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2154 lines
58 KiB
2154 lines
58 KiB
/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "config.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <float.h>
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#include <assert.h>
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#include <linux/input.h>
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#include "gl-renderer.h"
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#include "vertex-clipping.h"
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#include <EGL/eglext.h>
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#include "weston-egl-ext.h"
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struct gl_shader {
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GLuint program;
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GLuint vertex_shader, fragment_shader;
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GLint proj_uniform;
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GLint tex_uniforms[3];
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GLint alpha_uniform;
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GLint color_uniform;
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const char *vertex_source, *fragment_source;
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};
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#define BUFFER_DAMAGE_COUNT 2
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enum gl_border_status {
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BORDER_STATUS_CLEAN = 0,
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BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
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BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
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BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
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BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
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BORDER_ALL_DIRTY = 0xf,
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BORDER_SIZE_CHANGED = 0x10
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};
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struct gl_border_image {
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GLuint tex;
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int32_t width, height;
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int32_t tex_width;
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void *data;
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};
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struct gl_output_state {
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EGLSurface egl_surface;
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pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
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enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
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struct gl_border_image borders[4];
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enum gl_border_status border_status;
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};
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enum buffer_type {
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BUFFER_TYPE_NULL,
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BUFFER_TYPE_SHM,
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BUFFER_TYPE_EGL
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};
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struct gl_surface_state {
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GLfloat color[4];
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struct gl_shader *shader;
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GLuint textures[3];
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int num_textures;
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int needs_full_upload;
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pixman_region32_t texture_damage;
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/* These are only used by SHM surfaces to detect when we need
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* to do a full upload to specify a new internal texture
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* format */
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GLenum gl_format;
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GLenum gl_pixel_type;
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EGLImageKHR images[3];
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GLenum target;
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int num_images;
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struct weston_buffer_reference buffer_ref;
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enum buffer_type buffer_type;
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int pitch; /* in pixels */
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int height; /* in pixels */
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int y_inverted;
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struct weston_surface *surface;
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struct wl_listener surface_destroy_listener;
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struct wl_listener renderer_destroy_listener;
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};
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struct gl_renderer {
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struct weston_renderer base;
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int fragment_shader_debug;
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int fan_debug;
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struct weston_binding *fragment_binding;
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struct weston_binding *fan_binding;
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLConfig egl_config;
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struct wl_array vertices;
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struct wl_array vtxcnt;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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PFNEGLCREATEIMAGEKHRPROC create_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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#ifdef EGL_EXT_swap_buffers_with_damage
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PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
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#endif
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int has_unpack_subimage;
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PFNEGLBINDWAYLANDDISPLAYWL bind_display;
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PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
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PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
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int has_bind_display;
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int has_egl_image_external;
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int has_egl_buffer_age;
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int has_configless_context;
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struct gl_shader texture_shader_rgba;
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struct gl_shader texture_shader_rgbx;
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struct gl_shader texture_shader_egl_external;
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struct gl_shader texture_shader_y_uv;
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struct gl_shader texture_shader_y_u_v;
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struct gl_shader texture_shader_y_xuxv;
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struct gl_shader invert_color_shader;
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struct gl_shader solid_shader;
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struct gl_shader *current_shader;
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struct wl_signal destroy_signal;
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};
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static inline struct gl_output_state *
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get_output_state(struct weston_output *output)
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{
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return (struct gl_output_state *)output->renderer_state;
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}
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static int
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gl_renderer_create_surface(struct weston_surface *surface);
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static inline struct gl_surface_state *
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get_surface_state(struct weston_surface *surface)
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{
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if (!surface->renderer_state)
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gl_renderer_create_surface(surface);
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return (struct gl_surface_state *)surface->renderer_state;
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}
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static inline struct gl_renderer *
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get_renderer(struct weston_compositor *ec)
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{
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return (struct gl_renderer *)ec->renderer;
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}
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static const char *
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egl_error_string(EGLint code)
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{
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#define MYERRCODE(x) case x: return #x;
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switch (code) {
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MYERRCODE(EGL_SUCCESS)
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MYERRCODE(EGL_NOT_INITIALIZED)
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MYERRCODE(EGL_BAD_ACCESS)
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MYERRCODE(EGL_BAD_ALLOC)
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MYERRCODE(EGL_BAD_ATTRIBUTE)
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MYERRCODE(EGL_BAD_CONTEXT)
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MYERRCODE(EGL_BAD_CONFIG)
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MYERRCODE(EGL_BAD_CURRENT_SURFACE)
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MYERRCODE(EGL_BAD_DISPLAY)
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MYERRCODE(EGL_BAD_SURFACE)
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MYERRCODE(EGL_BAD_MATCH)
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MYERRCODE(EGL_BAD_PARAMETER)
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MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
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MYERRCODE(EGL_BAD_NATIVE_WINDOW)
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MYERRCODE(EGL_CONTEXT_LOST)
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default:
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return "unknown";
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}
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#undef MYERRCODE
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}
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static void
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gl_renderer_print_egl_error_state(void)
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{
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EGLint code;
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code = eglGetError();
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weston_log("EGL error state: %s (0x%04lx)\n",
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egl_error_string(code), (long)code);
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}
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) > (b)) ? (b) : (a))
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/*
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* Compute the boundary vertices of the intersection of the global coordinate
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* aligned rectangle 'rect', and an arbitrary quadrilateral produced from
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* 'surf_rect' when transformed from surface coordinates into global coordinates.
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* The vertices are written to 'ex' and 'ey', and the return value is the
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* number of vertices. Vertices are produced in clockwise winding order.
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* Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
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* polygon area.
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*/
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static int
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calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
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pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
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{
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struct clip_context ctx;
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int i, n;
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GLfloat min_x, max_x, min_y, max_y;
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struct polygon8 surf = {
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{ surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
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{ surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
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4
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};
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ctx.clip.x1 = rect->x1;
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ctx.clip.y1 = rect->y1;
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ctx.clip.x2 = rect->x2;
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ctx.clip.y2 = rect->y2;
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/* transform surface to screen space: */
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for (i = 0; i < surf.n; i++)
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weston_view_to_global_float(ev, surf.x[i], surf.y[i],
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&surf.x[i], &surf.y[i]);
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/* find bounding box: */
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min_x = max_x = surf.x[0];
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min_y = max_y = surf.y[0];
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for (i = 1; i < surf.n; i++) {
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min_x = min(min_x, surf.x[i]);
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max_x = max(max_x, surf.x[i]);
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min_y = min(min_y, surf.y[i]);
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max_y = max(max_y, surf.y[i]);
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}
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/* First, simple bounding box check to discard early transformed
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* surface rects that do not intersect with the clip region:
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*/
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if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
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(min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
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return 0;
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/* Simple case, bounding box edges are parallel to surface edges,
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* there will be only four edges. We just need to clip the surface
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* vertices to the clip rect bounds:
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*/
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if (!ev->transform.enabled)
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return clip_simple(&ctx, &surf, ex, ey);
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/* Transformed case: use a general polygon clipping algorithm to
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* clip the surface rectangle with each side of 'rect'.
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* The algorithm is Sutherland-Hodgman, as explained in
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* http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
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* but without looking at any of that code.
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*/
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n = clip_transformed(&ctx, &surf, ex, ey);
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if (n < 3)
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return 0;
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return n;
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}
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static int
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texture_region(struct weston_view *ev, pixman_region32_t *region,
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pixman_region32_t *surf_region)
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{
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struct gl_surface_state *gs = get_surface_state(ev->surface);
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struct weston_compositor *ec = ev->surface->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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GLfloat *v, inv_width, inv_height;
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unsigned int *vtxcnt, nvtx = 0;
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pixman_box32_t *rects, *surf_rects;
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int i, j, k, nrects, nsurf;
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rects = pixman_region32_rectangles(region, &nrects);
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surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
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/* worst case we can have 8 vertices per rect (ie. clipped into
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* an octagon):
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*/
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v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
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vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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inv_width = 1.0 / gs->pitch;
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inv_height = 1.0 / gs->height;
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for (i = 0; i < nrects; i++) {
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pixman_box32_t *rect = &rects[i];
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for (j = 0; j < nsurf; j++) {
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pixman_box32_t *surf_rect = &surf_rects[j];
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GLfloat sx, sy, bx, by;
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GLfloat ex[8], ey[8]; /* edge points in screen space */
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int n;
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/* The transformed surface, after clipping to the clip region,
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* can have as many as eight sides, emitted as a triangle-fan.
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* The first vertex in the triangle fan can be chosen arbitrarily,
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* since the area is guaranteed to be convex.
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*
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* If a corner of the transformed surface falls outside of the
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* clip region, instead of emitting one vertex for the corner
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* of the surface, up to two are emitted for two corresponding
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* intersection point(s) between the surface and the clip region.
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*
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* To do this, we first calculate the (up to eight) points that
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* form the intersection of the clip rect and the transformed
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* surface.
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*/
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n = calculate_edges(ev, rect, surf_rect, ex, ey);
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if (n < 3)
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continue;
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/* emit edge points: */
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for (k = 0; k < n; k++) {
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weston_view_from_global_float(ev, ex[k], ey[k],
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&sx, &sy);
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/* position: */
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*(v++) = ex[k];
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*(v++) = ey[k];
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/* texcoord: */
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weston_surface_to_buffer_float(ev->surface,
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sx, sy,
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&bx, &by);
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*(v++) = bx * inv_width;
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if (gs->y_inverted) {
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*(v++) = by * inv_height;
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} else {
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*(v++) = (gs->height - by) * inv_height;
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}
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}
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vtxcnt[nvtx++] = n;
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}
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}
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return nvtx;
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}
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static void
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triangle_fan_debug(struct weston_view *view, int first, int count)
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{
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struct weston_compositor *compositor = view->surface->compositor;
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struct gl_renderer *gr = get_renderer(compositor);
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int i;
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GLushort *buffer;
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GLushort *index;
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int nelems;
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static int color_idx = 0;
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static const GLfloat color[][4] = {
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{ 1.0, 0.0, 0.0, 1.0 },
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{ 0.0, 1.0, 0.0, 1.0 },
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{ 0.0, 0.0, 1.0, 1.0 },
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{ 1.0, 1.0, 1.0, 1.0 },
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};
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nelems = (count - 1 + count - 2) * 2;
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buffer = malloc(sizeof(GLushort) * nelems);
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index = buffer;
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for (i = 1; i < count; i++) {
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*index++ = first;
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*index++ = first + i;
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}
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for (i = 2; i < count; i++) {
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*index++ = first + i - 1;
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*index++ = first + i;
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}
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glUseProgram(gr->solid_shader.program);
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glUniform4fv(gr->solid_shader.color_uniform, 1,
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color[color_idx++ % ARRAY_LENGTH(color)]);
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glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
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glUseProgram(gr->current_shader->program);
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free(buffer);
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}
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static void
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repaint_region(struct weston_view *ev, pixman_region32_t *region,
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pixman_region32_t *surf_region)
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{
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struct weston_compositor *ec = ev->surface->compositor;
|
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struct gl_renderer *gr = get_renderer(ec);
|
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GLfloat *v;
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unsigned int *vtxcnt;
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int i, first, nfans;
|
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/* The final region to be painted is the intersection of
|
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* 'region' and 'surf_region'. However, 'region' is in the global
|
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* coordinates, and 'surf_region' is in the surface-local
|
|
* coordinates. texture_region() will iterate over all pairs of
|
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* rectangles from both regions, compute the intersection
|
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* polygon for each pair, and store it as a triangle fan if
|
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* it has a non-zero area (at least 3 vertices1, actually).
|
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*/
|
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nfans = texture_region(ev, region, surf_region);
|
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|
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v = gr->vertices.data;
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vtxcnt = gr->vtxcnt.data;
|
|
|
|
/* position: */
|
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
|
|
glEnableVertexAttribArray(0);
|
|
|
|
/* texcoord: */
|
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
|
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glEnableVertexAttribArray(1);
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|
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for (i = 0, first = 0; i < nfans; i++) {
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glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
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if (gr->fan_debug)
|
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triangle_fan_debug(ev, first, vtxcnt[i]);
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first += vtxcnt[i];
|
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}
|
|
|
|
glDisableVertexAttribArray(1);
|
|
glDisableVertexAttribArray(0);
|
|
|
|
gr->vertices.size = 0;
|
|
gr->vtxcnt.size = 0;
|
|
}
|
|
|
|
static int
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|
use_output(struct weston_output *output)
|
|
{
|
|
static int errored;
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct gl_renderer *gr = get_renderer(output->compositor);
|
|
EGLBoolean ret;
|
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|
|
ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
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|
go->egl_surface, gr->egl_context);
|
|
|
|
if (ret == EGL_FALSE) {
|
|
if (errored)
|
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return -1;
|
|
errored = 1;
|
|
weston_log("Failed to make EGL context current.\n");
|
|
gl_renderer_print_egl_error_state();
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
shader_init(struct gl_shader *shader, struct gl_renderer *gr,
|
|
const char *vertex_source, const char *fragment_source);
|
|
|
|
static void
|
|
use_shader(struct gl_renderer *gr, struct gl_shader *shader)
|
|
{
|
|
if (!shader->program) {
|
|
int ret;
|
|
|
|
ret = shader_init(shader, gr,
|
|
shader->vertex_source,
|
|
shader->fragment_source);
|
|
|
|
if (ret < 0)
|
|
weston_log("warning: failed to compile shader\n");
|
|
}
|
|
|
|
if (gr->current_shader == shader)
|
|
return;
|
|
glUseProgram(shader->program);
|
|
gr->current_shader = shader;
|
|
}
|
|
|
|
static void
|
|
shader_uniforms(struct gl_shader *shader,
|
|
struct weston_view *view,
|
|
struct weston_output *output)
|
|
{
|
|
int i;
|
|
struct gl_surface_state *gs = get_surface_state(view->surface);
|
|
|
|
glUniformMatrix4fv(shader->proj_uniform,
|
|
1, GL_FALSE, output->matrix.d);
|
|
glUniform4fv(shader->color_uniform, 1, gs->color);
|
|
glUniform1f(shader->alpha_uniform, view->alpha);
|
|
|
|
for (i = 0; i < gs->num_textures; i++)
|
|
glUniform1i(shader->tex_uniforms[i], i);
|
|
}
|
|
|
|
static void
|
|
draw_view(struct weston_view *ev, struct weston_output *output,
|
|
pixman_region32_t *damage) /* in global coordinates */
|
|
{
|
|
struct weston_compositor *ec = ev->surface->compositor;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct gl_surface_state *gs = get_surface_state(ev->surface);
|
|
/* repaint bounding region in global coordinates: */
|
|
pixman_region32_t repaint;
|
|
/* non-opaque region in surface coordinates: */
|
|
pixman_region32_t surface_blend;
|
|
GLint filter;
|
|
int i;
|
|
|
|
/* In case of a runtime switch of renderers, we may not have received
|
|
* an attach for this surface since the switch. In that case we don't
|
|
* have a valid buffer or a proper shader set up so skip rendering. */
|
|
if (!gs->shader)
|
|
return;
|
|
|
|
pixman_region32_init(&repaint);
|
|
pixman_region32_intersect(&repaint,
|
|
&ev->transform.boundingbox, damage);
|
|
pixman_region32_subtract(&repaint, &repaint, &ev->clip);
|
|
|
|
if (!pixman_region32_not_empty(&repaint))
|
|
goto out;
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
if (gr->fan_debug) {
|
|
use_shader(gr, &gr->solid_shader);
|
|
shader_uniforms(&gr->solid_shader, ev, output);
|
|
}
|
|
|
|
use_shader(gr, gs->shader);
|
|
shader_uniforms(gs->shader, ev, output);
|
|
|
|
if (ev->transform.enabled || output->zoom.active ||
|
|
output->current_scale != ev->surface->buffer_viewport.buffer.scale)
|
|
filter = GL_LINEAR;
|
|
else
|
|
filter = GL_NEAREST;
|
|
|
|
for (i = 0; i < gs->num_textures; i++) {
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
glBindTexture(gs->target, gs->textures[i]);
|
|
glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
|
|
glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
|
|
}
|
|
|
|
/* blended region is whole surface minus opaque region: */
|
|
pixman_region32_init_rect(&surface_blend, 0, 0,
|
|
ev->surface->width, ev->surface->height);
|
|
pixman_region32_subtract(&surface_blend, &surface_blend, &ev->surface->opaque);
|
|
|
|
/* XXX: Should we be using ev->transform.opaque here? */
|
|
if (pixman_region32_not_empty(&ev->surface->opaque)) {
|
|
if (gs->shader == &gr->texture_shader_rgba) {
|
|
/* Special case for RGBA textures with possibly
|
|
* bad data in alpha channel: use the shader
|
|
* that forces texture alpha = 1.0.
|
|
* Xwayland surfaces need this.
|
|
*/
|
|
use_shader(gr, &gr->texture_shader_rgbx);
|
|
shader_uniforms(&gr->texture_shader_rgbx, ev, output);
|
|
}
|
|
|
|
if (ev->alpha < 1.0)
|
|
glEnable(GL_BLEND);
|
|
else
|
|
glDisable(GL_BLEND);
|
|
|
|
repaint_region(ev, &repaint, &ev->surface->opaque);
|
|
}
|
|
|
|
if (pixman_region32_not_empty(&surface_blend)) {
|
|
use_shader(gr, gs->shader);
|
|
glEnable(GL_BLEND);
|
|
repaint_region(ev, &repaint, &surface_blend);
|
|
}
|
|
|
|
pixman_region32_fini(&surface_blend);
|
|
|
|
out:
|
|
pixman_region32_fini(&repaint);
|
|
}
|
|
|
|
static void
|
|
repaint_views(struct weston_output *output, pixman_region32_t *damage)
|
|
{
|
|
struct weston_compositor *compositor = output->compositor;
|
|
struct weston_view *view;
|
|
|
|
wl_list_for_each_reverse(view, &compositor->view_list, link)
|
|
if (view->plane == &compositor->primary_plane)
|
|
draw_view(view, output, damage);
|
|
}
|
|
|
|
static void
|
|
draw_output_border_texture(struct gl_output_state *go,
|
|
enum gl_renderer_border_side side,
|
|
int32_t x, int32_t y,
|
|
int32_t width, int32_t height)
|
|
{
|
|
struct gl_border_image *img = &go->borders[side];
|
|
static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
|
|
|
|
if (!img->data) {
|
|
if (img->tex) {
|
|
glDeleteTextures(1, &img->tex);
|
|
img->tex = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (!img->tex) {
|
|
glGenTextures(1, &img->tex);
|
|
glBindTexture(GL_TEXTURE_2D, img->tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D,
|
|
GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,
|
|
GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, img->tex);
|
|
}
|
|
|
|
if (go->border_status & (1 << side)) {
|
|
#ifdef GL_EXT_unpack_subimage
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
|
|
img->tex_width, img->height, 0,
|
|
GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
|
|
}
|
|
|
|
GLfloat texcoord[] = {
|
|
0.0f, 0.0f,
|
|
(GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
|
|
(GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
|
|
0.0f, 1.0f,
|
|
};
|
|
|
|
GLfloat verts[] = {
|
|
x, y,
|
|
x + width, y,
|
|
x + width, y + height,
|
|
x, y + height
|
|
};
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
|
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
|
|
|
glDisableVertexAttribArray(1);
|
|
glDisableVertexAttribArray(0);
|
|
}
|
|
|
|
static int
|
|
output_has_borders(struct weston_output *output)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
|
|
return go->borders[GL_RENDERER_BORDER_TOP].data ||
|
|
go->borders[GL_RENDERER_BORDER_RIGHT].data ||
|
|
go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
|
|
go->borders[GL_RENDERER_BORDER_LEFT].data;
|
|
}
|
|
|
|
static void
|
|
draw_output_borders(struct weston_output *output,
|
|
enum gl_border_status border_status)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct gl_renderer *gr = get_renderer(output->compositor);
|
|
struct gl_shader *shader = &gr->texture_shader_rgba;
|
|
struct gl_border_image *top, *bottom, *left, *right;
|
|
struct weston_matrix matrix;
|
|
int full_width, full_height;
|
|
|
|
if (border_status == BORDER_STATUS_CLEAN)
|
|
return; /* Clean. Nothing to do. */
|
|
|
|
top = &go->borders[GL_RENDERER_BORDER_TOP];
|
|
bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
|
|
left = &go->borders[GL_RENDERER_BORDER_LEFT];
|
|
right = &go->borders[GL_RENDERER_BORDER_RIGHT];
|
|
|
|
full_width = output->current_mode->width + left->width + right->width;
|
|
full_height = output->current_mode->height + top->height + bottom->height;
|
|
|
|
glDisable(GL_BLEND);
|
|
use_shader(gr, shader);
|
|
|
|
glViewport(0, 0, full_width, full_height);
|
|
|
|
weston_matrix_init(&matrix);
|
|
weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
|
|
weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
|
|
glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
|
|
|
|
glUniform1i(shader->tex_uniforms[0], 0);
|
|
glUniform1f(shader->alpha_uniform, 1);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
if (border_status & BORDER_TOP_DIRTY)
|
|
draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
|
|
0, 0,
|
|
full_width, top->height);
|
|
if (border_status & BORDER_LEFT_DIRTY)
|
|
draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
|
|
0, top->height,
|
|
left->width, output->current_mode->height);
|
|
if (border_status & BORDER_RIGHT_DIRTY)
|
|
draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
|
|
full_width - right->width, top->height,
|
|
right->width, output->current_mode->height);
|
|
if (border_status & BORDER_BOTTOM_DIRTY)
|
|
draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
|
|
0, full_height - bottom->height,
|
|
full_width, bottom->height);
|
|
}
|
|
|
|
static void
|
|
output_get_border_damage(struct weston_output *output,
|
|
enum gl_border_status border_status,
|
|
pixman_region32_t *damage)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct gl_border_image *top, *bottom, *left, *right;
|
|
int full_width, full_height;
|
|
|
|
if (border_status == BORDER_STATUS_CLEAN)
|
|
return; /* Clean. Nothing to do. */
|
|
|
|
top = &go->borders[GL_RENDERER_BORDER_TOP];
|
|
bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
|
|
left = &go->borders[GL_RENDERER_BORDER_LEFT];
|
|
right = &go->borders[GL_RENDERER_BORDER_RIGHT];
|
|
|
|
full_width = output->current_mode->width + left->width + right->width;
|
|
full_height = output->current_mode->height + top->height + bottom->height;
|
|
if (border_status & BORDER_TOP_DIRTY)
|
|
pixman_region32_union_rect(damage, damage,
|
|
0, 0,
|
|
full_width, top->height);
|
|
if (border_status & BORDER_LEFT_DIRTY)
|
|
pixman_region32_union_rect(damage, damage,
|
|
0, top->height,
|
|
left->width, output->current_mode->height);
|
|
if (border_status & BORDER_RIGHT_DIRTY)
|
|
pixman_region32_union_rect(damage, damage,
|
|
full_width - right->width, top->height,
|
|
right->width, output->current_mode->height);
|
|
if (border_status & BORDER_BOTTOM_DIRTY)
|
|
pixman_region32_union_rect(damage, damage,
|
|
0, full_height - bottom->height,
|
|
full_width, bottom->height);
|
|
}
|
|
|
|
static void
|
|
output_get_damage(struct weston_output *output,
|
|
pixman_region32_t *buffer_damage, uint32_t *border_damage)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct gl_renderer *gr = get_renderer(output->compositor);
|
|
EGLint buffer_age = 0;
|
|
EGLBoolean ret;
|
|
int i;
|
|
|
|
if (gr->has_egl_buffer_age) {
|
|
ret = eglQuerySurface(gr->egl_display, go->egl_surface,
|
|
EGL_BUFFER_AGE_EXT, &buffer_age);
|
|
if (ret == EGL_FALSE) {
|
|
weston_log("buffer age query failed.\n");
|
|
gl_renderer_print_egl_error_state();
|
|
}
|
|
}
|
|
|
|
if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
|
|
pixman_region32_copy(buffer_damage, &output->region);
|
|
*border_damage = BORDER_ALL_DIRTY;
|
|
} else {
|
|
for (i = 0; i < buffer_age - 1; i++)
|
|
*border_damage |= go->border_damage[i];
|
|
|
|
if (*border_damage & BORDER_SIZE_CHANGED) {
|
|
/* If we've had a resize, we have to do a full
|
|
* repaint. */
|
|
*border_damage |= BORDER_ALL_DIRTY;
|
|
pixman_region32_copy(buffer_damage, &output->region);
|
|
} else {
|
|
for (i = 0; i < buffer_age - 1; i++)
|
|
pixman_region32_union(buffer_damage,
|
|
buffer_damage,
|
|
&go->buffer_damage[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
output_rotate_damage(struct weston_output *output,
|
|
pixman_region32_t *output_damage,
|
|
enum gl_border_status border_status)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct gl_renderer *gr = get_renderer(output->compositor);
|
|
int i;
|
|
|
|
if (!gr->has_egl_buffer_age)
|
|
return;
|
|
|
|
for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--) {
|
|
go->border_damage[i] = go->border_damage[i - 1];
|
|
pixman_region32_copy(&go->buffer_damage[i],
|
|
&go->buffer_damage[i - 1]);
|
|
}
|
|
|
|
go->border_damage[0] = border_status;
|
|
pixman_region32_copy(&go->buffer_damage[0], output_damage);
|
|
}
|
|
|
|
static void
|
|
gl_renderer_repaint_output(struct weston_output *output,
|
|
pixman_region32_t *output_damage)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
struct weston_compositor *compositor = output->compositor;
|
|
struct gl_renderer *gr = get_renderer(compositor);
|
|
EGLBoolean ret;
|
|
static int errored;
|
|
#ifdef EGL_EXT_swap_buffers_with_damage
|
|
int i, nrects, buffer_height;
|
|
EGLint *egl_damage, *d;
|
|
pixman_box32_t *rects;
|
|
#endif
|
|
pixman_region32_t buffer_damage, total_damage;
|
|
enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
|
|
|
|
/* Calculate the viewport */
|
|
glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
|
|
go->borders[GL_RENDERER_BORDER_BOTTOM].height,
|
|
output->current_mode->width,
|
|
output->current_mode->height);
|
|
|
|
if (use_output(output) < 0)
|
|
return;
|
|
|
|
/* if debugging, redraw everything outside the damage to clean up
|
|
* debug lines from the previous draw on this buffer:
|
|
*/
|
|
if (gr->fan_debug) {
|
|
pixman_region32_t undamaged;
|
|
pixman_region32_init(&undamaged);
|
|
pixman_region32_subtract(&undamaged, &output->region,
|
|
output_damage);
|
|
gr->fan_debug = 0;
|
|
repaint_views(output, &undamaged);
|
|
gr->fan_debug = 1;
|
|
pixman_region32_fini(&undamaged);
|
|
}
|
|
|
|
pixman_region32_init(&total_damage);
|
|
pixman_region32_init(&buffer_damage);
|
|
|
|
output_get_damage(output, &buffer_damage, &border_damage);
|
|
output_rotate_damage(output, output_damage, go->border_status);
|
|
|
|
pixman_region32_union(&total_damage, &buffer_damage, output_damage);
|
|
border_damage |= go->border_status;
|
|
|
|
repaint_views(output, &total_damage);
|
|
|
|
pixman_region32_fini(&total_damage);
|
|
pixman_region32_fini(&buffer_damage);
|
|
|
|
draw_output_borders(output, border_damage);
|
|
|
|
pixman_region32_copy(&output->previous_damage, output_damage);
|
|
wl_signal_emit(&output->frame_signal, output);
|
|
|
|
#ifdef EGL_EXT_swap_buffers_with_damage
|
|
if (gr->swap_buffers_with_damage) {
|
|
pixman_region32_init(&buffer_damage);
|
|
weston_transformed_region(output->width, output->height,
|
|
output->transform,
|
|
output->current_scale,
|
|
output_damage, &buffer_damage);
|
|
|
|
if (output_has_borders(output)) {
|
|
pixman_region32_translate(&buffer_damage,
|
|
go->borders[GL_RENDERER_BORDER_LEFT].width,
|
|
go->borders[GL_RENDERER_BORDER_TOP].height);
|
|
output_get_border_damage(output, go->border_status,
|
|
&buffer_damage);
|
|
}
|
|
|
|
rects = pixman_region32_rectangles(&buffer_damage, &nrects);
|
|
egl_damage = malloc(nrects * 4 * sizeof(EGLint));
|
|
|
|
buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
|
|
output->current_mode->height +
|
|
go->borders[GL_RENDERER_BORDER_BOTTOM].height;
|
|
|
|
d = egl_damage;
|
|
for (i = 0; i < nrects; ++i) {
|
|
*d++ = rects[i].x1;
|
|
*d++ = buffer_height - rects[i].y2;
|
|
*d++ = rects[i].x2 - rects[i].x1;
|
|
*d++ = rects[i].y2 - rects[i].y1;
|
|
}
|
|
ret = gr->swap_buffers_with_damage(gr->egl_display,
|
|
go->egl_surface,
|
|
egl_damage, nrects);
|
|
free(egl_damage);
|
|
pixman_region32_fini(&buffer_damage);
|
|
} else {
|
|
ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
|
|
}
|
|
#else /* ! defined EGL_EXT_swap_buffers_with_damage */
|
|
ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
|
|
#endif
|
|
|
|
if (ret == EGL_FALSE && !errored) {
|
|
errored = 1;
|
|
weston_log("Failed in eglSwapBuffers.\n");
|
|
gl_renderer_print_egl_error_state();
|
|
}
|
|
|
|
go->border_status = BORDER_STATUS_CLEAN;
|
|
}
|
|
|
|
static int
|
|
gl_renderer_read_pixels(struct weston_output *output,
|
|
pixman_format_code_t format, void *pixels,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t width, uint32_t height)
|
|
{
|
|
GLenum gl_format;
|
|
struct gl_output_state *go = get_output_state(output);
|
|
|
|
x += go->borders[GL_RENDERER_BORDER_LEFT].width;
|
|
y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
|
|
|
|
switch (format) {
|
|
case PIXMAN_a8r8g8b8:
|
|
gl_format = GL_BGRA_EXT;
|
|
break;
|
|
case PIXMAN_a8b8g8r8:
|
|
gl_format = GL_RGBA;
|
|
break;
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
if (use_output(output) < 0)
|
|
return -1;
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glReadPixels(x, y, width, height, gl_format,
|
|
GL_UNSIGNED_BYTE, pixels);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
gl_renderer_flush_damage(struct weston_surface *surface)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(surface->compositor);
|
|
struct gl_surface_state *gs = get_surface_state(surface);
|
|
struct weston_buffer *buffer = gs->buffer_ref.buffer;
|
|
struct weston_view *view;
|
|
int texture_used;
|
|
|
|
#ifdef GL_EXT_unpack_subimage
|
|
pixman_box32_t *rectangles;
|
|
void *data;
|
|
int i, n;
|
|
#endif
|
|
|
|
pixman_region32_union(&gs->texture_damage,
|
|
&gs->texture_damage, &surface->damage);
|
|
|
|
if (!buffer)
|
|
return;
|
|
|
|
/* Avoid upload, if the texture won't be used this time.
|
|
* We still accumulate the damage in texture_damage, and
|
|
* hold the reference to the buffer, in case the surface
|
|
* migrates back to the primary plane.
|
|
*/
|
|
texture_used = 0;
|
|
wl_list_for_each(view, &surface->views, surface_link) {
|
|
if (view->plane == &surface->compositor->primary_plane) {
|
|
texture_used = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (!texture_used)
|
|
return;
|
|
|
|
if (!pixman_region32_not_empty(&gs->texture_damage) &&
|
|
!gs->needs_full_upload)
|
|
goto done;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
|
|
|
|
if (!gr->has_unpack_subimage) {
|
|
wl_shm_buffer_begin_access(buffer->shm_buffer);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
|
|
gs->pitch, buffer->height, 0,
|
|
gs->gl_format, gs->gl_pixel_type,
|
|
wl_shm_buffer_get_data(buffer->shm_buffer));
|
|
wl_shm_buffer_end_access(buffer->shm_buffer);
|
|
|
|
goto done;
|
|
}
|
|
|
|
#ifdef GL_EXT_unpack_subimage
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
|
|
data = wl_shm_buffer_get_data(buffer->shm_buffer);
|
|
|
|
if (gs->needs_full_upload) {
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
|
wl_shm_buffer_begin_access(buffer->shm_buffer);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
|
|
gs->pitch, buffer->height, 0,
|
|
gs->gl_format, gs->gl_pixel_type, data);
|
|
wl_shm_buffer_end_access(buffer->shm_buffer);
|
|
goto done;
|
|
}
|
|
|
|
rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
|
|
wl_shm_buffer_begin_access(buffer->shm_buffer);
|
|
for (i = 0; i < n; i++) {
|
|
pixman_box32_t r;
|
|
|
|
r = weston_surface_to_buffer_rect(surface, rectangles[i]);
|
|
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
|
|
r.x2 - r.x1, r.y2 - r.y1,
|
|
gs->gl_format, gs->gl_pixel_type, data);
|
|
}
|
|
wl_shm_buffer_end_access(buffer->shm_buffer);
|
|
#endif
|
|
|
|
done:
|
|
pixman_region32_fini(&gs->texture_damage);
|
|
pixman_region32_init(&gs->texture_damage);
|
|
gs->needs_full_upload = 0;
|
|
|
|
weston_buffer_reference(&gs->buffer_ref, NULL);
|
|
}
|
|
|
|
static void
|
|
ensure_textures(struct gl_surface_state *gs, int num_textures)
|
|
{
|
|
int i;
|
|
|
|
if (num_textures <= gs->num_textures)
|
|
return;
|
|
|
|
for (i = gs->num_textures; i < num_textures; i++) {
|
|
glGenTextures(1, &gs->textures[i]);
|
|
glBindTexture(gs->target, gs->textures[i]);
|
|
glTexParameteri(gs->target,
|
|
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(gs->target,
|
|
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
gs->num_textures = num_textures;
|
|
glBindTexture(gs->target, 0);
|
|
}
|
|
|
|
static void
|
|
gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
|
|
struct wl_shm_buffer *shm_buffer)
|
|
{
|
|
struct weston_compositor *ec = es->compositor;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct gl_surface_state *gs = get_surface_state(es);
|
|
GLenum gl_format, gl_pixel_type;
|
|
int pitch;
|
|
|
|
buffer->shm_buffer = shm_buffer;
|
|
buffer->width = wl_shm_buffer_get_width(shm_buffer);
|
|
buffer->height = wl_shm_buffer_get_height(shm_buffer);
|
|
|
|
switch (wl_shm_buffer_get_format(shm_buffer)) {
|
|
case WL_SHM_FORMAT_XRGB8888:
|
|
gs->shader = &gr->texture_shader_rgbx;
|
|
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
|
|
gl_format = GL_BGRA_EXT;
|
|
gl_pixel_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case WL_SHM_FORMAT_ARGB8888:
|
|
gs->shader = &gr->texture_shader_rgba;
|
|
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
|
|
gl_format = GL_BGRA_EXT;
|
|
gl_pixel_type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case WL_SHM_FORMAT_RGB565:
|
|
gs->shader = &gr->texture_shader_rgbx;
|
|
pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
|
|
gl_format = GL_RGB;
|
|
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
default:
|
|
weston_log("warning: unknown shm buffer format: %08x\n",
|
|
wl_shm_buffer_get_format(shm_buffer));
|
|
return;
|
|
}
|
|
|
|
/* Only allocate a texture if it doesn't match existing one.
|
|
* If a switch from DRM allocated buffer to a SHM buffer is
|
|
* happening, we need to allocate a new texture buffer. */
|
|
if (pitch != gs->pitch ||
|
|
buffer->height != gs->height ||
|
|
gl_format != gs->gl_format ||
|
|
gl_pixel_type != gs->gl_pixel_type ||
|
|
gs->buffer_type != BUFFER_TYPE_SHM) {
|
|
gs->pitch = pitch;
|
|
gs->height = buffer->height;
|
|
gs->target = GL_TEXTURE_2D;
|
|
gs->gl_format = gl_format;
|
|
gs->gl_pixel_type = gl_pixel_type;
|
|
gs->buffer_type = BUFFER_TYPE_SHM;
|
|
gs->needs_full_upload = 1;
|
|
gs->y_inverted = 1;
|
|
|
|
gs->surface = es;
|
|
|
|
ensure_textures(gs, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
|
|
uint32_t format)
|
|
{
|
|
struct weston_compositor *ec = es->compositor;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct gl_surface_state *gs = get_surface_state(es);
|
|
EGLint attribs[3];
|
|
int i, num_planes;
|
|
|
|
buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
|
|
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
|
|
EGL_WIDTH, &buffer->width);
|
|
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
|
|
EGL_HEIGHT, &buffer->height);
|
|
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
|
|
EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
|
|
|
|
for (i = 0; i < gs->num_images; i++)
|
|
gr->destroy_image(gr->egl_display, gs->images[i]);
|
|
gs->num_images = 0;
|
|
gs->target = GL_TEXTURE_2D;
|
|
switch (format) {
|
|
case EGL_TEXTURE_RGB:
|
|
case EGL_TEXTURE_RGBA:
|
|
default:
|
|
num_planes = 1;
|
|
gs->shader = &gr->texture_shader_rgba;
|
|
break;
|
|
case EGL_TEXTURE_EXTERNAL_WL:
|
|
num_planes = 1;
|
|
gs->target = GL_TEXTURE_EXTERNAL_OES;
|
|
gs->shader = &gr->texture_shader_egl_external;
|
|
break;
|
|
case EGL_TEXTURE_Y_UV_WL:
|
|
num_planes = 2;
|
|
gs->shader = &gr->texture_shader_y_uv;
|
|
break;
|
|
case EGL_TEXTURE_Y_U_V_WL:
|
|
num_planes = 3;
|
|
gs->shader = &gr->texture_shader_y_u_v;
|
|
break;
|
|
case EGL_TEXTURE_Y_XUXV_WL:
|
|
num_planes = 2;
|
|
gs->shader = &gr->texture_shader_y_xuxv;
|
|
break;
|
|
}
|
|
|
|
ensure_textures(gs, num_planes);
|
|
for (i = 0; i < num_planes; i++) {
|
|
attribs[0] = EGL_WAYLAND_PLANE_WL;
|
|
attribs[1] = i;
|
|
attribs[2] = EGL_NONE;
|
|
gs->images[i] = gr->create_image(gr->egl_display,
|
|
NULL,
|
|
EGL_WAYLAND_BUFFER_WL,
|
|
buffer->legacy_buffer,
|
|
attribs);
|
|
if (!gs->images[i]) {
|
|
weston_log("failed to create img for plane %d\n", i);
|
|
continue;
|
|
}
|
|
gs->num_images++;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
glBindTexture(gs->target, gs->textures[i]);
|
|
gr->image_target_texture_2d(gs->target,
|
|
gs->images[i]);
|
|
}
|
|
|
|
gs->pitch = buffer->width;
|
|
gs->height = buffer->height;
|
|
gs->buffer_type = BUFFER_TYPE_EGL;
|
|
gs->y_inverted = buffer->y_inverted;
|
|
}
|
|
|
|
static void
|
|
gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
|
|
{
|
|
struct weston_compositor *ec = es->compositor;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct gl_surface_state *gs = get_surface_state(es);
|
|
struct wl_shm_buffer *shm_buffer;
|
|
EGLint format;
|
|
int i;
|
|
|
|
weston_buffer_reference(&gs->buffer_ref, buffer);
|
|
|
|
if (!buffer) {
|
|
for (i = 0; i < gs->num_images; i++) {
|
|
gr->destroy_image(gr->egl_display, gs->images[i]);
|
|
gs->images[i] = NULL;
|
|
}
|
|
gs->num_images = 0;
|
|
glDeleteTextures(gs->num_textures, gs->textures);
|
|
gs->num_textures = 0;
|
|
gs->buffer_type = BUFFER_TYPE_NULL;
|
|
gs->y_inverted = 1;
|
|
return;
|
|
}
|
|
|
|
shm_buffer = wl_shm_buffer_get(buffer->resource);
|
|
|
|
if (shm_buffer)
|
|
gl_renderer_attach_shm(es, buffer, shm_buffer);
|
|
else if (gr->query_buffer(gr->egl_display, (void *) buffer->resource,
|
|
EGL_TEXTURE_FORMAT, &format))
|
|
gl_renderer_attach_egl(es, buffer, format);
|
|
else {
|
|
weston_log("unhandled buffer type!\n");
|
|
weston_buffer_reference(&gs->buffer_ref, NULL);
|
|
gs->buffer_type = BUFFER_TYPE_NULL;
|
|
gs->y_inverted = 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gl_renderer_surface_set_color(struct weston_surface *surface,
|
|
float red, float green, float blue, float alpha)
|
|
{
|
|
struct gl_surface_state *gs = get_surface_state(surface);
|
|
struct gl_renderer *gr = get_renderer(surface->compositor);
|
|
|
|
gs->color[0] = red;
|
|
gs->color[1] = green;
|
|
gs->color[2] = blue;
|
|
gs->color[3] = alpha;
|
|
|
|
gs->shader = &gr->solid_shader;
|
|
}
|
|
|
|
static void
|
|
surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
|
|
{
|
|
int i;
|
|
|
|
wl_list_remove(&gs->surface_destroy_listener.link);
|
|
wl_list_remove(&gs->renderer_destroy_listener.link);
|
|
|
|
gs->surface->renderer_state = NULL;
|
|
|
|
glDeleteTextures(gs->num_textures, gs->textures);
|
|
|
|
for (i = 0; i < gs->num_images; i++)
|
|
gr->destroy_image(gr->egl_display, gs->images[i]);
|
|
|
|
weston_buffer_reference(&gs->buffer_ref, NULL);
|
|
pixman_region32_fini(&gs->texture_damage);
|
|
free(gs);
|
|
}
|
|
|
|
static void
|
|
surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
|
|
{
|
|
struct gl_surface_state *gs;
|
|
struct gl_renderer *gr;
|
|
|
|
gs = container_of(listener, struct gl_surface_state,
|
|
surface_destroy_listener);
|
|
|
|
gr = get_renderer(gs->surface->compositor);
|
|
|
|
surface_state_destroy(gs, gr);
|
|
}
|
|
|
|
static void
|
|
surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
|
|
{
|
|
struct gl_surface_state *gs;
|
|
struct gl_renderer *gr;
|
|
|
|
gr = data;
|
|
|
|
gs = container_of(listener, struct gl_surface_state,
|
|
renderer_destroy_listener);
|
|
|
|
surface_state_destroy(gs, gr);
|
|
}
|
|
|
|
static int
|
|
gl_renderer_create_surface(struct weston_surface *surface)
|
|
{
|
|
struct gl_surface_state *gs;
|
|
struct gl_renderer *gr = get_renderer(surface->compositor);
|
|
|
|
gs = calloc(1, sizeof *gs);
|
|
if (!gs)
|
|
return -1;
|
|
|
|
/* A buffer is never attached to solid color surfaces, yet
|
|
* they still go through texcoord computations. Do not divide
|
|
* by zero there.
|
|
*/
|
|
gs->pitch = 1;
|
|
gs->y_inverted = 1;
|
|
|
|
gs->surface = surface;
|
|
|
|
pixman_region32_init(&gs->texture_damage);
|
|
surface->renderer_state = gs;
|
|
|
|
gs->surface_destroy_listener.notify =
|
|
surface_state_handle_surface_destroy;
|
|
wl_signal_add(&surface->destroy_signal,
|
|
&gs->surface_destroy_listener);
|
|
|
|
gs->renderer_destroy_listener.notify =
|
|
surface_state_handle_renderer_destroy;
|
|
wl_signal_add(&gr->destroy_signal,
|
|
&gs->renderer_destroy_listener);
|
|
|
|
if (surface->buffer_ref.buffer) {
|
|
gl_renderer_attach(surface, surface->buffer_ref.buffer);
|
|
gl_renderer_flush_damage(surface);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const char vertex_shader[] =
|
|
"uniform mat4 proj;\n"
|
|
"attribute vec2 position;\n"
|
|
"attribute vec2 texcoord;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
|
|
" v_texcoord = texcoord;\n"
|
|
"}\n";
|
|
|
|
/* Declare common fragment shader uniforms */
|
|
#define FRAGMENT_CONVERT_YUV \
|
|
" y *= alpha;\n" \
|
|
" u *= alpha;\n" \
|
|
" v *= alpha;\n" \
|
|
" gl_FragColor.r = y + 1.59602678 * v;\n" \
|
|
" gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
|
|
" gl_FragColor.b = y + 2.01723214 * u;\n" \
|
|
" gl_FragColor.a = alpha;\n"
|
|
|
|
static const char fragment_debug[] =
|
|
" gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
|
|
|
|
static const char fragment_brace[] =
|
|
"}\n";
|
|
|
|
static const char texture_fragment_shader_rgba[] =
|
|
"precision mediump float;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform float alpha;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
|
|
;
|
|
|
|
static const char texture_fragment_shader_rgbx[] =
|
|
"precision mediump float;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform float alpha;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
|
|
" gl_FragColor.a = alpha;\n"
|
|
;
|
|
|
|
static const char texture_fragment_shader_egl_external[] =
|
|
"#extension GL_OES_EGL_image_external : require\n"
|
|
"precision mediump float;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform samplerExternalOES tex;\n"
|
|
"uniform float alpha;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
|
|
;
|
|
|
|
static const char texture_fragment_shader_y_uv[] =
|
|
"precision mediump float;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform sampler2D tex1;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform float alpha;\n"
|
|
"void main() {\n"
|
|
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
|
|
" float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
|
|
" float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
|
|
FRAGMENT_CONVERT_YUV
|
|
;
|
|
|
|
static const char texture_fragment_shader_y_u_v[] =
|
|
"precision mediump float;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform sampler2D tex1;\n"
|
|
"uniform sampler2D tex2;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform float alpha;\n"
|
|
"void main() {\n"
|
|
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
|
|
" float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
|
|
" float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
|
|
FRAGMENT_CONVERT_YUV
|
|
;
|
|
|
|
static const char texture_fragment_shader_y_xuxv[] =
|
|
"precision mediump float;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"uniform sampler2D tex1;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform float alpha;\n"
|
|
"void main() {\n"
|
|
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
|
|
" float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
|
|
" float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
|
|
FRAGMENT_CONVERT_YUV
|
|
;
|
|
|
|
static const char solid_fragment_shader[] =
|
|
"precision mediump float;\n"
|
|
"uniform vec4 color;\n"
|
|
"uniform float alpha;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = alpha * color\n;"
|
|
;
|
|
|
|
static int
|
|
compile_shader(GLenum type, int count, const char **sources)
|
|
{
|
|
GLuint s;
|
|
char msg[512];
|
|
GLint status;
|
|
|
|
s = glCreateShader(type);
|
|
glShaderSource(s, count, sources, NULL);
|
|
glCompileShader(s);
|
|
glGetShaderiv(s, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(s, sizeof msg, NULL, msg);
|
|
weston_log("shader info: %s\n", msg);
|
|
return GL_NONE;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
static int
|
|
shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
|
|
const char *vertex_source, const char *fragment_source)
|
|
{
|
|
char msg[512];
|
|
GLint status;
|
|
int count;
|
|
const char *sources[3];
|
|
|
|
shader->vertex_shader =
|
|
compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
|
|
|
|
if (renderer->fragment_shader_debug) {
|
|
sources[0] = fragment_source;
|
|
sources[1] = fragment_debug;
|
|
sources[2] = fragment_brace;
|
|
count = 3;
|
|
} else {
|
|
sources[0] = fragment_source;
|
|
sources[1] = fragment_brace;
|
|
count = 2;
|
|
}
|
|
|
|
shader->fragment_shader =
|
|
compile_shader(GL_FRAGMENT_SHADER, count, sources);
|
|
|
|
shader->program = glCreateProgram();
|
|
glAttachShader(shader->program, shader->vertex_shader);
|
|
glAttachShader(shader->program, shader->fragment_shader);
|
|
glBindAttribLocation(shader->program, 0, "position");
|
|
glBindAttribLocation(shader->program, 1, "texcoord");
|
|
|
|
glLinkProgram(shader->program);
|
|
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
|
|
weston_log("link info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
|
|
shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
|
|
shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
|
|
shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
|
|
shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
|
|
shader->color_uniform = glGetUniformLocation(shader->program, "color");
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
shader_release(struct gl_shader *shader)
|
|
{
|
|
glDeleteShader(shader->vertex_shader);
|
|
glDeleteShader(shader->fragment_shader);
|
|
glDeleteProgram(shader->program);
|
|
|
|
shader->vertex_shader = 0;
|
|
shader->fragment_shader = 0;
|
|
shader->program = 0;
|
|
}
|
|
|
|
static void
|
|
log_extensions(const char *name, const char *extensions)
|
|
{
|
|
const char *p, *end;
|
|
int l;
|
|
int len;
|
|
|
|
l = weston_log("%s:", name);
|
|
p = extensions;
|
|
while (*p) {
|
|
end = strchrnul(p, ' ');
|
|
len = end - p;
|
|
if (l + len > 78)
|
|
l = weston_log_continue("\n" STAMP_SPACE "%.*s",
|
|
len, p);
|
|
else
|
|
l += weston_log_continue(" %.*s", len, p);
|
|
for (p = end; isspace(*p); p++)
|
|
;
|
|
}
|
|
weston_log_continue("\n");
|
|
}
|
|
|
|
static void
|
|
log_egl_gl_info(EGLDisplay egldpy)
|
|
{
|
|
const char *str;
|
|
|
|
str = eglQueryString(egldpy, EGL_VERSION);
|
|
weston_log("EGL version: %s\n", str ? str : "(null)");
|
|
|
|
str = eglQueryString(egldpy, EGL_VENDOR);
|
|
weston_log("EGL vendor: %s\n", str ? str : "(null)");
|
|
|
|
str = eglQueryString(egldpy, EGL_CLIENT_APIS);
|
|
weston_log("EGL client APIs: %s\n", str ? str : "(null)");
|
|
|
|
str = eglQueryString(egldpy, EGL_EXTENSIONS);
|
|
log_extensions("EGL extensions", str ? str : "(null)");
|
|
|
|
str = (char *)glGetString(GL_VERSION);
|
|
weston_log("GL version: %s\n", str ? str : "(null)");
|
|
|
|
str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
weston_log("GLSL version: %s\n", str ? str : "(null)");
|
|
|
|
str = (char *)glGetString(GL_VENDOR);
|
|
weston_log("GL vendor: %s\n", str ? str : "(null)");
|
|
|
|
str = (char *)glGetString(GL_RENDERER);
|
|
weston_log("GL renderer: %s\n", str ? str : "(null)");
|
|
|
|
str = (char *)glGetString(GL_EXTENSIONS);
|
|
log_extensions("GL extensions", str ? str : "(null)");
|
|
}
|
|
|
|
static void
|
|
log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
|
|
{
|
|
EGLint r, g, b, a;
|
|
|
|
weston_log("Chosen EGL config details:\n");
|
|
|
|
weston_log_continue(STAMP_SPACE "RGBA bits");
|
|
if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
|
|
eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
|
|
eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
|
|
eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
|
|
weston_log_continue(": %d %d %d %d\n", r, g, b, a);
|
|
else
|
|
weston_log_continue(" unknown\n");
|
|
|
|
weston_log_continue(STAMP_SPACE "swap interval range");
|
|
if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
|
|
eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
|
|
weston_log_continue(": %d - %d\n", a, b);
|
|
else
|
|
weston_log_continue(" unknown\n");
|
|
}
|
|
|
|
static int
|
|
egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
|
|
const EGLint *visual_id,
|
|
EGLConfig *config_out)
|
|
{
|
|
EGLint count = 0;
|
|
EGLint matched = 0;
|
|
EGLConfig *configs;
|
|
int i;
|
|
|
|
if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1)
|
|
return -1;
|
|
|
|
configs = calloc(count, sizeof *configs);
|
|
if (!configs)
|
|
return -1;
|
|
|
|
if (!eglChooseConfig(gr->egl_display, attribs, configs,
|
|
count, &matched))
|
|
goto out;
|
|
|
|
for (i = 0; i < matched; ++i) {
|
|
EGLint id;
|
|
|
|
if (visual_id) {
|
|
if (!eglGetConfigAttrib(gr->egl_display,
|
|
configs[i], EGL_NATIVE_VISUAL_ID,
|
|
&id))
|
|
continue;
|
|
|
|
if (id != 0 && id != *visual_id)
|
|
continue;
|
|
}
|
|
|
|
*config_out = configs[i];
|
|
|
|
free(configs);
|
|
return 0;
|
|
}
|
|
|
|
out:
|
|
free(configs);
|
|
return -1;
|
|
}
|
|
|
|
static void
|
|
gl_renderer_output_set_border(struct weston_output *output,
|
|
enum gl_renderer_border_side side,
|
|
int32_t width, int32_t height,
|
|
int32_t tex_width, unsigned char *data)
|
|
{
|
|
struct gl_output_state *go = get_output_state(output);
|
|
|
|
if (go->borders[side].width != width ||
|
|
go->borders[side].height != height)
|
|
/* In this case, we have to blow everything and do a full
|
|
* repaint. */
|
|
go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
|
|
|
|
if (data == NULL) {
|
|
width = 0;
|
|
height = 0;
|
|
}
|
|
|
|
go->borders[side].width = width;
|
|
go->borders[side].height = height;
|
|
go->borders[side].tex_width = tex_width;
|
|
go->borders[side].data = data;
|
|
go->border_status |= 1 << side;
|
|
}
|
|
|
|
static int
|
|
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
|
|
|
|
static int
|
|
gl_renderer_output_create(struct weston_output *output,
|
|
EGLNativeWindowType window,
|
|
const EGLint *attribs,
|
|
const EGLint *visual_id)
|
|
{
|
|
struct weston_compositor *ec = output->compositor;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct gl_output_state *go;
|
|
EGLConfig egl_config;
|
|
int i;
|
|
|
|
if (egl_choose_config(gr, attribs, visual_id, &egl_config) == -1) {
|
|
weston_log("failed to choose EGL config for output\n");
|
|
return -1;
|
|
}
|
|
|
|
if (egl_config != gr->egl_config &&
|
|
!gr->has_configless_context) {
|
|
weston_log("attempted to use a different EGL config for an "
|
|
"output but EGL_MESA_configless_context is not "
|
|
"supported\n");
|
|
return -1;
|
|
}
|
|
|
|
go = calloc(1, sizeof *go);
|
|
|
|
if (!go)
|
|
return -1;
|
|
|
|
go->egl_surface =
|
|
eglCreateWindowSurface(gr->egl_display,
|
|
egl_config,
|
|
window, NULL);
|
|
|
|
if (go->egl_surface == EGL_NO_SURFACE) {
|
|
weston_log("failed to create egl surface\n");
|
|
free(go);
|
|
return -1;
|
|
}
|
|
|
|
if (gr->egl_context == NULL)
|
|
if (gl_renderer_setup(ec, go->egl_surface) < 0) {
|
|
free(go);
|
|
return -1;
|
|
}
|
|
|
|
for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
|
|
pixman_region32_init(&go->buffer_damage[i]);
|
|
|
|
output->renderer_state = go;
|
|
|
|
log_egl_config_info(gr->egl_display, egl_config);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
gl_renderer_output_destroy(struct weston_output *output)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(output->compositor);
|
|
struct gl_output_state *go = get_output_state(output);
|
|
int i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
pixman_region32_fini(&go->buffer_damage[i]);
|
|
|
|
eglDestroySurface(gr->egl_display, go->egl_surface);
|
|
|
|
free(go);
|
|
}
|
|
|
|
static EGLSurface
|
|
gl_renderer_output_surface(struct weston_output *output)
|
|
{
|
|
return get_output_state(output)->egl_surface;
|
|
}
|
|
|
|
static void
|
|
gl_renderer_destroy(struct weston_compositor *ec)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
|
|
wl_signal_emit(&gr->destroy_signal, gr);
|
|
|
|
if (gr->has_bind_display)
|
|
gr->unbind_display(gr->egl_display, ec->wl_display);
|
|
|
|
/* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
|
|
eglMakeCurrent(gr->egl_display,
|
|
EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
|
|
eglTerminate(gr->egl_display);
|
|
eglReleaseThread();
|
|
|
|
wl_array_release(&gr->vertices);
|
|
wl_array_release(&gr->vtxcnt);
|
|
|
|
if (gr->fragment_binding)
|
|
weston_binding_destroy(gr->fragment_binding);
|
|
if (gr->fan_binding)
|
|
weston_binding_destroy(gr->fan_binding);
|
|
|
|
free(gr);
|
|
}
|
|
|
|
static int
|
|
gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
const char *extensions;
|
|
EGLBoolean ret;
|
|
|
|
gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
|
|
gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
|
|
gr->bind_display =
|
|
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
|
|
gr->unbind_display =
|
|
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
|
|
gr->query_buffer =
|
|
(void *) eglGetProcAddress("eglQueryWaylandBufferWL");
|
|
|
|
extensions =
|
|
(const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
|
|
if (!extensions) {
|
|
weston_log("Retrieving EGL extension string failed.\n");
|
|
return -1;
|
|
}
|
|
|
|
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
|
|
gr->has_bind_display = 1;
|
|
if (gr->has_bind_display) {
|
|
ret = gr->bind_display(gr->egl_display, ec->wl_display);
|
|
if (!ret)
|
|
gr->has_bind_display = 0;
|
|
}
|
|
|
|
if (strstr(extensions, "EGL_EXT_buffer_age"))
|
|
gr->has_egl_buffer_age = 1;
|
|
else
|
|
weston_log("warning: EGL_EXT_buffer_age not supported. "
|
|
"Performance could be affected.\n");
|
|
|
|
#ifdef EGL_EXT_swap_buffers_with_damage
|
|
if (strstr(extensions, "EGL_EXT_swap_buffers_with_damage"))
|
|
gr->swap_buffers_with_damage =
|
|
(void *) eglGetProcAddress("eglSwapBuffersWithDamageEXT");
|
|
else
|
|
weston_log("warning: EGL_EXT_swap_buffers_with_damage not "
|
|
"supported. Performance could be affected.\n");
|
|
#endif
|
|
|
|
#ifdef EGL_MESA_configless_context
|
|
if (strstr(extensions, "EGL_MESA_configless_context"))
|
|
gr->has_configless_context = 1;
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const EGLint gl_renderer_opaque_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 0,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_NONE
|
|
};
|
|
|
|
static const EGLint gl_renderer_alpha_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 1,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_NONE
|
|
};
|
|
|
|
static int
|
|
gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
|
|
const EGLint *attribs, const EGLint *visual_id)
|
|
{
|
|
struct gl_renderer *gr;
|
|
EGLint major, minor;
|
|
|
|
gr = calloc(1, sizeof *gr);
|
|
|
|
if (gr == NULL)
|
|
return -1;
|
|
|
|
gr->base.read_pixels = gl_renderer_read_pixels;
|
|
gr->base.repaint_output = gl_renderer_repaint_output;
|
|
gr->base.flush_damage = gl_renderer_flush_damage;
|
|
gr->base.attach = gl_renderer_attach;
|
|
gr->base.surface_set_color = gl_renderer_surface_set_color;
|
|
gr->base.destroy = gl_renderer_destroy;
|
|
|
|
gr->egl_display = eglGetDisplay(display);
|
|
if (gr->egl_display == EGL_NO_DISPLAY) {
|
|
weston_log("failed to create display\n");
|
|
goto err_egl;
|
|
}
|
|
|
|
if (!eglInitialize(gr->egl_display, &major, &minor)) {
|
|
weston_log("failed to initialize display\n");
|
|
goto err_egl;
|
|
}
|
|
|
|
if (egl_choose_config(gr, attribs, visual_id, &gr->egl_config) < 0) {
|
|
weston_log("failed to choose EGL config\n");
|
|
goto err_egl;
|
|
}
|
|
|
|
ec->renderer = &gr->base;
|
|
ec->capabilities |= WESTON_CAP_ROTATION_ANY;
|
|
ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
|
|
|
|
if (gl_renderer_setup_egl_extensions(ec) < 0)
|
|
goto err_egl;
|
|
|
|
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
|
|
|
|
wl_signal_init(&gr->destroy_signal);
|
|
|
|
return 0;
|
|
|
|
err_egl:
|
|
gl_renderer_print_egl_error_state();
|
|
free(gr);
|
|
return -1;
|
|
}
|
|
|
|
static EGLDisplay
|
|
gl_renderer_display(struct weston_compositor *ec)
|
|
{
|
|
return get_renderer(ec)->egl_display;
|
|
}
|
|
|
|
static int
|
|
compile_shaders(struct weston_compositor *ec)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
|
|
gr->texture_shader_rgba.vertex_source = vertex_shader;
|
|
gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
|
|
|
|
gr->texture_shader_rgbx.vertex_source = vertex_shader;
|
|
gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
|
|
|
|
gr->texture_shader_egl_external.vertex_source = vertex_shader;
|
|
gr->texture_shader_egl_external.fragment_source =
|
|
texture_fragment_shader_egl_external;
|
|
|
|
gr->texture_shader_y_uv.vertex_source = vertex_shader;
|
|
gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
|
|
|
|
gr->texture_shader_y_u_v.vertex_source = vertex_shader;
|
|
gr->texture_shader_y_u_v.fragment_source =
|
|
texture_fragment_shader_y_u_v;
|
|
|
|
gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
|
|
gr->texture_shader_y_xuxv.fragment_source =
|
|
texture_fragment_shader_y_xuxv;
|
|
|
|
gr->solid_shader.vertex_source = vertex_shader;
|
|
gr->solid_shader.fragment_source = solid_fragment_shader;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
|
|
void *data)
|
|
{
|
|
struct weston_compositor *ec = data;
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
struct weston_output *output;
|
|
|
|
gr->fragment_shader_debug ^= 1;
|
|
|
|
shader_release(&gr->texture_shader_rgba);
|
|
shader_release(&gr->texture_shader_rgbx);
|
|
shader_release(&gr->texture_shader_egl_external);
|
|
shader_release(&gr->texture_shader_y_uv);
|
|
shader_release(&gr->texture_shader_y_u_v);
|
|
shader_release(&gr->texture_shader_y_xuxv);
|
|
shader_release(&gr->solid_shader);
|
|
|
|
/* Force use_shader() to call glUseProgram(), since we need to use
|
|
* the recompiled version of the shader. */
|
|
gr->current_shader = NULL;
|
|
|
|
wl_list_for_each(output, &ec->output_list, link)
|
|
weston_output_damage(output);
|
|
}
|
|
|
|
static void
|
|
fan_debug_repaint_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
|
|
void *data)
|
|
{
|
|
struct weston_compositor *compositor = data;
|
|
struct gl_renderer *gr = get_renderer(compositor);
|
|
|
|
gr->fan_debug = !gr->fan_debug;
|
|
weston_compositor_damage_all(compositor);
|
|
}
|
|
|
|
static int
|
|
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
|
|
{
|
|
struct gl_renderer *gr = get_renderer(ec);
|
|
const char *extensions;
|
|
EGLConfig context_config;
|
|
EGLBoolean ret;
|
|
|
|
static const EGLint context_attribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
|
|
weston_log("failed to bind EGL_OPENGL_ES_API\n");
|
|
gl_renderer_print_egl_error_state();
|
|
return -1;
|
|
}
|
|
|
|
context_config = gr->egl_config;
|
|
|
|
#ifdef EGL_MESA_configless_context
|
|
if (gr->has_configless_context)
|
|
context_config = EGL_NO_CONFIG_MESA;
|
|
#endif
|
|
|
|
gr->egl_context = eglCreateContext(gr->egl_display, context_config,
|
|
EGL_NO_CONTEXT, context_attribs);
|
|
if (gr->egl_context == NULL) {
|
|
weston_log("failed to create context\n");
|
|
gl_renderer_print_egl_error_state();
|
|
return -1;
|
|
}
|
|
|
|
ret = eglMakeCurrent(gr->egl_display, egl_surface,
|
|
egl_surface, gr->egl_context);
|
|
if (ret == EGL_FALSE) {
|
|
weston_log("Failed to make EGL context current.\n");
|
|
gl_renderer_print_egl_error_state();
|
|
return -1;
|
|
}
|
|
|
|
log_egl_gl_info(gr->egl_display);
|
|
|
|
gr->image_target_texture_2d =
|
|
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
|
|
|
extensions = (const char *) glGetString(GL_EXTENSIONS);
|
|
if (!extensions) {
|
|
weston_log("Retrieving GL extension string failed.\n");
|
|
return -1;
|
|
}
|
|
|
|
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
|
|
weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
|
|
return -1;
|
|
}
|
|
|
|
if (strstr(extensions, "GL_EXT_read_format_bgra"))
|
|
ec->read_format = PIXMAN_a8r8g8b8;
|
|
else
|
|
ec->read_format = PIXMAN_a8b8g8r8;
|
|
|
|
#ifdef GL_EXT_unpack_subimage
|
|
if (strstr(extensions, "GL_EXT_unpack_subimage"))
|
|
gr->has_unpack_subimage = 1;
|
|
#endif
|
|
|
|
if (strstr(extensions, "GL_OES_EGL_image_external"))
|
|
gr->has_egl_image_external = 1;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
if (compile_shaders(ec))
|
|
return -1;
|
|
|
|
gr->fragment_binding =
|
|
weston_compositor_add_debug_binding(ec, KEY_S,
|
|
fragment_debug_binding,
|
|
ec);
|
|
gr->fan_binding =
|
|
weston_compositor_add_debug_binding(ec, KEY_F,
|
|
fan_debug_repaint_binding,
|
|
ec);
|
|
|
|
weston_log("GL ES 2 renderer features:\n");
|
|
weston_log_continue(STAMP_SPACE "read-back format: %s\n",
|
|
ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
|
|
weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
|
|
gr->has_unpack_subimage ? "yes" : "no");
|
|
weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
|
|
gr->has_bind_display ? "yes" : "no");
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
|
|
.opaque_attribs = gl_renderer_opaque_attribs,
|
|
.alpha_attribs = gl_renderer_alpha_attribs,
|
|
|
|
.create = gl_renderer_create,
|
|
.display = gl_renderer_display,
|
|
.output_create = gl_renderer_output_create,
|
|
.output_destroy = gl_renderer_output_destroy,
|
|
.output_surface = gl_renderer_output_surface,
|
|
.output_set_border = gl_renderer_output_set_border,
|
|
.print_egl_error_state = gl_renderer_print_egl_error_state
|
|
};
|
|
|