You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

238 lines
6.2 KiB

/*
* Copyright © 2011 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "compositor.h"
WL_EXPORT void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLfloat *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
WL_EXPORT void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
WL_EXPORT void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
WL_EXPORT void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
{
int i, j;
struct wlsc_vector t;
for (i = 0; i < 4; i++) {
t.f[i] = 0;
for (j = 0; j < 4; j++)
t.f[i] += v->f[j] * matrix->d[i + j * 4];
}
*v = t;
}
WL_EXPORT void
wlsc_spring_init(struct wlsc_spring *spring,
double k, double current, double target)
{
spring->k = k;
spring->friction = 400.0;
spring->current = current;
spring->previous = current;
spring->target = target;
}
WL_EXPORT void
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
{
double force, v, current, step;
step = 0.01;
while (4 < msec - spring->timestamp) {
current = spring->current;
v = current - spring->previous;
force = spring->k * (spring->target - current) / 10.0 +
(spring->previous - current) - v * spring->friction;
spring->current =
current + (current - spring->previous) +
force * step * step;
spring->previous = current;
#if 0
if (spring->current >= 1.0) {
#ifdef TWEENER_BOUNCE
spring->current = 2.0 - spring->current;
spring->previous = 2.0 - spring->previous;
#else
spring->current = 1.0;
spring->previous = 1.0;
#endif
}
if (spring->current <= 0.0) {
spring->current = 0.0;
spring->previous = 0.0;
}
#endif
spring->timestamp += 4;
}
}
WL_EXPORT int
wlsc_spring_done(struct wlsc_spring *spring)
{
return fabs(spring->previous - spring->target) < 0.0002 &&
fabs(spring->current - spring->target) < 0.0002;
}
struct wlsc_zoom {
struct wlsc_surface *surface;
struct wlsc_animation animation;
struct wlsc_spring spring;
struct wlsc_transform transform;
struct wl_listener listener;
void (*done)(struct wlsc_zoom *zoom, void *data);
void *data;
};
static void
wlsc_zoom_destroy(struct wlsc_zoom *zoom)
{
wl_list_remove(&zoom->animation.link);
wl_list_remove(&zoom->listener.link);
zoom->surface->transform = NULL;
if (zoom->done)
zoom->done(zoom, zoom->data);
free(zoom);
}
static void
handle_zoom_surface_destroy(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct wlsc_zoom *zoom =
container_of(listener, struct wlsc_zoom, listener);
wlsc_zoom_destroy(zoom);
}
static void
wlsc_zoom_frame(struct wlsc_animation *animation,
struct wlsc_output *output, uint32_t msecs)
{
struct wlsc_zoom *zoom =
container_of(animation, struct wlsc_zoom, animation);
struct wlsc_surface *es = zoom->surface;
GLfloat scale;
wlsc_spring_update(&zoom->spring, msecs);
if (wlsc_spring_done(&zoom->spring))
wlsc_zoom_destroy(zoom);
scale = zoom->spring.current;
wlsc_matrix_init(&zoom->transform.matrix);
wlsc_matrix_translate(&zoom->transform.matrix,
-(es->x + es->width / 2.0),
-(es->y + es->height / 2.0), 0);
wlsc_matrix_scale(&zoom->transform.matrix, scale, scale, scale);
wlsc_matrix_translate(&zoom->transform.matrix,
es->x + es->width / 2.0,
es->y + es->height / 2.0, 0);
scale = 1.0 / zoom->spring.current;
wlsc_matrix_init(&zoom->transform.inverse);
wlsc_matrix_scale(&zoom->transform.inverse, scale, scale, scale);
wlsc_compositor_damage_all(es->compositor);
}
WL_EXPORT struct wlsc_zoom *
wlsc_zoom_run(struct wlsc_surface *surface, GLfloat start, GLfloat stop,
wlsc_zoom_done_func_t done, void *data)
{
struct wlsc_zoom *zoom;
zoom = malloc(sizeof *zoom);
if (!zoom)
return NULL;
zoom->surface = surface;
zoom->done = done;
zoom->data = data;
surface->transform = &zoom->transform;
wlsc_spring_init(&zoom->spring, 200.0, start, stop);
zoom->spring.timestamp = wlsc_compositor_get_time();
zoom->animation.frame = wlsc_zoom_frame;
wlsc_zoom_frame(&zoom->animation, NULL, zoom->spring.timestamp);
zoom->listener.func = handle_zoom_surface_destroy;
wl_list_insert(surface->surface.resource.destroy_listener_list.prev,
&zoom->listener.link);
wl_list_insert(surface->compositor->animation_list.prev,
&zoom->animation.link);
return zoom;
}