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							205 lines
						
					
					
						
							7.7 KiB
						
					
					
				/*
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 * Copyright © 2012 John Kåre Alsaker
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include "config.h"
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#include <stdint.h>
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#include <libweston/libweston.h>
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#include "backend.h"
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#include "libweston-internal.h"
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#ifdef ENABLE_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#else
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typedef int EGLint;
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typedef int EGLenum;
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typedef void *EGLDisplay;
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typedef void *EGLSurface;
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typedef void *EGLConfig;
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typedef intptr_t EGLNativeDisplayType;
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typedef intptr_t EGLNativeWindowType;
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
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#define EGL_PBUFFER_BIT                   0x0001
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#define EGL_WINDOW_BIT                    0x0004
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#endif /* ENABLE_EGL */
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enum gl_renderer_border_side {
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	GL_RENDERER_BORDER_TOP = 0,
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	GL_RENDERER_BORDER_LEFT = 1,
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	GL_RENDERER_BORDER_RIGHT = 2,
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	GL_RENDERER_BORDER_BOTTOM = 3,
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};
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struct gl_renderer_interface {
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	/**
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	 * Initialize GL-renderer with the given EGL platform and native display
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	 *
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	 * \param ec The weston_compositor where to initialize.
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	 * \param platform The EGL platform identifier.
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	 * \param native_display The native display corresponding to the given
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	 * EGL platform.
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	 * \param egl_surface_type EGL_SURFACE_TYPE bits for the base EGLConfig.
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	 * \param drm_formats Array of DRM pixel formats that are acceptable
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	 * for the base EGLConfig.
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	 * \param drm_formats_count The drm_formats array length.
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	 * \return 0 on success, -1 on failure.
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	 *
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	 * This function creates an EGLDisplay and initializes it. It also
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	 * creates the GL ES context and sets it up. It attempts GL ES 3.0
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	 * and falls back to GL ES 2.0 if 3.0 is not supported.
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	 *
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	 * If \c platform is zero or EGL_EXT_platform_base is not supported,
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	 * choosing the platform is left for the EGL implementation. Otherwise
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	 * the given platform is used explicitly if the EGL implementation
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	 * advertises it. Without the advertisement this function fails.
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	 *
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	 * If neither EGL_KHR_no_config_context or EGL_MESA_configless_context
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	 * are supported, the arguments egl_surface_type, drm_formats, and
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	 * drm_formats_count are used to find a so called base EGLConfig. The
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	 * GL context is created with the base EGLConfig, and outputs will be
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	 * required to use the same config as well. If one or both of the
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	 * extensions are supported, these arguments are unused, and each
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	 * output can use a different EGLConfig (pixel format).
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	 *
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	 * The first format in drm_formats that matches any EGLConfig
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	 * determines which EGLConfig is chosen. On EGL GBM platform, the
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	 * pixel format must match exactly. On other platforms, it is enough
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	 * that each R, G, B, A channel has the same number of bits as in the
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	 * DRM format.
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	 */
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	int (*display_create)(struct weston_compositor *ec,
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			      EGLenum platform,
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			      void *native_display,
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			      EGLint egl_surface_type,
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			      const uint32_t *drm_formats,
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			      unsigned drm_formats_count);
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	/**
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	 * Attach GL-renderer to the output with a native window
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	 *
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	 * \param output The output to create a rendering surface for.
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	 * \param window_for_legacy Native window handle for
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	 * eglCreateWindowSurface().
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	 * \param window_for_platform Native window handle for
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	 * eglCreatePlatformWindowSurface().
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	 * \param drm_formats Array of DRM pixel formats that are acceptable.
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	 * \param drm_formats_count The drm_formats array length.
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	 * \return 0 on success, -1 on failure.
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	 *
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	 * This function creates the renderer data structures needed to repaint
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	 * the output. The repaint results will be directed to the given native
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	 * window.
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	 *
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	 * If EGL_EXT_platform_base is supported then \c window_for_platform is
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	 * used, otherwise \c window_for_legacy is used. This is because the
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	 * handle on X11 platform is different between the two.
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	 *
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	 * The first format in drm_formats that matches any EGLConfig
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	 * determines which EGLConfig is chosen. See \c display_create about
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	 * how the matching works and the possible limitations.
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	 *
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	 * This function should be used only if \c display_create was called
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	 * with \c EGL_WINDOW_BIT in \c egl_surface_type.
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	 */
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	int (*output_window_create)(struct weston_output *output,
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				    EGLNativeWindowType window_for_legacy,
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				    void *window_for_platform,
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				    const uint32_t *drm_formats,
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				    unsigned drm_formats_count);
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	/**
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	 * Attach GL-renderer to the output with internal pixel storage
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	 *
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	 * \param output The output to create a rendering surface for.
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	 * \param width Width of the rendering surface in pixels.
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	 * \param height Height of the rendering surface in pixels.
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	 * \param drm_formats Array of DRM pixel formats that are acceptable.
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	 * \param drm_formats_count The drm_formats array length.
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	 * \return 0 on success, -1 on failure.
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	 *
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	 * This function creates the renderer data structures needed to repaint
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	 * the output. The repaint results will be kept internal and can only
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	 * be accessed through e.g. screen capture.
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	 *
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	 * The first format in drm_formats that matches any EGLConfig
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	 * determines which EGLConfig is chosen. See \c display_create about
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	 * how the matching works and the possible limitations.
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	 *
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	 * This function should be used only if \c display_create was called
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	 * with \c EGL_PBUFFER_BIT in \c egl_surface_type.
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	 */
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	int (*output_pbuffer_create)(struct weston_output *output,
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				     int width,
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				     int height,
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				     const uint32_t *drm_formats,
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				     unsigned drm_formats_count);
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	void (*output_destroy)(struct weston_output *output);
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	/* Sets the output border.
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	 *
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	 * The side specifies the side for which we are setting the border.
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	 * The width and height are the width and height of the border.
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	 * The tex_width patemeter specifies the width of the actual
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	 * texture; this may be larger than width if the data is not
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	 * tightly packed.
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	 *
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	 * The top and bottom textures will extend over the sides to the
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	 * full width of the bordered window.  The right and left edges,
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	 * however, will extend only to the top and bottom of the
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	 * compositor surface.  This is demonstrated by the picture below:
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	 *
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	 * +-----------------------+
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	 * |          TOP          |
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	 * +-+-------------------+-+
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	 * | |                   | |
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	 * |L|                   |R|
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	 * |E|                   |I|
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	 * |F|                   |G|
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	 * |T|                   |H|
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	 * | |                   |T|
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	 * | |                   | |
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	 * +-+-------------------+-+
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	 * |        BOTTOM         |
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	 * +-----------------------+
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	 */
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	void (*output_set_border)(struct weston_output *output,
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				  enum gl_renderer_border_side side,
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				  int32_t width, int32_t height,
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				  int32_t tex_width, unsigned char *data);
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	/* Create fence sync FD to wait for GPU rendering.
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	 *
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	 * Return FD on success, -1 on failure or unsupported
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	 * EGL_ANDROID_native_fence_sync extension.
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	 */
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	int (*create_fence_fd)(struct weston_output *output);
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};
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