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							532 lines
						
					
					
						
							14 KiB
						
					
					
				| /*
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|  * Copyright © 2011 Intel Corporation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining
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|  * a copy of this software and associated documentation files (the
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|  * "Software"), to deal in the Software without restriction, including
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|  * without limitation the rights to use, copy, modify, merge, publish,
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|  * distribute, sublicense, and/or sell copies of the Software, and to
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|  * permit persons to whom the Software is furnished to do so, subject to
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|  * the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the
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|  * next paragraph) shall be included in all copies or substantial
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|  * portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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|  * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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|  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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|  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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|  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  */
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| 
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| #include "config.h"
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| 
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| #include <stdlib.h>
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| #include <string.h>
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| #include <stdint.h>
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| #include <stdio.h>
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| #include <math.h>
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| #include <inttypes.h>
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| 
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| #include <unistd.h>
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| #include <fcntl.h>
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| 
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| #include "compositor.h"
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| #include "shared/helpers.h"
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| #include "shared/timespec-util.h"
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| 
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| WL_EXPORT void
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| weston_spring_init(struct weston_spring *spring,
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| 		   double k, double current, double target)
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| {
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| 	spring->k = k;
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| 	spring->friction = 400.0;
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| 	spring->current = current;
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| 	spring->previous = current;
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| 	spring->target = target;
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| 	spring->clip = WESTON_SPRING_OVERSHOOT;
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| 	spring->min = 0.0;
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| 	spring->max = 1.0;
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| }
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| 
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| WL_EXPORT void
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| weston_spring_update(struct weston_spring *spring, const struct timespec *time)
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| {
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| 	double force, v, current, step;
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| 
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| 	/* Limit the number of executions of the loop below by ensuring that
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| 	 * the timestamp for last update of the spring is no more than 1s ago.
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| 	 * This handles the case where time moves backwards or forwards in
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| 	 * large jumps.
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| 	 */
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| 	if (timespec_sub_to_msec(time, &spring->timestamp) > 1000) {
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| 		weston_log("unexpectedly large timestamp jump "
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| 			   "(from %" PRId64 " to %" PRId64 ")\n",
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| 			   timespec_to_msec(&spring->timestamp),
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| 			   timespec_to_msec(time));
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| 		timespec_add_msec(&spring->timestamp, time, -1000);
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| 	}
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| 
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| 	step = 0.01;
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| 	while (4 < timespec_sub_to_msec(time, &spring->timestamp)) {
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| 		current = spring->current;
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| 		v = current - spring->previous;
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| 		force = spring->k * (spring->target - current) / 10.0 +
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| 			(spring->previous - current) - v * spring->friction;
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| 
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| 		spring->current =
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| 			current + (current - spring->previous) +
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| 			force * step * step;
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| 		spring->previous = current;
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| 
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| 		switch (spring->clip) {
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| 		case WESTON_SPRING_OVERSHOOT:
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| 			break;
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| 
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| 		case WESTON_SPRING_CLAMP:
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| 			if (spring->current > spring->max) {
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| 				spring->current = spring->max;
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| 				spring->previous = spring->max;
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| 			} else if (spring->current < 0.0) {
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| 				spring->current = spring->min;
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| 				spring->previous = spring->min;
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| 			}
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| 			break;
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| 
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| 		case WESTON_SPRING_BOUNCE:
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| 			if (spring->current > spring->max) {
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| 				spring->current =
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| 					2 * spring->max - spring->current;
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| 				spring->previous =
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| 					2 * spring->max - spring->previous;
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| 			} else if (spring->current < spring->min) {
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| 				spring->current =
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| 					2 * spring->min - spring->current;
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| 				spring->previous =
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| 					2 * spring->min - spring->previous;
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| 			}
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| 			break;
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| 		}
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| 
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| 		timespec_add_msec(&spring->timestamp, &spring->timestamp, 4);
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| 	}
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| }
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| 
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| WL_EXPORT int
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| weston_spring_done(struct weston_spring *spring)
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| {
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| 	return fabs(spring->previous - spring->target) < 0.002 &&
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| 		fabs(spring->current - spring->target) < 0.002;
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| }
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| 
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| typedef	void (*weston_view_animation_frame_func_t)(struct weston_view_animation *animation);
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| 
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| struct weston_view_animation {
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| 	struct weston_view *view;
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| 	struct weston_animation animation;
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| 	struct weston_spring spring;
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| 	struct weston_transform transform;
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| 	struct wl_listener listener;
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| 	float start, stop;
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| 	weston_view_animation_frame_func_t frame;
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| 	weston_view_animation_frame_func_t reset;
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| 	weston_view_animation_done_func_t done;
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| 	void *data;
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| 	void *private;
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| };
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| 
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| WL_EXPORT void
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| weston_view_animation_destroy(struct weston_view_animation *animation)
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| {
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| 	wl_list_remove(&animation->animation.link);
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| 	wl_list_remove(&animation->listener.link);
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| 	wl_list_remove(&animation->transform.link);
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| 	if (animation->reset)
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| 		animation->reset(animation);
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| 	weston_view_geometry_dirty(animation->view);
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| 	if (animation->done)
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| 		animation->done(animation, animation->data);
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| 	free(animation);
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| }
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| 
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| static void
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| handle_animation_view_destroy(struct wl_listener *listener, void *data)
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| {
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| 	struct weston_view_animation *animation =
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| 		container_of(listener,
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| 			     struct weston_view_animation, listener);
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| 
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| 	weston_view_animation_destroy(animation);
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| }
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| 
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| static void
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| weston_view_animation_frame(struct weston_animation *base,
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| 			    struct weston_output *output,
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| 			    const struct timespec *time)
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| {
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| 	struct weston_view_animation *animation =
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| 		container_of(base,
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| 			     struct weston_view_animation, animation);
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| 	struct weston_compositor *compositor =
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| 		animation->view->surface->compositor;
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| 
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| 	if (base->frame_counter <= 1)
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| 		animation->spring.timestamp = *time;
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| 
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| 	weston_spring_update(&animation->spring, time);
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| 
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| 	if (weston_spring_done(&animation->spring)) {
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| 		weston_view_schedule_repaint(animation->view);
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| 		weston_view_animation_destroy(animation);
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| 		return;
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| 	}
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| 
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| 	if (animation->frame)
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| 		animation->frame(animation);
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| 
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| 	weston_view_geometry_dirty(animation->view);
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| 	weston_view_schedule_repaint(animation->view);
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| 
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| 	/* The view's output_mask will be zero if its position is
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| 	 * offscreen. Animations should always run but as they are also
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| 	 * run off the repaint cycle, if there's nothing to repaint
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| 	 * the animation stops running. Therefore if we catch this situation
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| 	 * and schedule a repaint on all outputs it will be avoided.
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| 	 */
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| 	if (animation->view->output_mask == 0)
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| 		weston_compositor_schedule_repaint(compositor);
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| }
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| 
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| static void
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| idle_animation_destroy(void *data)
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| {
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| 	struct weston_view_animation *animation = data;
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| 
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| 	weston_view_animation_destroy(animation);
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| }
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| 
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| static struct weston_view_animation *
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| weston_view_animation_create(struct weston_view *view,
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| 			     float start, float stop,
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| 			     weston_view_animation_frame_func_t frame,
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| 			     weston_view_animation_frame_func_t reset,
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| 			     weston_view_animation_done_func_t done,
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| 			     void *data,
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| 			     void *private)
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| {
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| 	struct weston_view_animation *animation;
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| 	struct weston_compositor *ec = view->surface->compositor;
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| 	struct wl_event_loop *loop;
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| 
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| 	animation = malloc(sizeof *animation);
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| 	if (!animation)
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| 		return NULL;
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| 
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| 	animation->view = view;
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| 	animation->frame = frame;
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| 	animation->reset = reset;
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| 	animation->done = done;
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| 	animation->data = data;
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| 	animation->start = start;
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| 	animation->stop = stop;
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| 	animation->private = private;
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| 
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| 	weston_matrix_init(&animation->transform.matrix);
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| 	wl_list_insert(&view->geometry.transformation_list,
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| 		       &animation->transform.link);
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| 
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| 	animation->animation.frame = weston_view_animation_frame;
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| 
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| 	animation->listener.notify = handle_animation_view_destroy;
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| 	wl_signal_add(&view->destroy_signal, &animation->listener);
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| 
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| 	if (view->output) {
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| 		wl_list_insert(&view->output->animation_list,
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| 			       &animation->animation.link);
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| 	} else {
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| 		wl_list_init(&animation->animation.link);
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| 		loop = wl_display_get_event_loop(ec->wl_display);
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| 		wl_event_loop_add_idle(loop, idle_animation_destroy, animation);
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| 	}
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| 
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| 	return animation;
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| }
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| 
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| static void
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| weston_view_animation_run(struct weston_view_animation *animation)
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| {
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| 	struct timespec zero_time = { 0 };
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| 
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| 	animation->animation.frame_counter = 0;
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| 	weston_view_animation_frame(&animation->animation, NULL, &zero_time);
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| }
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| 
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| static void
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| reset_alpha(struct weston_view_animation *animation)
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| {
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| 	struct weston_view *view = animation->view;
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| 
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| 	view->alpha = animation->stop;
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| }
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| 
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| static void
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| zoom_frame(struct weston_view_animation *animation)
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| {
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| 	struct weston_view *es = animation->view;
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| 	float scale;
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| 
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| 	scale = animation->start +
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| 		(animation->stop - animation->start) *
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| 		animation->spring.current;
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| 	weston_matrix_init(&animation->transform.matrix);
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| 	weston_matrix_translate(&animation->transform.matrix,
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| 				-0.5f * es->surface->width,
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| 				-0.5f * es->surface->height, 0);
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| 	weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
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| 	weston_matrix_translate(&animation->transform.matrix,
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| 				0.5f * es->surface->width,
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| 				0.5f * es->surface->height, 0);
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| 
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| 	es->alpha = animation->spring.current;
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| 	if (es->alpha > 1.0)
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| 		es->alpha = 1.0;
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| }
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| 
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| WL_EXPORT struct weston_view_animation *
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| weston_zoom_run(struct weston_view *view, float start, float stop,
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| 		weston_view_animation_done_func_t done, void *data)
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| {
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| 	struct weston_view_animation *zoom;
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| 
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| 	zoom = weston_view_animation_create(view, start, stop,
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| 					    zoom_frame, reset_alpha,
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| 					    done, data, NULL);
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| 
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| 	if (zoom == NULL)
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| 		return NULL;
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| 
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| 	weston_spring_init(&zoom->spring, 300.0, start, stop);
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| 	zoom->spring.friction = 1400;
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| 	zoom->spring.previous = start - (stop - start) * 0.03;
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| 
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| 	weston_view_animation_run(zoom);
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| 
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| 	return zoom;
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| }
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| 
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| static void
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| fade_frame(struct weston_view_animation *animation)
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| {
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| 	if (animation->spring.current > 0.999)
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| 		animation->view->alpha = 1;
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| 	else if (animation->spring.current < 0.001 )
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| 		animation->view->alpha = 0;
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| 	else
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| 		animation->view->alpha = animation->spring.current;
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| }
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| 
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| WL_EXPORT struct weston_view_animation *
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| weston_fade_run(struct weston_view *view,
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| 		float start, float end, float k,
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| 		weston_view_animation_done_func_t done, void *data)
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| {
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| 	struct weston_view_animation *fade;
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| 
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| 	fade = weston_view_animation_create(view, start, end,
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| 					    fade_frame, reset_alpha,
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| 					    done, data, NULL);
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| 
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| 	if (fade == NULL)
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| 		return NULL;
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| 
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| 	weston_spring_init(&fade->spring, 1000.0, start, end);
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| 	fade->spring.friction = 4000;
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| 	fade->spring.previous = start - (end - start) * 0.1;
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| 
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| 	view->alpha = start;
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| 
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| 	weston_view_animation_run(fade);
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| 
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| 	return fade;
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| }
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| 
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| WL_EXPORT void
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| weston_fade_update(struct weston_view_animation *fade, float target)
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| {
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| 	fade->spring.target = target;
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| 	fade->stop = target;
 | |
| }
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| 
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| static void
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| stable_fade_frame(struct weston_view_animation *animation)
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| {
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| 	struct weston_view *back_view;
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| 
 | |
| 	if (animation->spring.current > 0.999)
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| 		animation->view->alpha = 1;
 | |
| 	else if (animation->spring.current < 0.001 )
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| 		animation->view->alpha = 0;
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| 	else
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| 		animation->view->alpha = animation->spring.current;
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| 
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| 	back_view = (struct weston_view *) animation->private;
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| 	back_view->alpha =
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| 		(animation->spring.target - animation->view->alpha) /
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| 		(1.0 - animation->view->alpha);
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| 	weston_view_geometry_dirty(back_view);
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| }
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| 
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| WL_EXPORT struct weston_view_animation *
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| weston_stable_fade_run(struct weston_view *front_view, float start,
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| 		struct weston_view *back_view, float end,
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| 		weston_view_animation_done_func_t done, void *data)
 | |
| {
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| 	struct weston_view_animation *fade;
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| 
 | |
| 	fade = weston_view_animation_create(front_view, 0, 0,
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| 					    stable_fade_frame, NULL,
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| 					    done, data, back_view);
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| 
 | |
| 	if (fade == NULL)
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| 		return NULL;
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| 
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| 	weston_spring_init(&fade->spring, 400, start, end);
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| 	fade->spring.friction = 1150;
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| 
 | |
| 	front_view->alpha = start;
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| 	back_view->alpha = end;
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| 
 | |
| 	weston_view_animation_run(fade);
 | |
| 
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| 	return fade;
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| }
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| 
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| static void
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| slide_frame(struct weston_view_animation *animation)
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| {
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| 	float scale;
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| 
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| 	scale = animation->start +
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| 		(animation->stop - animation->start) *
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| 		animation->spring.current;
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| 	weston_matrix_init(&animation->transform.matrix);
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| 	weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
 | |
| }
 | |
| 
 | |
| WL_EXPORT struct weston_view_animation *
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| weston_slide_run(struct weston_view *view, float start, float stop,
 | |
| 		 weston_view_animation_done_func_t done, void *data)
 | |
| {
 | |
| 	struct weston_view_animation *animation;
 | |
| 
 | |
| 	animation = weston_view_animation_create(view, start, stop,
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| 					      slide_frame, NULL, done,
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| 					      data, NULL);
 | |
| 	if (!animation)
 | |
| 		return NULL;
 | |
| 
 | |
| 	weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
 | |
| 	animation->spring.friction = 600;
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| 	animation->spring.clip = WESTON_SPRING_BOUNCE;
 | |
| 
 | |
| 	weston_view_animation_run(animation);
 | |
| 
 | |
| 	return animation;
 | |
| }
 | |
| 
 | |
| struct weston_move_animation {
 | |
| 	int dx;
 | |
| 	int dy;
 | |
| 	bool reverse;
 | |
| 	bool scale;
 | |
| 	weston_view_animation_done_func_t done;
 | |
| };
 | |
| 
 | |
| static void
 | |
| move_frame(struct weston_view_animation *animation)
 | |
| {
 | |
| 	struct weston_move_animation *move = animation->private;
 | |
| 	float scale;
 | |
| 	float progress = animation->spring.current;
 | |
| 
 | |
| 	if (move->reverse)
 | |
| 		progress = 1.0 - progress;
 | |
| 
 | |
| 	scale = animation->start +
 | |
|                 (animation->stop - animation->start) *
 | |
|                 progress;
 | |
| 	weston_matrix_init(&animation->transform.matrix);
 | |
| 	if (move->scale)
 | |
| 		weston_matrix_scale(&animation->transform.matrix, scale, scale,
 | |
| 				    1.0f);
 | |
| 	weston_matrix_translate(&animation->transform.matrix,
 | |
|                                 move->dx * progress, move->dy * progress,
 | |
| 				0);
 | |
| }
 | |
| 
 | |
| static void
 | |
| move_done(struct weston_view_animation *animation, void *data)
 | |
| {
 | |
| 	struct weston_move_animation *move = animation->private;
 | |
| 
 | |
| 	if (move->done)
 | |
| 		move->done(animation, data);
 | |
| 
 | |
| 	free(move);
 | |
| }
 | |
| 
 | |
| static struct weston_view_animation *
 | |
| weston_move_scale_run_internal(struct weston_view *view, int dx, int dy,
 | |
| 			       float start, float end, bool reverse, bool scale,
 | |
| 			       weston_view_animation_done_func_t done,
 | |
| 			       void *data)
 | |
| {
 | |
| 	struct weston_move_animation *move;
 | |
| 	struct weston_view_animation *animation;
 | |
| 
 | |
| 	move = malloc(sizeof(*move));
 | |
| 	if (!move)
 | |
| 		return NULL;
 | |
| 	move->dx = dx;
 | |
| 	move->dy = dy;
 | |
| 	move->reverse = reverse;
 | |
| 	move->scale = scale;
 | |
| 	move->done = done;
 | |
| 
 | |
| 	animation = weston_view_animation_create(view, start, end, move_frame,
 | |
| 						 NULL, move_done, data, move);
 | |
| 
 | |
| 	if (animation == NULL){
 | |
| 		free(move);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
 | |
| 	animation->spring.friction = 1150;
 | |
| 
 | |
| 	weston_view_animation_run(animation);
 | |
| 
 | |
| 	return animation;
 | |
| }
 | |
| 
 | |
| WL_EXPORT struct weston_view_animation *
 | |
| weston_move_scale_run(struct weston_view *view, int dx, int dy,
 | |
| 		      float start, float end, bool reverse,
 | |
| 		      weston_view_animation_done_func_t done, void *data)
 | |
| {
 | |
| 	return weston_move_scale_run_internal(view, dx, dy, start, end, reverse,
 | |
| 					      true, done, data);
 | |
| }
 | |
| 
 | |
| WL_EXPORT struct weston_view_animation *
 | |
| weston_move_run(struct weston_view *view, int dx, int dy,
 | |
| 		float start, float end, bool reverse,
 | |
| 		weston_view_animation_done_func_t done, void *data)
 | |
| {
 | |
| 	return weston_move_scale_run_internal(view, dx, dy, start, end, reverse,
 | |
| 					      false, done, data);
 | |
| }
 | |
| 
 |