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510 lines
14 KiB
510 lines
14 KiB
/*
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* Copyright © 2008-2011 Kristian Høgsberg
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* Copyright © 2012 Collabora, Ltd.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <libudev.h>
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#include <pixman.h>
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#include <wayland-server.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "matrix.h"
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struct weston_transform {
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struct weston_matrix matrix;
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struct wl_list link;
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};
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struct weston_surface;
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struct weston_input_device;
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struct weston_mode {
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uint32_t flags;
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int32_t width, height;
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uint32_t refresh;
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struct wl_list link;
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};
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struct weston_border {
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int32_t left, right, top, bottom;
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};
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struct weston_output_zoom {
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int active;
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float increment;
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float level;
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float magnification;
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float trans_x, trans_y;
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};
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struct weston_output {
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struct wl_list link;
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struct weston_compositor *compositor;
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struct weston_matrix matrix;
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struct wl_list frame_callback_list;
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int32_t x, y, mm_width, mm_height;
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struct weston_border border;
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pixman_region32_t region;
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pixman_region32_t previous_damage;
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uint32_t flags;
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int repaint_needed;
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int repaint_scheduled;
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struct weston_output_zoom zoom;
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int dirty;
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char *make, *model;
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uint32_t subpixel;
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struct weston_mode *current;
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struct wl_list mode_list;
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void (*repaint)(struct weston_output *output);
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void (*destroy)(struct weston_output *output);
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void (*assign_planes)(struct weston_output *output);
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};
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struct weston_input_device {
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struct wl_input_device input_device;
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struct weston_compositor *compositor;
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struct weston_surface *sprite;
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struct weston_surface *drag_surface;
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int32_t hotspot_x, hotspot_y;
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struct wl_list link;
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uint32_t modifier_state;
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int hw_cursor;
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uint32_t num_tp;
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struct wl_surface *touch_focus;
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struct wl_listener touch_focus_listener;
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struct wl_resource *touch_focus_resource;
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struct wl_listener touch_focus_resource_listener;
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};
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struct weston_shader {
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GLuint program;
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GLuint vertex_shader, fragment_shader;
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GLint proj_uniform;
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GLint tex_uniform;
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GLint alpha_uniform;
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GLint color_uniform;
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GLint texwidth_uniform;
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};
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struct weston_animation {
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void (*frame)(struct weston_animation *animation,
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struct weston_output *output, uint32_t msecs);
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struct wl_list link;
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};
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struct weston_spring {
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double k;
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double friction;
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double current;
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double target;
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double previous;
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uint32_t timestamp;
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};
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struct weston_shell {
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void (*lock)(struct weston_shell *shell);
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void (*unlock)(struct weston_shell *shell);
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void (*map)(struct weston_shell *shell, struct weston_surface *surface,
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int32_t width, int32_t height, int32_t sx, int32_t sy);
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void (*configure)(struct weston_shell *shell,
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struct weston_surface *surface,
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GLfloat x, GLfloat y, int32_t width, int32_t height);
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void (*destroy)(struct weston_shell *shell);
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};
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enum {
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WESTON_COMPOSITOR_ACTIVE,
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WESTON_COMPOSITOR_IDLE, /* shell->unlock called on activity */
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WESTON_COMPOSITOR_SLEEPING /* no rendering, no frame events */
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};
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struct screenshooter;
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struct weston_compositor {
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struct wl_shm *shm;
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struct weston_xserver *wxs;
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EGLDisplay display;
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EGLContext context;
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EGLConfig config;
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GLuint fbo;
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struct weston_shader texture_shader;
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struct weston_shader solid_shader;
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struct weston_shader *current_shader;
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struct wl_display *wl_display;
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struct weston_shell *shell;
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/* There can be more than one, but not right now... */
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struct wl_input_device *input_device;
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struct wl_list output_list;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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struct wl_list binding_list;
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struct wl_list animation_list;
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struct {
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struct weston_spring spring;
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struct weston_animation animation;
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struct weston_surface *surface;
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} fade;
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uint32_t state;
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struct wl_event_source *idle_source;
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uint32_t idle_inhibit;
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int option_idle_time; /* default timeout, s */
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int idle_time; /* effective timeout, s */
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/* Repaint state. */
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struct timespec previous_swap;
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struct wl_array vertices, indices;
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uint32_t focus;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
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image_target_renderbuffer_storage;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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PFNEGLCREATEIMAGEKHRPROC create_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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PFNEGLBINDWAYLANDDISPLAYWL bind_display;
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PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
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int has_bind_display;
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void (*destroy)(struct weston_compositor *ec);
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int (*authenticate)(struct weston_compositor *c, uint32_t id);
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struct screenshooter *screenshooter;
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};
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#define MODIFIER_CTRL (1 << 8)
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#define MODIFIER_ALT (1 << 9)
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#define MODIFIER_SUPER (1 << 10)
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enum weston_output_flags {
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WL_OUTPUT_FLIPPED = 0x01
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};
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struct weston_region {
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struct wl_resource resource;
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pixman_region32_t region;
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};
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/* Using weston_surface transformations
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*
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* To add a transformation to a surface, create a struct weston_transform, and
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* add it to the list surface->geometry.transformation_list. Whenever you
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* change the list, anything under surface->geometry, or anything in the
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* weston_transforms linked into the list, you must set
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* surface->geometry.dirty = 1.
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*
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* The order in the list defines the order of transformations. Let the list
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* contain the transformation matrices M1, ..., Mn as head to tail. The
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* transformation is applied to surface-local coordinate vector p as
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* P = Mn * ... * M2 * M1 * p
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* to produce the global coordinate vector P. The total transform
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* Mn * ... * M2 * M1
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* is cached in surface->transform.matrix, and the inverse of it in
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* surface->transform.inverse.
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*
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* The list always contains surface->transform.position transformation, which
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* is the translation by surface->geometry.x and y.
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*
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* If you want to apply a transformation in local coordinates, add your
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* weston_transform to the head of the list. If you want to apply a
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* transformation in global coordinates, add it to the tail of the list.
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*/
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struct weston_surface {
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struct wl_surface surface;
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struct weston_compositor *compositor;
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GLuint texture;
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pixman_region32_t damage;
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pixman_region32_t opaque;
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pixman_region32_t input;
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int32_t pitch;
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struct wl_list link;
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struct wl_list buffer_link;
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struct weston_shader *shader;
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GLfloat color[4];
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uint32_t alpha;
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/* Surface geometry state, mutable.
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* If you change anything, set dirty = 1.
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* That includes the transformations referenced from the list.
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*/
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struct {
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GLfloat x, y; /* surface translation on display */
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int32_t width, height;
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/* struct weston_transform */
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struct wl_list transformation_list;
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int dirty;
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} geometry;
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/* State derived from geometry state, read-only.
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* This is updated by weston_surface_update_transform().
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*/
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struct {
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pixman_region32_t boundingbox;
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pixman_region32_t opaque;
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/* matrix and inverse are used only if enabled = 1.
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* If enabled = 0, use x, y, width, height directly.
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*/
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int enabled;
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struct weston_matrix matrix;
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struct weston_matrix inverse;
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struct weston_transform position; /* matrix from x, y */
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} transform;
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/*
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* Which output to vsync this surface to.
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* Used to determine, whether to send or queue frame events.
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* Must be NULL, if 'link' is not in weston_compositor::surface_list.
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*/
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struct weston_output *output;
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struct wl_list frame_callback_list;
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EGLImageKHR image;
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struct wl_buffer *buffer;
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struct wl_listener buffer_destroy_listener;
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};
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void
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weston_surface_update_transform(struct weston_surface *surface);
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void
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weston_surface_to_global(struct weston_surface *surface,
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int32_t sx, int32_t sy, int32_t *x, int32_t *y);
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void
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weston_surface_from_global(struct weston_surface *surface,
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int32_t x, int32_t y, int32_t *sx, int32_t *sy);
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void
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weston_spring_init(struct weston_spring *spring,
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double k, double current, double target);
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void
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weston_spring_update(struct weston_spring *spring, uint32_t msec);
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int
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weston_spring_done(struct weston_spring *spring);
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void
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weston_surface_activate(struct weston_surface *surface,
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struct weston_input_device *device, uint32_t time);
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void
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weston_surface_draw(struct weston_surface *es, struct weston_output *output);
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void
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notify_motion(struct wl_input_device *device,
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uint32_t time, int x, int y);
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void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state);
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void
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notify_key(struct wl_input_device *device,
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uint32_t time, uint32_t key, uint32_t state);
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void
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notify_pointer_focus(struct wl_input_device *device,
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uint32_t time,
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struct weston_output *output,
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int32_t x, int32_t y);
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void
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notify_keyboard_focus(struct wl_input_device *device,
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uint32_t time, struct weston_output *output,
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struct wl_array *keys);
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void
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notify_touch(struct wl_input_device *device, uint32_t time, int touch_id,
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int x, int y, int touch_type);
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void
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weston_output_finish_frame(struct weston_output *output, int msecs);
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void
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weston_output_damage(struct weston_output *output);
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void
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weston_compositor_repick(struct weston_compositor *compositor);
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void
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weston_compositor_schedule_repaint(struct weston_compositor *compositor);
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void
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weston_compositor_fade(struct weston_compositor *compositor, float tint);
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void
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weston_compositor_damage_all(struct weston_compositor *compositor);
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void
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weston_compositor_unlock(struct weston_compositor *compositor);
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void
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weston_compositor_wake(struct weston_compositor *compositor);
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void
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weston_compositor_activity(struct weston_compositor *compositor);
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void
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weston_compositor_update_drag_surfaces(struct weston_compositor *compositor);
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struct weston_binding;
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typedef void (*weston_binding_handler_t)(struct wl_input_device *device,
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uint32_t time, uint32_t key,
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uint32_t button,
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uint32_t state, void *data);
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struct weston_binding *
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weston_compositor_add_binding(struct weston_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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weston_binding_handler_t binding, void *data);
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void
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weston_binding_destroy(struct weston_binding *binding);
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void
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weston_binding_list_destroy_all(struct wl_list *list);
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void
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weston_compositor_run_binding(struct weston_compositor *compositor,
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struct weston_input_device *device,
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uint32_t time,
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uint32_t key, uint32_t button, int32_t state);
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struct wl_list *
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weston_compositor_top(struct weston_compositor *compositor);
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struct weston_surface *
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weston_surface_create(struct weston_compositor *compositor);
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void
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weston_surface_configure(struct weston_surface *surface,
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GLfloat x, GLfloat y, int width, int height);
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void
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weston_surface_set_position(struct weston_surface *surface,
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GLfloat x, GLfloat y);
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void
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weston_surface_assign_output(struct weston_surface *surface);
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void
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weston_surface_damage(struct weston_surface *surface);
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void
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weston_surface_damage_below(struct weston_surface *surface);
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void
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weston_buffer_post_release(struct wl_buffer *buffer);
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uint32_t
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weston_compositor_get_time(void);
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int
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weston_compositor_init(struct weston_compositor *ec, struct wl_display *display);
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void
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weston_compositor_shutdown(struct weston_compositor *ec);
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void
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weston_output_update_zoom(struct weston_output *output, int x, int y);
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void
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weston_output_update_matrix(struct weston_output *output);
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void
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weston_output_move(struct weston_output *output, int x, int y);
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void
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weston_output_init(struct weston_output *output, struct weston_compositor *c,
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int x, int y, int width, int height, uint32_t flags);
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void
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weston_output_destroy(struct weston_output *output);
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void
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weston_input_device_init(struct weston_input_device *device,
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struct weston_compositor *ec);
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void
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weston_input_device_release(struct weston_input_device *device);
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enum {
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TTY_ENTER_VT,
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TTY_LEAVE_VT
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};
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typedef void (*tty_vt_func_t)(struct weston_compositor *compositor, int event);
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struct tty *
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tty_create(struct weston_compositor *compositor,
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tty_vt_func_t vt_func, int tty_nr);
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void
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tty_destroy(struct tty *tty);
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struct screenshooter *
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screenshooter_create(struct weston_compositor *ec);
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void
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screenshooter_destroy(struct screenshooter *s);
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uint32_t *
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weston_load_image(const char *filename,
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int32_t *width_arg, int32_t *height_arg,
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uint32_t *stride_arg);
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struct weston_process;
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typedef void (*weston_process_cleanup_func_t)(struct weston_process *process,
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int status);
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struct weston_process {
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pid_t pid;
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weston_process_cleanup_func_t cleanup;
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struct wl_list link;
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};
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struct wl_client *
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weston_client_launch(struct weston_compositor *compositor,
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struct weston_process *proc,
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const char *path,
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weston_process_cleanup_func_t cleanup);
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void
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weston_watch_process(struct weston_process *process);
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int
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weston_xserver_init(struct weston_compositor *compositor);
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void
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weston_xserver_destroy(struct weston_compositor *compositor);
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void
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weston_xserver_surface_activate(struct weston_surface *surface);
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void
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weston_xserver_set_selection(struct weston_input_device *device);
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struct weston_zoom;
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typedef void (*weston_zoom_done_func_t)(struct weston_zoom *zoom, void *data);
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struct weston_zoom *
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weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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weston_zoom_done_func_t done, void *data);
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#endif
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