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84 lines
3.3 KiB
84 lines
3.3 KiB
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KEYWORDS:
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Wayland is a nano display server, relying on drm modesetting, gem
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batchbuffer submission and hw initialization generally in the
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kernel. Wayland is compositing manager and display server in one
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process. window management is largely pushed to the clients, they
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draw their own decorations and move and resize themselves,
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typically implemented in a library. more of the core desktop could
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be pushed into wayland, for example, stock desktop components such
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as the panel or the desktop background.
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It is still designed with a windowed type of desktop in mind, as
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opposed to fullscreen-all-the-time type of interface.
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Current trends goes towards less and less rendering in X server, more
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hardware setup and management in kernel and shared libraries allow
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code sharing without putting it all in a server. freetype,
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fontconfig, cairo all point in this direction, as does direct
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rendering mesa.
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Client allocates DRM buffers, draws decorations, and full window
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contents and posts entire thing to server along with dimensions.
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Everything is direct rendered and composited. No cliprects, no
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drawing api/protocl between server and client. No
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pixmaps/windows/drawables, only surfaces (essentially pixmaps). No
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gcs/fonts, no nested windows. OpenGL is already direct rendered,
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pixman may be direct rendered which adds the cairo API, or cairo
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may gain a GL backend.
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Could be a "shell" for launching gdm X server, user session servers,
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safe mode xservers, graphics text console. From gdm, we could also
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launch a rdp session, solid ice sessions.
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All surface commands (copy, attach, map=set quads) are buffered until
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the client sends a commit command, which executes everything
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atomically...
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ISSUES:
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Include panel and desktop background in wayland?
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How does clients move their surfaces? set a full tri-mesh every time?
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How does the server apply transformations to a surface behind the
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clients back? (wobbly, minimize, zoom) Maybe wobble is client side?
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How do apps share the glyph cache?
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Input handling - keyboard focus, multiple input devices, multiple
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pointers, multi touch.
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Drawing cursors, moving them, cursor themes, attaching surfaces to
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cursors. How do you change cursors when you mouse over a text
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field if you don't have subwindows?
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synaptics, 3-button emulation, xkb, scim
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changing screen resolution, adding monitors.
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What to do when protocol out buffer fills up? Just block on write
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would work I guess. Clients are supposed to throttle using the bread
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crumb events, so we shouldn't get into this situation.
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RMI
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The wayland protocol is a async object oriented protocol. All
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requests are method invocations on some object. The request include
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an object id that uniquely identifies an object on the server. Each
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object implements an interface and the requests include an opcode that
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identifies which method in the interface to invoke.
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The server sends back events to the client, each event is emitted from
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an object. Events can be error conditions. The event includes the
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object id and the event opcode, from which the client can determine
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the type of event. Events are generated both in repsonse to a request
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(in which case the requet and the event constitutes a round trip) or
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spontanously when the server state changes.
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the get_interface method is called on an object to get an object
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handle that implements the specified interface. |