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weston/src/compositor.h

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/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#include <libudev.h>
#include <pixman.h>
#include <wayland-server.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "matrix.h"
struct weston_transform {
struct weston_matrix matrix;
struct wl_list link;
};
struct weston_surface;
struct weston_input_device;
struct weston_mode {
uint32_t flags;
int32_t width, height;
uint32_t refresh;
struct wl_list link;
};
struct weston_border {
int32_t left, right, top, bottom;
};
struct weston_output_zoom {
int active;
float increment;
float level;
float magnification;
float trans_x, trans_y;
};
struct weston_output {
struct wl_list link;
struct weston_compositor *compositor;
struct weston_matrix matrix;
struct wl_list frame_callback_list;
int32_t x, y, mm_width, mm_height;
struct weston_border border;
pixman_region32_t region;
pixman_region32_t previous_damage;
uint32_t flags;
int repaint_needed;
int repaint_scheduled;
struct weston_output_zoom zoom;
int dirty;
char *make, *model;
uint32_t subpixel;
struct weston_mode *current;
struct wl_list mode_list;
void (*repaint)(struct weston_output *output);
void (*destroy)(struct weston_output *output);
void (*assign_planes)(struct weston_output *output);
};
struct weston_input_device {
struct wl_input_device input_device;
struct weston_compositor *compositor;
struct weston_surface *sprite;
struct weston_surface *drag_surface;
int32_t hotspot_x, hotspot_y;
struct wl_list link;
uint32_t modifier_state;
int hw_cursor;
uint32_t num_tp;
struct wl_surface *touch_focus;
struct wl_listener touch_focus_listener;
struct wl_resource *touch_focus_resource;
struct wl_listener touch_focus_resource_listener;
};
struct weston_shader {
GLuint program;
GLuint vertex_shader, fragment_shader;
GLint proj_uniform;
GLint tex_uniform;
GLint alpha_uniform;
GLint color_uniform;
GLint texwidth_uniform;
};
struct weston_animation {
void (*frame)(struct weston_animation *animation,
struct weston_output *output, uint32_t msecs);
struct wl_list link;
};
struct weston_spring {
double k;
double friction;
double current;
double target;
double previous;
uint32_t timestamp;
};
struct weston_shell {
void (*lock)(struct weston_shell *shell);
void (*unlock)(struct weston_shell *shell);
void (*map)(struct weston_shell *shell, struct weston_surface *surface,
int32_t width, int32_t height, int32_t sx, int32_t sy);
void (*configure)(struct weston_shell *shell,
struct weston_surface *surface,
GLfloat x, GLfloat y, int32_t width, int32_t height);
void (*destroy)(struct weston_shell *shell);
};
enum {
WESTON_COMPOSITOR_ACTIVE,
WESTON_COMPOSITOR_IDLE, /* shell->unlock called on activity */
WESTON_COMPOSITOR_SLEEPING /* no rendering, no frame events */
};
struct screenshooter;
struct weston_compositor {
struct wl_shm *shm;
struct weston_xserver *wxs;
EGLDisplay display;
EGLContext context;
EGLConfig config;
GLuint fbo;
struct weston_shader texture_shader;
struct weston_shader solid_shader;
struct weston_shader *current_shader;
struct wl_display *wl_display;
struct weston_shell *shell;
/* There can be more than one, but not right now... */
struct wl_input_device *input_device;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
struct wl_list binding_list;
struct wl_list animation_list;
struct {
struct weston_spring spring;
struct weston_animation animation;
struct weston_surface *surface;
} fade;
uint32_t state;
struct wl_event_source *idle_source;
uint32_t idle_inhibit;
int option_idle_time; /* default timeout, s */
int idle_time; /* effective timeout, s */
/* Repaint state. */
struct timespec previous_swap;
struct wl_array vertices, indices;
uint32_t focus;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
image_target_renderbuffer_storage;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
int has_bind_display;
void (*destroy)(struct weston_compositor *ec);
int (*authenticate)(struct weston_compositor *c, uint32_t id);
struct screenshooter *screenshooter;
};
#define MODIFIER_CTRL (1 << 8)
#define MODIFIER_ALT (1 << 9)
#define MODIFIER_SUPER (1 << 10)
enum weston_output_flags {
WL_OUTPUT_FLIPPED = 0x01
};
struct weston_region {
struct wl_resource resource;
pixman_region32_t region;
};
/* Using weston_surface transformations
*
* To add a transformation to a surface, create a struct weston_transform, and
* add it to the list surface->geometry.transformation_list. Whenever you
* change the list, anything under surface->geometry, or anything in the
* weston_transforms linked into the list, you must set
* surface->geometry.dirty = 1.
*
* The order in the list defines the order of transformations. Let the list
* contain the transformation matrices M1, ..., Mn as head to tail. The
* transformation is applied to surface-local coordinate vector p as
* P = Mn * ... * M2 * M1 * p
* to produce the global coordinate vector P. The total transform
* Mn * ... * M2 * M1
* is cached in surface->transform.matrix, and the inverse of it in
* surface->transform.inverse.
*
* The list always contains surface->transform.position transformation, which
* is the translation by surface->geometry.x and y.
*
* If you want to apply a transformation in local coordinates, add your
* weston_transform to the head of the list. If you want to apply a
* transformation in global coordinates, add it to the tail of the list.
*/
struct weston_surface {
struct wl_surface surface;
struct weston_compositor *compositor;
GLuint texture;
pixman_region32_t damage;
pixman_region32_t opaque;
pixman_region32_t input;
int32_t pitch;
struct wl_list link;
struct wl_list buffer_link;
struct weston_shader *shader;
GLfloat color[4];
uint32_t alpha;
/* Surface geometry state, mutable.
* If you change anything, set dirty = 1.
* That includes the transformations referenced from the list.
*/
struct {
GLfloat x, y; /* surface translation on display */
int32_t width, height;
/* struct weston_transform */
struct wl_list transformation_list;
int dirty;
} geometry;
/* State derived from geometry state, read-only.
* This is updated by weston_surface_update_transform().
*/
struct {
pixman_region32_t boundingbox;
pixman_region32_t opaque;
/* matrix and inverse are used only if enabled = 1.
* If enabled = 0, use x, y, width, height directly.
*/
int enabled;
struct weston_matrix matrix;
struct weston_matrix inverse;
struct weston_transform position; /* matrix from x, y */
} transform;
/*
* Which output to vsync this surface to.
* Used to determine, whether to send or queue frame events.
* Must be NULL, if 'link' is not in weston_compositor::surface_list.
*/
struct weston_output *output;
struct wl_list frame_callback_list;
EGLImageKHR image;
struct wl_buffer *buffer;
struct wl_listener buffer_destroy_listener;
};
void
weston_surface_update_transform(struct weston_surface *surface);
void
weston_surface_to_global(struct weston_surface *surface,
int32_t sx, int32_t sy, int32_t *x, int32_t *y);
void
weston_surface_from_global(struct weston_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy);
void
weston_spring_init(struct weston_spring *spring,
double k, double current, double target);
void
weston_spring_update(struct weston_spring *spring, uint32_t msec);
int
weston_spring_done(struct weston_spring *spring);
void
weston_surface_activate(struct weston_surface *surface,
struct weston_input_device *device, uint32_t time);
void
weston_surface_draw(struct weston_surface *es, struct weston_output *output);
void
notify_motion(struct wl_input_device *device,
uint32_t time, int x, int y);
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state);
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state);
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time,
struct weston_output *output,
int32_t x, int32_t y);
void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct weston_output *output,
struct wl_array *keys);
void
notify_touch(struct wl_input_device *device, uint32_t time, int touch_id,
int x, int y, int touch_type);
void
weston_output_finish_frame(struct weston_output *output, int msecs);
void
weston_output_damage(struct weston_output *output);
void
weston_compositor_repick(struct weston_compositor *compositor);
void
weston_compositor_schedule_repaint(struct weston_compositor *compositor);
void
weston_compositor_fade(struct weston_compositor *compositor, float tint);
void
weston_compositor_damage_all(struct weston_compositor *compositor);
void
weston_compositor_unlock(struct weston_compositor *compositor);
void
weston_compositor_wake(struct weston_compositor *compositor);
void
weston_compositor_activity(struct weston_compositor *compositor);
void
weston_compositor_update_drag_surfaces(struct weston_compositor *compositor);
struct weston_binding;
typedef void (*weston_binding_handler_t)(struct wl_input_device *device,
uint32_t time, uint32_t key,
uint32_t button,
uint32_t state, void *data);
struct weston_binding *
weston_compositor_add_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t button, uint32_t modifier,
weston_binding_handler_t binding, void *data);
void
weston_binding_destroy(struct weston_binding *binding);
void
weston_binding_list_destroy_all(struct wl_list *list);
void
weston_compositor_run_binding(struct weston_compositor *compositor,
struct weston_input_device *device,
uint32_t time,
uint32_t key, uint32_t button, int32_t state);
struct wl_list *
weston_compositor_top(struct weston_compositor *compositor);
struct weston_surface *
weston_surface_create(struct weston_compositor *compositor);
void
weston_surface_configure(struct weston_surface *surface,
GLfloat x, GLfloat y, int width, int height);
void
weston_surface_set_position(struct weston_surface *surface,
GLfloat x, GLfloat y);
void
weston_surface_assign_output(struct weston_surface *surface);
void
weston_surface_damage(struct weston_surface *surface);
void
weston_surface_damage_below(struct weston_surface *surface);
void
weston_buffer_post_release(struct wl_buffer *buffer);
uint32_t
weston_compositor_get_time(void);
int
weston_compositor_init(struct weston_compositor *ec, struct wl_display *display);
void
weston_compositor_shutdown(struct weston_compositor *ec);
void
weston_output_update_zoom(struct weston_output *output, int x, int y);
void
weston_output_update_matrix(struct weston_output *output);
void
weston_output_move(struct weston_output *output, int x, int y);
void
weston_output_init(struct weston_output *output, struct weston_compositor *c,
int x, int y, int width, int height, uint32_t flags);
void
weston_output_destroy(struct weston_output *output);
void
weston_input_device_init(struct weston_input_device *device,
struct weston_compositor *ec);
void
weston_input_device_release(struct weston_input_device *device);
enum {
TTY_ENTER_VT,
TTY_LEAVE_VT
};
typedef void (*tty_vt_func_t)(struct weston_compositor *compositor, int event);
struct tty *
tty_create(struct weston_compositor *compositor,
tty_vt_func_t vt_func, int tty_nr);
void
tty_destroy(struct tty *tty);
struct screenshooter *
screenshooter_create(struct weston_compositor *ec);
void
screenshooter_destroy(struct screenshooter *s);
uint32_t *
weston_load_image(const char *filename,
int32_t *width_arg, int32_t *height_arg,
uint32_t *stride_arg);
struct weston_process;
typedef void (*weston_process_cleanup_func_t)(struct weston_process *process,
int status);
struct weston_process {
pid_t pid;
weston_process_cleanup_func_t cleanup;
struct wl_list link;
};
struct wl_client *
weston_client_launch(struct weston_compositor *compositor,
struct weston_process *proc,
const char *path,
weston_process_cleanup_func_t cleanup);
void
weston_watch_process(struct weston_process *process);
int
weston_xserver_init(struct weston_compositor *compositor);
void
weston_xserver_destroy(struct weston_compositor *compositor);
void
weston_xserver_surface_activate(struct weston_surface *surface);
void
weston_xserver_set_selection(struct weston_input_device *device);
struct weston_zoom;
typedef void (*weston_zoom_done_func_t)(struct weston_zoom *zoom, void *data);
struct weston_zoom *
weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
weston_zoom_done_func_t done, void *data);
#endif