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							330 lines
						
					
					
						
							8.5 KiB
						
					
					
				
			
		
		
	
	
							330 lines
						
					
					
						
							8.5 KiB
						
					
					
				/*
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 * Copyright © 2012 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include <assert.h>
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#include <float.h>
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#include <math.h>
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#include "vertex-clipping.h"
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float
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float_difference(float a, float b)
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{
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	/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
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	static const float max_diff = 4.0f * FLT_MIN;
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	static const float max_rel_diff = 4.0e-5;
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	float diff = a - b;
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	float adiff = fabsf(diff);
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	if (adiff <= max_diff)
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		return 0.0f;
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	a = fabsf(a);
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	b = fabsf(b);
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	if (adiff <= (a > b ? a : b) * max_rel_diff)
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		return 0.0f;
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	return diff;
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}
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
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 * Compute the y coordinate of the intersection.
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 */
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static float
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clip_intersect_y(float p1x, float p1y, float p2x, float p2y,
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		 float x_arg)
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{
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	float a;
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	float diff = float_difference(p1x, p2x);
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	/* Practically vertical line segment, yet the end points have already
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	 * been determined to be on different sides of the line. Therefore
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	 * the line segment is part of the line and intersects everywhere.
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	 * Return the end point, so we use the whole line segment.
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	 */
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	if (diff == 0.0f)
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		return p2y;
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	a = (x_arg - p2x) / diff;
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	return p2y + (p1y - p2y) * a;
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}
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
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 * Compute the x coordinate of the intersection.
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 */
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static float
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clip_intersect_x(float p1x, float p1y, float p2x, float p2y,
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		 float y_arg)
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{
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	float a;
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	float diff = float_difference(p1y, p2y);
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	/* Practically horizontal line segment, yet the end points have already
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	 * been determined to be on different sides of the line. Therefore
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	 * the line segment is part of the line and intersects everywhere.
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	 * Return the end point, so we use the whole line segment.
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	 */
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	if (diff == 0.0f)
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		return p2x;
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	a = (y_arg - p2y) / diff;
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	return p2x + (p1x - p2x) * a;
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}
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enum path_transition {
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	PATH_TRANSITION_OUT_TO_OUT = 0,
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	PATH_TRANSITION_OUT_TO_IN = 1,
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	PATH_TRANSITION_IN_TO_OUT = 2,
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	PATH_TRANSITION_IN_TO_IN = 3,
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};
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static void
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clip_append_vertex(struct clip_context *ctx, float x, float y)
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{
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	*ctx->vertices.x++ = x;
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	*ctx->vertices.y++ = y;
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}
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static enum path_transition
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path_transition_left_edge(struct clip_context *ctx, float x, float y)
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{
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	return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
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}
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static enum path_transition
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path_transition_right_edge(struct clip_context *ctx, float x, float y)
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{
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	return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
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}
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static enum path_transition
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path_transition_top_edge(struct clip_context *ctx, float x, float y)
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{
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	return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
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}
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static enum path_transition
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path_transition_bottom_edge(struct clip_context *ctx, float x, float y)
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{
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	return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
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}
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static void
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clip_polygon_leftright(struct clip_context *ctx,
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		       enum path_transition transition,
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		       float x, float y, float clip_x)
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{
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	float yi;
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	switch (transition) {
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	case PATH_TRANSITION_IN_TO_IN:
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		clip_append_vertex(ctx, x, y);
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		break;
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	case PATH_TRANSITION_IN_TO_OUT:
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		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
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		clip_append_vertex(ctx, clip_x, yi);
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		break;
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	case PATH_TRANSITION_OUT_TO_IN:
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		yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
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		clip_append_vertex(ctx, clip_x, yi);
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		clip_append_vertex(ctx, x, y);
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		break;
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	case PATH_TRANSITION_OUT_TO_OUT:
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		/* nothing */
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		break;
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	default:
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		assert(0 && "bad enum path_transition");
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	}
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	ctx->prev.x = x;
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	ctx->prev.y = y;
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}
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static void
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clip_polygon_topbottom(struct clip_context *ctx,
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		       enum path_transition transition,
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		       float x, float y, float clip_y)
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{
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	float xi;
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	switch (transition) {
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	case PATH_TRANSITION_IN_TO_IN:
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		clip_append_vertex(ctx, x, y);
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		break;
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	case PATH_TRANSITION_IN_TO_OUT:
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		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
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		clip_append_vertex(ctx, xi, clip_y);
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		break;
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	case PATH_TRANSITION_OUT_TO_IN:
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		xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
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		clip_append_vertex(ctx, xi, clip_y);
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		clip_append_vertex(ctx, x, y);
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		break;
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	case PATH_TRANSITION_OUT_TO_OUT:
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		/* nothing */
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		break;
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	default:
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		assert(0 && "bad enum path_transition");
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	}
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	ctx->prev.x = x;
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	ctx->prev.y = y;
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}
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static void
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clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
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		      float *dst_x, float *dst_y)
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{
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	ctx->prev.x = src->x[src->n - 1];
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	ctx->prev.y = src->y[src->n - 1];
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	ctx->vertices.x = dst_x;
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	ctx->vertices.y = dst_y;
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}
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static int
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clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
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		  float *dst_x, float *dst_y)
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{
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	enum path_transition trans;
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	int i;
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	if (src->n < 2)
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		return 0;
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	clip_context_prepare(ctx, src, dst_x, dst_y);
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	for (i = 0; i < src->n; i++) {
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		trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
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		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
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				       ctx->clip.x1);
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	}
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	return ctx->vertices.x - dst_x;
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}
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static int
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clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
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		   float *dst_x, float *dst_y)
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{
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	enum path_transition trans;
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	int i;
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	if (src->n < 2)
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		return 0;
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	clip_context_prepare(ctx, src, dst_x, dst_y);
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	for (i = 0; i < src->n; i++) {
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		trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
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		clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
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				       ctx->clip.x2);
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	}
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	return ctx->vertices.x - dst_x;
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}
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static int
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clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
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		 float *dst_x, float *dst_y)
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{
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	enum path_transition trans;
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	int i;
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	if (src->n < 2)
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		return 0;
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	clip_context_prepare(ctx, src, dst_x, dst_y);
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	for (i = 0; i < src->n; i++) {
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		trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
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		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
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				       ctx->clip.y1);
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	}
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	return ctx->vertices.x - dst_x;
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}
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static int
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clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
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		    float *dst_x, float *dst_y)
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{
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	enum path_transition trans;
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	int i;
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	if (src->n < 2)
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		return 0;
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	clip_context_prepare(ctx, src, dst_x, dst_y);
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	for (i = 0; i < src->n; i++) {
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		trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
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		clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
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				       ctx->clip.y2);
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	}
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	return ctx->vertices.x - dst_x;
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}
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) > (b)) ? (b) : (a))
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#define clip(x, a, b)  min(max(x, a), b)
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int
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clip_simple(struct clip_context *ctx,
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	    struct polygon8 *surf,
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	    float *ex,
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	    float *ey)
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{
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	int i;
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	for (i = 0; i < surf->n; i++) {
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		ex[i] = clip(surf->x[i], ctx->clip.x1, ctx->clip.x2);
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		ey[i] = clip(surf->y[i], ctx->clip.y1, ctx->clip.y2);
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	}
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	return surf->n;
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}
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int
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clip_transformed(struct clip_context *ctx,
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		 struct polygon8 *surf,
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		 float *ex,
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		 float *ey)
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{
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	struct polygon8 polygon;
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	int i, n;
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	polygon.n = clip_polygon_left(ctx, surf, polygon.x, polygon.y);
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	surf->n = clip_polygon_right(ctx, &polygon, surf->x, surf->y);
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	polygon.n = clip_polygon_top(ctx, surf, polygon.x, polygon.y);
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	surf->n = clip_polygon_bottom(ctx, &polygon, surf->x, surf->y);
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	/* Get rid of duplicate vertices */
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	ex[0] = surf->x[0];
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	ey[0] = surf->y[0];
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	n = 1;
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	for (i = 1; i < surf->n; i++) {
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		if (float_difference(ex[n - 1], surf->x[i]) == 0.0f &&
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		    float_difference(ey[n - 1], surf->y[i]) == 0.0f)
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			continue;
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		ex[n] = surf->x[i];
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		ey[n] = surf->y[i];
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		n++;
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	}
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	if (float_difference(ex[n - 1], surf->x[0]) == 0.0f &&
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	    float_difference(ey[n - 1], surf->y[0]) == 0.0f)
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		n--;
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	return n;
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}
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