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							3776 lines
						
					
					
						
							103 KiB
						
					
					
				
			
		
		
	
	
							3776 lines
						
					
					
						
							103 KiB
						
					
					
				/*
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						|
 * Copyright © 2012 Intel Corporation
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 * Copyright © 2015,2019 Collabora, Ltd.
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 * Copyright © 2016 NVIDIA Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
 | 
						|
 * a copy of this software and associated documentation files (the
 | 
						|
 * "Software"), to deal in the Software without restriction, including
 | 
						|
 * without limitation the rights to use, copy, modify, merge, publish,
 | 
						|
 * distribute, sublicense, and/or sell copies of the Software, and to
 | 
						|
 * permit persons to whom the Software is furnished to do so, subject to
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						|
 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
 | 
						|
 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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						|
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
						|
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 | 
						|
 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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						|
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | 
						|
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
						|
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
						|
 * SOFTWARE.
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						|
 */
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						|
 | 
						|
#include "config.h"
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						|
 | 
						|
#include <GLES2/gl2.h>
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						|
#include <GLES2/gl2ext.h>
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						|
 | 
						|
#include <stdbool.h>
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						|
#include <stdint.h>
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						|
#include <stdlib.h>
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						|
#include <string.h>
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						|
#include <ctype.h>
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						|
#include <float.h>
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						|
#include <assert.h>
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						|
#include <linux/input.h>
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						|
#include <drm_fourcc.h>
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						|
#include <unistd.h>
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						|
 | 
						|
#include "linux-sync-file.h"
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						|
#include "timeline.h"
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						|
 | 
						|
#include "gl-renderer.h"
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						|
#include "gl-renderer-internal.h"
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						|
#include "vertex-clipping.h"
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						|
#include "linux-dmabuf.h"
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						|
#include "linux-dmabuf-unstable-v1-server-protocol.h"
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						|
#include "linux-explicit-synchronization.h"
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						|
#include "pixel-formats.h"
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						|
 | 
						|
#include "shared/fd-util.h"
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						|
#include "shared/helpers.h"
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						|
#include "shared/platform.h"
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						|
#include "shared/timespec-util.h"
 | 
						|
#include "shared/weston-egl-ext.h"
 | 
						|
 | 
						|
#define GR_GL_VERSION(major, minor) \
 | 
						|
	(((uint32_t)(major) << 16) | (uint32_t)(minor))
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						|
 | 
						|
#define GR_GL_VERSION_INVALID \
 | 
						|
	GR_GL_VERSION(0, 0)
 | 
						|
 | 
						|
#define BUFFER_DAMAGE_COUNT 2
 | 
						|
 | 
						|
enum gl_border_status {
 | 
						|
	BORDER_STATUS_CLEAN = 0,
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						|
	BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
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						|
	BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
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						|
	BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
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						|
	BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
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						|
	BORDER_ALL_DIRTY = 0xf,
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						|
	BORDER_SIZE_CHANGED = 0x10
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						|
};
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						|
 | 
						|
struct gl_border_image {
 | 
						|
	GLuint tex;
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						|
	int32_t width, height;
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						|
	int32_t tex_width;
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						|
	void *data;
 | 
						|
};
 | 
						|
 | 
						|
struct gl_output_state {
 | 
						|
	EGLSurface egl_surface;
 | 
						|
	pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
 | 
						|
	int buffer_damage_index;
 | 
						|
	enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
 | 
						|
	struct gl_border_image borders[4];
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						|
	enum gl_border_status border_status;
 | 
						|
 | 
						|
	struct weston_matrix output_matrix;
 | 
						|
 | 
						|
	EGLSyncKHR begin_render_sync, end_render_sync;
 | 
						|
 | 
						|
	/* struct timeline_render_point::link */
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						|
	struct wl_list timeline_render_point_list;
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						|
};
 | 
						|
 | 
						|
enum buffer_type {
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						|
	BUFFER_TYPE_NULL,
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	BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
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						|
	BUFFER_TYPE_SHM,
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						|
	BUFFER_TYPE_EGL
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						|
};
 | 
						|
 | 
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struct gl_renderer;
 | 
						|
 | 
						|
struct egl_image {
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						|
	struct gl_renderer *renderer;
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						|
	EGLImageKHR image;
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						|
	int refcount;
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						|
};
 | 
						|
 | 
						|
enum import_type {
 | 
						|
	IMPORT_TYPE_INVALID,
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						|
	IMPORT_TYPE_DIRECT,
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						|
	IMPORT_TYPE_GL_CONVERSION
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						|
};
 | 
						|
 | 
						|
struct dmabuf_image {
 | 
						|
	struct linux_dmabuf_buffer *dmabuf;
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						|
	int num_images;
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						|
	struct egl_image *images[3];
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						|
	struct wl_list link;
 | 
						|
 | 
						|
	enum import_type import_type;
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						|
	GLenum target;
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						|
	struct gl_shader *shader;
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						|
};
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						|
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						|
struct yuv_plane_descriptor {
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						|
	int width_divisor;
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						|
	int height_divisor;
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						|
	uint32_t format;
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						|
	int plane_index;
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						|
};
 | 
						|
 | 
						|
struct yuv_format_descriptor {
 | 
						|
	uint32_t format;
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						|
	int input_planes;
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						|
	int output_planes;
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						|
	int texture_type;
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						|
	struct yuv_plane_descriptor plane[4];
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						|
};
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						|
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						|
struct gl_surface_state {
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						|
	GLfloat color[4];
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						|
	struct gl_shader *shader;
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						|
 | 
						|
	GLuint textures[3];
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						|
	int num_textures;
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						|
	bool needs_full_upload;
 | 
						|
	pixman_region32_t texture_damage;
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						|
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						|
	/* These are only used by SHM surfaces to detect when we need
 | 
						|
	 * to do a full upload to specify a new internal texture
 | 
						|
	 * format */
 | 
						|
	GLenum gl_format[3];
 | 
						|
	GLenum gl_pixel_type;
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						|
 | 
						|
	struct egl_image* images[3];
 | 
						|
	GLenum target;
 | 
						|
	int num_images;
 | 
						|
 | 
						|
	struct weston_buffer_reference buffer_ref;
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						|
	struct weston_buffer_release_reference buffer_release_ref;
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						|
	enum buffer_type buffer_type;
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						|
	int pitch; /* in pixels */
 | 
						|
	int height; /* in pixels */
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						|
	bool y_inverted;
 | 
						|
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						|
	/* Extension needed for SHM YUV texture */
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						|
	int offset[3]; /* offset per plane */
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						|
	int hsub[3];  /* horizontal subsampling per plane */
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						|
	int vsub[3];  /* vertical subsampling per plane */
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						|
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						|
	struct weston_surface *surface;
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						|
 | 
						|
	/* Whether this surface was used in the current output repaint.
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						|
	   Used only in the context of a gl_renderer_repaint_output call. */
 | 
						|
	bool used_in_output_repaint;
 | 
						|
 | 
						|
	struct wl_listener surface_destroy_listener;
 | 
						|
	struct wl_listener renderer_destroy_listener;
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						|
};
 | 
						|
 | 
						|
enum timeline_render_point_type {
 | 
						|
	TIMELINE_RENDER_POINT_TYPE_BEGIN,
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						|
	TIMELINE_RENDER_POINT_TYPE_END
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						|
};
 | 
						|
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						|
struct timeline_render_point {
 | 
						|
	struct wl_list link; /* gl_output_state::timeline_render_point_list */
 | 
						|
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						|
	enum timeline_render_point_type type;
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						|
	int fd;
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						|
	struct weston_output *output;
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						|
	struct wl_event_source *event_source;
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						|
};
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						|
 | 
						|
static PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
 | 
						|
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						|
static inline const char *
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						|
dump_format(uint32_t format, char out[4])
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						|
{
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						|
#if BYTE_ORDER == BIG_ENDIAN
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						|
	format = __builtin_bswap32(format);
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						|
#endif
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						|
	memcpy(out, &format, 4);
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						|
	return out;
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						|
}
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						|
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						|
static inline struct gl_output_state *
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						|
get_output_state(struct weston_output *output)
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						|
{
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						|
	return (struct gl_output_state *)output->renderer_state;
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						|
}
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						|
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						|
static int
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						|
gl_renderer_create_surface(struct weston_surface *surface);
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						|
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						|
static inline struct gl_surface_state *
 | 
						|
get_surface_state(struct weston_surface *surface)
 | 
						|
{
 | 
						|
	if (!surface->renderer_state)
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						|
		gl_renderer_create_surface(surface);
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						|
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						|
	return (struct gl_surface_state *)surface->renderer_state;
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						|
}
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						|
static void
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						|
timeline_render_point_destroy(struct timeline_render_point *trp)
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						|
{
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						|
	wl_list_remove(&trp->link);
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						|
	wl_event_source_remove(trp->event_source);
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						|
	close(trp->fd);
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						|
	free(trp);
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						|
}
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						|
static int
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						|
timeline_render_point_handler(int fd, uint32_t mask, void *data)
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						|
{
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						|
	struct timeline_render_point *trp = data;
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						|
	const char *tp_name = trp->type == TIMELINE_RENDER_POINT_TYPE_BEGIN ?
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			      "renderer_gpu_begin" : "renderer_gpu_end";
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						|
	if (mask & WL_EVENT_READABLE) {
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						|
		struct timespec tspec = { 0 };
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						|
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						|
		if (weston_linux_sync_file_read_timestamp(trp->fd,
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							  &tspec) == 0) {
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			TL_POINT(trp->output->compositor, tp_name, TLP_GPU(&tspec),
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				 TLP_OUTPUT(trp->output), TLP_END);
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		}
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						|
	}
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						|
	timeline_render_point_destroy(trp);
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						|
	return 0;
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}
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						|
static EGLSyncKHR
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create_render_sync(struct gl_renderer *gr)
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						|
{
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						|
	static const EGLint attribs[] = { EGL_NONE };
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						|
 | 
						|
	if (!gr->has_native_fence_sync)
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						|
		return EGL_NO_SYNC_KHR;
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						|
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						|
	return gr->create_sync(gr->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
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						|
			       attribs);
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						|
}
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						|
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						|
static void
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						|
timeline_submit_render_sync(struct gl_renderer *gr,
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						|
			    struct weston_compositor *ec,
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						|
			    struct weston_output *output,
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						|
			    EGLSyncKHR sync,
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						|
			    enum timeline_render_point_type type)
 | 
						|
{
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						|
	struct gl_output_state *go;
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						|
	struct wl_event_loop *loop;
 | 
						|
	int fd;
 | 
						|
	struct timeline_render_point *trp;
 | 
						|
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						|
	if (!weston_log_scope_is_enabled(ec->timeline) ||
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						|
	    !gr->has_native_fence_sync ||
 | 
						|
	    sync == EGL_NO_SYNC_KHR)
 | 
						|
		return;
 | 
						|
 | 
						|
	go = get_output_state(output);
 | 
						|
	loop = wl_display_get_event_loop(ec->wl_display);
 | 
						|
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						|
	fd = gr->dup_native_fence_fd(gr->egl_display, sync);
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						|
	if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
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						|
		return;
 | 
						|
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						|
	trp = zalloc(sizeof *trp);
 | 
						|
	if (trp == NULL) {
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						|
		close(fd);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	trp->type = type;
 | 
						|
	trp->fd = fd;
 | 
						|
	trp->output = output;
 | 
						|
	trp->event_source = wl_event_loop_add_fd(loop, fd,
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						|
						 WL_EVENT_READABLE,
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						|
						 timeline_render_point_handler,
 | 
						|
						 trp);
 | 
						|
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						|
	wl_list_insert(&go->timeline_render_point_list, &trp->link);
 | 
						|
}
 | 
						|
 | 
						|
static struct egl_image*
 | 
						|
egl_image_create(struct gl_renderer *gr, EGLenum target,
 | 
						|
		 EGLClientBuffer buffer, const EGLint *attribs)
 | 
						|
{
 | 
						|
	struct egl_image *img;
 | 
						|
 | 
						|
	img = zalloc(sizeof *img);
 | 
						|
	img->renderer = gr;
 | 
						|
	img->refcount = 1;
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						|
	img->image = gr->create_image(gr->egl_display, EGL_NO_CONTEXT,
 | 
						|
				      target, buffer, attribs);
 | 
						|
 | 
						|
	if (img->image == EGL_NO_IMAGE_KHR) {
 | 
						|
		free(img);
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return img;
 | 
						|
}
 | 
						|
 | 
						|
static struct egl_image*
 | 
						|
egl_image_ref(struct egl_image *image)
 | 
						|
{
 | 
						|
	image->refcount++;
 | 
						|
 | 
						|
	return image;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
egl_image_unref(struct egl_image *image)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = image->renderer;
 | 
						|
 | 
						|
	assert(image->refcount > 0);
 | 
						|
 | 
						|
	image->refcount--;
 | 
						|
	if (image->refcount > 0)
 | 
						|
		return image->refcount;
 | 
						|
 | 
						|
	gr->destroy_image(gr->egl_display, image->image);
 | 
						|
	free(image);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static struct dmabuf_image*
 | 
						|
dmabuf_image_create(void)
 | 
						|
{
 | 
						|
	struct dmabuf_image *img;
 | 
						|
 | 
						|
	img = zalloc(sizeof *img);
 | 
						|
	wl_list_init(&img->link);
 | 
						|
 | 
						|
	return img;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
dmabuf_image_destroy(struct dmabuf_image *image)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	for (i = 0; i < image->num_images; ++i)
 | 
						|
		egl_image_unref(image->images[i]);
 | 
						|
 | 
						|
	if (image->dmabuf)
 | 
						|
		linux_dmabuf_buffer_set_user_data(image->dmabuf, NULL, NULL);
 | 
						|
 | 
						|
	wl_list_remove(&image->link);
 | 
						|
	free(image);
 | 
						|
}
 | 
						|
 | 
						|
#define max(a, b) (((a) > (b)) ? (a) : (b))
 | 
						|
#define min(a, b) (((a) > (b)) ? (b) : (a))
 | 
						|
 | 
						|
/*
 | 
						|
 * Compute the boundary vertices of the intersection of the global coordinate
 | 
						|
 * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
 | 
						|
 * 'surf_rect' when transformed from surface coordinates into global coordinates.
 | 
						|
 * The vertices are written to 'ex' and 'ey', and the return value is the
 | 
						|
 * number of vertices. Vertices are produced in clockwise winding order.
 | 
						|
 * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
 | 
						|
 * polygon area.
 | 
						|
 */
 | 
						|
static int
 | 
						|
calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
 | 
						|
		pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
 | 
						|
{
 | 
						|
 | 
						|
	struct clip_context ctx;
 | 
						|
	int i, n;
 | 
						|
	GLfloat min_x, max_x, min_y, max_y;
 | 
						|
	struct polygon8 surf = {
 | 
						|
		{ surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
 | 
						|
		{ surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
 | 
						|
		4
 | 
						|
	};
 | 
						|
 | 
						|
	ctx.clip.x1 = rect->x1;
 | 
						|
	ctx.clip.y1 = rect->y1;
 | 
						|
	ctx.clip.x2 = rect->x2;
 | 
						|
	ctx.clip.y2 = rect->y2;
 | 
						|
 | 
						|
	/* transform surface to screen space: */
 | 
						|
	for (i = 0; i < surf.n; i++)
 | 
						|
		weston_view_to_global_float(ev, surf.x[i], surf.y[i],
 | 
						|
					    &surf.x[i], &surf.y[i]);
 | 
						|
 | 
						|
	/* find bounding box: */
 | 
						|
	min_x = max_x = surf.x[0];
 | 
						|
	min_y = max_y = surf.y[0];
 | 
						|
 | 
						|
	for (i = 1; i < surf.n; i++) {
 | 
						|
		min_x = min(min_x, surf.x[i]);
 | 
						|
		max_x = max(max_x, surf.x[i]);
 | 
						|
		min_y = min(min_y, surf.y[i]);
 | 
						|
		max_y = max(max_y, surf.y[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	/* First, simple bounding box check to discard early transformed
 | 
						|
	 * surface rects that do not intersect with the clip region:
 | 
						|
	 */
 | 
						|
	if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
 | 
						|
	    (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
 | 
						|
		return 0;
 | 
						|
 | 
						|
	/* Simple case, bounding box edges are parallel to surface edges,
 | 
						|
	 * there will be only four edges.  We just need to clip the surface
 | 
						|
	 * vertices to the clip rect bounds:
 | 
						|
	 */
 | 
						|
	if (!ev->transform.enabled)
 | 
						|
		return clip_simple(&ctx, &surf, ex, ey);
 | 
						|
 | 
						|
	/* Transformed case: use a general polygon clipping algorithm to
 | 
						|
	 * clip the surface rectangle with each side of 'rect'.
 | 
						|
	 * The algorithm is Sutherland-Hodgman, as explained in
 | 
						|
	 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
 | 
						|
	 * but without looking at any of that code.
 | 
						|
	 */
 | 
						|
	n = clip_transformed(&ctx, &surf, ex, ey);
 | 
						|
 | 
						|
	if (n < 3)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	return n;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
 | 
						|
{
 | 
						|
	if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
 | 
						|
		merge->x1 = a->x1;
 | 
						|
		merge->x2 = a->x2;
 | 
						|
		merge->y1 = b->y1;
 | 
						|
		merge->y2 = a->y2;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
compress_bands(pixman_box32_t *inrects, int nrects,
 | 
						|
		   pixman_box32_t **outrects)
 | 
						|
{
 | 
						|
	bool merged = false;
 | 
						|
	pixman_box32_t *out, merge_rect;
 | 
						|
	int i, j, nout;
 | 
						|
 | 
						|
	if (!nrects) {
 | 
						|
		*outrects = NULL;
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* nrects is an upper bound - we're not too worried about
 | 
						|
	 * allocating a little extra
 | 
						|
	 */
 | 
						|
	out = malloc(sizeof(pixman_box32_t) * nrects);
 | 
						|
	out[0] = inrects[0];
 | 
						|
	nout = 1;
 | 
						|
	for (i = 1; i < nrects; i++) {
 | 
						|
		for (j = 0; j < nout; j++) {
 | 
						|
			merged = merge_down(&inrects[i], &out[j], &merge_rect);
 | 
						|
			if (merged) {
 | 
						|
				out[j] = merge_rect;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (!merged) {
 | 
						|
			out[nout] = inrects[i];
 | 
						|
			nout++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	*outrects = out;
 | 
						|
	return nout;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
texture_region(struct weston_view *ev, pixman_region32_t *region,
 | 
						|
		pixman_region32_t *surf_region)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs = get_surface_state(ev->surface);
 | 
						|
	struct weston_compositor *ec = ev->surface->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	GLfloat *v, inv_width, inv_height;
 | 
						|
	unsigned int *vtxcnt, nvtx = 0;
 | 
						|
	pixman_box32_t *rects, *surf_rects;
 | 
						|
	pixman_box32_t *raw_rects;
 | 
						|
	int i, j, k, nrects, nsurf, raw_nrects;
 | 
						|
	bool used_band_compression;
 | 
						|
	raw_rects = pixman_region32_rectangles(region, &raw_nrects);
 | 
						|
	surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
 | 
						|
 | 
						|
	if (raw_nrects < 4) {
 | 
						|
		used_band_compression = false;
 | 
						|
		nrects = raw_nrects;
 | 
						|
		rects = raw_rects;
 | 
						|
	} else {
 | 
						|
		nrects = compress_bands(raw_rects, raw_nrects, &rects);
 | 
						|
		used_band_compression = true;
 | 
						|
	}
 | 
						|
	/* worst case we can have 8 vertices per rect (ie. clipped into
 | 
						|
	 * an octagon):
 | 
						|
	 */
 | 
						|
	v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
 | 
						|
	vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
 | 
						|
 | 
						|
	inv_width = 1.0 / gs->pitch;
 | 
						|
        inv_height = 1.0 / gs->height;
 | 
						|
 | 
						|
	for (i = 0; i < nrects; i++) {
 | 
						|
		pixman_box32_t *rect = &rects[i];
 | 
						|
		for (j = 0; j < nsurf; j++) {
 | 
						|
			pixman_box32_t *surf_rect = &surf_rects[j];
 | 
						|
			GLfloat sx, sy, bx, by;
 | 
						|
			GLfloat ex[8], ey[8];          /* edge points in screen space */
 | 
						|
			int n;
 | 
						|
 | 
						|
			/* The transformed surface, after clipping to the clip region,
 | 
						|
			 * can have as many as eight sides, emitted as a triangle-fan.
 | 
						|
			 * The first vertex in the triangle fan can be chosen arbitrarily,
 | 
						|
			 * since the area is guaranteed to be convex.
 | 
						|
			 *
 | 
						|
			 * If a corner of the transformed surface falls outside of the
 | 
						|
			 * clip region, instead of emitting one vertex for the corner
 | 
						|
			 * of the surface, up to two are emitted for two corresponding
 | 
						|
			 * intersection point(s) between the surface and the clip region.
 | 
						|
			 *
 | 
						|
			 * To do this, we first calculate the (up to eight) points that
 | 
						|
			 * form the intersection of the clip rect and the transformed
 | 
						|
			 * surface.
 | 
						|
			 */
 | 
						|
			n = calculate_edges(ev, rect, surf_rect, ex, ey);
 | 
						|
			if (n < 3)
 | 
						|
				continue;
 | 
						|
 | 
						|
			/* emit edge points: */
 | 
						|
			for (k = 0; k < n; k++) {
 | 
						|
				weston_view_from_global_float(ev, ex[k], ey[k],
 | 
						|
							      &sx, &sy);
 | 
						|
				/* position: */
 | 
						|
				*(v++) = ex[k];
 | 
						|
				*(v++) = ey[k];
 | 
						|
				/* texcoord: */
 | 
						|
				weston_surface_to_buffer_float(ev->surface,
 | 
						|
							       sx, sy,
 | 
						|
							       &bx, &by);
 | 
						|
				*(v++) = bx * inv_width;
 | 
						|
				if (gs->y_inverted) {
 | 
						|
					*(v++) = by * inv_height;
 | 
						|
				} else {
 | 
						|
					*(v++) = (gs->height - by) * inv_height;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			vtxcnt[nvtx++] = n;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (used_band_compression)
 | 
						|
		free(rects);
 | 
						|
	return nvtx;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
triangle_fan_debug(struct weston_view *view, int first, int count)
 | 
						|
{
 | 
						|
	struct weston_compositor *compositor = view->surface->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(compositor);
 | 
						|
	int i;
 | 
						|
	GLushort *buffer;
 | 
						|
	GLushort *index;
 | 
						|
	int nelems;
 | 
						|
	static int color_idx = 0;
 | 
						|
	static const GLfloat color[][4] = {
 | 
						|
			{ 1.0, 0.0, 0.0, 1.0 },
 | 
						|
			{ 0.0, 1.0, 0.0, 1.0 },
 | 
						|
			{ 0.0, 0.0, 1.0, 1.0 },
 | 
						|
			{ 1.0, 1.0, 1.0, 1.0 },
 | 
						|
	};
 | 
						|
 | 
						|
	nelems = (count - 1 + count - 2) * 2;
 | 
						|
 | 
						|
	buffer = malloc(sizeof(GLushort) * nelems);
 | 
						|
	index = buffer;
 | 
						|
 | 
						|
	for (i = 1; i < count; i++) {
 | 
						|
		*index++ = first;
 | 
						|
		*index++ = first + i;
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 2; i < count; i++) {
 | 
						|
		*index++ = first + i - 1;
 | 
						|
		*index++ = first + i;
 | 
						|
	}
 | 
						|
 | 
						|
	glUseProgram(gr->solid_shader.program);
 | 
						|
	glUniform4fv(gr->solid_shader.color_uniform, 1,
 | 
						|
			color[color_idx++ % ARRAY_LENGTH(color)]);
 | 
						|
	glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
 | 
						|
	glUseProgram(gr->current_shader->program);
 | 
						|
	free(buffer);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
repaint_region(struct weston_view *ev, pixman_region32_t *region,
 | 
						|
		pixman_region32_t *surf_region)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = ev->surface->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	GLfloat *v;
 | 
						|
	unsigned int *vtxcnt;
 | 
						|
	int i, first, nfans;
 | 
						|
 | 
						|
	/* The final region to be painted is the intersection of
 | 
						|
	 * 'region' and 'surf_region'. However, 'region' is in the global
 | 
						|
	 * coordinates, and 'surf_region' is in the surface-local
 | 
						|
	 * coordinates. texture_region() will iterate over all pairs of
 | 
						|
	 * rectangles from both regions, compute the intersection
 | 
						|
	 * polygon for each pair, and store it as a triangle fan if
 | 
						|
	 * it has a non-zero area (at least 3 vertices, actually).
 | 
						|
	 */
 | 
						|
	nfans = texture_region(ev, region, surf_region);
 | 
						|
 | 
						|
	v = gr->vertices.data;
 | 
						|
	vtxcnt = gr->vtxcnt.data;
 | 
						|
 | 
						|
	/* position: */
 | 
						|
	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
 | 
						|
	glEnableVertexAttribArray(0);
 | 
						|
 | 
						|
	/* texcoord: */
 | 
						|
	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
 | 
						|
	glEnableVertexAttribArray(1);
 | 
						|
 | 
						|
	for (i = 0, first = 0; i < nfans; i++) {
 | 
						|
		glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
 | 
						|
		if (gr->fan_debug)
 | 
						|
			triangle_fan_debug(ev, first, vtxcnt[i]);
 | 
						|
		first += vtxcnt[i];
 | 
						|
	}
 | 
						|
 | 
						|
	glDisableVertexAttribArray(1);
 | 
						|
	glDisableVertexAttribArray(0);
 | 
						|
 | 
						|
	gr->vertices.size = 0;
 | 
						|
	gr->vtxcnt.size = 0;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
use_output(struct weston_output *output)
 | 
						|
{
 | 
						|
	static int errored;
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	EGLBoolean ret;
 | 
						|
 | 
						|
	ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
 | 
						|
			     go->egl_surface, gr->egl_context);
 | 
						|
 | 
						|
	if (ret == EGL_FALSE) {
 | 
						|
		if (errored)
 | 
						|
			return -1;
 | 
						|
		errored = 1;
 | 
						|
		weston_log("Failed to make EGL context current.\n");
 | 
						|
		gl_renderer_print_egl_error_state();
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
shader_init(struct gl_shader *shader, struct gl_renderer *gr,
 | 
						|
		   const char *vertex_source, const char *fragment_source);
 | 
						|
 | 
						|
static void
 | 
						|
use_shader(struct gl_renderer *gr, struct gl_shader *shader)
 | 
						|
{
 | 
						|
	if (!shader->program) {
 | 
						|
		int ret;
 | 
						|
 | 
						|
		ret =  shader_init(shader, gr,
 | 
						|
				   shader->vertex_source,
 | 
						|
				   shader->fragment_source);
 | 
						|
 | 
						|
		if (ret < 0)
 | 
						|
			weston_log("warning: failed to compile shader\n");
 | 
						|
	}
 | 
						|
 | 
						|
	if (gr->current_shader == shader)
 | 
						|
		return;
 | 
						|
	glUseProgram(shader->program);
 | 
						|
	gr->current_shader = shader;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
shader_uniforms(struct gl_shader *shader,
 | 
						|
		struct weston_view *view,
 | 
						|
		struct weston_output *output)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	struct gl_surface_state *gs = get_surface_state(view->surface);
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
 | 
						|
	glUniformMatrix4fv(shader->proj_uniform,
 | 
						|
			   1, GL_FALSE, go->output_matrix.d);
 | 
						|
	glUniform4fv(shader->color_uniform, 1, gs->color);
 | 
						|
	glUniform1f(shader->alpha_uniform, view->alpha);
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_textures; i++)
 | 
						|
		glUniform1i(shader->tex_uniforms[i], i);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
ensure_surface_buffer_is_ready(struct gl_renderer *gr,
 | 
						|
			       struct gl_surface_state *gs)
 | 
						|
{
 | 
						|
	EGLint attribs[] = {
 | 
						|
		EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
 | 
						|
		-1,
 | 
						|
		EGL_NONE
 | 
						|
	};
 | 
						|
	struct weston_surface *surface = gs->surface;
 | 
						|
	struct weston_buffer *buffer = gs->buffer_ref.buffer;
 | 
						|
	EGLSyncKHR sync;
 | 
						|
	EGLint wait_ret;
 | 
						|
	EGLint destroy_ret;
 | 
						|
 | 
						|
	if (!buffer)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	if (surface->acquire_fence_fd < 0)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	/* We should only get a fence if we support EGLSyncKHR, since
 | 
						|
	 * we don't advertise the explicit sync protocol otherwise. */
 | 
						|
	assert(gr->has_native_fence_sync);
 | 
						|
	/* We should only get a fence for non-SHM buffers, since surface
 | 
						|
	 * commit would have failed otherwise. */
 | 
						|
	assert(wl_shm_buffer_get(buffer->resource) == NULL);
 | 
						|
 | 
						|
	attribs[1] = dup(surface->acquire_fence_fd);
 | 
						|
	if (attribs[1] == -1) {
 | 
						|
		linux_explicit_synchronization_send_server_error(
 | 
						|
			gs->surface->synchronization_resource,
 | 
						|
			"Failed to dup acquire fence");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	sync = gr->create_sync(gr->egl_display,
 | 
						|
			       EGL_SYNC_NATIVE_FENCE_ANDROID,
 | 
						|
			       attribs);
 | 
						|
	if (sync == EGL_NO_SYNC_KHR) {
 | 
						|
		linux_explicit_synchronization_send_server_error(
 | 
						|
			gs->surface->synchronization_resource,
 | 
						|
			"Failed to create EGLSyncKHR object");
 | 
						|
		close(attribs[1]);
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	wait_ret = gr->wait_sync(gr->egl_display, sync, 0);
 | 
						|
	if (wait_ret == EGL_FALSE) {
 | 
						|
		linux_explicit_synchronization_send_server_error(
 | 
						|
			gs->surface->synchronization_resource,
 | 
						|
			"Failed to wait on EGLSyncKHR object");
 | 
						|
		/* Continue to try to destroy the sync object. */
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	destroy_ret = gr->destroy_sync(gr->egl_display, sync);
 | 
						|
	if (destroy_ret == EGL_FALSE) {
 | 
						|
		linux_explicit_synchronization_send_server_error(
 | 
						|
			gs->surface->synchronization_resource,
 | 
						|
			"Failed to destroy on EGLSyncKHR object");
 | 
						|
	}
 | 
						|
 | 
						|
	return (wait_ret == EGL_TRUE && destroy_ret == EGL_TRUE) ? 0 : -1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 /* Checks if a view needs to be censored on an output
 | 
						|
  * Checks for 2 types of censor requirements
 | 
						|
  * - recording_censor: Censor protected view when a
 | 
						|
  *   protected view is captured.
 | 
						|
  * - unprotected_censor: Censor regions of protected views
 | 
						|
  *   when displayed on an output which has lower protection capability.
 | 
						|
  * Returns the originally stored gl_shader if content censoring is required,
 | 
						|
  * NULL otherwise.
 | 
						|
  */
 | 
						|
static struct gl_shader *
 | 
						|
setup_censor_overrides(struct weston_output *output,
 | 
						|
		       struct weston_view *ev)
 | 
						|
{
 | 
						|
	struct gl_shader *replaced_shader = NULL;
 | 
						|
	struct weston_compositor *ec = ev->surface->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(ev->surface);
 | 
						|
	bool recording_censor =
 | 
						|
		(output->disable_planes > 0) &&
 | 
						|
		(ev->surface->desired_protection > WESTON_HDCP_DISABLE);
 | 
						|
 | 
						|
	bool unprotected_censor =
 | 
						|
		(ev->surface->desired_protection > output->current_protection);
 | 
						|
 | 
						|
	/* When not in enforced mode, the client is notified of the protection */
 | 
						|
	/* change, so content censoring is not required */
 | 
						|
	if (ev->surface->protection_mode !=
 | 
						|
	    WESTON_SURFACE_PROTECTION_MODE_ENFORCED)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	if (recording_censor || unprotected_censor) {
 | 
						|
		replaced_shader = gs->shader;
 | 
						|
		gs->color[0] = 0.40;
 | 
						|
		gs->color[1] = 0.0;
 | 
						|
		gs->color[2] = 0.0;
 | 
						|
		gs->color[3] = 1.0;
 | 
						|
		gs->shader = &gr->solid_shader;
 | 
						|
	}
 | 
						|
 | 
						|
	return replaced_shader;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
draw_view(struct weston_view *ev, struct weston_output *output,
 | 
						|
	  pixman_region32_t *damage) /* in global coordinates */
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = ev->surface->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(ev->surface);
 | 
						|
	/* repaint bounding region in global coordinates: */
 | 
						|
	pixman_region32_t repaint;
 | 
						|
	/* opaque region in surface coordinates: */
 | 
						|
	pixman_region32_t surface_opaque;
 | 
						|
	/* non-opaque region in surface coordinates: */
 | 
						|
	pixman_region32_t surface_blend;
 | 
						|
	GLint filter;
 | 
						|
	int i;
 | 
						|
	struct gl_shader *replaced_shader = NULL;
 | 
						|
 | 
						|
	/* In case of a runtime switch of renderers, we may not have received
 | 
						|
	 * an attach for this surface since the switch. In that case we don't
 | 
						|
	 * have a valid buffer or a proper shader set up so skip rendering. */
 | 
						|
	if (!gs->shader)
 | 
						|
		return;
 | 
						|
 | 
						|
	pixman_region32_init(&repaint);
 | 
						|
	pixman_region32_intersect(&repaint,
 | 
						|
				  &ev->transform.boundingbox, damage);
 | 
						|
	pixman_region32_subtract(&repaint, &repaint, &ev->clip);
 | 
						|
 | 
						|
	if (!pixman_region32_not_empty(&repaint))
 | 
						|
		goto out;
 | 
						|
 | 
						|
	if (ensure_surface_buffer_is_ready(gr, gs) < 0)
 | 
						|
		goto out;
 | 
						|
 | 
						|
	replaced_shader = setup_censor_overrides(output, ev);
 | 
						|
 | 
						|
	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | 
						|
 | 
						|
	if (gr->fan_debug) {
 | 
						|
		use_shader(gr, &gr->solid_shader);
 | 
						|
		shader_uniforms(&gr->solid_shader, ev, output);
 | 
						|
	}
 | 
						|
 | 
						|
	use_shader(gr, gs->shader);
 | 
						|
	shader_uniforms(gs->shader, ev, output);
 | 
						|
 | 
						|
	if (ev->transform.enabled || output->zoom.active ||
 | 
						|
	    output->current_scale != ev->surface->buffer_viewport.buffer.scale)
 | 
						|
		filter = GL_LINEAR;
 | 
						|
	else
 | 
						|
		filter = GL_NEAREST;
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_textures; i++) {
 | 
						|
		glActiveTexture(GL_TEXTURE0 + i);
 | 
						|
		glBindTexture(gs->target, gs->textures[i]);
 | 
						|
		glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
 | 
						|
		glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
 | 
						|
	}
 | 
						|
 | 
						|
	/* blended region is whole surface minus opaque region: */
 | 
						|
	pixman_region32_init_rect(&surface_blend, 0, 0,
 | 
						|
				  ev->surface->width, ev->surface->height);
 | 
						|
	if (ev->geometry.scissor_enabled)
 | 
						|
		pixman_region32_intersect(&surface_blend, &surface_blend,
 | 
						|
					  &ev->geometry.scissor);
 | 
						|
	pixman_region32_subtract(&surface_blend, &surface_blend,
 | 
						|
				 &ev->surface->opaque);
 | 
						|
 | 
						|
	/* XXX: Should we be using ev->transform.opaque here? */
 | 
						|
	pixman_region32_init(&surface_opaque);
 | 
						|
	if (ev->geometry.scissor_enabled)
 | 
						|
		pixman_region32_intersect(&surface_opaque,
 | 
						|
					  &ev->surface->opaque,
 | 
						|
					  &ev->geometry.scissor);
 | 
						|
	else
 | 
						|
		pixman_region32_copy(&surface_opaque, &ev->surface->opaque);
 | 
						|
 | 
						|
	if (pixman_region32_not_empty(&surface_opaque)) {
 | 
						|
		if (gs->shader == &gr->texture_shader_rgba) {
 | 
						|
			/* Special case for RGBA textures with possibly
 | 
						|
			 * bad data in alpha channel: use the shader
 | 
						|
			 * that forces texture alpha = 1.0.
 | 
						|
			 * Xwayland surfaces need this.
 | 
						|
			 */
 | 
						|
			use_shader(gr, &gr->texture_shader_rgbx);
 | 
						|
			shader_uniforms(&gr->texture_shader_rgbx, ev, output);
 | 
						|
		}
 | 
						|
 | 
						|
		if (ev->alpha < 1.0)
 | 
						|
			glEnable(GL_BLEND);
 | 
						|
		else
 | 
						|
			glDisable(GL_BLEND);
 | 
						|
 | 
						|
		repaint_region(ev, &repaint, &surface_opaque);
 | 
						|
		gs->used_in_output_repaint = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (pixman_region32_not_empty(&surface_blend)) {
 | 
						|
		use_shader(gr, gs->shader);
 | 
						|
		glEnable(GL_BLEND);
 | 
						|
		repaint_region(ev, &repaint, &surface_blend);
 | 
						|
		gs->used_in_output_repaint = true;
 | 
						|
	}
 | 
						|
 | 
						|
	pixman_region32_fini(&surface_blend);
 | 
						|
	pixman_region32_fini(&surface_opaque);
 | 
						|
 | 
						|
out:
 | 
						|
	pixman_region32_fini(&repaint);
 | 
						|
 | 
						|
	if (replaced_shader)
 | 
						|
		gs->shader = replaced_shader;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
repaint_views(struct weston_output *output, pixman_region32_t *damage)
 | 
						|
{
 | 
						|
	struct weston_compositor *compositor = output->compositor;
 | 
						|
	struct weston_view *view;
 | 
						|
 | 
						|
	wl_list_for_each_reverse(view, &compositor->view_list, link)
 | 
						|
		if (view->plane == &compositor->primary_plane)
 | 
						|
			draw_view(view, output, damage);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_create_fence_fd(struct weston_output *output);
 | 
						|
 | 
						|
/* Updates the release fences of surfaces that were used in the current output
 | 
						|
 * repaint. Should only be used from gl_renderer_repaint_output, so that the
 | 
						|
 * information in gl_surface_state.used_in_output_repaint is accurate.
 | 
						|
 */
 | 
						|
static void
 | 
						|
update_buffer_release_fences(struct weston_compositor *compositor,
 | 
						|
			     struct weston_output *output)
 | 
						|
{
 | 
						|
	struct weston_view *view;
 | 
						|
 | 
						|
	wl_list_for_each_reverse(view, &compositor->view_list, link) {
 | 
						|
		struct gl_surface_state *gs;
 | 
						|
		struct weston_buffer_release *buffer_release;
 | 
						|
		int fence_fd;
 | 
						|
 | 
						|
		if (view->plane != &compositor->primary_plane)
 | 
						|
			continue;
 | 
						|
 | 
						|
		gs = get_surface_state(view->surface);
 | 
						|
		buffer_release = gs->buffer_release_ref.buffer_release;
 | 
						|
 | 
						|
		if (!gs->used_in_output_repaint || !buffer_release)
 | 
						|
			continue;
 | 
						|
 | 
						|
		fence_fd = gl_renderer_create_fence_fd(output);
 | 
						|
 | 
						|
		/* If we have a buffer_release then it means we support fences,
 | 
						|
		 * and we should be able to create the release fence. If we
 | 
						|
		 * can't, something has gone horribly wrong, so disconnect the
 | 
						|
		 * client.
 | 
						|
		 */
 | 
						|
		if (fence_fd == -1) {
 | 
						|
			linux_explicit_synchronization_send_server_error(
 | 
						|
				buffer_release->resource,
 | 
						|
				"Failed to create release fence");
 | 
						|
			fd_clear(&buffer_release->fence_fd);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		/* At the moment it is safe to just replace the fence_fd,
 | 
						|
		 * discarding the previous one:
 | 
						|
		 *
 | 
						|
		 * 1. If the previous fence fd represents a sync fence from
 | 
						|
		 *    a previous repaint cycle, that fence fd is now not
 | 
						|
		 *    sufficient to provide the release guarantee and should
 | 
						|
		 *    be replaced.
 | 
						|
		 *
 | 
						|
		 * 2. If the fence fd represents a sync fence from another
 | 
						|
		 *    output in the same repaint cycle, it's fine to replace
 | 
						|
		 *    it since we are rendering to all outputs using the same
 | 
						|
		 *    EGL context, so a fence issued for a later output rendering
 | 
						|
		 *    is guaranteed to signal after fences for previous output
 | 
						|
		 *    renderings.
 | 
						|
		 *
 | 
						|
		 * Note that the above is only valid if the buffer_release
 | 
						|
		 * fences only originate from the GL renderer, which guarantees
 | 
						|
		 * a total order of operations and fences.  If we introduce
 | 
						|
		 * fences from other sources (e.g., plane out-fences), we will
 | 
						|
		 * need to merge fences instead.
 | 
						|
		 */
 | 
						|
		fd_update(&buffer_release->fence_fd, fence_fd);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
draw_output_border_texture(struct gl_output_state *go,
 | 
						|
			   enum gl_renderer_border_side side,
 | 
						|
			   int32_t x, int32_t y,
 | 
						|
			   int32_t width, int32_t height)
 | 
						|
{
 | 
						|
	struct gl_border_image *img = &go->borders[side];
 | 
						|
	static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
 | 
						|
 | 
						|
	if (!img->data) {
 | 
						|
		if (img->tex) {
 | 
						|
			glDeleteTextures(1, &img->tex);
 | 
						|
			img->tex = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!img->tex) {
 | 
						|
		glGenTextures(1, &img->tex);
 | 
						|
		glBindTexture(GL_TEXTURE_2D, img->tex);
 | 
						|
 | 
						|
		glTexParameteri(GL_TEXTURE_2D,
 | 
						|
				GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
						|
		glTexParameteri(GL_TEXTURE_2D,
 | 
						|
				GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
						|
		glTexParameteri(GL_TEXTURE_2D,
 | 
						|
				GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
						|
		glTexParameteri(GL_TEXTURE_2D,
 | 
						|
				GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
						|
	} else {
 | 
						|
		glBindTexture(GL_TEXTURE_2D, img->tex);
 | 
						|
	}
 | 
						|
 | 
						|
	if (go->border_status & (1 << side)) {
 | 
						|
		glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
 | 
						|
		glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
 | 
						|
		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
 | 
						|
		glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
 | 
						|
			     img->tex_width, img->height, 0,
 | 
						|
			     GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
 | 
						|
	}
 | 
						|
 | 
						|
	GLfloat texcoord[] = {
 | 
						|
		0.0f, 0.0f,
 | 
						|
		(GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
 | 
						|
		(GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
 | 
						|
		0.0f, 1.0f,
 | 
						|
	};
 | 
						|
 | 
						|
	GLfloat verts[] = {
 | 
						|
		x, y,
 | 
						|
		x + width, y,
 | 
						|
		x + width, y + height,
 | 
						|
		x, y + height
 | 
						|
	};
 | 
						|
 | 
						|
	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
 | 
						|
	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
 | 
						|
	glEnableVertexAttribArray(0);
 | 
						|
	glEnableVertexAttribArray(1);
 | 
						|
 | 
						|
	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
 | 
						|
 | 
						|
	glDisableVertexAttribArray(1);
 | 
						|
	glDisableVertexAttribArray(0);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
output_has_borders(struct weston_output *output)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
 | 
						|
	return go->borders[GL_RENDERER_BORDER_TOP].data ||
 | 
						|
	       go->borders[GL_RENDERER_BORDER_RIGHT].data ||
 | 
						|
	       go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
 | 
						|
	       go->borders[GL_RENDERER_BORDER_LEFT].data;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
draw_output_borders(struct weston_output *output,
 | 
						|
		    enum gl_border_status border_status)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	struct gl_shader *shader = &gr->texture_shader_rgba;
 | 
						|
	struct gl_border_image *top, *bottom, *left, *right;
 | 
						|
	struct weston_matrix matrix;
 | 
						|
	int full_width, full_height;
 | 
						|
 | 
						|
	if (border_status == BORDER_STATUS_CLEAN)
 | 
						|
		return; /* Clean. Nothing to do. */
 | 
						|
 | 
						|
	top = &go->borders[GL_RENDERER_BORDER_TOP];
 | 
						|
	bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
 | 
						|
	left = &go->borders[GL_RENDERER_BORDER_LEFT];
 | 
						|
	right = &go->borders[GL_RENDERER_BORDER_RIGHT];
 | 
						|
 | 
						|
	full_width = output->current_mode->width + left->width + right->width;
 | 
						|
	full_height = output->current_mode->height + top->height + bottom->height;
 | 
						|
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	use_shader(gr, shader);
 | 
						|
 | 
						|
	glViewport(0, 0, full_width, full_height);
 | 
						|
 | 
						|
	weston_matrix_init(&matrix);
 | 
						|
	weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
 | 
						|
	weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
 | 
						|
	glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
 | 
						|
 | 
						|
	glUniform1i(shader->tex_uniforms[0], 0);
 | 
						|
	glUniform1f(shader->alpha_uniform, 1);
 | 
						|
	glActiveTexture(GL_TEXTURE0);
 | 
						|
 | 
						|
	if (border_status & BORDER_TOP_DIRTY)
 | 
						|
		draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
 | 
						|
					   0, 0,
 | 
						|
					   full_width, top->height);
 | 
						|
	if (border_status & BORDER_LEFT_DIRTY)
 | 
						|
		draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
 | 
						|
					   0, top->height,
 | 
						|
					   left->width, output->current_mode->height);
 | 
						|
	if (border_status & BORDER_RIGHT_DIRTY)
 | 
						|
		draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
 | 
						|
					   full_width - right->width, top->height,
 | 
						|
					   right->width, output->current_mode->height);
 | 
						|
	if (border_status & BORDER_BOTTOM_DIRTY)
 | 
						|
		draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
 | 
						|
					   0, full_height - bottom->height,
 | 
						|
					   full_width, bottom->height);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
output_get_border_damage(struct weston_output *output,
 | 
						|
			 enum gl_border_status border_status,
 | 
						|
			 pixman_region32_t *damage)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_border_image *top, *bottom, *left, *right;
 | 
						|
	int full_width, full_height;
 | 
						|
 | 
						|
	if (border_status == BORDER_STATUS_CLEAN)
 | 
						|
		return; /* Clean. Nothing to do. */
 | 
						|
 | 
						|
	top = &go->borders[GL_RENDERER_BORDER_TOP];
 | 
						|
	bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
 | 
						|
	left = &go->borders[GL_RENDERER_BORDER_LEFT];
 | 
						|
	right = &go->borders[GL_RENDERER_BORDER_RIGHT];
 | 
						|
 | 
						|
	full_width = output->current_mode->width + left->width + right->width;
 | 
						|
	full_height = output->current_mode->height + top->height + bottom->height;
 | 
						|
	if (border_status & BORDER_TOP_DIRTY)
 | 
						|
		pixman_region32_union_rect(damage, damage,
 | 
						|
					   0, 0,
 | 
						|
					   full_width, top->height);
 | 
						|
	if (border_status & BORDER_LEFT_DIRTY)
 | 
						|
		pixman_region32_union_rect(damage, damage,
 | 
						|
					   0, top->height,
 | 
						|
					   left->width, output->current_mode->height);
 | 
						|
	if (border_status & BORDER_RIGHT_DIRTY)
 | 
						|
		pixman_region32_union_rect(damage, damage,
 | 
						|
					   full_width - right->width, top->height,
 | 
						|
					   right->width, output->current_mode->height);
 | 
						|
	if (border_status & BORDER_BOTTOM_DIRTY)
 | 
						|
		pixman_region32_union_rect(damage, damage,
 | 
						|
					   0, full_height - bottom->height,
 | 
						|
					   full_width, bottom->height);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
output_get_damage(struct weston_output *output,
 | 
						|
		  pixman_region32_t *buffer_damage, uint32_t *border_damage)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	EGLint buffer_age = 0;
 | 
						|
	EGLBoolean ret;
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (gr->has_egl_buffer_age) {
 | 
						|
		ret = eglQuerySurface(gr->egl_display, go->egl_surface,
 | 
						|
				      EGL_BUFFER_AGE_EXT, &buffer_age);
 | 
						|
		if (ret == EGL_FALSE) {
 | 
						|
			weston_log("buffer age query failed.\n");
 | 
						|
			gl_renderer_print_egl_error_state();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
 | 
						|
		pixman_region32_copy(buffer_damage, &output->region);
 | 
						|
		*border_damage = BORDER_ALL_DIRTY;
 | 
						|
	} else {
 | 
						|
		for (i = 0; i < buffer_age - 1; i++)
 | 
						|
			*border_damage |= go->border_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT];
 | 
						|
 | 
						|
		if (*border_damage & BORDER_SIZE_CHANGED) {
 | 
						|
			/* If we've had a resize, we have to do a full
 | 
						|
			 * repaint. */
 | 
						|
			*border_damage |= BORDER_ALL_DIRTY;
 | 
						|
			pixman_region32_copy(buffer_damage, &output->region);
 | 
						|
		} else {
 | 
						|
			for (i = 0; i < buffer_age - 1; i++)
 | 
						|
				pixman_region32_union(buffer_damage,
 | 
						|
						      buffer_damage,
 | 
						|
						      &go->buffer_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
output_rotate_damage(struct weston_output *output,
 | 
						|
		     pixman_region32_t *output_damage,
 | 
						|
		     enum gl_border_status border_status)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
 | 
						|
	if (!gr->has_egl_buffer_age)
 | 
						|
		return;
 | 
						|
 | 
						|
	go->buffer_damage_index += BUFFER_DAMAGE_COUNT - 1;
 | 
						|
	go->buffer_damage_index %= BUFFER_DAMAGE_COUNT;
 | 
						|
 | 
						|
	pixman_region32_copy(&go->buffer_damage[go->buffer_damage_index], output_damage);
 | 
						|
	go->border_damage[go->buffer_damage_index] = border_status;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Given a region in Weston's (top-left-origin) global co-ordinate space,
 | 
						|
 * translate it to the co-ordinate space used by GL for our output
 | 
						|
 * rendering. This requires shifting it into output co-ordinate space:
 | 
						|
 * translating for output offset within the global co-ordinate space,
 | 
						|
 * multiplying by output scale to get buffer rather than logical size.
 | 
						|
 *
 | 
						|
 * Finally, if borders are drawn around the output, we translate the area
 | 
						|
 * to account for the border region around the outside, and add any
 | 
						|
 * damage if the borders have been redrawn.
 | 
						|
 *
 | 
						|
 * @param output The output whose co-ordinate space we are after
 | 
						|
 * @param global_region The affected region in global co-ordinate space
 | 
						|
 * @param[out] rects Y-inverted quads in {x,y,w,h} order; caller must free
 | 
						|
 * @param[out] nrects Number of quads (4x number of co-ordinates)
 | 
						|
 */
 | 
						|
static void
 | 
						|
pixman_region_to_egl_y_invert(struct weston_output *output,
 | 
						|
			      struct pixman_region32 *global_region,
 | 
						|
			      EGLint **rects,
 | 
						|
			      EGLint *nrects)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	pixman_region32_t transformed;
 | 
						|
	struct pixman_box32 *box;
 | 
						|
	int buffer_height;
 | 
						|
	EGLint *d;
 | 
						|
	int i;
 | 
						|
 | 
						|
	/* Translate from global to output co-ordinate space. */
 | 
						|
	pixman_region32_init(&transformed);
 | 
						|
	pixman_region32_copy(&transformed, global_region);
 | 
						|
	pixman_region32_translate(&transformed, -output->x, -output->y);
 | 
						|
	weston_transformed_region(output->width, output->height,
 | 
						|
				  output->transform,
 | 
						|
				  output->current_scale,
 | 
						|
				  &transformed, &transformed);
 | 
						|
 | 
						|
	/* If we have borders drawn around the output, shift our output damage
 | 
						|
	 * to account for borders being drawn around the outside, adding any
 | 
						|
	 * damage resulting from borders being redrawn. */
 | 
						|
	if (output_has_borders(output)) {
 | 
						|
		pixman_region32_translate(&transformed,
 | 
						|
					  go->borders[GL_RENDERER_BORDER_LEFT].width,
 | 
						|
					  go->borders[GL_RENDERER_BORDER_TOP].height);
 | 
						|
		output_get_border_damage(output, go->border_status,
 | 
						|
					 &transformed);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Convert from a Pixman region into {x,y,w,h} quads, flipping in the
 | 
						|
	 * Y axis to account for GL's lower-left-origin co-ordinate space. */
 | 
						|
	box = pixman_region32_rectangles(&transformed, nrects);
 | 
						|
	*rects = malloc(*nrects * 4 * sizeof(EGLint));
 | 
						|
 | 
						|
	buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
 | 
						|
			output->current_mode->height +
 | 
						|
			go->borders[GL_RENDERER_BORDER_BOTTOM].height;
 | 
						|
 | 
						|
	d = *rects;
 | 
						|
	for (i = 0; i < *nrects; ++i) {
 | 
						|
		*d++ = box[i].x1;
 | 
						|
		*d++ = buffer_height - box[i].y2;
 | 
						|
		*d++ = box[i].x2 - box[i].x1;
 | 
						|
		*d++ = box[i].y2 - box[i].y1;
 | 
						|
	}
 | 
						|
 | 
						|
	pixman_region32_fini(&transformed);
 | 
						|
}
 | 
						|
 | 
						|
/* NOTE: We now allow falling back to ARGB gl visuals when XRGB is
 | 
						|
 * unavailable, so we're assuming the background has no transparency
 | 
						|
 * and that everything with a blend, like drop shadows, will have something
 | 
						|
 * opaque (like the background) drawn underneath it.
 | 
						|
 *
 | 
						|
 * Depending on the underlying hardware, violating that assumption could
 | 
						|
 * result in seeing through to another display plane.
 | 
						|
 */
 | 
						|
static void
 | 
						|
gl_renderer_repaint_output(struct weston_output *output,
 | 
						|
			      pixman_region32_t *output_damage)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct weston_compositor *compositor = output->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(compositor);
 | 
						|
	EGLBoolean ret;
 | 
						|
	static int errored;
 | 
						|
	/* areas we've damaged since we last used this buffer */
 | 
						|
	pixman_region32_t previous_damage;
 | 
						|
	/* total area we need to repaint this time */
 | 
						|
	pixman_region32_t total_damage;
 | 
						|
	enum gl_border_status border_status = BORDER_STATUS_CLEAN;
 | 
						|
	struct weston_view *view;
 | 
						|
 | 
						|
	if (use_output(output) < 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Clear the used_in_output_repaint flag, so that we can properly track
 | 
						|
	 * which surfaces were used in this output repaint. */
 | 
						|
	wl_list_for_each_reverse(view, &compositor->view_list, link) {
 | 
						|
		if (view->plane == &compositor->primary_plane) {
 | 
						|
			struct gl_surface_state *gs =
 | 
						|
				get_surface_state(view->surface);
 | 
						|
			gs->used_in_output_repaint = false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (go->begin_render_sync != EGL_NO_SYNC_KHR)
 | 
						|
		gr->destroy_sync(gr->egl_display, go->begin_render_sync);
 | 
						|
	if (go->end_render_sync != EGL_NO_SYNC_KHR)
 | 
						|
		gr->destroy_sync(gr->egl_display, go->end_render_sync);
 | 
						|
 | 
						|
	go->begin_render_sync = create_render_sync(gr);
 | 
						|
 | 
						|
	/* Calculate the viewport */
 | 
						|
	glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
 | 
						|
		   go->borders[GL_RENDERER_BORDER_BOTTOM].height,
 | 
						|
		   output->current_mode->width,
 | 
						|
		   output->current_mode->height);
 | 
						|
 | 
						|
	/* Calculate the global GL matrix */
 | 
						|
	go->output_matrix = output->matrix;
 | 
						|
	weston_matrix_translate(&go->output_matrix,
 | 
						|
				-(output->current_mode->width / 2.0),
 | 
						|
				-(output->current_mode->height / 2.0), 0);
 | 
						|
	weston_matrix_scale(&go->output_matrix,
 | 
						|
			    2.0 / output->current_mode->width,
 | 
						|
			    -2.0 / output->current_mode->height, 1);
 | 
						|
 | 
						|
	/* In fan debug mode, redraw everything to make sure that we clear any
 | 
						|
	 * fans left over from previous draws on this buffer.
 | 
						|
	 * This precludes the use of EGL_EXT_swap_buffers_with_damage and
 | 
						|
	 * EGL_KHR_partial_update, since we damage the whole area. */
 | 
						|
	if (gr->fan_debug) {
 | 
						|
		pixman_region32_t undamaged;
 | 
						|
		pixman_region32_init(&undamaged);
 | 
						|
		pixman_region32_subtract(&undamaged, &output->region,
 | 
						|
					 output_damage);
 | 
						|
		gr->fan_debug = false;
 | 
						|
		repaint_views(output, &undamaged);
 | 
						|
		gr->fan_debug = true;
 | 
						|
		pixman_region32_fini(&undamaged);
 | 
						|
	}
 | 
						|
 | 
						|
	/* previous_damage covers regions damaged in previous paints since we
 | 
						|
	 * last used this buffer */
 | 
						|
	pixman_region32_init(&previous_damage);
 | 
						|
	pixman_region32_init(&total_damage); /* total area to redraw */
 | 
						|
 | 
						|
	/* Update previous_damage using buffer_age (if available), and store
 | 
						|
	 * current damaged region for future use. */
 | 
						|
	output_get_damage(output, &previous_damage, &border_status);
 | 
						|
	output_rotate_damage(output, output_damage, go->border_status);
 | 
						|
 | 
						|
	/* Redraw both areas which have changed since we last used this buffer,
 | 
						|
	 * as well as the areas we now want to repaint, to make sure the
 | 
						|
	 * buffer is up to date. */
 | 
						|
	pixman_region32_union(&total_damage, &previous_damage, output_damage);
 | 
						|
	border_status |= go->border_status;
 | 
						|
 | 
						|
	if (gr->has_egl_partial_update && !gr->fan_debug) {
 | 
						|
		int n_egl_rects;
 | 
						|
		EGLint *egl_rects;
 | 
						|
 | 
						|
		/* For partial_update, we need to pass the region which has
 | 
						|
		 * changed since we last rendered into this specific buffer;
 | 
						|
		 * this is total_damage. */
 | 
						|
		pixman_region_to_egl_y_invert(output, &total_damage,
 | 
						|
					      &egl_rects, &n_egl_rects);
 | 
						|
		gr->set_damage_region(gr->egl_display, go->egl_surface,
 | 
						|
				      egl_rects, n_egl_rects);
 | 
						|
		free(egl_rects);
 | 
						|
	}
 | 
						|
 | 
						|
	repaint_views(output, &total_damage);
 | 
						|
 | 
						|
	pixman_region32_fini(&total_damage);
 | 
						|
	pixman_region32_fini(&previous_damage);
 | 
						|
 | 
						|
	draw_output_borders(output, border_status);
 | 
						|
 | 
						|
	pixman_region32_copy(&output->previous_damage, output_damage);
 | 
						|
	wl_signal_emit(&output->frame_signal, output);
 | 
						|
 | 
						|
	go->end_render_sync = create_render_sync(gr);
 | 
						|
 | 
						|
	if (gr->swap_buffers_with_damage && !gr->fan_debug) {
 | 
						|
		int n_egl_rects;
 | 
						|
		EGLint *egl_rects;
 | 
						|
 | 
						|
		/* For swap_buffers_with_damage, we need to pass the region
 | 
						|
		 * which has changed since the previous SwapBuffers on this
 | 
						|
		 * surface - this is output_damage. */
 | 
						|
		pixman_region_to_egl_y_invert(output, output_damage,
 | 
						|
					      &egl_rects, &n_egl_rects);
 | 
						|
		ret = gr->swap_buffers_with_damage(gr->egl_display,
 | 
						|
						   go->egl_surface,
 | 
						|
						   egl_rects, n_egl_rects);
 | 
						|
		free(egl_rects);
 | 
						|
	} else {
 | 
						|
		ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
 | 
						|
	}
 | 
						|
 | 
						|
	if (ret == EGL_FALSE && !errored) {
 | 
						|
		errored = 1;
 | 
						|
		weston_log("Failed in eglSwapBuffers.\n");
 | 
						|
		gl_renderer_print_egl_error_state();
 | 
						|
	}
 | 
						|
 | 
						|
	go->border_status = BORDER_STATUS_CLEAN;
 | 
						|
 | 
						|
	/* We have to submit the render sync objects after swap buffers, since
 | 
						|
	 * the objects get assigned a valid sync file fd only after a gl flush.
 | 
						|
	 */
 | 
						|
	timeline_submit_render_sync(gr, compositor, output,
 | 
						|
				    go->begin_render_sync,
 | 
						|
				    TIMELINE_RENDER_POINT_TYPE_BEGIN);
 | 
						|
	timeline_submit_render_sync(gr, compositor, output, go->end_render_sync,
 | 
						|
				    TIMELINE_RENDER_POINT_TYPE_END);
 | 
						|
 | 
						|
	update_buffer_release_fences(compositor, output);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_read_pixels(struct weston_output *output,
 | 
						|
			       pixman_format_code_t format, void *pixels,
 | 
						|
			       uint32_t x, uint32_t y,
 | 
						|
			       uint32_t width, uint32_t height)
 | 
						|
{
 | 
						|
	GLenum gl_format;
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
 | 
						|
	x += go->borders[GL_RENDERER_BORDER_LEFT].width;
 | 
						|
	y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
 | 
						|
 | 
						|
	switch (format) {
 | 
						|
	case PIXMAN_a8r8g8b8:
 | 
						|
		gl_format = GL_BGRA_EXT;
 | 
						|
		break;
 | 
						|
	case PIXMAN_a8b8g8r8:
 | 
						|
		gl_format = GL_RGBA;
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (use_output(output) < 0)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	glPixelStorei(GL_PACK_ALIGNMENT, 1);
 | 
						|
	glReadPixels(x, y, width, height, gl_format,
 | 
						|
		     GL_UNSIGNED_BYTE, pixels);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static GLenum gl_format_from_internal(GLenum internal_format)
 | 
						|
{
 | 
						|
	switch (internal_format) {
 | 
						|
	case GL_R8_EXT:
 | 
						|
		return GL_RED_EXT;
 | 
						|
	case GL_RG8_EXT:
 | 
						|
		return GL_RG_EXT;
 | 
						|
	default:
 | 
						|
		return internal_format;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_flush_damage(struct weston_surface *surface)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(surface->compositor);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(surface);
 | 
						|
	struct weston_buffer *buffer = gs->buffer_ref.buffer;
 | 
						|
	struct weston_view *view;
 | 
						|
	bool texture_used;
 | 
						|
	pixman_box32_t *rectangles;
 | 
						|
	uint8_t *data;
 | 
						|
	int i, j, n;
 | 
						|
 | 
						|
	pixman_region32_union(&gs->texture_damage,
 | 
						|
			      &gs->texture_damage, &surface->damage);
 | 
						|
 | 
						|
	if (!buffer)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Avoid upload, if the texture won't be used this time.
 | 
						|
	 * We still accumulate the damage in texture_damage, and
 | 
						|
	 * hold the reference to the buffer, in case the surface
 | 
						|
	 * migrates back to the primary plane.
 | 
						|
	 */
 | 
						|
	texture_used = false;
 | 
						|
	wl_list_for_each(view, &surface->views, surface_link) {
 | 
						|
		if (view->plane == &surface->compositor->primary_plane) {
 | 
						|
			texture_used = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (!texture_used)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (!pixman_region32_not_empty(&gs->texture_damage) &&
 | 
						|
	    !gs->needs_full_upload)
 | 
						|
		goto done;
 | 
						|
 | 
						|
	data = wl_shm_buffer_get_data(buffer->shm_buffer);
 | 
						|
 | 
						|
	if (!gr->has_unpack_subimage) {
 | 
						|
		wl_shm_buffer_begin_access(buffer->shm_buffer);
 | 
						|
		for (j = 0; j < gs->num_textures; j++) {
 | 
						|
			glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
 | 
						|
			glTexImage2D(GL_TEXTURE_2D, 0,
 | 
						|
				     gs->gl_format[j],
 | 
						|
				     gs->pitch / gs->hsub[j],
 | 
						|
				     buffer->height / gs->vsub[j],
 | 
						|
				     0,
 | 
						|
				     gl_format_from_internal(gs->gl_format[j]),
 | 
						|
				     gs->gl_pixel_type,
 | 
						|
				     data + gs->offset[j]);
 | 
						|
		}
 | 
						|
		wl_shm_buffer_end_access(buffer->shm_buffer);
 | 
						|
 | 
						|
		goto done;
 | 
						|
	}
 | 
						|
 | 
						|
	if (gs->needs_full_upload) {
 | 
						|
		glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
 | 
						|
		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
 | 
						|
		wl_shm_buffer_begin_access(buffer->shm_buffer);
 | 
						|
		for (j = 0; j < gs->num_textures; j++) {
 | 
						|
			glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
 | 
						|
			glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
 | 
						|
				      gs->pitch / gs->hsub[j]);
 | 
						|
			glTexImage2D(GL_TEXTURE_2D, 0,
 | 
						|
				     gs->gl_format[j],
 | 
						|
				     gs->pitch / gs->hsub[j],
 | 
						|
				     buffer->height / gs->vsub[j],
 | 
						|
				     0,
 | 
						|
				     gl_format_from_internal(gs->gl_format[j]),
 | 
						|
				     gs->gl_pixel_type,
 | 
						|
				     data + gs->offset[j]);
 | 
						|
		}
 | 
						|
		wl_shm_buffer_end_access(buffer->shm_buffer);
 | 
						|
		goto done;
 | 
						|
	}
 | 
						|
 | 
						|
	rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
 | 
						|
	wl_shm_buffer_begin_access(buffer->shm_buffer);
 | 
						|
	for (i = 0; i < n; i++) {
 | 
						|
		pixman_box32_t r;
 | 
						|
 | 
						|
		r = weston_surface_to_buffer_rect(surface, rectangles[i]);
 | 
						|
 | 
						|
		for (j = 0; j < gs->num_textures; j++) {
 | 
						|
			glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
 | 
						|
			glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
 | 
						|
				      gs->pitch / gs->hsub[j]);
 | 
						|
			glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT,
 | 
						|
				      r.x1 / gs->hsub[j]);
 | 
						|
			glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT,
 | 
						|
				      r.y1 / gs->hsub[j]);
 | 
						|
			glTexSubImage2D(GL_TEXTURE_2D, 0,
 | 
						|
					r.x1 / gs->hsub[j],
 | 
						|
					r.y1 / gs->vsub[j],
 | 
						|
					(r.x2 - r.x1) / gs->hsub[j],
 | 
						|
					(r.y2 - r.y1) / gs->vsub[j],
 | 
						|
					gl_format_from_internal(gs->gl_format[j]),
 | 
						|
					gs->gl_pixel_type,
 | 
						|
					data + gs->offset[j]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	wl_shm_buffer_end_access(buffer->shm_buffer);
 | 
						|
 | 
						|
done:
 | 
						|
	pixman_region32_fini(&gs->texture_damage);
 | 
						|
	pixman_region32_init(&gs->texture_damage);
 | 
						|
	gs->needs_full_upload = false;
 | 
						|
 | 
						|
	weston_buffer_reference(&gs->buffer_ref, NULL);
 | 
						|
	weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
ensure_textures(struct gl_surface_state *gs, int num_textures)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (num_textures <= gs->num_textures)
 | 
						|
		return;
 | 
						|
 | 
						|
	for (i = gs->num_textures; i < num_textures; i++) {
 | 
						|
		glGenTextures(1, &gs->textures[i]);
 | 
						|
		glBindTexture(gs->target, gs->textures[i]);
 | 
						|
		glTexParameteri(gs->target,
 | 
						|
				GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
						|
		glTexParameteri(gs->target,
 | 
						|
				GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
						|
	}
 | 
						|
	gs->num_textures = num_textures;
 | 
						|
	glBindTexture(gs->target, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
 | 
						|
		       struct wl_shm_buffer *shm_buffer)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = es->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(es);
 | 
						|
	GLenum gl_format[3] = {0, 0, 0};
 | 
						|
	GLenum gl_pixel_type;
 | 
						|
	int pitch;
 | 
						|
	int num_planes;
 | 
						|
 | 
						|
	buffer->shm_buffer = shm_buffer;
 | 
						|
	buffer->width = wl_shm_buffer_get_width(shm_buffer);
 | 
						|
	buffer->height = wl_shm_buffer_get_height(shm_buffer);
 | 
						|
 | 
						|
	num_planes = 1;
 | 
						|
	gs->offset[0] = 0;
 | 
						|
	gs->hsub[0] = 1;
 | 
						|
	gs->vsub[0] = 1;
 | 
						|
 | 
						|
	switch (wl_shm_buffer_get_format(shm_buffer)) {
 | 
						|
	case WL_SHM_FORMAT_XRGB8888:
 | 
						|
		gs->shader = &gr->texture_shader_rgbx;
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
 | 
						|
		gl_format[0] = GL_BGRA_EXT;
 | 
						|
		gl_pixel_type = GL_UNSIGNED_BYTE;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case WL_SHM_FORMAT_ARGB8888:
 | 
						|
		gs->shader = &gr->texture_shader_rgba;
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
 | 
						|
		gl_format[0] = GL_BGRA_EXT;
 | 
						|
		gl_pixel_type = GL_UNSIGNED_BYTE;
 | 
						|
		es->is_opaque = false;
 | 
						|
		break;
 | 
						|
	case WL_SHM_FORMAT_RGB565:
 | 
						|
		gs->shader = &gr->texture_shader_rgbx;
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
 | 
						|
		gl_format[0] = GL_RGB;
 | 
						|
		gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case WL_SHM_FORMAT_YUV420:
 | 
						|
		gs->shader = &gr->texture_shader_y_u_v;
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer);
 | 
						|
		gl_pixel_type = GL_UNSIGNED_BYTE;
 | 
						|
		num_planes = 3;
 | 
						|
		gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
 | 
						|
				(buffer->height / gs->vsub[0]);
 | 
						|
		gs->hsub[1] = 2;
 | 
						|
		gs->vsub[1] = 2;
 | 
						|
		gs->offset[2] = gs->offset[1] + (pitch / gs->hsub[1]) *
 | 
						|
				(buffer->height / gs->vsub[1]);
 | 
						|
		gs->hsub[2] = 2;
 | 
						|
		gs->vsub[2] = 2;
 | 
						|
		if (gr->has_gl_texture_rg) {
 | 
						|
			gl_format[0] = GL_R8_EXT;
 | 
						|
			gl_format[1] = GL_R8_EXT;
 | 
						|
			gl_format[2] = GL_R8_EXT;
 | 
						|
		} else {
 | 
						|
			gl_format[0] = GL_LUMINANCE;
 | 
						|
			gl_format[1] = GL_LUMINANCE;
 | 
						|
			gl_format[2] = GL_LUMINANCE;
 | 
						|
		}
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case WL_SHM_FORMAT_NV12:
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer);
 | 
						|
		gl_pixel_type = GL_UNSIGNED_BYTE;
 | 
						|
		num_planes = 2;
 | 
						|
		gs->offset[1] = gs->offset[0] + (pitch / gs->hsub[0]) *
 | 
						|
				(buffer->height / gs->vsub[0]);
 | 
						|
		gs->hsub[1] = 2;
 | 
						|
		gs->vsub[1] = 2;
 | 
						|
		if (gr->has_gl_texture_rg) {
 | 
						|
			gs->shader = &gr->texture_shader_y_uv;
 | 
						|
			gl_format[0] = GL_R8_EXT;
 | 
						|
			gl_format[1] = GL_RG8_EXT;
 | 
						|
		} else {
 | 
						|
			gs->shader = &gr->texture_shader_y_xuxv;
 | 
						|
			gl_format[0] = GL_LUMINANCE;
 | 
						|
			gl_format[1] = GL_LUMINANCE_ALPHA;
 | 
						|
		}
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case WL_SHM_FORMAT_YUYV:
 | 
						|
		gs->shader = &gr->texture_shader_y_xuxv;
 | 
						|
		pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
 | 
						|
		gl_pixel_type = GL_UNSIGNED_BYTE;
 | 
						|
		num_planes = 2;
 | 
						|
		gs->offset[1] = 0;
 | 
						|
		gs->hsub[1] = 2;
 | 
						|
		gs->vsub[1] = 1;
 | 
						|
		if (gr->has_gl_texture_rg)
 | 
						|
			gl_format[0] = GL_RG8_EXT;
 | 
						|
		else
 | 
						|
			gl_format[0] = GL_LUMINANCE_ALPHA;
 | 
						|
		gl_format[1] = GL_BGRA_EXT;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		weston_log("warning: unknown shm buffer format: %08x\n",
 | 
						|
			   wl_shm_buffer_get_format(shm_buffer));
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Only allocate a texture if it doesn't match existing one.
 | 
						|
	 * If a switch from DRM allocated buffer to a SHM buffer is
 | 
						|
	 * happening, we need to allocate a new texture buffer. */
 | 
						|
	if (pitch != gs->pitch ||
 | 
						|
	    buffer->height != gs->height ||
 | 
						|
	    gl_format[0] != gs->gl_format[0] ||
 | 
						|
	    gl_format[1] != gs->gl_format[1] ||
 | 
						|
	    gl_format[2] != gs->gl_format[2] ||
 | 
						|
	    gl_pixel_type != gs->gl_pixel_type ||
 | 
						|
	    gs->buffer_type != BUFFER_TYPE_SHM) {
 | 
						|
		gs->pitch = pitch;
 | 
						|
		gs->height = buffer->height;
 | 
						|
		gs->target = GL_TEXTURE_2D;
 | 
						|
		gs->gl_format[0] = gl_format[0];
 | 
						|
		gs->gl_format[1] = gl_format[1];
 | 
						|
		gs->gl_format[2] = gl_format[2];
 | 
						|
		gs->gl_pixel_type = gl_pixel_type;
 | 
						|
		gs->buffer_type = BUFFER_TYPE_SHM;
 | 
						|
		gs->needs_full_upload = true;
 | 
						|
		gs->y_inverted = true;
 | 
						|
 | 
						|
		gs->surface = es;
 | 
						|
 | 
						|
		ensure_textures(gs, num_planes);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
 | 
						|
		       uint32_t format)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = es->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(es);
 | 
						|
	EGLint attribs[3];
 | 
						|
	int i, num_planes;
 | 
						|
 | 
						|
	buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
 | 
						|
	gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
 | 
						|
			 EGL_WIDTH, &buffer->width);
 | 
						|
	gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
 | 
						|
			 EGL_HEIGHT, &buffer->height);
 | 
						|
	gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
 | 
						|
			 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_images; i++) {
 | 
						|
		egl_image_unref(gs->images[i]);
 | 
						|
		gs->images[i] = NULL;
 | 
						|
	}
 | 
						|
	gs->num_images = 0;
 | 
						|
	gs->target = GL_TEXTURE_2D;
 | 
						|
	es->is_opaque = false;
 | 
						|
	switch (format) {
 | 
						|
	case EGL_TEXTURE_RGB:
 | 
						|
		es->is_opaque = true;
 | 
						|
		/* fallthrough */
 | 
						|
	case EGL_TEXTURE_RGBA:
 | 
						|
	default:
 | 
						|
		num_planes = 1;
 | 
						|
		gs->shader = &gr->texture_shader_rgba;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_EXTERNAL_WL:
 | 
						|
		num_planes = 1;
 | 
						|
		gs->target = GL_TEXTURE_EXTERNAL_OES;
 | 
						|
		gs->shader = &gr->texture_shader_egl_external;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_Y_UV_WL:
 | 
						|
		num_planes = 2;
 | 
						|
		gs->shader = &gr->texture_shader_y_uv;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_Y_U_V_WL:
 | 
						|
		num_planes = 3;
 | 
						|
		gs->shader = &gr->texture_shader_y_u_v;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_Y_XUXV_WL:
 | 
						|
		num_planes = 2;
 | 
						|
		gs->shader = &gr->texture_shader_y_xuxv;
 | 
						|
		es->is_opaque = true;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	ensure_textures(gs, num_planes);
 | 
						|
	for (i = 0; i < num_planes; i++) {
 | 
						|
		attribs[0] = EGL_WAYLAND_PLANE_WL;
 | 
						|
		attribs[1] = i;
 | 
						|
		attribs[2] = EGL_NONE;
 | 
						|
		gs->images[i] = egl_image_create(gr,
 | 
						|
						 EGL_WAYLAND_BUFFER_WL,
 | 
						|
						 buffer->legacy_buffer,
 | 
						|
						 attribs);
 | 
						|
		if (!gs->images[i]) {
 | 
						|
			weston_log("failed to create img for plane %d\n", i);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		gs->num_images++;
 | 
						|
 | 
						|
		glActiveTexture(GL_TEXTURE0 + i);
 | 
						|
		glBindTexture(gs->target, gs->textures[i]);
 | 
						|
		gr->image_target_texture_2d(gs->target,
 | 
						|
					    gs->images[i]->image);
 | 
						|
	}
 | 
						|
 | 
						|
	gs->pitch = buffer->width;
 | 
						|
	gs->height = buffer->height;
 | 
						|
	gs->buffer_type = BUFFER_TYPE_EGL;
 | 
						|
	gs->y_inverted = buffer->y_inverted;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_destroy_dmabuf(struct linux_dmabuf_buffer *dmabuf)
 | 
						|
{
 | 
						|
	struct dmabuf_image *image = linux_dmabuf_buffer_get_user_data(dmabuf);
 | 
						|
 | 
						|
	dmabuf_image_destroy(image);
 | 
						|
}
 | 
						|
 | 
						|
static struct egl_image *
 | 
						|
import_simple_dmabuf(struct gl_renderer *gr,
 | 
						|
                     struct dmabuf_attributes *attributes)
 | 
						|
{
 | 
						|
	struct egl_image *image;
 | 
						|
	EGLint attribs[50];
 | 
						|
	int atti = 0;
 | 
						|
	bool has_modifier;
 | 
						|
 | 
						|
	/* This requires the Mesa commit in
 | 
						|
	 * Mesa 10.3 (08264e5dad4df448e7718e782ad9077902089a07) or
 | 
						|
	 * Mesa 10.2.7 (55d28925e6109a4afd61f109e845a8a51bd17652).
 | 
						|
	 * Otherwise Mesa closes the fd behind our back and re-importing
 | 
						|
	 * will fail.
 | 
						|
	 * https://bugs.freedesktop.org/show_bug.cgi?id=76188
 | 
						|
	 */
 | 
						|
 | 
						|
	attribs[atti++] = EGL_WIDTH;
 | 
						|
	attribs[atti++] = attributes->width;
 | 
						|
	attribs[atti++] = EGL_HEIGHT;
 | 
						|
	attribs[atti++] = attributes->height;
 | 
						|
	attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
 | 
						|
	attribs[atti++] = attributes->format;
 | 
						|
 | 
						|
	if (attributes->modifier[0] != DRM_FORMAT_MOD_INVALID) {
 | 
						|
		if (!gr->has_dmabuf_import_modifiers)
 | 
						|
			return NULL;
 | 
						|
		has_modifier = true;
 | 
						|
	} else {
 | 
						|
		has_modifier = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (attributes->n_planes > 0) {
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE0_FD_EXT;
 | 
						|
		attribs[atti++] = attributes->fd[0];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
 | 
						|
		attribs[atti++] = attributes->offset[0];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
 | 
						|
		attribs[atti++] = attributes->stride[0];
 | 
						|
		if (has_modifier) {
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[0] & 0xFFFFFFFF;
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[0] >> 32;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (attributes->n_planes > 1) {
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE1_FD_EXT;
 | 
						|
		attribs[atti++] = attributes->fd[1];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
 | 
						|
		attribs[atti++] = attributes->offset[1];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
 | 
						|
		attribs[atti++] = attributes->stride[1];
 | 
						|
		if (has_modifier) {
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[1] & 0xFFFFFFFF;
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[1] >> 32;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (attributes->n_planes > 2) {
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE2_FD_EXT;
 | 
						|
		attribs[atti++] = attributes->fd[2];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
 | 
						|
		attribs[atti++] = attributes->offset[2];
 | 
						|
		attribs[atti++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
 | 
						|
		attribs[atti++] = attributes->stride[2];
 | 
						|
		if (has_modifier) {
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[2] & 0xFFFFFFFF;
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[2] >> 32;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (gr->has_dmabuf_import_modifiers) {
 | 
						|
		if (attributes->n_planes > 3) {
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE3_FD_EXT;
 | 
						|
			attribs[atti++] = attributes->fd[3];
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
 | 
						|
			attribs[atti++] = attributes->offset[3];
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
 | 
						|
			attribs[atti++] = attributes->stride[3];
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[3] & 0xFFFFFFFF;
 | 
						|
			attribs[atti++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
 | 
						|
			attribs[atti++] = attributes->modifier[3] >> 32;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	attribs[atti++] = EGL_NONE;
 | 
						|
 | 
						|
	image = egl_image_create(gr, EGL_LINUX_DMA_BUF_EXT, NULL,
 | 
						|
				 attribs);
 | 
						|
 | 
						|
	return image;
 | 
						|
}
 | 
						|
 | 
						|
/* The kernel header drm_fourcc.h defines the DRM formats below.  We duplicate
 | 
						|
 * some of the definitions here so that building Weston won't require
 | 
						|
 * bleeding-edge kernel headers.
 | 
						|
 */
 | 
						|
#ifndef DRM_FORMAT_R8
 | 
						|
#define DRM_FORMAT_R8            fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef DRM_FORMAT_GR88
 | 
						|
#define DRM_FORMAT_GR88          fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
 | 
						|
#endif
 | 
						|
 | 
						|
struct yuv_format_descriptor yuv_formats[] = {
 | 
						|
	{
 | 
						|
		.format = DRM_FORMAT_YUYV,
 | 
						|
		.input_planes = 1,
 | 
						|
		.output_planes = 2,
 | 
						|
		.texture_type = EGL_TEXTURE_Y_XUXV_WL,
 | 
						|
		{{
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_GR88,
 | 
						|
			.plane_index = 0
 | 
						|
		}, {
 | 
						|
			.width_divisor = 2,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_ARGB8888,
 | 
						|
			.plane_index = 0
 | 
						|
		}}
 | 
						|
	}, {
 | 
						|
		.format = DRM_FORMAT_NV12,
 | 
						|
		.input_planes = 2,
 | 
						|
		.output_planes = 2,
 | 
						|
		.texture_type = EGL_TEXTURE_Y_UV_WL,
 | 
						|
		{{
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 0
 | 
						|
		}, {
 | 
						|
			.width_divisor = 2,
 | 
						|
			.height_divisor = 2,
 | 
						|
			.format = DRM_FORMAT_GR88,
 | 
						|
			.plane_index = 1
 | 
						|
		}}
 | 
						|
	}, {
 | 
						|
		.format = DRM_FORMAT_YUV420,
 | 
						|
		.input_planes = 3,
 | 
						|
		.output_planes = 3,
 | 
						|
		.texture_type = EGL_TEXTURE_Y_U_V_WL,
 | 
						|
		{{
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 0
 | 
						|
		}, {
 | 
						|
			.width_divisor = 2,
 | 
						|
			.height_divisor = 2,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 1
 | 
						|
		}, {
 | 
						|
			.width_divisor = 2,
 | 
						|
			.height_divisor = 2,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 2
 | 
						|
		}}
 | 
						|
	}, {
 | 
						|
		.format = DRM_FORMAT_YUV444,
 | 
						|
		.input_planes = 3,
 | 
						|
		.output_planes = 3,
 | 
						|
		.texture_type = EGL_TEXTURE_Y_U_V_WL,
 | 
						|
		{{
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 0
 | 
						|
		}, {
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 1
 | 
						|
		}, {
 | 
						|
			.width_divisor = 1,
 | 
						|
			.height_divisor = 1,
 | 
						|
			.format = DRM_FORMAT_R8,
 | 
						|
			.plane_index = 2
 | 
						|
		}}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static struct egl_image *
 | 
						|
import_dmabuf_single_plane(struct gl_renderer *gr,
 | 
						|
                           const struct dmabuf_attributes *attributes,
 | 
						|
                           struct yuv_plane_descriptor *descriptor)
 | 
						|
{
 | 
						|
	struct dmabuf_attributes plane;
 | 
						|
	struct egl_image *image;
 | 
						|
	char fmt[4];
 | 
						|
 | 
						|
	plane.width = attributes->width / descriptor->width_divisor;
 | 
						|
	plane.height = attributes->height / descriptor->height_divisor;
 | 
						|
	plane.format = descriptor->format;
 | 
						|
	plane.n_planes = 1;
 | 
						|
	plane.fd[0] = attributes->fd[descriptor->plane_index];
 | 
						|
	plane.offset[0] = attributes->offset[descriptor->plane_index];
 | 
						|
	plane.stride[0] = attributes->stride[descriptor->plane_index];
 | 
						|
	plane.modifier[0] = attributes->modifier[descriptor->plane_index];
 | 
						|
 | 
						|
	image = import_simple_dmabuf(gr, &plane);
 | 
						|
	if (!image) {
 | 
						|
		weston_log("Failed to import plane %d as %.4s\n",
 | 
						|
		           descriptor->plane_index,
 | 
						|
		           dump_format(descriptor->format, fmt));
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return image;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
import_yuv_dmabuf(struct gl_renderer *gr,
 | 
						|
                  struct dmabuf_image *image)
 | 
						|
{
 | 
						|
	unsigned i;
 | 
						|
	int j;
 | 
						|
	int ret;
 | 
						|
	struct yuv_format_descriptor *format = NULL;
 | 
						|
	struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
 | 
						|
	char fmt[4];
 | 
						|
 | 
						|
	for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
 | 
						|
		if (yuv_formats[i].format == attributes->format) {
 | 
						|
			format = &yuv_formats[i];
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!format) {
 | 
						|
		weston_log("Error during import, and no known conversion for format "
 | 
						|
		           "%.4s in the renderer\n",
 | 
						|
		           dump_format(attributes->format, fmt));
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (attributes->n_planes != format->input_planes) {
 | 
						|
		weston_log("%.4s dmabuf must contain %d plane%s (%d provided)\n",
 | 
						|
		           dump_format(format->format, fmt),
 | 
						|
		           format->input_planes,
 | 
						|
		           (format->input_planes > 1) ? "s" : "",
 | 
						|
		           attributes->n_planes);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	for (j = 0; j < format->output_planes; ++j) {
 | 
						|
		image->images[j] = import_dmabuf_single_plane(gr, attributes,
 | 
						|
		                                              &format->plane[j]);
 | 
						|
		if (!image->images[j]) {
 | 
						|
			while (j) {
 | 
						|
				ret = egl_image_unref(image->images[--j]);
 | 
						|
				assert(ret == 0);
 | 
						|
			}
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	image->num_images = format->output_planes;
 | 
						|
 | 
						|
	switch (format->texture_type) {
 | 
						|
	case EGL_TEXTURE_Y_XUXV_WL:
 | 
						|
		image->shader = &gr->texture_shader_y_xuxv;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_Y_UV_WL:
 | 
						|
		image->shader = &gr->texture_shader_y_uv;
 | 
						|
		break;
 | 
						|
	case EGL_TEXTURE_Y_U_V_WL:
 | 
						|
		image->shader = &gr->texture_shader_y_u_v;
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		assert(false);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static GLenum
 | 
						|
choose_texture_target(struct dmabuf_attributes *attributes)
 | 
						|
{
 | 
						|
	if (attributes->n_planes > 1)
 | 
						|
		return GL_TEXTURE_EXTERNAL_OES;
 | 
						|
 | 
						|
	switch (attributes->format & ~DRM_FORMAT_BIG_ENDIAN) {
 | 
						|
	case DRM_FORMAT_YUYV:
 | 
						|
	case DRM_FORMAT_YVYU:
 | 
						|
	case DRM_FORMAT_UYVY:
 | 
						|
	case DRM_FORMAT_VYUY:
 | 
						|
	case DRM_FORMAT_AYUV:
 | 
						|
		return GL_TEXTURE_EXTERNAL_OES;
 | 
						|
	default:
 | 
						|
		return GL_TEXTURE_2D;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static struct dmabuf_image *
 | 
						|
import_dmabuf(struct gl_renderer *gr,
 | 
						|
	      struct linux_dmabuf_buffer *dmabuf)
 | 
						|
{
 | 
						|
	struct egl_image *egl_image;
 | 
						|
	struct dmabuf_image *image;
 | 
						|
 | 
						|
	image = dmabuf_image_create();
 | 
						|
	image->dmabuf = dmabuf;
 | 
						|
 | 
						|
	egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
 | 
						|
	if (egl_image) {
 | 
						|
		image->num_images = 1;
 | 
						|
		image->images[0] = egl_image;
 | 
						|
		image->import_type = IMPORT_TYPE_DIRECT;
 | 
						|
		image->target = choose_texture_target(&dmabuf->attributes);
 | 
						|
 | 
						|
		switch (image->target) {
 | 
						|
		case GL_TEXTURE_2D:
 | 
						|
			image->shader = &gr->texture_shader_rgba;
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			image->shader = &gr->texture_shader_egl_external;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		if (!import_yuv_dmabuf(gr, image)) {
 | 
						|
			dmabuf_image_destroy(image);
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
		image->import_type = IMPORT_TYPE_GL_CONVERSION;
 | 
						|
		image->target = GL_TEXTURE_2D;
 | 
						|
	}
 | 
						|
 | 
						|
	return image;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_query_dmabuf_formats(struct weston_compositor *wc,
 | 
						|
				int **formats, int *num_formats)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(wc);
 | 
						|
	static const int fallback_formats[] = {
 | 
						|
		DRM_FORMAT_ARGB8888,
 | 
						|
		DRM_FORMAT_XRGB8888,
 | 
						|
		DRM_FORMAT_YUYV,
 | 
						|
		DRM_FORMAT_NV12,
 | 
						|
		DRM_FORMAT_YUV420,
 | 
						|
		DRM_FORMAT_YUV444,
 | 
						|
	};
 | 
						|
	bool fallback = false;
 | 
						|
	EGLint num;
 | 
						|
 | 
						|
	assert(gr->has_dmabuf_import);
 | 
						|
 | 
						|
	if (!gr->has_dmabuf_import_modifiers ||
 | 
						|
	    !gr->query_dmabuf_formats(gr->egl_display, 0, NULL, &num)) {
 | 
						|
		num = gr->has_gl_texture_rg ? ARRAY_LENGTH(fallback_formats) : 2;
 | 
						|
		fallback = true;
 | 
						|
	}
 | 
						|
 | 
						|
	*formats = calloc(num, sizeof(int));
 | 
						|
	if (*formats == NULL) {
 | 
						|
		*num_formats = 0;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (fallback) {
 | 
						|
		memcpy(*formats, fallback_formats, num * sizeof(int));
 | 
						|
		*num_formats = num;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!gr->query_dmabuf_formats(gr->egl_display, num, *formats, &num)) {
 | 
						|
		*num_formats = 0;
 | 
						|
		free(*formats);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	*num_formats = num;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_query_dmabuf_modifiers(struct weston_compositor *wc, int format,
 | 
						|
					uint64_t **modifiers,
 | 
						|
					int *num_modifiers)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(wc);
 | 
						|
	int num;
 | 
						|
 | 
						|
	assert(gr->has_dmabuf_import);
 | 
						|
 | 
						|
	if (!gr->has_dmabuf_import_modifiers ||
 | 
						|
		!gr->query_dmabuf_modifiers(gr->egl_display, format, 0, NULL,
 | 
						|
					    NULL, &num) ||
 | 
						|
		num == 0) {
 | 
						|
		*num_modifiers = 0;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	*modifiers = calloc(num, sizeof(uint64_t));
 | 
						|
	if (*modifiers == NULL) {
 | 
						|
		*num_modifiers = 0;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (!gr->query_dmabuf_modifiers(gr->egl_display, format,
 | 
						|
				num, *modifiers, NULL, &num)) {
 | 
						|
		*num_modifiers = 0;
 | 
						|
		free(*modifiers);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	*num_modifiers = num;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
gl_renderer_import_dmabuf(struct weston_compositor *ec,
 | 
						|
			  struct linux_dmabuf_buffer *dmabuf)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct dmabuf_image *image;
 | 
						|
	int i;
 | 
						|
 | 
						|
	assert(gr->has_dmabuf_import);
 | 
						|
 | 
						|
	for (i = 0; i < dmabuf->attributes.n_planes; i++) {
 | 
						|
		/* return if EGL doesn't support import modifiers */
 | 
						|
		if (dmabuf->attributes.modifier[i] != DRM_FORMAT_MOD_INVALID)
 | 
						|
			if (!gr->has_dmabuf_import_modifiers)
 | 
						|
				return false;
 | 
						|
 | 
						|
		/* return if modifiers passed are unequal */
 | 
						|
		if (dmabuf->attributes.modifier[i] !=
 | 
						|
		    dmabuf->attributes.modifier[0])
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* reject all flags we do not recognize or handle */
 | 
						|
	if (dmabuf->attributes.flags & ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT)
 | 
						|
		return false;
 | 
						|
 | 
						|
	image = import_dmabuf(gr, dmabuf);
 | 
						|
	if (!image)
 | 
						|
		return false;
 | 
						|
 | 
						|
	wl_list_insert(&gr->dmabuf_images, &image->link);
 | 
						|
	linux_dmabuf_buffer_set_user_data(dmabuf, image,
 | 
						|
		gl_renderer_destroy_dmabuf);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
import_known_dmabuf(struct gl_renderer *gr,
 | 
						|
                    struct dmabuf_image *image)
 | 
						|
{
 | 
						|
	switch (image->import_type) {
 | 
						|
	case IMPORT_TYPE_DIRECT:
 | 
						|
		image->images[0] = import_simple_dmabuf(gr, &image->dmabuf->attributes);
 | 
						|
		if (!image->images[0])
 | 
						|
			return false;
 | 
						|
		image->num_images = 1;
 | 
						|
		break;
 | 
						|
 | 
						|
	case IMPORT_TYPE_GL_CONVERSION:
 | 
						|
		if (!import_yuv_dmabuf(gr, image))
 | 
						|
			return false;
 | 
						|
		break;
 | 
						|
 | 
						|
	default:
 | 
						|
		weston_log("Invalid import type for dmabuf\n");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool
 | 
						|
dmabuf_is_opaque(struct linux_dmabuf_buffer *dmabuf)
 | 
						|
{
 | 
						|
	const struct pixel_format_info *info;
 | 
						|
 | 
						|
	info = pixel_format_get_info(dmabuf->attributes.format &
 | 
						|
				     ~DRM_FORMAT_BIG_ENDIAN);
 | 
						|
	if (!info)
 | 
						|
		return false;
 | 
						|
 | 
						|
	return pixel_format_is_opaque(info);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_attach_dmabuf(struct weston_surface *surface,
 | 
						|
			  struct weston_buffer *buffer,
 | 
						|
			  struct linux_dmabuf_buffer *dmabuf)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(surface->compositor);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(surface);
 | 
						|
	struct dmabuf_image *image;
 | 
						|
	int i;
 | 
						|
	int ret;
 | 
						|
 | 
						|
	if (!gr->has_dmabuf_import) {
 | 
						|
		linux_dmabuf_buffer_send_server_error(dmabuf,
 | 
						|
				"EGL dmabuf import not supported");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	buffer->width = dmabuf->attributes.width;
 | 
						|
	buffer->height = dmabuf->attributes.height;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * GL-renderer uses the OpenGL convention of texture coordinates, where
 | 
						|
	 * the origin is at bottom-left. Because dmabuf buffers have the origin
 | 
						|
	 * at top-left, we must invert the Y_INVERT flag to get the image right.
 | 
						|
	 */
 | 
						|
	buffer->y_inverted =
 | 
						|
		!(dmabuf->attributes.flags & ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT);
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_images; i++)
 | 
						|
		egl_image_unref(gs->images[i]);
 | 
						|
	gs->num_images = 0;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * We try to always hold an imported EGLImage from the dmabuf
 | 
						|
	 * to prevent the client from preventing re-imports. But, we also
 | 
						|
	 * need to re-import every time the contents may change because
 | 
						|
	 * GL driver's caching may need flushing.
 | 
						|
	 *
 | 
						|
	 * Here we release the cache reference which has to be final.
 | 
						|
	 */
 | 
						|
	image = linux_dmabuf_buffer_get_user_data(dmabuf);
 | 
						|
 | 
						|
	/* The dmabuf_image should have been created during the import */
 | 
						|
	assert(image != NULL);
 | 
						|
 | 
						|
	for (i = 0; i < image->num_images; ++i) {
 | 
						|
		ret = egl_image_unref(image->images[i]);
 | 
						|
		assert(ret == 0);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!import_known_dmabuf(gr, image)) {
 | 
						|
		linux_dmabuf_buffer_send_server_error(dmabuf, "EGL dmabuf import failed");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	gs->num_images = image->num_images;
 | 
						|
	for (i = 0; i < gs->num_images; ++i)
 | 
						|
		gs->images[i] = egl_image_ref(image->images[i]);
 | 
						|
 | 
						|
	gs->target = image->target;
 | 
						|
	ensure_textures(gs, gs->num_images);
 | 
						|
	for (i = 0; i < gs->num_images; ++i) {
 | 
						|
		glActiveTexture(GL_TEXTURE0 + i);
 | 
						|
		glBindTexture(gs->target, gs->textures[i]);
 | 
						|
		gr->image_target_texture_2d(gs->target, gs->images[i]->image);
 | 
						|
	}
 | 
						|
 | 
						|
	gs->shader = image->shader;
 | 
						|
	gs->pitch = buffer->width;
 | 
						|
	gs->height = buffer->height;
 | 
						|
	gs->buffer_type = BUFFER_TYPE_EGL;
 | 
						|
	gs->y_inverted = buffer->y_inverted;
 | 
						|
	surface->is_opaque = dmabuf_is_opaque(dmabuf);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = es->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(es);
 | 
						|
	struct wl_shm_buffer *shm_buffer;
 | 
						|
	struct linux_dmabuf_buffer *dmabuf;
 | 
						|
	EGLint format;
 | 
						|
	int i;
 | 
						|
 | 
						|
	weston_buffer_reference(&gs->buffer_ref, buffer);
 | 
						|
	weston_buffer_release_reference(&gs->buffer_release_ref,
 | 
						|
					es->buffer_release_ref.buffer_release);
 | 
						|
 | 
						|
	if (!buffer) {
 | 
						|
		for (i = 0; i < gs->num_images; i++) {
 | 
						|
			egl_image_unref(gs->images[i]);
 | 
						|
			gs->images[i] = NULL;
 | 
						|
		}
 | 
						|
		gs->num_images = 0;
 | 
						|
		glDeleteTextures(gs->num_textures, gs->textures);
 | 
						|
		gs->num_textures = 0;
 | 
						|
		gs->buffer_type = BUFFER_TYPE_NULL;
 | 
						|
		gs->y_inverted = true;
 | 
						|
		es->is_opaque = false;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	shm_buffer = wl_shm_buffer_get(buffer->resource);
 | 
						|
 | 
						|
	if (shm_buffer)
 | 
						|
		gl_renderer_attach_shm(es, buffer, shm_buffer);
 | 
						|
	else if (gr->has_bind_display &&
 | 
						|
		 gr->query_buffer(gr->egl_display, (void *)buffer->resource,
 | 
						|
				  EGL_TEXTURE_FORMAT, &format))
 | 
						|
		gl_renderer_attach_egl(es, buffer, format);
 | 
						|
	else if ((dmabuf = linux_dmabuf_buffer_get(buffer->resource)))
 | 
						|
		gl_renderer_attach_dmabuf(es, buffer, dmabuf);
 | 
						|
	else {
 | 
						|
		weston_log("unhandled buffer type!\n");
 | 
						|
		if (gr->has_bind_display) {
 | 
						|
		  weston_log("eglQueryWaylandBufferWL failed\n");
 | 
						|
		  gl_renderer_print_egl_error_state();
 | 
						|
		}
 | 
						|
		weston_buffer_reference(&gs->buffer_ref, NULL);
 | 
						|
		weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
 | 
						|
		gs->buffer_type = BUFFER_TYPE_NULL;
 | 
						|
		gs->y_inverted = true;
 | 
						|
		es->is_opaque = false;
 | 
						|
                weston_buffer_send_server_error(buffer,
 | 
						|
			"disconnecting due to unhandled buffer type");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_surface_set_color(struct weston_surface *surface,
 | 
						|
		 float red, float green, float blue, float alpha)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs = get_surface_state(surface);
 | 
						|
	struct gl_renderer *gr = get_renderer(surface->compositor);
 | 
						|
 | 
						|
	gs->color[0] = red;
 | 
						|
	gs->color[1] = green;
 | 
						|
	gs->color[2] = blue;
 | 
						|
	gs->color[3] = alpha;
 | 
						|
	gs->buffer_type = BUFFER_TYPE_SOLID;
 | 
						|
	gs->pitch = 1;
 | 
						|
	gs->height = 1;
 | 
						|
 | 
						|
	gs->shader = &gr->solid_shader;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_surface_get_content_size(struct weston_surface *surface,
 | 
						|
				     int *width, int *height)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs = get_surface_state(surface);
 | 
						|
 | 
						|
	if (gs->buffer_type == BUFFER_TYPE_NULL) {
 | 
						|
		*width = 0;
 | 
						|
		*height = 0;
 | 
						|
	} else {
 | 
						|
		*width = gs->pitch;
 | 
						|
		*height = gs->height;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
pack_color(pixman_format_code_t format, float *c)
 | 
						|
{
 | 
						|
	uint8_t r = round(c[0] * 255.0f);
 | 
						|
	uint8_t g = round(c[1] * 255.0f);
 | 
						|
	uint8_t b = round(c[2] * 255.0f);
 | 
						|
	uint8_t a = round(c[3] * 255.0f);
 | 
						|
 | 
						|
	switch (format) {
 | 
						|
	case PIXMAN_a8b8g8r8:
 | 
						|
		return (a << 24) | (b << 16) | (g << 8) | r;
 | 
						|
	default:
 | 
						|
		assert(0);
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_surface_copy_content(struct weston_surface *surface,
 | 
						|
				 void *target, size_t size,
 | 
						|
				 int src_x, int src_y,
 | 
						|
				 int width, int height)
 | 
						|
{
 | 
						|
	static const GLfloat verts[4 * 2] = {
 | 
						|
		0.0f, 0.0f,
 | 
						|
		1.0f, 0.0f,
 | 
						|
		1.0f, 1.0f,
 | 
						|
		0.0f, 1.0f
 | 
						|
	};
 | 
						|
	static const GLfloat projmat_normal[16] = { /* transpose */
 | 
						|
		 2.0f,  0.0f, 0.0f, 0.0f,
 | 
						|
		 0.0f,  2.0f, 0.0f, 0.0f,
 | 
						|
		 0.0f,  0.0f, 1.0f, 0.0f,
 | 
						|
		-1.0f, -1.0f, 0.0f, 1.0f
 | 
						|
	};
 | 
						|
	static const GLfloat projmat_yinvert[16] = { /* transpose */
 | 
						|
		 2.0f,  0.0f, 0.0f, 0.0f,
 | 
						|
		 0.0f, -2.0f, 0.0f, 0.0f,
 | 
						|
		 0.0f,  0.0f, 1.0f, 0.0f,
 | 
						|
		-1.0f,  1.0f, 0.0f, 1.0f
 | 
						|
	};
 | 
						|
	const pixman_format_code_t format = PIXMAN_a8b8g8r8;
 | 
						|
	const size_t bytespp = 4; /* PIXMAN_a8b8g8r8 */
 | 
						|
	const GLenum gl_format = GL_RGBA; /* PIXMAN_a8b8g8r8 little-endian */
 | 
						|
	struct gl_renderer *gr = get_renderer(surface->compositor);
 | 
						|
	struct gl_surface_state *gs = get_surface_state(surface);
 | 
						|
	int cw, ch;
 | 
						|
	GLuint fbo;
 | 
						|
	GLuint tex;
 | 
						|
	GLenum status;
 | 
						|
	const GLfloat *proj;
 | 
						|
	int i;
 | 
						|
 | 
						|
	gl_renderer_surface_get_content_size(surface, &cw, &ch);
 | 
						|
 | 
						|
	switch (gs->buffer_type) {
 | 
						|
	case BUFFER_TYPE_NULL:
 | 
						|
		return -1;
 | 
						|
	case BUFFER_TYPE_SOLID:
 | 
						|
		*(uint32_t *)target = pack_color(format, gs->color);
 | 
						|
		return 0;
 | 
						|
	case BUFFER_TYPE_SHM:
 | 
						|
		gl_renderer_flush_damage(surface);
 | 
						|
		/* fall through */
 | 
						|
	case BUFFER_TYPE_EGL:
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	glGenTextures(1, &tex);
 | 
						|
	glBindTexture(GL_TEXTURE_2D, tex);
 | 
						|
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cw, ch,
 | 
						|
		     0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
 | 
						|
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
						|
 | 
						|
	glGenFramebuffers(1, &fbo);
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
 | 
						|
	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | 
						|
			       GL_TEXTURE_2D, tex, 0);
 | 
						|
 | 
						|
	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 | 
						|
	if (status != GL_FRAMEBUFFER_COMPLETE) {
 | 
						|
		weston_log("%s: fbo error: %#x\n", __func__, status);
 | 
						|
		glDeleteFramebuffers(1, &fbo);
 | 
						|
		glDeleteTextures(1, &tex);
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	glViewport(0, 0, cw, ch);
 | 
						|
	glDisable(GL_BLEND);
 | 
						|
	use_shader(gr, gs->shader);
 | 
						|
	if (gs->y_inverted)
 | 
						|
		proj = projmat_normal;
 | 
						|
	else
 | 
						|
		proj = projmat_yinvert;
 | 
						|
 | 
						|
	glUniformMatrix4fv(gs->shader->proj_uniform, 1, GL_FALSE, proj);
 | 
						|
	glUniform1f(gs->shader->alpha_uniform, 1.0f);
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_textures; i++) {
 | 
						|
		glUniform1i(gs->shader->tex_uniforms[i], i);
 | 
						|
 | 
						|
		glActiveTexture(GL_TEXTURE0 + i);
 | 
						|
		glBindTexture(gs->target, gs->textures[i]);
 | 
						|
		glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
						|
		glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
						|
	}
 | 
						|
 | 
						|
	/* position: */
 | 
						|
	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
 | 
						|
	glEnableVertexAttribArray(0);
 | 
						|
 | 
						|
	/* texcoord: */
 | 
						|
	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, verts);
 | 
						|
	glEnableVertexAttribArray(1);
 | 
						|
 | 
						|
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | 
						|
 | 
						|
	glDisableVertexAttribArray(1);
 | 
						|
	glDisableVertexAttribArray(0);
 | 
						|
 | 
						|
	glPixelStorei(GL_PACK_ALIGNMENT, bytespp);
 | 
						|
	glReadPixels(src_x, src_y, width, height, gl_format,
 | 
						|
		     GL_UNSIGNED_BYTE, target);
 | 
						|
 | 
						|
	glDeleteFramebuffers(1, &fbo);
 | 
						|
	glDeleteTextures(1, &tex);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	wl_list_remove(&gs->surface_destroy_listener.link);
 | 
						|
	wl_list_remove(&gs->renderer_destroy_listener.link);
 | 
						|
 | 
						|
	gs->surface->renderer_state = NULL;
 | 
						|
 | 
						|
	glDeleteTextures(gs->num_textures, gs->textures);
 | 
						|
 | 
						|
	for (i = 0; i < gs->num_images; i++)
 | 
						|
		egl_image_unref(gs->images[i]);
 | 
						|
 | 
						|
	weston_buffer_reference(&gs->buffer_ref, NULL);
 | 
						|
	weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
 | 
						|
	pixman_region32_fini(&gs->texture_damage);
 | 
						|
	free(gs);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs;
 | 
						|
	struct gl_renderer *gr;
 | 
						|
 | 
						|
	gs = container_of(listener, struct gl_surface_state,
 | 
						|
			  surface_destroy_listener);
 | 
						|
 | 
						|
	gr = get_renderer(gs->surface->compositor);
 | 
						|
 | 
						|
	surface_state_destroy(gs, gr);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs;
 | 
						|
	struct gl_renderer *gr;
 | 
						|
 | 
						|
	gr = data;
 | 
						|
 | 
						|
	gs = container_of(listener, struct gl_surface_state,
 | 
						|
			  renderer_destroy_listener);
 | 
						|
 | 
						|
	surface_state_destroy(gs, gr);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_create_surface(struct weston_surface *surface)
 | 
						|
{
 | 
						|
	struct gl_surface_state *gs;
 | 
						|
	struct gl_renderer *gr = get_renderer(surface->compositor);
 | 
						|
 | 
						|
	gs = zalloc(sizeof *gs);
 | 
						|
	if (gs == NULL)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	/* A buffer is never attached to solid color surfaces, yet
 | 
						|
	 * they still go through texcoord computations. Do not divide
 | 
						|
	 * by zero there.
 | 
						|
	 */
 | 
						|
	gs->pitch = 1;
 | 
						|
	gs->y_inverted = true;
 | 
						|
 | 
						|
	gs->surface = surface;
 | 
						|
 | 
						|
	pixman_region32_init(&gs->texture_damage);
 | 
						|
	surface->renderer_state = gs;
 | 
						|
 | 
						|
	gs->surface_destroy_listener.notify =
 | 
						|
		surface_state_handle_surface_destroy;
 | 
						|
	wl_signal_add(&surface->destroy_signal,
 | 
						|
		      &gs->surface_destroy_listener);
 | 
						|
 | 
						|
	gs->renderer_destroy_listener.notify =
 | 
						|
		surface_state_handle_renderer_destroy;
 | 
						|
	wl_signal_add(&gr->destroy_signal,
 | 
						|
		      &gs->renderer_destroy_listener);
 | 
						|
 | 
						|
	if (surface->buffer_ref.buffer) {
 | 
						|
		gl_renderer_attach(surface, surface->buffer_ref.buffer);
 | 
						|
		gl_renderer_flush_damage(surface);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static const char vertex_shader[] =
 | 
						|
	"uniform mat4 proj;\n"
 | 
						|
	"attribute vec2 position;\n"
 | 
						|
	"attribute vec2 texcoord;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"void main()\n"
 | 
						|
	"{\n"
 | 
						|
	"   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
 | 
						|
	"   v_texcoord = texcoord;\n"
 | 
						|
	"}\n";
 | 
						|
 | 
						|
/* Declare common fragment shader uniforms */
 | 
						|
#define FRAGMENT_CONVERT_YUV						\
 | 
						|
	"  y *= alpha;\n"						\
 | 
						|
	"  u *= alpha;\n"						\
 | 
						|
	"  v *= alpha;\n"						\
 | 
						|
	"  gl_FragColor.r = y + 1.59602678 * v;\n"			\
 | 
						|
	"  gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n"	\
 | 
						|
	"  gl_FragColor.b = y + 2.01723214 * u;\n"			\
 | 
						|
	"  gl_FragColor.a = alpha;\n"
 | 
						|
 | 
						|
static const char fragment_debug[] =
 | 
						|
	"  gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
 | 
						|
 | 
						|
static const char fragment_brace[] =
 | 
						|
	"}\n";
 | 
						|
 | 
						|
static const char texture_fragment_shader_rgba[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform sampler2D tex;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main()\n"
 | 
						|
	"{\n"
 | 
						|
	"   gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
 | 
						|
	;
 | 
						|
 | 
						|
static const char texture_fragment_shader_rgbx[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform sampler2D tex;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main()\n"
 | 
						|
	"{\n"
 | 
						|
	"   gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
 | 
						|
	"   gl_FragColor.a = alpha;\n"
 | 
						|
	;
 | 
						|
 | 
						|
static const char texture_fragment_shader_egl_external[] =
 | 
						|
	"#extension GL_OES_EGL_image_external : require\n"
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform samplerExternalOES tex;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main()\n"
 | 
						|
	"{\n"
 | 
						|
	"   gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
 | 
						|
	;
 | 
						|
 | 
						|
static const char texture_fragment_shader_y_uv[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"uniform sampler2D tex;\n"
 | 
						|
	"uniform sampler2D tex1;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main() {\n"
 | 
						|
	"  float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
 | 
						|
	"  float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
 | 
						|
	"  float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
 | 
						|
	FRAGMENT_CONVERT_YUV
 | 
						|
	;
 | 
						|
 | 
						|
static const char texture_fragment_shader_y_u_v[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"uniform sampler2D tex;\n"
 | 
						|
	"uniform sampler2D tex1;\n"
 | 
						|
	"uniform sampler2D tex2;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main() {\n"
 | 
						|
	"  float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
 | 
						|
	"  float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
 | 
						|
	"  float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
 | 
						|
	FRAGMENT_CONVERT_YUV
 | 
						|
	;
 | 
						|
 | 
						|
static const char texture_fragment_shader_y_xuxv[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"uniform sampler2D tex;\n"
 | 
						|
	"uniform sampler2D tex1;\n"
 | 
						|
	"varying vec2 v_texcoord;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main() {\n"
 | 
						|
	"  float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
 | 
						|
	"  float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
 | 
						|
	"  float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
 | 
						|
	FRAGMENT_CONVERT_YUV
 | 
						|
	;
 | 
						|
 | 
						|
static const char solid_fragment_shader[] =
 | 
						|
	"precision mediump float;\n"
 | 
						|
	"uniform vec4 color;\n"
 | 
						|
	"uniform float alpha;\n"
 | 
						|
	"void main()\n"
 | 
						|
	"{\n"
 | 
						|
	"   gl_FragColor = alpha * color\n;"
 | 
						|
	;
 | 
						|
 | 
						|
static int
 | 
						|
compile_shader(GLenum type, int count, const char **sources)
 | 
						|
{
 | 
						|
	GLuint s;
 | 
						|
	char msg[512];
 | 
						|
	GLint status;
 | 
						|
 | 
						|
	s = glCreateShader(type);
 | 
						|
	glShaderSource(s, count, sources, NULL);
 | 
						|
	glCompileShader(s);
 | 
						|
	glGetShaderiv(s, GL_COMPILE_STATUS, &status);
 | 
						|
	if (!status) {
 | 
						|
		glGetShaderInfoLog(s, sizeof msg, NULL, msg);
 | 
						|
		weston_log("shader info: %s\n", msg);
 | 
						|
		return GL_NONE;
 | 
						|
	}
 | 
						|
 | 
						|
	return s;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
 | 
						|
		   const char *vertex_source, const char *fragment_source)
 | 
						|
{
 | 
						|
	char msg[512];
 | 
						|
	GLint status;
 | 
						|
	int count;
 | 
						|
	const char *sources[3];
 | 
						|
 | 
						|
	shader->vertex_shader =
 | 
						|
		compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
 | 
						|
 | 
						|
	if (renderer->fragment_shader_debug) {
 | 
						|
		sources[0] = fragment_source;
 | 
						|
		sources[1] = fragment_debug;
 | 
						|
		sources[2] = fragment_brace;
 | 
						|
		count = 3;
 | 
						|
	} else {
 | 
						|
		sources[0] = fragment_source;
 | 
						|
		sources[1] = fragment_brace;
 | 
						|
		count = 2;
 | 
						|
	}
 | 
						|
 | 
						|
	shader->fragment_shader =
 | 
						|
		compile_shader(GL_FRAGMENT_SHADER, count, sources);
 | 
						|
 | 
						|
	shader->program = glCreateProgram();
 | 
						|
	glAttachShader(shader->program, shader->vertex_shader);
 | 
						|
	glAttachShader(shader->program, shader->fragment_shader);
 | 
						|
	glBindAttribLocation(shader->program, 0, "position");
 | 
						|
	glBindAttribLocation(shader->program, 1, "texcoord");
 | 
						|
 | 
						|
	glLinkProgram(shader->program);
 | 
						|
	glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
 | 
						|
	if (!status) {
 | 
						|
		glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
 | 
						|
		weston_log("link info: %s\n", msg);
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
 | 
						|
	shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
 | 
						|
	shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
 | 
						|
	shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
 | 
						|
	shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
 | 
						|
	shader->color_uniform = glGetUniformLocation(shader->program, "color");
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
shader_release(struct gl_shader *shader)
 | 
						|
{
 | 
						|
	glDeleteShader(shader->vertex_shader);
 | 
						|
	glDeleteShader(shader->fragment_shader);
 | 
						|
	glDeleteProgram(shader->program);
 | 
						|
 | 
						|
	shader->vertex_shader = 0;
 | 
						|
	shader->fragment_shader = 0;
 | 
						|
	shader->program = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
log_extensions(const char *name, const char *extensions)
 | 
						|
{
 | 
						|
	const char *p, *end;
 | 
						|
	int l;
 | 
						|
	int len;
 | 
						|
 | 
						|
	l = weston_log("%s:", name);
 | 
						|
	p = extensions;
 | 
						|
	while (*p) {
 | 
						|
		end = strchrnul(p, ' ');
 | 
						|
		len = end - p;
 | 
						|
		if (l + len > 78)
 | 
						|
			l = weston_log_continue("\n" STAMP_SPACE "%.*s",
 | 
						|
						len, p);
 | 
						|
		else
 | 
						|
			l += weston_log_continue(" %.*s", len, p);
 | 
						|
		for (p = end; isspace(*p); p++)
 | 
						|
			;
 | 
						|
	}
 | 
						|
	weston_log_continue("\n");
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
log_egl_info(EGLDisplay egldpy)
 | 
						|
{
 | 
						|
	const char *str;
 | 
						|
 | 
						|
	str = eglQueryString(egldpy, EGL_VERSION);
 | 
						|
	weston_log("EGL version: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = eglQueryString(egldpy, EGL_VENDOR);
 | 
						|
	weston_log("EGL vendor: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = eglQueryString(egldpy, EGL_CLIENT_APIS);
 | 
						|
	weston_log("EGL client APIs: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = eglQueryString(egldpy, EGL_EXTENSIONS);
 | 
						|
	log_extensions("EGL extensions", str ? str : "(null)");
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
log_gl_info(void)
 | 
						|
{
 | 
						|
	const char *str;
 | 
						|
 | 
						|
	str = (char *)glGetString(GL_VERSION);
 | 
						|
	weston_log("GL version: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
 | 
						|
	weston_log("GLSL version: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = (char *)glGetString(GL_VENDOR);
 | 
						|
	weston_log("GL vendor: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = (char *)glGetString(GL_RENDERER);
 | 
						|
	weston_log("GL renderer: %s\n", str ? str : "(null)");
 | 
						|
 | 
						|
	str = (char *)glGetString(GL_EXTENSIONS);
 | 
						|
	log_extensions("GL extensions", str ? str : "(null)");
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_output_set_border(struct weston_output *output,
 | 
						|
			      enum gl_renderer_border_side side,
 | 
						|
			      int32_t width, int32_t height,
 | 
						|
			      int32_t tex_width, unsigned char *data)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
 | 
						|
	if (go->borders[side].width != width ||
 | 
						|
	    go->borders[side].height != height)
 | 
						|
		/* In this case, we have to blow everything and do a full
 | 
						|
		 * repaint. */
 | 
						|
		go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
 | 
						|
 | 
						|
	if (data == NULL) {
 | 
						|
		width = 0;
 | 
						|
		height = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	go->borders[side].width = width;
 | 
						|
	go->borders[side].height = height;
 | 
						|
	go->borders[side].tex_width = tex_width;
 | 
						|
	go->borders[side].data = data;
 | 
						|
	go->border_status |= 1 << side;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
 | 
						|
 | 
						|
static EGLSurface
 | 
						|
gl_renderer_create_window_surface(struct gl_renderer *gr,
 | 
						|
				  EGLNativeWindowType window_for_legacy,
 | 
						|
				  void *window_for_platform,
 | 
						|
				  const uint32_t *drm_formats,
 | 
						|
				  unsigned drm_formats_count)
 | 
						|
{
 | 
						|
	EGLSurface egl_surface = EGL_NO_SURFACE;
 | 
						|
	EGLConfig egl_config;
 | 
						|
 | 
						|
	egl_config = gl_renderer_get_egl_config(gr, EGL_WINDOW_BIT,
 | 
						|
						drm_formats, drm_formats_count);
 | 
						|
	if (egl_config == EGL_NO_CONFIG_KHR)
 | 
						|
		return EGL_NO_SURFACE;
 | 
						|
 | 
						|
	log_egl_config_info(gr->egl_display, egl_config);
 | 
						|
 | 
						|
	if (gr->create_platform_window)
 | 
						|
		egl_surface = gr->create_platform_window(gr->egl_display,
 | 
						|
							 egl_config,
 | 
						|
							 window_for_platform,
 | 
						|
							 NULL);
 | 
						|
	else
 | 
						|
		egl_surface = eglCreateWindowSurface(gr->egl_display,
 | 
						|
						     egl_config,
 | 
						|
						     window_for_legacy, NULL);
 | 
						|
 | 
						|
	return egl_surface;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_output_create(struct weston_output *output,
 | 
						|
			  EGLSurface surface)
 | 
						|
{
 | 
						|
	struct gl_output_state *go;
 | 
						|
	int i;
 | 
						|
 | 
						|
	go = zalloc(sizeof *go);
 | 
						|
	if (go == NULL)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	go->egl_surface = surface;
 | 
						|
 | 
						|
	for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
 | 
						|
		pixman_region32_init(&go->buffer_damage[i]);
 | 
						|
 | 
						|
	wl_list_init(&go->timeline_render_point_list);
 | 
						|
 | 
						|
	go->begin_render_sync = EGL_NO_SYNC_KHR;
 | 
						|
	go->end_render_sync = EGL_NO_SYNC_KHR;
 | 
						|
 | 
						|
	output->renderer_state = go;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_output_window_create(struct weston_output *output,
 | 
						|
				 EGLNativeWindowType window_for_legacy,
 | 
						|
				 void *window_for_platform,
 | 
						|
				 const uint32_t *drm_formats,
 | 
						|
				 unsigned drm_formats_count)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = output->compositor;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	EGLSurface egl_surface = EGL_NO_SURFACE;
 | 
						|
	int ret = 0;
 | 
						|
 | 
						|
	egl_surface = gl_renderer_create_window_surface(gr,
 | 
						|
							window_for_legacy,
 | 
						|
							window_for_platform,
 | 
						|
							drm_formats,
 | 
						|
							drm_formats_count);
 | 
						|
	if (egl_surface == EGL_NO_SURFACE) {
 | 
						|
		weston_log("failed to create egl surface\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	ret = gl_renderer_output_create(output, egl_surface);
 | 
						|
	if (ret < 0)
 | 
						|
		weston_platform_destroy_egl_surface(gr->egl_display, egl_surface);
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_output_pbuffer_create(struct weston_output *output,
 | 
						|
				  int width,
 | 
						|
				  int height,
 | 
						|
				  const uint32_t *drm_formats,
 | 
						|
				  unsigned drm_formats_count)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	EGLConfig pbuffer_config;
 | 
						|
	EGLSurface egl_surface;
 | 
						|
	int ret;
 | 
						|
	EGLint pbuffer_attribs[] = {
 | 
						|
		EGL_WIDTH, width,
 | 
						|
		EGL_HEIGHT, height,
 | 
						|
		EGL_NONE
 | 
						|
	};
 | 
						|
 | 
						|
	pbuffer_config = gl_renderer_get_egl_config(gr, EGL_PBUFFER_BIT,
 | 
						|
						    drm_formats,
 | 
						|
						    drm_formats_count);
 | 
						|
	if (pbuffer_config == EGL_NO_CONFIG_KHR) {
 | 
						|
		weston_log("failed to choose EGL config for PbufferSurface\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	log_egl_config_info(gr->egl_display, pbuffer_config);
 | 
						|
 | 
						|
	egl_surface = eglCreatePbufferSurface(gr->egl_display, pbuffer_config,
 | 
						|
					      pbuffer_attribs);
 | 
						|
	if (egl_surface == EGL_NO_SURFACE) {
 | 
						|
		weston_log("failed to create egl surface\n");
 | 
						|
		gl_renderer_print_egl_error_state();
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	ret = gl_renderer_output_create(output, egl_surface);
 | 
						|
	if (ret < 0)
 | 
						|
		eglDestroySurface(gr->egl_display, egl_surface);
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_output_destroy(struct weston_output *output)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct timeline_render_point *trp, *tmp;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for (i = 0; i < 2; i++)
 | 
						|
		pixman_region32_fini(&go->buffer_damage[i]);
 | 
						|
 | 
						|
	eglMakeCurrent(gr->egl_display,
 | 
						|
		       EGL_NO_SURFACE, EGL_NO_SURFACE,
 | 
						|
		       EGL_NO_CONTEXT);
 | 
						|
 | 
						|
	weston_platform_destroy_egl_surface(gr->egl_display, go->egl_surface);
 | 
						|
 | 
						|
	if (!wl_list_empty(&go->timeline_render_point_list))
 | 
						|
		weston_log("warning: discarding pending timeline render"
 | 
						|
			   "objects at output destruction");
 | 
						|
 | 
						|
	wl_list_for_each_safe(trp, tmp, &go->timeline_render_point_list, link)
 | 
						|
		timeline_render_point_destroy(trp);
 | 
						|
 | 
						|
	if (go->begin_render_sync != EGL_NO_SYNC_KHR)
 | 
						|
		gr->destroy_sync(gr->egl_display, go->begin_render_sync);
 | 
						|
	if (go->end_render_sync != EGL_NO_SYNC_KHR)
 | 
						|
		gr->destroy_sync(gr->egl_display, go->end_render_sync);
 | 
						|
 | 
						|
	free(go);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_create_fence_fd(struct weston_output *output)
 | 
						|
{
 | 
						|
	struct gl_output_state *go = get_output_state(output);
 | 
						|
	struct gl_renderer *gr = get_renderer(output->compositor);
 | 
						|
	int fd;
 | 
						|
 | 
						|
	if (go->end_render_sync == EGL_NO_SYNC_KHR)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	fd = gr->dup_native_fence_fd(gr->egl_display, go->end_render_sync);
 | 
						|
	if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	return fd;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gl_renderer_destroy(struct weston_compositor *ec)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct dmabuf_image *image, *next;
 | 
						|
 | 
						|
	wl_signal_emit(&gr->destroy_signal, gr);
 | 
						|
 | 
						|
	if (gr->has_bind_display)
 | 
						|
		gr->unbind_display(gr->egl_display, ec->wl_display);
 | 
						|
 | 
						|
	/* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
 | 
						|
	eglMakeCurrent(gr->egl_display,
 | 
						|
		       EGL_NO_SURFACE, EGL_NO_SURFACE,
 | 
						|
		       EGL_NO_CONTEXT);
 | 
						|
 | 
						|
 | 
						|
	wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
 | 
						|
		dmabuf_image_destroy(image);
 | 
						|
 | 
						|
	if (gr->dummy_surface != EGL_NO_SURFACE)
 | 
						|
		weston_platform_destroy_egl_surface(gr->egl_display,
 | 
						|
						    gr->dummy_surface);
 | 
						|
 | 
						|
	eglTerminate(gr->egl_display);
 | 
						|
	eglReleaseThread();
 | 
						|
 | 
						|
	wl_list_remove(&gr->output_destroy_listener.link);
 | 
						|
 | 
						|
	wl_array_release(&gr->vertices);
 | 
						|
	wl_array_release(&gr->vtxcnt);
 | 
						|
 | 
						|
	if (gr->fragment_binding)
 | 
						|
		weston_binding_destroy(gr->fragment_binding);
 | 
						|
	if (gr->fan_binding)
 | 
						|
		weston_binding_destroy(gr->fan_binding);
 | 
						|
 | 
						|
	free(gr);
 | 
						|
}
 | 
						|
 | 
						|
/** Checks whether a platform EGL client extension is supported
 | 
						|
 *
 | 
						|
 * \param ec The weston compositor
 | 
						|
 * \param extension_suffix The EGL client extension suffix
 | 
						|
 * \return 1 if supported, 0 if using fallbacks, -1 unsupported
 | 
						|
 *
 | 
						|
 * This function checks whether a specific platform_* extension is supported
 | 
						|
 * by EGL.
 | 
						|
 *
 | 
						|
 * The extension suffix should be the suffix of the platform extension (that
 | 
						|
 * specifies a platform argument as defined in EGL_EXT_platform_base). For
 | 
						|
 * example, passing "foo" will check whether either "EGL_KHR_platform_foo",
 | 
						|
 * "EGL_EXT_platform_foo", or "EGL_MESA_platform_foo" is supported.
 | 
						|
 *
 | 
						|
 * The return value is 1:
 | 
						|
 *   - if the supplied EGL client extension is supported.
 | 
						|
 * The return value is 0:
 | 
						|
 *   - if the platform_base client extension isn't supported so will
 | 
						|
 *     fallback to eglGetDisplay and friends.
 | 
						|
 * The return value is -1:
 | 
						|
 *   - if the supplied EGL client extension is not supported.
 | 
						|
 */
 | 
						|
static int
 | 
						|
gl_renderer_supports(struct weston_compositor *ec,
 | 
						|
		     const char *extension_suffix)
 | 
						|
{
 | 
						|
	static const char *extensions = NULL;
 | 
						|
	char s[64];
 | 
						|
 | 
						|
	if (!extensions) {
 | 
						|
		extensions = (const char *) eglQueryString(
 | 
						|
			EGL_NO_DISPLAY, EGL_EXTENSIONS);
 | 
						|
 | 
						|
		if (!extensions)
 | 
						|
			return 0;
 | 
						|
 | 
						|
		log_extensions("EGL client extensions",
 | 
						|
			       extensions);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!weston_check_egl_extension(extensions, "EGL_EXT_platform_base"))
 | 
						|
		return 0;
 | 
						|
 | 
						|
	snprintf(s, sizeof s, "EGL_KHR_platform_%s", extension_suffix);
 | 
						|
	if (weston_check_egl_extension(extensions, s))
 | 
						|
		return 1;
 | 
						|
 | 
						|
	snprintf(s, sizeof s, "EGL_EXT_platform_%s", extension_suffix);
 | 
						|
	if (weston_check_egl_extension(extensions, s))
 | 
						|
		return 1;
 | 
						|
 | 
						|
	snprintf(s, sizeof s, "EGL_MESA_platform_%s", extension_suffix);
 | 
						|
	if (weston_check_egl_extension(extensions, s))
 | 
						|
		return 1;
 | 
						|
 | 
						|
	/* at this point we definitely have some platform extensions but
 | 
						|
	 * haven't found the supplied platform, so chances are it's
 | 
						|
	 * not supported. */
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
static const char *
 | 
						|
platform_to_extension(EGLenum platform)
 | 
						|
{
 | 
						|
	switch (platform) {
 | 
						|
	case EGL_PLATFORM_GBM_KHR:
 | 
						|
		return "gbm";
 | 
						|
	case EGL_PLATFORM_WAYLAND_KHR:
 | 
						|
		return "wayland";
 | 
						|
	case EGL_PLATFORM_X11_KHR:
 | 
						|
		return "x11";
 | 
						|
	case EGL_PLATFORM_SURFACELESS_MESA:
 | 
						|
		return "surfaceless";
 | 
						|
	default:
 | 
						|
		assert(0 && "bad EGL platform enum");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
output_handle_destroy(struct wl_listener *listener, void *data)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr;
 | 
						|
	struct weston_output *output = data;
 | 
						|
 | 
						|
	gr = container_of(listener, struct gl_renderer,
 | 
						|
			  output_destroy_listener);
 | 
						|
 | 
						|
	if (wl_list_empty(&output->compositor->output_list))
 | 
						|
		eglMakeCurrent(gr->egl_display, gr->dummy_surface,
 | 
						|
			       gr->dummy_surface, gr->egl_context);
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_create_pbuffer_surface(struct gl_renderer *gr) {
 | 
						|
	EGLConfig pbuffer_config;
 | 
						|
	static const EGLint pbuffer_attribs[] = {
 | 
						|
		EGL_WIDTH, 10,
 | 
						|
		EGL_HEIGHT, 10,
 | 
						|
		EGL_NONE
 | 
						|
	};
 | 
						|
 | 
						|
	pbuffer_config = gl_renderer_get_egl_config(gr, EGL_PBUFFER_BIT,
 | 
						|
						    NULL, 0);
 | 
						|
	if (pbuffer_config == EGL_NO_CONFIG_KHR) {
 | 
						|
		weston_log("failed to choose EGL config for PbufferSurface\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	gr->dummy_surface = eglCreatePbufferSurface(gr->egl_display,
 | 
						|
						    pbuffer_config,
 | 
						|
						    pbuffer_attribs);
 | 
						|
 | 
						|
	if (gr->dummy_surface == EGL_NO_SURFACE) {
 | 
						|
		weston_log("failed to create PbufferSurface\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_display_create(struct weston_compositor *ec,
 | 
						|
			   EGLenum platform,
 | 
						|
			   void *native_display,
 | 
						|
			   EGLint egl_surface_type,
 | 
						|
			   const uint32_t *drm_formats,
 | 
						|
			   unsigned drm_formats_count)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr;
 | 
						|
	EGLint major, minor;
 | 
						|
	int supports = 0;
 | 
						|
 | 
						|
	if (platform) {
 | 
						|
		supports = gl_renderer_supports(
 | 
						|
			ec, platform_to_extension(platform));
 | 
						|
		if (supports < 0)
 | 
						|
			return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Surfaceless is unusable without platform_base extension */
 | 
						|
	if (supports == 0 && platform == EGL_PLATFORM_SURFACELESS_MESA)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	gr = zalloc(sizeof *gr);
 | 
						|
	if (gr == NULL)
 | 
						|
		return -1;
 | 
						|
 | 
						|
	gr->base.read_pixels = gl_renderer_read_pixels;
 | 
						|
	gr->base.repaint_output = gl_renderer_repaint_output;
 | 
						|
	gr->base.flush_damage = gl_renderer_flush_damage;
 | 
						|
	gr->base.attach = gl_renderer_attach;
 | 
						|
	gr->base.surface_set_color = gl_renderer_surface_set_color;
 | 
						|
	gr->base.destroy = gl_renderer_destroy;
 | 
						|
	gr->base.surface_get_content_size =
 | 
						|
		gl_renderer_surface_get_content_size;
 | 
						|
	gr->base.surface_copy_content = gl_renderer_surface_copy_content;
 | 
						|
	gr->platform = platform;
 | 
						|
	gr->egl_display = NULL;
 | 
						|
 | 
						|
	/* extension_suffix is supported */
 | 
						|
	if (supports) {
 | 
						|
		if (!get_platform_display) {
 | 
						|
			get_platform_display = (void *) eglGetProcAddress(
 | 
						|
					"eglGetPlatformDisplayEXT");
 | 
						|
		}
 | 
						|
 | 
						|
		/* also wrap this in the supports check because
 | 
						|
		 * eglGetProcAddress can return non-NULL and still not
 | 
						|
		 * support the feature at runtime, so ensure the
 | 
						|
		 * appropriate extension checks have been done. */
 | 
						|
		if (get_platform_display && platform) {
 | 
						|
			gr->egl_display = get_platform_display(platform,
 | 
						|
							       native_display,
 | 
						|
							       NULL);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!gr->egl_display) {
 | 
						|
		weston_log("warning: either no EGL_EXT_platform_base "
 | 
						|
			   "support or specific platform support; "
 | 
						|
			   "falling back to eglGetDisplay.\n");
 | 
						|
		gr->egl_display = eglGetDisplay(native_display);
 | 
						|
	}
 | 
						|
 | 
						|
	if (gr->egl_display == EGL_NO_DISPLAY) {
 | 
						|
		weston_log("failed to create display\n");
 | 
						|
		goto fail;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!eglInitialize(gr->egl_display, &major, &minor)) {
 | 
						|
		weston_log("failed to initialize display\n");
 | 
						|
		goto fail_with_error;
 | 
						|
	}
 | 
						|
 | 
						|
	log_egl_info(gr->egl_display);
 | 
						|
 | 
						|
	ec->renderer = &gr->base;
 | 
						|
 | 
						|
	if (gl_renderer_setup_egl_extensions(ec) < 0)
 | 
						|
		goto fail_with_error;
 | 
						|
 | 
						|
	if (!gr->has_configless_context) {
 | 
						|
		if (!gr->has_surfaceless_context)
 | 
						|
			egl_surface_type |= EGL_PBUFFER_BIT;
 | 
						|
 | 
						|
		gr->egl_config = gl_renderer_get_egl_config(gr,
 | 
						|
							    egl_surface_type,
 | 
						|
							    drm_formats,
 | 
						|
							    drm_formats_count);
 | 
						|
		if (gr->egl_config == EGL_NO_CONFIG_KHR) {
 | 
						|
			weston_log("failed to choose EGL config\n");
 | 
						|
			goto fail_terminate;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ec->capabilities |= WESTON_CAP_ROTATION_ANY;
 | 
						|
	ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
 | 
						|
	ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
 | 
						|
	if (gr->has_native_fence_sync && gr->has_wait_sync)
 | 
						|
		ec->capabilities |= WESTON_CAP_EXPLICIT_SYNC;
 | 
						|
 | 
						|
	wl_list_init(&gr->dmabuf_images);
 | 
						|
	if (gr->has_dmabuf_import) {
 | 
						|
		gr->base.import_dmabuf = gl_renderer_import_dmabuf;
 | 
						|
		gr->base.query_dmabuf_formats =
 | 
						|
			gl_renderer_query_dmabuf_formats;
 | 
						|
		gr->base.query_dmabuf_modifiers =
 | 
						|
			gl_renderer_query_dmabuf_modifiers;
 | 
						|
	}
 | 
						|
 | 
						|
	if (gr->has_surfaceless_context) {
 | 
						|
		weston_log("EGL_KHR_surfaceless_context available\n");
 | 
						|
		gr->dummy_surface = EGL_NO_SURFACE;
 | 
						|
	} else {
 | 
						|
		weston_log("EGL_KHR_surfaceless_context unavailable. "
 | 
						|
			   "Trying PbufferSurface\n");
 | 
						|
 | 
						|
		if (gl_renderer_create_pbuffer_surface(gr) < 0)
 | 
						|
			goto fail_with_error;
 | 
						|
	}
 | 
						|
 | 
						|
	wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
 | 
						|
	wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
 | 
						|
	wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
 | 
						|
	wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUYV);
 | 
						|
 | 
						|
	wl_signal_init(&gr->destroy_signal);
 | 
						|
 | 
						|
	if (gl_renderer_setup(ec, gr->dummy_surface) < 0) {
 | 
						|
		if (gr->dummy_surface != EGL_NO_SURFACE)
 | 
						|
			weston_platform_destroy_egl_surface(gr->egl_display,
 | 
						|
							    gr->dummy_surface);
 | 
						|
		goto fail_with_error;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
 | 
						|
fail_with_error:
 | 
						|
	gl_renderer_print_egl_error_state();
 | 
						|
fail_terminate:
 | 
						|
	eglTerminate(gr->egl_display);
 | 
						|
fail:
 | 
						|
	free(gr);
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
compile_shaders(struct weston_compositor *ec)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
 | 
						|
	gr->texture_shader_rgba.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
 | 
						|
 | 
						|
	gr->texture_shader_rgbx.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
 | 
						|
 | 
						|
	gr->texture_shader_egl_external.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_egl_external.fragment_source =
 | 
						|
		texture_fragment_shader_egl_external;
 | 
						|
 | 
						|
	gr->texture_shader_y_uv.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
 | 
						|
 | 
						|
	gr->texture_shader_y_u_v.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_y_u_v.fragment_source =
 | 
						|
		texture_fragment_shader_y_u_v;
 | 
						|
 | 
						|
	gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
 | 
						|
	gr->texture_shader_y_xuxv.fragment_source =
 | 
						|
		texture_fragment_shader_y_xuxv;
 | 
						|
 | 
						|
	gr->solid_shader.vertex_source = vertex_shader;
 | 
						|
	gr->solid_shader.fragment_source = solid_fragment_shader;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
fragment_debug_binding(struct weston_keyboard *keyboard,
 | 
						|
		       const struct timespec *time,
 | 
						|
		       uint32_t key, void *data)
 | 
						|
{
 | 
						|
	struct weston_compositor *ec = data;
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	struct weston_output *output;
 | 
						|
 | 
						|
	gr->fragment_shader_debug = !gr->fragment_shader_debug;
 | 
						|
 | 
						|
	shader_release(&gr->texture_shader_rgba);
 | 
						|
	shader_release(&gr->texture_shader_rgbx);
 | 
						|
	shader_release(&gr->texture_shader_egl_external);
 | 
						|
	shader_release(&gr->texture_shader_y_uv);
 | 
						|
	shader_release(&gr->texture_shader_y_u_v);
 | 
						|
	shader_release(&gr->texture_shader_y_xuxv);
 | 
						|
	shader_release(&gr->solid_shader);
 | 
						|
 | 
						|
	/* Force use_shader() to call glUseProgram(), since we need to use
 | 
						|
	 * the recompiled version of the shader. */
 | 
						|
	gr->current_shader = NULL;
 | 
						|
 | 
						|
	wl_list_for_each(output, &ec->output_list, link)
 | 
						|
		weston_output_damage(output);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
fan_debug_repaint_binding(struct weston_keyboard *keyboard,
 | 
						|
			  const struct timespec *time,
 | 
						|
			  uint32_t key, void *data)
 | 
						|
{
 | 
						|
	struct weston_compositor *compositor = data;
 | 
						|
	struct gl_renderer *gr = get_renderer(compositor);
 | 
						|
 | 
						|
	gr->fan_debug = !gr->fan_debug;
 | 
						|
	weston_compositor_damage_all(compositor);
 | 
						|
}
 | 
						|
 | 
						|
static uint32_t
 | 
						|
get_gl_version(void)
 | 
						|
{
 | 
						|
	const char *version;
 | 
						|
	int major, minor;
 | 
						|
 | 
						|
	version = (const char *) glGetString(GL_VERSION);
 | 
						|
	if (version &&
 | 
						|
	    (sscanf(version, "%d.%d", &major, &minor) == 2 ||
 | 
						|
	     sscanf(version, "OpenGL ES %d.%d", &major, &minor) == 2)) {
 | 
						|
		return GR_GL_VERSION(major, minor);
 | 
						|
	}
 | 
						|
 | 
						|
	return GR_GL_VERSION_INVALID;
 | 
						|
}
 | 
						|
 | 
						|
static int
 | 
						|
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
 | 
						|
{
 | 
						|
	struct gl_renderer *gr = get_renderer(ec);
 | 
						|
	const char *extensions;
 | 
						|
	EGLBoolean ret;
 | 
						|
 | 
						|
	EGLint context_attribs[16] = {
 | 
						|
		EGL_CONTEXT_CLIENT_VERSION, 0,
 | 
						|
	};
 | 
						|
	unsigned int nattr = 2;
 | 
						|
 | 
						|
	if (!eglBindAPI(EGL_OPENGL_ES_API)) {
 | 
						|
		weston_log("failed to bind EGL_OPENGL_ES_API\n");
 | 
						|
		gl_renderer_print_egl_error_state();
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Being the compositor we require minimum output latency,
 | 
						|
	 * so request a high priority context for ourselves - that should
 | 
						|
	 * reschedule all of our rendering and its dependencies to be completed
 | 
						|
	 * first. If the driver doesn't permit us to create a high priority
 | 
						|
	 * context, it will fallback to the default priority (MEDIUM).
 | 
						|
	 */
 | 
						|
	if (gr->has_context_priority) {
 | 
						|
		context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
 | 
						|
		context_attribs[nattr++] = EGL_CONTEXT_PRIORITY_HIGH_IMG;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(nattr < ARRAY_LENGTH(context_attribs));
 | 
						|
	context_attribs[nattr] = EGL_NONE;
 | 
						|
 | 
						|
	/* try to create an OpenGLES 3 context first */
 | 
						|
	context_attribs[1] = 3;
 | 
						|
	gr->egl_context = eglCreateContext(gr->egl_display, gr->egl_config,
 | 
						|
					   EGL_NO_CONTEXT, context_attribs);
 | 
						|
	if (gr->egl_context == NULL) {
 | 
						|
		/* and then fallback to OpenGLES 2 */
 | 
						|
		context_attribs[1] = 2;
 | 
						|
		gr->egl_context = eglCreateContext(gr->egl_display,
 | 
						|
						   gr->egl_config,
 | 
						|
						   EGL_NO_CONTEXT,
 | 
						|
						   context_attribs);
 | 
						|
		if (gr->egl_context == NULL) {
 | 
						|
			weston_log("failed to create context\n");
 | 
						|
			gl_renderer_print_egl_error_state();
 | 
						|
			return -1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (gr->has_context_priority) {
 | 
						|
		EGLint value = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
 | 
						|
 | 
						|
		eglQueryContext(gr->egl_display, gr->egl_context,
 | 
						|
				EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
 | 
						|
 | 
						|
		if (value != EGL_CONTEXT_PRIORITY_HIGH_IMG) {
 | 
						|
			weston_log("Failed to obtain a high priority context.\n");
 | 
						|
			/* Not an error, continue on as normal */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ret = eglMakeCurrent(gr->egl_display, egl_surface,
 | 
						|
			     egl_surface, gr->egl_context);
 | 
						|
	if (ret == EGL_FALSE) {
 | 
						|
		weston_log("Failed to make EGL context current.\n");
 | 
						|
		gl_renderer_print_egl_error_state();
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	gr->gl_version = get_gl_version();
 | 
						|
	if (gr->gl_version == GR_GL_VERSION_INVALID) {
 | 
						|
		weston_log("warning: failed to detect GLES version, "
 | 
						|
			   "defaulting to 2.0.\n");
 | 
						|
		gr->gl_version = GR_GL_VERSION(2, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	log_gl_info();
 | 
						|
 | 
						|
	gr->image_target_texture_2d =
 | 
						|
		(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
 | 
						|
 | 
						|
	extensions = (const char *) glGetString(GL_EXTENSIONS);
 | 
						|
	if (!extensions) {
 | 
						|
		weston_log("Retrieving GL extension string failed.\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!weston_check_egl_extension(extensions, "GL_EXT_texture_format_BGRA8888")) {
 | 
						|
		weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	if (weston_check_egl_extension(extensions, "GL_EXT_read_format_bgra"))
 | 
						|
		ec->read_format = PIXMAN_a8r8g8b8;
 | 
						|
	else
 | 
						|
		ec->read_format = PIXMAN_a8b8g8r8;
 | 
						|
 | 
						|
	if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
 | 
						|
	    weston_check_egl_extension(extensions, "GL_EXT_unpack_subimage"))
 | 
						|
		gr->has_unpack_subimage = true;
 | 
						|
 | 
						|
	if (gr->gl_version >= GR_GL_VERSION(3, 0) ||
 | 
						|
	    weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
 | 
						|
		gr->has_gl_texture_rg = true;
 | 
						|
 | 
						|
	if (weston_check_egl_extension(extensions, "GL_OES_EGL_image_external"))
 | 
						|
		gr->has_egl_image_external = true;
 | 
						|
 | 
						|
	glActiveTexture(GL_TEXTURE0);
 | 
						|
 | 
						|
	if (compile_shaders(ec))
 | 
						|
		return -1;
 | 
						|
 | 
						|
	gr->fragment_binding =
 | 
						|
		weston_compositor_add_debug_binding(ec, KEY_S,
 | 
						|
						    fragment_debug_binding,
 | 
						|
						    ec);
 | 
						|
	gr->fan_binding =
 | 
						|
		weston_compositor_add_debug_binding(ec, KEY_F,
 | 
						|
						    fan_debug_repaint_binding,
 | 
						|
						    ec);
 | 
						|
 | 
						|
	gr->output_destroy_listener.notify = output_handle_destroy;
 | 
						|
	wl_signal_add(&ec->output_destroyed_signal,
 | 
						|
		      &gr->output_destroy_listener);
 | 
						|
 | 
						|
	weston_log("GL ES 2 renderer features:\n");
 | 
						|
	weston_log_continue(STAMP_SPACE "read-back format: %s\n",
 | 
						|
		ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
 | 
						|
	weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
 | 
						|
			    gr->has_unpack_subimage ? "yes" : "no");
 | 
						|
	weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
 | 
						|
			    gr->has_bind_display ? "yes" : "no");
 | 
						|
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
 | 
						|
	.display_create = gl_renderer_display_create,
 | 
						|
	.output_window_create = gl_renderer_output_window_create,
 | 
						|
	.output_pbuffer_create = gl_renderer_output_pbuffer_create,
 | 
						|
	.output_destroy = gl_renderer_output_destroy,
 | 
						|
	.output_set_border = gl_renderer_output_set_border,
 | 
						|
	.create_fence_fd = gl_renderer_create_fence_fd,
 | 
						|
};
 | 
						|
 |