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weston/TODO

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Core wayland protocol
- generate pointer_focus on raise/lower, move windows, all kinds of
changes in surface stacking.
- don't store globals on client side, require global_handler like
everything else.
- glyph cache
- dnd, figure out large object transfer: through wayland protocol or
pass an fd through the compositor to the other client and let them
sort it out?
- copy-n-paste, store data in server (only one mime-type available)
or do X style (content mime-type negotiation, but data goes away
when client quits).
- protocol for setting the cursor image
- should we have a mechanism to attach surface to cursor for
guaranteed non-laggy drag?
- drawing cursors, moving them, cursor themes, attaching surfaces
to cursors. How do you change cursors when you mouse over a
text field if you don't have subwindows? This is what we do: a
client can set a cursor for a surface and wayland will set that
on enter and revert to default on leave
- Discard buffer, as in "wayland discarded your buffer, it's no
longer visible, you can stop updating it now.", reattach, as in "oh
hey, I'm about to show your buffer that I threw away, what was it
again?". for wayland system compositor vt switcing, for example,
to be able to throw away the surfaces in the session we're
switching away from. for minimized windows that we don't want live
thumb nails for. etc.
- Consolidate drm buffer upload with a create_buffer request, returns
buffer object we can use in surface.attach, cache.upload and
input.attach? Will increase object id usage significantly, each
buffer swap allocates and throws away a new id. Does consolidate
the details of a buffer very nicely though.
compositor.create_buffer(new_id, visual, name, stride, width, height)
surface.attach(buffer)
cache.upload(buffer, x, y, width, height)
input.set_cursor(buffer, hotspot_x, hotspot_y)
Doesn't increase id usage too much, can keep buffers around.
- Move/resize protocol in the style of the dnd protocol: a surface
who has a grabbed device can send a request to initiate a
resize(top/bottom+rigth/left) or a move. The compositor will then
resize or move the window and take into account windows, panels and
screen edges and constrain and snap the motion accordingly. As the
cursor moves, the compositor sends resize or move (maybe not move
events?) events to the app, which responds by attaching a new
surface at the new size (optionally, reducing the allocated space
to satisfy aspect ratio or resize increments).
- Initial placement of surfaces. Guess we can do, 1)
surface-relative (menus), 2) pointer-relative (tooltips and
right-click menus) or 3) server-decides (all other top-levels).
- When a surface is the size of the screen and on top, we can set the
scanout buffer to that surface directly. Like compiz unredirect
top-level window feature. Except it won't have any protocol state
side-effects and the client that owns the surface won't know. We
lose control of updates. Should work well for X server root window
under wayland. Should be possible for yuv overlays as well.
- what about cursors then? maybe use hw cursors if the cursor
satisfies hw limitations (64x64, only one cursor), switch to
composited cursors if not.
- clients needs to allocate the surface to be suitable for
scanout, which they can do whenever they go fullscreen.
- multihead, screen geometry and crtc layout protocol, hotplug
- input device discovery, hotplug
- Advertise axes as part of the discovery, use something like
"org.wayland.input.x" to identify the axes.
- keyboard state, layout events at connect time and when it
changes, keyboard leds
- relative events
- multi touch?
- synaptics, 3-button emulation, scim
- sparse/gcc plugin based idl compiler
- crack?
- xml based description instead?
- Figure out if we need the batch/commit scheme and what to do
instead. Since dropping the "copy" request, we have a race between
copy from back to front and reporting damage. "copy" did this
atomically, but copy is a rendering operation (wayland doesn't do
rendering) and requires synchronization between server and client
before client can reuse backbuffer.
The race condition happens when a client copies new content into
its window and then, before the client reports the damage, the
compositor then does a partial repaint (triggered by another
client) that only pulls in part of the repainted area. It's only a
one-frame glitch, as the client will submit the damage and the
compositor will repaint the damaged area next frame. And ideally
clients should do all rendering as early in the frame as possible
to avoid this race.
- auth; We need to generate a random socket name and advertise that
on dbus along with a connection cookie. Something like a method
that returns the socket name and a connection cookie. The
connection cookie is just another random string that the client
must pass to the wayland server to become authenticated. The
Wayland server generates the cookie on demand when the dbus method
is called and expires it after 5s or so.
- or just pass the fd over dbus
- drm bo access control, authentication, flink_to
- Range protocol may not be sufficient... if a server cycles through
2^32 object IDs we don't have a way to handle wrapping. And since
we hand out a range of 256 IDs to each new clients, we're just
talking about 2^24 clients. That's 31 years with a new client
every minute... Maybe just use bigger ranges, then it's feasible
to track and garbage collect them when a client dies.
- Add protocol to let applications specify the effective/logical
surface rectangle, that is, the edge of the window, ignoring drop
shadows and other padding. The compositor needs this for snapping
and constraining window motion. Also, maybe communicate the opaque
region of the window (or just a conservative, simple estimate), to
let the compositor reduce overdraw.
- multi gpu, needs queue and seqno to wait on in requests
Clients and ports
- port gtk+
- eek, so much X legacy stuff there...
- draw window decorations in gtkwindow.c
- start from alexl's client-side-windows branch
- Details about pointer grabs. wayland doesn't have active grabs,
menus will behave subtly different. Under X, clicking a menu
open grabs the pointer and clicking outside the window pops down
the menu and swallows the click. without active grabs we can't
swallow the click. I'm sure there much more...
- Port Qt? There's already talk about this on the list.
- X on Wayland
- move most of the code from xf86-video-intel into a Xorg wayland
module.
- don't ask KMS for available output and modes, use the info from
the wayland server. then stop mooching off of drmmode.c.
- map multiple wayland input devices to MPX in Xorg.
- rootless; avoid allocating and setting the front buffer, draw
window decorations in the X server (!), how to map input?
- gnome-shell as a wayland session compositor
- runs as a client of the wayland session compositor, uses
clutter+egl on wayland
- talks to an Xorg server as the compositing and window manager
for that server and renders the output to a wayland surface.
the Xorg server should be modified to take input from the system
compositor through gnome-shell, but not allocate a front buffer.
- make gnome-shell itself a nested wayland server and allow native
wayland clients to connect and can native wayland windows with
the windows from the X server.
- qemu as a wayland client; session surface as X case
- qemu has too simple acceleration, so a Wayland backend like the
SDL/VNC ones it has now is trivial.
- paravirt: forward wayland screen info as mmio, expose gem ioctls as mmio
- mapping vmem is tricky, should try to only use ioctl (pwrite+pread)
- not useful for Windows without a windows paravirt driver.
- two approaches: 1) do a toplevel qemu window, or 2) expose a
wayland server in the guest that forwards to the host wayland
server, ie a "remote" compositor, but with the gem buffers
shared. could do a wl_connection directly on mmio memory, with
head and tail pointers. use an alloc_head register to indicate
desired data to write, if it overwrites tail, block guest. just
a socket would be easier.
- moblin as a wayland compositor
- clutter as a wayland compositors
- argh, mutter