->display, &major, &minor)) {
fprintf(stderr, "failed to initialize display\n");
return -1;
}
if (!eglChooseConfig(ec->display, config_attribs, &ec->config, 1, NULL))
return -1;
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return -1;
}
return 0;
}
static int
create_output(struct wlsc_compositor *ec, struct udev_device *device)
{
const static EGLint surface_attribs[] = {
EGL_RENDER_BUFFER, EGL_BACK_BUFFER,
EGL_NONE
};
drmModeConnector *connector;
drmModeRes *resources;
drmModeEncoder *encoder;
drmModeModeInfo *mode;
struct drm_i915_gem_create create;
struct drm_gem_flink flink;
struct wlsc_output *output;
int i, ret, fd;
if (ec->display == NULL && init_egl(ec, device) < 0) {
fprintf(stderr, "failed to initialize egl\n");
return -1;
}
output = malloc(sizeof *output);
if (output == NULL)
return -1;
fd = eglGetDisplayFD(ec->display);
resources = drmModeGetResources(fd);
if (!resources) {
fprintf(stderr, "drmModeGetResources failed\n");
return -1;
}
for (i = 0; i < resources->count_connectors; i++) {
connector = drmModeGetConnector(fd, resources->connectors[i]);
if (connector == NULL)
continue;
if (connector->connection == DRM_MODE_CONNECTED &&
connector->count_modes > 0)
break;
drmModeFreeConnector(connector);
}
if (i == resources->count_connectors) {
fprintf(stderr, "No currently active connector found.\n");
return -1;
}
mode = &connector->modes[0];
for (i = 0; i < resources->count_encoders; i++) {
encoder = drmModeGetEncoder(fd, resources->encoders[i]);
if (encoder == NULL)
continue;
if (encoder->encoder_id == connector->encoder_id)
break;
drmModeFreeEncoder(encoder);
}
/* Mode size at 32 bpp */
create.size = mode->hdisplay * mode->vdisplay * 4;
if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
fprintf(stderr, "gem create failed: %m\n");
return -1;
}
ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
32, 32, mode->hdisplay * 4, create.handle, &output->fb_id);
if (ret) {
fprintf(stderr, "failed to add fb: %m\n");
return -1;
}
ret = drmModeSetCrtc(fd, encoder->crtc_id, output->fb_id, 0, 0,
&connector->connector_id, 1, mode);
if (ret) {
fprintf(stderr, "failed to set mode: %m\n");
return -1;
}
flink.handle = create.handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
fprintf(stderr, "gem flink failed: %m\n");
return -1;
}
output->compositor = ec;
output->crtc_id = encoder->crtc_id;
output->connector_id = connector->connector_id;
output->mode = mode;
output->x = 0;
output->y = 0;
output->width = mode->hdisplay;
output->height = mode->vdisplay;
output->stride = mode->hdisplay * 4;
output->surface = eglCreateSurfaceForName(ec->display, ec->config,
flink.name,
output->width, output->height,
output->stride,
surface_attribs);
if (output->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return -1;
}
output->base.interface = &wl_output_interface;
wl_display_add_object(ec->wl_display, &output->base);
wl_display_add_global(ec->wl_display, &output->base, post_output_geometry);
wl_list_insert(ec->output_list.prev, &output->link);
if (!eglMakeCurrent(ec->display, output->surface, output->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return -1;
}
output->background = background_create(output, option_background);
return 0;
}
static const struct wl_interface visual_interface = {
"visual", 1,
};
static void
add_visuals(struct wlsc_compositor *ec)
{
ec->argb_visual.base.interface = &visual_interface;
ec->argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
wl_display_add_global(ec->wl_display, &ec->argb_visual.base, NULL);
ec->premultiplied_argb_visual.base.interface = &visual_interface;
ec->premultiplied_argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display,
&ec->premultiplied_argb_visual.base);
wl_display_add_global(ec->wl_display,
&ec->premultiplied_argb_visual.base, NULL);
ec->rgb_visual.base.interface = &visual_interface;
ec->rgb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
wl_display_add_global(ec->wl_display, &ec->rgb_visual.base, NULL);
}
static void on_enter_vt(int signal_number, void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
int ret, fd;
ioctl(ec->tty_fd, VT_RELDISP, VT_ACKACQ);
ec->vt_active = TRUE;
fd = eglGetDisplayFD(ec->display);
output = container_of(ec->output_list.next, struct wlsc_output, link);
while (&output->link != &ec->output_list) {
ret = drmModeSetCrtc(fd, output->crtc_id, output->fb_id, 0, 0,
&output->connector_id, 1, output->mode);
if (ret)
fprintf(stderr, "failed to set mode for connector %d: %m\n",
output->connector_id);
output = container_of(output->link.next,
struct wlsc_output, link);
}
}
static void on_leave_vt(int signal_number, void *data)
{
struct wlsc_compositor *ec = data;
ioctl (ec->tty_fd, VT_RELDISP, 1);
ec->vt_active = FALSE;
}
static void
on_tty_input(int fd, uint32_t mask, void *data)
{
struct wlsc_compositor *ec = data;
/* Ignore input to tty. We get keyboard events from evdev
*/
tcflush(ec->tty_fd, TCIFLUSH);
}
static void on_term_signal(int signal_number, void *data)
{
struct wlsc_compositor *ec = data;
if (tcsetattr(ec->tty_fd, TCSANOW, &ec->terminal_attributes) < 0)
fprintf(stderr, "could not restore terminal to canonical mode\n");
exit(0);
}
static int setup_tty(struct wlsc_compositor *ec, struct wl_event_loop *loop)
{
struct termios raw_attributes;
struct vt_mode mode = { 0 };
ec->tty_fd = open("/dev/tty0", O_RDWR | O_NOCTTY);
if (ec->tty_fd <= 0) {
fprintf(stderr, "failed to open active tty: %m\n");
return -1;
}
if (tcgetattr(ec->tty_fd, &ec->terminal_attributes) < 0) {
fprintf(stderr, "could not get terminal attributes: %m\n");
return -1;
}
/* Ignore control characters and disable echo */
raw_attributes = ec->terminal_attributes;
cfmakeraw(&raw_attributes);
/* Fix up line endings to be normal (cfmakeraw hoses them) */
raw_attributes.c_oflag |= OPOST | OCRNL;
if (tcsetattr(ec->tty_fd, TCSANOW, &raw_attributes) < 0)
fprintf(stderr, "could not put terminal into raw mode: %m\n");
ec->term_signal_source =
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
ec->tty_input_source =
wl_event_loop_add_fd(loop, ec->tty_fd,
WL_EVENT_READABLE, on_tty_input, ec);
ec->vt_active = TRUE;
mode.mode = VT_PROCESS;
mode.relsig = SIGUSR1;
mode.acqsig = SIGUSR2;
if (!ioctl(ec->tty_fd, VT_SETMODE, &mode) < 0) {
fprintf(stderr, "failed to take control of vt handling\n");
}
ec->leave_vt_source =
wl_event_loop_add_signal(loop, SIGUSR1, on_leave_vt, ec);
ec->enter_vt_source =
wl_event_loop_add_signal(loop, SIGUSR2, on_enter_vt, ec);
return 0;
}
static int
init_libudev(struct wlsc_compositor *ec)
{
struct udev_enumerate *e;
struct udev_list_entry *entry;
struct udev_device *device;
const char *path;
struct wlsc_input_device *input_device;
ec->udev = udev_new();
if (ec->udev == NULL) {
fprintf(stderr, "failed to initialize udev context\n");
return -1;
}
input_device = create_input_device(ec);
e = udev_enumerate_new(ec->udev);
udev_enumerate_add_match_subsystem(e, "input");
udev_enumerate_add_match_property(e, "WAYLAND_SEAT", "1");
udev_enumerate_scan_devices(e);
udev_list_entry_foreach(entry, udev_enumerate_get_list_entry(e)) {
path = udev_list_entry_get_name(entry);
device = udev_device_new_from_syspath(ec->udev, path);
evdev_input_device_create(input_device, ec->wl_display,
udev_device_get_devnode(device));
}
udev_enumerate_unref(e);
e = udev_enumerate_new(ec->udev);
udev_enumerate_add_match_subsystem(e, "drm");
udev_enumerate_add_match_property(e, "WAYLAND_SEAT", "1");
udev_enumerate_scan_devices(e);
udev_list_entry_foreach(entry, udev_enumerate_get_list_entry(e)) {
path = udev_list_entry_get_name(entry);
device = udev_device_new_from_syspath(ec->udev, path);
if (create_output(ec, device) < 0) {
fprintf(stderr, "failed to create output for %s\n", path);
return -1;
}
}
udev_enumerate_unref(e);
/* Create the pointer surface now that we have a current EGL context. */
input_device->sprite =
pointer_create(ec, input_device->x, input_device->y, 64, 64);
return 0;
}
static struct wlsc_compositor *
wlsc_compositor_create(struct wl_display *display)
{
struct wlsc_compositor *ec;
struct screenshooter *shooter;
struct wl_event_loop *loop;
ec = malloc(sizeof *ec);
if (ec == NULL)
return NULL;
memset(ec, 0, sizeof *ec);
ec->wl_display = display;
wl_display_set_compositor(display, &ec->base, &compositor_interface);
add_visuals(ec);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
if (init_libudev(ec) < 0) {
fprintf(stderr, "failed to initialize devices\n");
return NULL;
}
shooter = screenshooter_create(ec);
wl_display_add_object(display, &shooter->base);
wl_display_add_global(display, &shooter->base, NULL);
loop = wl_display_get_event_loop(ec->wl_display);
setup_tty(ec, loop);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
schedule_repaint(ec);
wl_list_init(&ec->animate_list);
return ec;
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
int main(int argc, char *argv[])
{
struct wl_display *display;
struct wlsc_compositor *ec;
GError *error = NULL;
GOptionContext *context;
context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
display = wl_display_create();
ec = wlsc_compositor_create(display);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
return 0;
}